Fade Rift Mods (
faderifting) wrote in
faderift2020-08-22 07:56 pm
Entry tags:
- ! mod plot,
- darras rivain,
- derrica,
- edgard,
- ellis,
- gwenaëlle strange,
- james flint,
- john silver,
- julius,
- nell voss,
- val de foncé,
- wysteria de foncé,
- yseult,
- { aleksei ar waslyna o bearhold },
- { athessa },
- { benevenuta thevenet },
- { daisy johnson },
- { dorian pavus },
- { freddie durfort-lacapalette },
- { hugo mercier },
- { ilias fabria },
- { ket perrino },
- { madi },
- { marcoulf de ricart },
- { maud van klerk },
- { poesia },
- { richard dickerson },
- { tony stark },
- { yevdokiya an waslyna o bearhold }
MOD PLOT ↠ A THOUSAND WRONGS
WHO: Everyone!
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.

The Fields of Ghislain are, as the name suggests, broad open plains, more flat than not, more grass than trees. There are famous orchards around Arlesans at the southern end, but they fade into grassland and farm land, wide fields of wheat and corn separating quiet farming villages and the occasional bustling market town, the even more occasional country estate.
High summer here has always meant long hot days, dusty roads, and preparations for the harvest. Now it also means recovery from the sudden end to the area's year-and-a-half of occupation by the forces of Corypheus. On first glance, the area appears to have escaped relatively unscathed. There are a few burnt villages here and there, a few new rifts, and the scarred valley where the Battle of Ghislain took place, but there are also crops growing strong in the fields and markets open for business, people going about their lives.
On closer inspection, there's more work to be done. The immediate threats are obvious: an unusual number of rifts and the general thinning of the Veil they signal, small bands of enemies—including bands of darkspawn with red lyrium growths—still marauding through the region, isolated patches of red lyrium to be destroyed and Blight to be contained.
Most places have at least one building that's been destroyed by fire or force, some practically essential—a grain store, an infirmary, a watch tower—some invaluable in other ways—a chantry, a mayor's office, a monument to heroic ancestors. Some places showed more resistance than others, and there whole neighborhoods or even entire villages have been gutted by fire and the ruins shoved over like block towers. Some survivors fled and now return to pick through the debris, while others remained, living in shanties in the ashes waiting for a chance to rebuild. Despite the crops ripening in the fields there are signs of malnutrition in many places as well, stories of crops confiscated to feed the invading troops and only meager rations returned, worse off even than those affected by shortages elsewhere in Orlais.
And it's not just the material that the enemy has taken or destroyed. Every decent-sized village has its missing, people who were arrested and taken away in wagons or simply vanished one day out of the blue. Where there was resistance there were executions to discourage it, and while the inhabitants have already taken down and buried the displayed bodies, there are a few places where there is no one left to do so, or where magic placed remains out of reach but always in sight.
There are opportunities too: the enemy lived and worked here for 18 months. They did their best to cover their tracks when they left, but it was a hasty and unexpected withdrawal, and there is a wealth of information to collect and work through. There are houses they occupied that haven't been entirely cleaned out, papers only half-burned in an abandoned office, a storeroom in an outpost basement they forgot to empty. And there are the people who have been forced to live and work alongside them all this time to be spoken with, the names they've learned and the conversations they've overheard, the training exercises held on their village greens, all to be teased out and taken down.
One abandoned operation commands particular attention: the site that Riftwatch—then the Inquisition—observed on the eve of the Battle might be a shrine to the Old God Dumat. At the time this was a newly-discovered ruin and little could be discerned for certain, but during their occupation the Venatori have undertaken massive excavations. They've uncovered not just a shrine but a significant temple complex, much of it underground. Exploration of the lowest levels will be handled by a particular team, but there is more to see and do besides. The warren of ruins and the remains of the camp outside them must be searched for clues as to the Venatori's purpose here, and a preliminary study made of the site's contents. There are also the slaves who did the back-breaking labor of digging out the complex and now need assistance. Many are locals, who simply need a ride back to their homes. Others the Venatori brought with them from Tevinter, and they will need to be interviewed and local communities persuaded to take them in.
It is an unimaginable amount of work, but Riftwatch isn't doing it alone. The Inquisition still has a large number of noncombatants, many of whom have been sent to help with outreach and rebuilding in particular. The Exalted March, too, has plenty of volunteers that aren't exactly fit for the front lines. There is enough ground to cover for everyone, but there will be times when Riftwatch agents will be working with—or at least alongside—those from the Inquisition and the Exalted March, and orders are clear that they are to maintain good working relations and not start any trouble.
In between all of this there will be long rides by horse or cart from this village to that one over dirt tracks with cicadas buzzing in the sun, sweltering afternoons broken up by sudden, drenching thunderstorms, warm evenings playing pétanque on the green with the locals over a pint of cider. There will be as many wary as grateful, but hopefully by the end of the summer Riftwatch can tip that balance a little bit.


no subject
She grimaces as they straighten to approach the patrolling armored guard. Keeping her eyes from drifting sympathetically towards the captive tests her resolve. This is the part of undercover work that always throws her. How do you pretend to be fine when the things happening around you are totally not fine?
Still. The guard comes to a stop in front of them, all impassive steel, and Daisy nods her head to the captive.
"Nice, uh, art project you got going on there. You wanna talk about it?"
no subject
“We’re here to negotiate the return of these prisoners,” he chimes in, more politely from where he’s stopped a full step behind and beside Daisy’s approach. Clearly, she is the muscle. Flies buzz in sluggish circles around them, heavy with dogmeat.
“We understand you’ve demanded the return of a treasure.” All he’s missing is a doorbell to ring and a clipboard to reference, his gloved hands idle at his sides. “Is there a leader among you?”
The guard spits at his feet, but turns to lumber back to the house proper.
Richard waits for him to rove out of earshot to mutter, “That seemed uncalled for.”
no subject
When he's marked enough silence, he twists around so he can peer just over the top of the tumbling wall, his eyes narrowed. He gets a look at an overgrown garden--not terribly so, the weeds are just beginning to thicken between once orderly rows of vegetables and flowers. If he remembered anything practical about farming, maybe he'd be able to count backwards and work out how long these hostages had been kept from their work.
Instead of farming, he's been honing other skills. And when a sweep of the garden reveals no Vints waiting for him, Matthias pushes himself to his feet and scales the wall. His boot catches on a loose stone, kicks it free, but the noise is hardly more than a quiet scuff. He dashes to an upturned wheelbarrow and crouches there--waits--and then dashes the rest of the way to the house. The stone was well-laid and well-calked. There are no gaps to peer between. He goes for the shutters of the window instead, listening before looking.
A murmur of voices inside. The squeak of a door opening, footsteps, and then another door, out to the front. Someone is coming for Richard and Daisy. Matthias moves during the tromping of feet, letting that noise bury any noise he might make. He presses his eye against that narrow sliver of space where the shutters meet. He misses the soft scuff of footsteps behind him.
no subject
Surely, if Dick Dickerson and Daisy Johnson can come to equal footing on anything, it's 'protect the children,' right? For all she seems to roll her eyes at Dick's general position, her proclamation of concern for Matthias suggests that she assumes he'd be equally worried.
Behind them, the captive goes silent. Noticing that they're here to bargain for him, putting it together slowly, he starts to try to scoot towards them. Pleading. Daisy can't bring herself to look at him because if she does, bleeding heart that she is, she knows she'll do it. That wouldn't help Matthias, alone inside with all the bad guys, at all.
no subject
The figure that emerges is a taller, broader bloke in even heavier armor, carrying a pike. His helmet is spiked, pitted through with sight holes at apparent random, and fastened down snug over his face. He leaves the door hanging open behind him, and strides across the blood-matted lawn towards them with swift purpose.
Dick doesn’t break to sprint away, but he’s close enough that Daisy might detect him tensing against the impulse to do so.
“He’s coming to kill us.” He says so quietly, and with certainty, still and upright. Braced for ‘negotiation.’
They have about four seconds to decide.
no subject
And he backs up right into someone. A pair of mailed hands clamps down on Matthias' arms. His stomach drops. Shit.
"What's this, sneaking around?" says the Vint to whom those hands belong. "You want to get in so badly, I can let you in."
Shit, Matthias thinks, again, stupid. But at least his staff is in his hand. That will help--if he can get clear enough to not burn himself up in the process.
A subtle burning, of course. He still needs to get in to that house.
no subject
She doesn't think for a minute that Dick would stand up against the guy coming for them, but Daisy also doesn't have any armor of her own except for the strange-looking vambraces on her arms.
Raising them up, she projects some kind of shockwave that takes their armored opponent right off his feet. The armor resonates like a tuning fork, a bass thrum that continues rattling even after he's on the ground. Lingering vibration. The pike in his hand goes another few feet away from him, slipped from his grip.
She puts her body more firmly between Dick and the man tied to the post.
no subject
It takes him no time at all to produce a dagger once he’s knelt at the stake; he wedges it beneath bindings and splits the braid with a pair of practiced strokes, loosing the hostage to fall over to his side.
A child screams inside the house.
Electricity crackles purple across the yellowed yard in a wide, warning ring, arcing between fence posts, bursting flies. Dick drops his knife and strikes off away from the hostage, Daisy and the felled tinman alike at a scrambling sprint for cover.
"MAGE!"
With the storm still miles away, a bolt of lightning splits out through the home’s open door and erupts through the back of the mercenary on the ground. It splits upon impact, scorching blinding white out through the man’s breastplate to send tangled bolts after everything living and breathing in the vicinity.
Even Dick catches a whipcrack sizzle through his shoulder that snags him stiff off his feet. He drags himself the rest of the way up behind the privy housing he'd been running for on his belly.
no subject
A gout of flame leaps savage across short distance between him and the Vint. When it reaches the man's boots it blooms. The steel doesn't take the flame, but it doesn't need to. Magic is what feeds it, keeps it lively enough to wash up the greaves, across the breastplate, the gorget, heating the metal and cooking the flesh as it goes.
The Vint falls back with a scream--Daisy had said to scream if he ran into trouble, right? Someone is screaming, at least--and Matthias spins around and goes tearing off around the house, backup for whatever chaos is raging up there.
no subject
She grabs onto her ribs and pushes herself up as she hears the scream, though. There are more important than her own pain, her own seared flesh where kevlar fibers have become a part of her ribcage.
"Matthias," she exhales it, not quite as loud as she'd meant to as she staggers towards the farmhouse. "MATTHIAS!" A fire has started on the front porch, where the lightning caught rotted wood. It spreads steadily. Daisy pushes on towards it all the same, as if she has not even considered looping around to a back door.