faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2020-08-22 07:56 pm

MOD PLOT ↠ A THOUSAND WRONGS

WHO: Everyone!
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.




The Fields of Ghislain are, as the name suggests, broad open plains, more flat than not, more grass than trees. There are famous orchards around Arlesans at the southern end, but they fade into grassland and farm land, wide fields of wheat and corn separating quiet farming villages and the occasional bustling market town, the even more occasional country estate.

High summer here has always meant long hot days, dusty roads, and preparations for the harvest. Now it also means recovery from the sudden end to the area's year-and-a-half of occupation by the forces of Corypheus. On first glance, the area appears to have escaped relatively unscathed. There are a few burnt villages here and there, a few new rifts, and the scarred valley where the Battle of Ghislain took place, but there are also crops growing strong in the fields and markets open for business, people going about their lives.

On closer inspection, there's more work to be done. The immediate threats are obvious: an unusual number of rifts and the general thinning of the Veil they signal, small bands of enemies—including bands of darkspawn with red lyrium growths—still marauding through the region, isolated patches of red lyrium to be destroyed and Blight to be contained.

Most places have at least one building that's been destroyed by fire or force, some practically essential—a grain store, an infirmary, a watch tower—some invaluable in other ways—a chantry, a mayor's office, a monument to heroic ancestors. Some places showed more resistance than others, and there whole neighborhoods or even entire villages have been gutted by fire and the ruins shoved over like block towers. Some survivors fled and now return to pick through the debris, while others remained, living in shanties in the ashes waiting for a chance to rebuild. Despite the crops ripening in the fields there are signs of malnutrition in many places as well, stories of crops confiscated to feed the invading troops and only meager rations returned, worse off even than those affected by shortages elsewhere in Orlais.

And it's not just the material that the enemy has taken or destroyed. Every decent-sized village has its missing, people who were arrested and taken away in wagons or simply vanished one day out of the blue. Where there was resistance there were executions to discourage it, and while the inhabitants have already taken down and buried the displayed bodies, there are a few places where there is no one left to do so, or where magic placed remains out of reach but always in sight.

There are opportunities too: the enemy lived and worked here for 18 months. They did their best to cover their tracks when they left, but it was a hasty and unexpected withdrawal, and there is a wealth of information to collect and work through. There are houses they occupied that haven't been entirely cleaned out, papers only half-burned in an abandoned office, a storeroom in an outpost basement they forgot to empty. And there are the people who have been forced to live and work alongside them all this time to be spoken with, the names they've learned and the conversations they've overheard, the training exercises held on their village greens, all to be teased out and taken down.

One abandoned operation commands particular attention: the site that Riftwatch—then the Inquisition—observed on the eve of the Battle might be a shrine to the Old God Dumat. At the time this was a newly-discovered ruin and little could be discerned for certain, but during their occupation the Venatori have undertaken massive excavations. They've uncovered not just a shrine but a significant temple complex, much of it underground. Exploration of the lowest levels will be handled by a particular team, but there is more to see and do besides. The warren of ruins and the remains of the camp outside them must be searched for clues as to the Venatori's purpose here, and a preliminary study made of the site's contents. There are also the slaves who did the back-breaking labor of digging out the complex and now need assistance. Many are locals, who simply need a ride back to their homes. Others the Venatori brought with them from Tevinter, and they will need to be interviewed and local communities persuaded to take them in.

It is an unimaginable amount of work, but Riftwatch isn't doing it alone. The Inquisition still has a large number of noncombatants, many of whom have been sent to help with outreach and rebuilding in particular. The Exalted March, too, has plenty of volunteers that aren't exactly fit for the front lines. There is enough ground to cover for everyone, but there will be times when Riftwatch agents will be working with—or at least alongside—those from the Inquisition and the Exalted March, and orders are clear that they are to maintain good working relations and not start any trouble.

In between all of this there will be long rides by horse or cart from this village to that one over dirt tracks with cicadas buzzing in the sun, sweltering afternoons broken up by sudden, drenching thunderstorms, warm evenings playing pétanque on the green with the locals over a pint of cider. There will be as many wary as grateful, but hopefully by the end of the summer Riftwatch can tip that balance a little bit.

sohighandwild: (Default)

[personal profile] sohighandwild 2020-09-15 12:31 am (UTC)(link)
Ket considers that extended hand, and then sweeps up the cards, shuffling them easily before beginning to deal. "I suppose being in scouting, I'll have to actually scout something eventually. May as well get started. And it's not like I know much more about building fences than Darkspawn, though I suppose the one has more margin for error."

The smile's a bit grim.

"Have you ever seen them up close before? Darkspawn, not fences."
tender: (113)

[personal profile] tender 2020-09-17 08:25 pm (UTC)(link)
At that question, Derrica finally does roll over onto her stomach. It takes a few moments to rearrange herself, facing Ket with her chin propped on one hand.

"No," she admits. "But I've heard stories about them."

A grimace, to illustrate just what kind of stories.

"We shouldn't get too close, but if we can just mark them, or chase them off..."

A pause, considering.

"Do you think it's possible to chase darkspawn? I never heard if they were afraid of anything, even Grey Wardens."
sohighandwild: (I told you when I came)

[personal profile] sohighandwild 2020-09-22 01:16 am (UTC)(link)
"I got the impression the Darkspawn are usually doing the chasing," she says, "though I'm certainly not an expert. I've never seen one in person either."

She finishes dealing and picks up her own hand, draw pile in the middle.

"There's got to be ways to keep them out, though, even if you can't chase them away. They're powerful, but they can't walk through walls as far as I know."
tender: (020)

[personal profile] tender 2020-09-23 02:07 am (UTC)(link)
"They'd need to be high walls," Derrica muses. "I don't know. The way this land is, it doesn't seem like barricades are their way."

Farmland was so open. It seemed like the fields stretched forever, endless and unbroken.

"Maybe the Wardens would know a way," she presses, stretching to tap her fingers on the floor before lifting her cards. The question is a little bit pointless. If Wardens knew a way, wouldn't such things have been in place already? Wouldn't the danger be less?
sohighandwild: (they were through with dealing)

[personal profile] sohighandwild 2020-09-26 07:10 pm (UTC)(link)
"I'm generally in favor of farming out Darkspawn questions to Wardens when possible," Ket says with a little smile as she glances at her own cards. "Shame they're relatively thin on the ground. Still, I suppose if we can verify some reports, maybe the residents will be grateful if we're able to pass it up the chain. Facilitate the problem-solving, even if it's not one we can solve ourselves. I've not done much hero-ing pre-Riftwatch, but I understand that's the idea."
tender: (75)

[personal profile] tender 2020-10-02 12:49 am (UTC)(link)
"Hero-ing is subjective," says Derrica, who came to Riftwatch off a less than reputable merchant vessel.

But Ket is right about the Darkspawn. Derrica isn't eager to tangle with anything so difficult to kill.

"What were you doing before?"

Question accompanied by a soft flutter of cards, one discarded and one reclaimed. Her expression doesn't shift from curiosity, determined not to give herself away right off the bat.