Fade Rift Mods (
faderifting) wrote in
faderift2020-08-22 07:56 pm
Entry tags:
- ! mod plot,
- darras rivain,
- derrica,
- edgard,
- ellis,
- gwenaëlle strange,
- james flint,
- john silver,
- julius,
- nell voss,
- val de foncé,
- wysteria de foncé,
- yseult,
- { aleksei ar waslyna o bearhold },
- { athessa },
- { benevenuta thevenet },
- { daisy johnson },
- { dorian pavus },
- { freddie durfort-lacapalette },
- { hugo mercier },
- { ilias fabria },
- { ket perrino },
- { madi },
- { marcoulf de ricart },
- { maud van klerk },
- { poesia },
- { richard dickerson },
- { tony stark },
- { yevdokiya an waslyna o bearhold }
MOD PLOT ↠ A THOUSAND WRONGS
WHO: Everyone!
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.

The Fields of Ghislain are, as the name suggests, broad open plains, more flat than not, more grass than trees. There are famous orchards around Arlesans at the southern end, but they fade into grassland and farm land, wide fields of wheat and corn separating quiet farming villages and the occasional bustling market town, the even more occasional country estate.
High summer here has always meant long hot days, dusty roads, and preparations for the harvest. Now it also means recovery from the sudden end to the area's year-and-a-half of occupation by the forces of Corypheus. On first glance, the area appears to have escaped relatively unscathed. There are a few burnt villages here and there, a few new rifts, and the scarred valley where the Battle of Ghislain took place, but there are also crops growing strong in the fields and markets open for business, people going about their lives.
On closer inspection, there's more work to be done. The immediate threats are obvious: an unusual number of rifts and the general thinning of the Veil they signal, small bands of enemies—including bands of darkspawn with red lyrium growths—still marauding through the region, isolated patches of red lyrium to be destroyed and Blight to be contained.
Most places have at least one building that's been destroyed by fire or force, some practically essential—a grain store, an infirmary, a watch tower—some invaluable in other ways—a chantry, a mayor's office, a monument to heroic ancestors. Some places showed more resistance than others, and there whole neighborhoods or even entire villages have been gutted by fire and the ruins shoved over like block towers. Some survivors fled and now return to pick through the debris, while others remained, living in shanties in the ashes waiting for a chance to rebuild. Despite the crops ripening in the fields there are signs of malnutrition in many places as well, stories of crops confiscated to feed the invading troops and only meager rations returned, worse off even than those affected by shortages elsewhere in Orlais.
And it's not just the material that the enemy has taken or destroyed. Every decent-sized village has its missing, people who were arrested and taken away in wagons or simply vanished one day out of the blue. Where there was resistance there were executions to discourage it, and while the inhabitants have already taken down and buried the displayed bodies, there are a few places where there is no one left to do so, or where magic placed remains out of reach but always in sight.
There are opportunities too: the enemy lived and worked here for 18 months. They did their best to cover their tracks when they left, but it was a hasty and unexpected withdrawal, and there is a wealth of information to collect and work through. There are houses they occupied that haven't been entirely cleaned out, papers only half-burned in an abandoned office, a storeroom in an outpost basement they forgot to empty. And there are the people who have been forced to live and work alongside them all this time to be spoken with, the names they've learned and the conversations they've overheard, the training exercises held on their village greens, all to be teased out and taken down.
One abandoned operation commands particular attention: the site that Riftwatch—then the Inquisition—observed on the eve of the Battle might be a shrine to the Old God Dumat. At the time this was a newly-discovered ruin and little could be discerned for certain, but during their occupation the Venatori have undertaken massive excavations. They've uncovered not just a shrine but a significant temple complex, much of it underground. Exploration of the lowest levels will be handled by a particular team, but there is more to see and do besides. The warren of ruins and the remains of the camp outside them must be searched for clues as to the Venatori's purpose here, and a preliminary study made of the site's contents. There are also the slaves who did the back-breaking labor of digging out the complex and now need assistance. Many are locals, who simply need a ride back to their homes. Others the Venatori brought with them from Tevinter, and they will need to be interviewed and local communities persuaded to take them in.
It is an unimaginable amount of work, but Riftwatch isn't doing it alone. The Inquisition still has a large number of noncombatants, many of whom have been sent to help with outreach and rebuilding in particular. The Exalted March, too, has plenty of volunteers that aren't exactly fit for the front lines. There is enough ground to cover for everyone, but there will be times when Riftwatch agents will be working with—or at least alongside—those from the Inquisition and the Exalted March, and orders are clear that they are to maintain good working relations and not start any trouble.
In between all of this there will be long rides by horse or cart from this village to that one over dirt tracks with cicadas buzzing in the sun, sweltering afternoons broken up by sudden, drenching thunderstorms, warm evenings playing pétanque on the green with the locals over a pint of cider. There will be as many wary as grateful, but hopefully by the end of the summer Riftwatch can tip that balance a little bit.


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She gestures to the scar, then. "--As a souvenir."
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A shrug and a wide gesture. Is this the front lines? Or is that the Exalted March? Or maybe he's asking after her kill count, morbid as that may be. She didn't look at the blood rushing over her fingers when she slit the magister's throat, but the thought makes her fingers twitch anyway. As she's done since last Harvestmere, she flexes her hand against the twitch, over-correcting to reassert that no, nobody is making her hand do that. It's just a twinge.
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He cringes slightly at the accidental pun.
"Hardly bad luck. Dying is bad luck. Anything less is a victory." It's a small thing, but something he's trying to contend with, himself. Imagine, being grateful to be alive.
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"I mean in his professional capacity. This'd be bad luck, too—" She lifts her hand and loosens her bracer enough to slide it back and reveal the tattoo on her wrist. Forget-me-nots, wrapped around once but not connecting; not binding her. "Being remarkable, identifiable, you know."
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"Elves with scars aren't a rarity," he pulls up his sleeve, revealing a long slash just under his elbow. There's no need to explain; he assumes she'll assume it was given by a disgruntled master. "But I understand your point. You're lucky several hairstyles will hide it easily. And when you're in Orlais..."
He swipes his hand in front of his face. A mask.
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"Yeah, well, luckily while we're here, now, a mask won't be necessary. I can scowl openly at anyone who decides to be rude to the elf that's repairing their roof or saving them from darkspawn or whatever," she puts her bracer back in place and tightens the laces again. "How'd you get yours?"
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He shrugs at her question, like it's nothing important. The truth: he got the scar fighting off a mark who was woke just as Mhavos was about to slit his throat. The cover, free of detail and full of room for assumptions to be made: "When I was younger. I displeased someone with my work. Your story is more inspiring by far."
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"Oh yeah, real inspiring," she laughs. "The stuff of stories."
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There are worse ways to bolster the public view of elves than to write stories of heroism enacted by them. Maybe somewhere there is a little girl like Athessa just waiting for tacit permission to learn to fight, to be brave, or to love the wrong person.
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He keeps walking toward the longhouse. They're almost there, but Mhavos stalls, wanting to prolong the conversation.
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"Maybe, but not as the hero. She can have a different name. It can be known to be written of an elf and by an elf, without putting the attention on me. Unless," This thought she thought was nothing but a deflection is gaining more traction than she expected. "Unless it sends a more powerful message to be named."
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They've reached the longhouse, but Athessa doesn't see the need to walk away and leave him to it. Her task is done, she can afford to wait before moving on to the next.
"You don't think it'd be like painting a target on my back?"
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She waves a sweeping arm towards the door to the longhouse, then takes up a casually leaning position beside the door.
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Or would that be Bastien? For all Mhavos reads of books, he knows very little of the financial processes involved in their creation. It doesn't matter anyway; it's a silly joke, barely funny. It's just nice to joke.
The endeavor with the village headman goes as expected-- he jealously checks the content of the box, claims it's been rifled through, is mollified when Mhavos offers to renege on their 'deal' of giving RiftWatch ten percent, and tells Mhavos to get the hell out. Ten percent of a town of peasant's savings is nothing Mhavos cares for, anyway. These people live hand to mouth; they'll need everything they can get to survive, even if they're mostly rude arseholes.
Though the fact that Mhavos emerges unmolested is a sign that they're kinder than most.
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"All good?" She asks. He seems to be all in one piece, in any case, and she hadn't heard a scuffle within the building in the time he'd been there. Was she listening for her cue to step in if the villagers decided to make life difficult for Mhavos? Maybe.
"Whereabouts are you staying?"
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Mhavos wonders if that was what his parent's reasoning.
He greets her with a nod, and continues walking, vaguely in the direction of a campsite he's been staying at. "Generally in the supply tents. I've been keeping track of ledgers, supplies that sort of thing."
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There's too much to catch up on, it seems. Athessa wants to tell him everything, but he's said so little about his own time away that she's reticent to take over the conversation. A new experience for her. Probably for him in relation to her, as well.
"Remind me, do you smoke?"
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It's a joke and the truth-- Mhavos just likes to blend in as much as possible for an elf. He's thinking about it, now; this is something Athessa wants to pursue as well, in her own way. A spy, a thief, or just someone who can hide from trouble, he doesn't know, but melting into a crowd is a good skill for any elf.
"You know, I'm not familiar with any of those people. This place has certainly changed." He can't fault that, either. "Tell me, what do you make of its direction? When I heard you were here... I wasn't surprised, certainly. Things seem to be coming to a head. Or perhaps that's the bias of the observer."
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"If I were to answer with what direction," she says, wryly, "it'd probably tell you enough about what I make of it."
The match strikes against her bracer and she lights the end of the joint, rotating it through the flame for an even burn, then shaking out both it and the match. Her next words are breathed out on a cloud of smoke, angled away from Mhavos.
"It hasn't changed much, really. Just the roster."
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