Entry tags:
war table mission: project haven
WHO: Petrana, Marcus, Edgard, Silver, Athessa, Isaac, Leander
WHAT: A Summer's End festival weekend
WHEN: Kingsway
WHERE: Cubentquium, an isolated mountain village outside Perivantium
NOTES: The plan is 3 top-levels, one for each section of the plot, RP however you like and I'll chime in with any additional info as needed. Will update warnings as we go. So far: cults, hair, blood.
WHAT: A Summer's End festival weekend
WHEN: Kingsway
WHERE: Cubentquium, an isolated mountain village outside Perivantium
NOTES: The plan is 3 top-levels, one for each section of the plot, RP however you like and I'll chime in with any additional info as needed. Will update warnings as we go. So far: cults, hair, blood.

The Riftwatch agents meet their guides outside a run-down little Chantry in Perivantium. Donata, a wide-smiling and plain-speaking human woman of middling age, is accompanied by two gangly youths to help her corral the assembled few dozen devotees. It's not quite the kind of group they'd been prepared to blend in with — the assembled faithful certainly seem pious enough, but where most pilgrims are the sort who've enough spending money to afford the travel, threadbare clothes and near-empty rucksacks are more the norm here. A pair of siblings are just in from Trevis, is easy enough to overhear; another family from Nessum, but they're the skittish, quiet sort and seem to expect the same from everyone else.
Not among them: the man with the red scarf and sunburst pin the team was told to look for. But then, they're hardly at the rendezvous point yet.
Honored to receive you, is the greeting that goes round with a tin of simple oat cakes from their guides; Blessed are those who give, before the group sets off into the mountains.
For a stretch of space that is, as the crow flies, not so terribly far, the path to Cubentquium is a difficult and winding one. Sharp columns of stone rise pale into paler fog, echoes of their hundred cousins to the north, and between those tight walls twists a labyrinthine path that is in places more rocky crag than walkway. Soft sand gives way to sudden drops; byways that might look a little easier to trod are, on confident assurance from their guides, decidedly not. Moving forward seems to mean doubling back as often as pushing ahead, and none of them would be blamed for forgetting which direction is which — not to worry, their guides know the way.
But when the sky cracks opens above them midway into the afternoon, pissing rain turns their precarious footholds to rushing streams, and Donata calls the group to a halt in the shelter of an outcropping until the storm passes. It's a full night and morning of waiting, wet-shoed and crowded close, before they're able to travel safely again. Thankfully, the last leg of the journey seems to be a straighter shot, and as their shadows begin to get long, the group finally reaches their destination: a deep black lake rimmed in white cliffs and tall, thin trees.

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To Athessa, "Are you still on about the dolls? I thought we agreed they were gifts. Protection tokens." He looks to Leander for confirmation.
He will be leaving out the fact he he just got a little spooked by one.
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"I suppose you've noted the blood by now."
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"We've been discussing our options for donation," John answers, before nodding at the doll in Petrana's hand, "and the purpose of the enchantment on those."
The assertion that they're harmless strikes John as so preposterous that he doesn't bother responding to it.
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“In the fuller context of our contact's likely fate, enchantments designed to instill a short-lived sense of safety would raise concerns were they only cloth.”
But the blood isn't comforting.
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Isaac repeats, with an answering lift of his brows, as if briefly daring John to bring up the choice of rooms —
But he shifts in place to make space for Athessa, and if it draws him implicitly away from Edgard's scent, well. Men in glass cologne bottles shouldn't throw stones. His eyes flick only briefly to Leander, and away. The flesh of the dolls seems unlike to have disturbed him.
(The choice of rooms?)
"The watchman suggests we might disturb matters outside." In answer to Petrana, to the enchantment's ticking clock. "Whether imminently, or further in rest."
"Defang them or not, and we'll need a watch on the door."
In shifts, probably. Marcus.
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Edgard looks from one serious face to another and yawns hugely. He's not trying to be rude, he's still very sleepy.
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"That we don't know the purpose of the dolls," he says, with plodding patience, "and that the contact we came to meet has been here, is here no longer, and his presence lied about. That we're maintaining civility and will ask our questions on the morrow. That we should establish watches for the evening in case we're in danger. And likely, too, that we ought not to bleed into those jars."
Now he glances to Edgard, as if to say: does that cover it?
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—Might be a sardonic question, made difficult to confirm by Leander's deadpan delivery. We needn't all bleed into them is a suggestion he wouldn't mind speaking aloud, ether, perhaps with a glance to the filthiest one among them, but a glance to the most nervous among them (somewhat less brief) is reminder enough to behave. Even in jest, that's unlikely to be taken well.
(And he wouldn't be joking, besides.)
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The dolls are a little trickier to explain away with the ignorant outsiders shtick.
"I don't think hurting someone's feelings is gonna matter much if we find out that these dolls are all that's left of our contact."
That, she says while sending a pointed look in Edgard's direction. Is the implication clear enough?
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“Already they've chosen to lie to us,” she says, simply. “And to what end we don't know. It is natural to exercise caution in an unfamiliar environment; we are merely, as you say, unfamiliar with their ways. It is cautious not to indulge in foreign enchantments.”
It's apparent that she's workshopping it out loud, but it's not a bad start on explaining away dealing with the dolls as long as their method of dealing with them isn't a fire.
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"So, what you're saying is that we don't get to sleep."
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To the tune of humor, but the remark edges towards a very literal meaning. No, maybe they won't be murdered in their beds, but who cares to take the chance? And John's curious as to their movements regardless. It would be a benefit to them to hear the changes in watch, to know when the rest of the village began to rise.
"Can you tell if the doll has to on hand for the enchantment to be effective?" to Petrana. "My concern is that to forgo the blood-letting and remove the enchantment shows us to be at the very least mistrusting of their hospitality."
A little tremor of amusement over hospitality.
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Leander has since settled into his customary stillness: folded arms, head slightly tilted, expression calm.
"They've chosen to lie, but we don't know the reason. Say our fellow felt compelled to further conceal himself, for some reason unknown to us, and dropped his pin as a sign. Say he did meet his end here, but not by wrongdoing—the villagers may simply be frightened, and wish to avoid outside reprisal."
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Arms crossed, she stands nearer to Isaac not because he's the most familiar (she's spent enough time with Marcus and John both to be equally comfortable around them), but because he's a walking air-freshener.
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“I agree that lying isn’t particularly comforting, but there are plenty of reasons a person might lie that are innocent. Maybe they’re afraid of us.”
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"The others," The family. The Trevisians. "Saw no reason for caution. We might assume a pilgrim is to know the purpose of their pilgrimage. If we ask questions tomorrow, we need to be prepared to answer some ourselves."
It doesn't mean they should cut anyone open. It does mean that starting with unfamiliar and foreign might require some broader revision in the group's cover.
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Isaac's assertion draws his attention though, in a way Athessa and Edgard had not. John's gaze moves to him, grip shifting over the handle of his crutch.
"Perhaps we need one of us to be the skeptic, while the others claim devotion. It's not so unbelievable that there would be one among us who isn't wholly convinced of the holiness of this place."
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(It wouldn't be the first time. In his view.)
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"If you need a skeptic, you already have one." He leans back against the wall, arms folded.
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These words from Marcus push a little impatiently past Edgard's volunteering, with a sidelong glance indicating that the man ought not. Then, Marcus nods towards Petrana, although he is addressing the room more generally when he suggests; "Present the pin. We could pretend we think it's fine, and're concerned in seeing it restored to its owner."
It is, after all, just brass. But they are only pilgrims. He adds, "They'll either be ignorant or lie. It should be easy enough to tell which."
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rather what happens when a plan encounters reality. (The first casualty of war, and all that. She can almost see the sardonic tilted eyebrow.)
“Feign ignorance of it, ourselves,” she says. “Merely wishing to see something that looks to have some value returned?”
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As much as she'd rather do it alone, Leander himself knows the reason Athessa won't be much help in locating a red scarf as incriminating evidence.
"We stand the best chance of moving around undetected."
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"It's worth looking around either way," John says, before nodding at Petrana's proposition. "Particularly when it seems they aren't interested in having anyone wander out of place."
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"It was just an idea. Let me know when you need something from me."
He folds his arms over his chest and rests his eyes. He's not sleeping though. Still listening.
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