Mhavos Dalat, a pleasure. (
murderbaby) wrote in
faderift2020-10-29 08:47 am
CLOSED | if i cut off your arms and cut off your legs,
WHO: Mhavos, Barrow, Sawbones, Ellis, Vanadi, Edgard, Athessa, Leander, Dick, & Holden.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-While in the torture room, your character is free to hear (or not hear) distant screaming. It's muffled enough that you can't identify the source (it's Edgard). The screaming has stopped.
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.

ROLL
An uncharacteristic, almost sob-like sound escapes him as he lurches to his feet and goes to her.
"Oh no... oh no," seems like all he can say at first, propping himself on her table, "are you all right, love? How long have you been awake?"
He glances around quickly before he feverishly begins working at her bindings to free her.
ROLL: MEDIUM SUCCESS.
This is very painful. If you like, the arm can be dislocated, twisted, or otherwise damaged.
ROLL
The gasp is followed by a dull pop and Athessa clamps her teeth down around what wants to become a howl of pain but only manages to become a quiet whimper.
"Fucking hellβ" She reaches up to grab at the edge of the table, trying to pull herself up a little to ease some of the pressure on her now-dislocated arm.
"Did they take our stuff? Is there anything in here we can use?" She can't check her own pockets very easily, but she doesn't feel the familiar weight of the Qunari dagger she's had strapped to her hip for months.
ROLL: MEDIUM FAILURE.
This hurts a lot. It could also damage her arm further, if you like.
ROLL
ROLL: MAJOR FAILURE.
You fall the fuck over and potentially injure yourself worse.
ROLL!
There's nothing she can do but watch him fall, and try to get control of her breathing. The pain in her arm is enough to make her hyperventilate and pass out, which would be bad. Very bad. She doesn't want to wake up freed only because her arm's been torn off.
So once she gets over a wave of nausea and dizziness, she looks around, trying to see what they can possibly use to escape.
ROLL: NARROW SUCCESS. oh thank god.
You can give yourself more slack by beginning to stab at the rope and letting it fray. How much damage you do to the rope is up to you.
ROLL
It's all superficial, it's fine, he's only slightly concussed. Maybe.
"Athessa," he says again, a bit brokenly but more simply dazed, and he tries again to untie her wrist.
ROLL: π GREAT SUCCESS. π
OUTCOME: Not only does Barrow manage to maneuver his leaking body successfully, but he unties Athessa's wrist so quickly and smoothly that he's able to cushion the impact, causing Athessa an absolute minimum of pain.
Athessa is only bound by her feet and experiences no new pain. Just, you know, the old pain.
no subject
"Fuck," she breathes, sitting upright on the table. Well, one arm is definitely longer than the other, as if that wasn't expected. "Yeah that's...that's dislocated."
Athessa looks at Barrow, winces (both about her shoulder and his own injuries) and huffs out a soft laugh. She holds up her good hand.
"How many fingers?"
no subject
"four?"
He smiles faintly back, which looks a bit deranged on someone whose face is covered in blood. Then--
"but let's get you off this fucking thing."
no subject
It was four, luckily, so his concussion is likely minor. The bleeding, though, they'll have to address that. Athessa starts to lean down to untie her ankles, but it's too much too soon and the edges of her vision go dark and she sees stars. Maybe she'll just...lay back down for a sec.
"D'you think you can pop my arm back into its socket?"
no subject
"I'm afraid I'd hurt you worse," he admits, bending to begin (CAREFULLY) unfastening one foot, "but with luck we'll find Sawbones, she'll know what to do."
He pauses, straightening at the sound of screaming from somewhere else in the building.
no subject
"That's Edgard. Doesn't mean much, he yells about fucking anything."
With Barrow seeing to the ropes at her ankles, and refusing to fix her arm, she grips her right wrist with her left hand and holds her arm out straight in front of her, takes a few steeling breaths, and starts to pull her arm forward.
no subject
"Wait," he says quickly, "--tell me what to do."
no subject
"Grab hold of my forearm and pull," she says, adding quickly: "Slowly. And make sure you do it straight forward. If nothing other than the ligament is broken it should pop back into place."
Not trusting her own ability to hold her arm up, she keeps holding it with her good hand until he makes a move.
no subject
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Pop.
Athessa stops leaning, lets out the breath she was holding, and squeezes her eyes shut against the dizzying pain of bone thonking against bone.
"Okay," she says, and pats his hand. "That's that."
ROLL
ROLL: π GREAT SUCCESS. π
OUTCOME: Barrow rips the door completely off its hinges.
To be fair, it's a pretty creaky door and the wood was maybe rotting a little bit.
ROLL
ROLL: MEDIUM FAILURE.
A knife glints in the shadows.
no subject
ROLL!
Keeping close to the doorframe, She leans out to glance down the hallway in the direction Barrow saw "someone."
ROLL: NARROW FAILURE.
ROLL but not really
ROLL: MAJOR SUCCESS.
ROLL
ROLL: NARROW SUCCESS.
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ROLL
ROLL: π GREAT SUCCESS. π
ROLL
ROLL: MEDIUM FAILURE.
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ROLL
ROLL: π GREAT SUCCESS. π
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