Mhavos Dalat, a pleasure. (
murderbaby) wrote in
faderift2020-10-29 08:47 am
CLOSED | if i cut off your arms and cut off your legs,
WHO: Mhavos, Barrow, Sawbones, Ellis, Vanadi, Edgard, Athessa, Leander, Dick, & Holden.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-While in the torture room, your character is free to hear (or not hear) distant screaming. It's muffled enough that you can't identify the source (it's Edgard). The screaming has stopped.
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.

ROLL
Getting to the set in Ellis's hands is the easy part, relatively speaking. He keeps his eyes closed once he has it, focusing hard on visualization. He always keeps the picks in order, and counts his way by careful touch to ... well, what he hopes is the right pick for this lock. It better be, because he then has to drop the rest of the set and twist his arms into an awkward, painful angle to blindly set to work on the only lock he can reach: Ellis's.
ROLL: MEDIUM SUCCESS.
He's kinda choking, though how much, and howl long he can put up with this, is up to you.
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Thickly, with a barely-suppressed undercurrent of fear, "Can you -- pick mine?"
ROLL
The lucky thing: Ellis is the type of man to help someone else. But the unlucky thing—
"I don't know how to pick a lock," he admits to Vanadi, voice steady despite the immediate surge of anxiety that comes with even a moment's examination of Vanadi. He can see where the chains are digging into his neck, knows that more movement likely can't be risked.
"Hold on."
At which point he turns to look around the room for anything that might prove useful in opening the lock or breaking the chains.
ROLL: 🎉 GREAT SUCCESS. 🎉
OUTCOME: Ellis sees a key left on a table near them. The table also has some nasty knives on it, so you can play with those later. For now, though there's a key. Could it be the key to Vanadi's lock?
Spoilers, it is.
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Of course, that relief doesn't last very long. Yes, he has the key. But the array of wicked, blood-spattered knives are an immediate reminder that they're unarmed in a very bad place. The threat of severed limbs hasn't dissipated, only given way slightly to worry for the rest of their companions.
"Here, I can unlock it," Ellis says as he turns. "Hold still."
A faint smile, immediately realizing what he's said. But he makes quick work of the lock, letting it drop to the floor and helping to tug the chains away so Vanadi to stand.
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He should probably say thank you, or ask if the man is alright, something like that. Instead, shifting his grip on the knife's hilt, "I'm going to find and kill them. Are you helping, or staying here?"
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After selecting a knife from what Vanadi's passed over, Ellis sweeps the rest of the instruments and limbs from the table to flip it and lean his weight on one leg until it snaps.
"Can you check the door? See if you can hear anything in the hall."
Though as he speaks, Ellis considers the possibility that the door is locked. Maybe their captor hadn't been relying solely on chains to keep them contained. Ellis would have taken the precaution, but it's hard to say whether or not his instincts are applicable to any part of this equation. It's more than obvious their host has been at this for some time, likely long enough to have a comfortable routine.
The table leg cracks, then splinters. It's lighter than his mace, but it will door. He stoops to gather a length of chain from the floor, begin the process of wrapping it along one end.
ROLL
ROLL: MAJOR FAILURE.
It stabs Vanadi, though it's up to you where and how severely.
no subject
It takes him just a second to fabricate an image overtop the actual contents of the room. Himself, stabbed through the neck, collapsed several paces back from the door. Ellis, strangled to death in chains, where they'd woken up. The table intact, just in case they have an observant murderer.
It will appear only to anyone who opens that door, not to Ellis -- as far as Ellis will see, Vanadi stands still for an instant with a bleeding arm and a look of great concentration, waves a hand vaguely, and then goes hurrying to Ellis to grab his arm and pull him to the corner. He peels a finger off the hilt of his knife for a shhh finger, and covers them with the illusion of the wall standing a little thicker than it should.
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"Such a mess." He leans over the dead elf before him, kneeling down to get a better look. "You seemed so promising."
Wasting no time, he angles his knife to take a nice, long strip off the corpse's face, to see if that nasty scar left any internal damage, when his knife phases right through. Medrod tries again, still not getting the result he expected. He stumbles back, shocked.
"Andraste preserve me," he murmurs, and immediately makes a B-line for Ellis' corpse to double check. He is, after all, a man of science.
ROLL
But there's little time to entertain the thought. Instead, Ellis holds his breath watching the elderly man stoop to examine nothing on the floor, then hustle back towards where he and Vanadi had woken up bound. He looks back from their elderly captor to Vanadi, tipping his head silently towards the door as he hefts his makeshift club.
Without waiting to see whether or not Vanadi picked up on his meaning, Ellis silently crosses the room, lifts the club and brings it down hard, hopefully enough to either knock out or otherwise incapacitate Medrod.
ROLL: MEDIUM SUCCESS.
You are now free... ish. Go explore, rescue someone, or try and catch the murderer in the darkness.
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There's blood soaking Vanadi's sleeve. But there's no reason to stay here and wait for a second visit.
"Can you use that arm?" Ellis asks briskly, walking towards the door with the club propped against his shoulder.
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"Yes," he says quickly, whether or not it's true, and he's already striding for the door. He pauses only to admit to himself that maybe, maybe, it would be smart to plan this and not rush off thirsty for blood.
"Wait — alright, the others. They'll be captured as well, right? We're a poor pair to be the only gains." No offense. "Split up?"
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And Ellis can't see easily in the dark. This certainly wouldn't be his first time facing an enemy in less than ideal conditions, but Medrod is not darkspawn. Ellis has no warning in his blood to alert him to the impending threat of a wily old murderer with a very sharp knife.
"I'd rather be sure he hasn't ducked into another chamber to use that knife on someone who hasn't gotten out of their chains," Ellis continues. "Did you see which way he went?"
By way of some compromise. If they move in that direction and come across someone else to free, they might as well make use of the coincidence.
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"Left," he says by way of agreeing to this plan, and steps into the hallway after a brief check each direction. No movements in the shadows. He shifts his grip on the knife and starts forward with a quiet, "After me."
ROLL
Though still, Ellis holds a breath, listening for any sound of footsteps or creaking hinges to give them some idea of where the man might have run to.
ROLL: NARROW FAILURE.
No one is injured, somehow.
ROLL
That's when he finally moves, springing forward to set a hand on Ellis's arm.
"Careful." Redundant. That's to make up for the hold still while I unlock this. "Mirrors." He starts forward again, the wounded arm held out before him as a buffer for bumping into anything else. He looks for any flicker of movement, or sound of footstep.
ROLL: NARROW SUCCESS.
They are not alone in the hall, there are sounds of people walking toward them. People. Plural.
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Edgard bellows curses in response and only just stops himself from flinging the axe at them. Thank the maker for torchlight revealing it not to be the creepy man who stood above him before.
"Who's there?" He calls.
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And ... someone else. Sawbones. No one else is that short. Well, that's two he can worry slightly less about.
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ROLL
ROLL: NARROW FAILURE.
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roll for traps
ROLL: MAJOR SUCCESS.
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they're gonna leave such a scathing review on Ye Olde Yelpe
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