Mhavos Dalat, a pleasure. (
murderbaby) wrote in
faderift2020-10-29 08:47 am
CLOSED | if i cut off your arms and cut off your legs,
WHO: Mhavos, Barrow, Sawbones, Ellis, Vanadi, Edgard, Athessa, Leander, Dick, & Holden.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-While in the torture room, your character is free to hear (or not hear) distant screaming. It's muffled enough that you can't identify the source (it's Edgard). The screaming has stopped.
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.

no subject
"Here," he says, a murmur. How about they skip the stage where Vanadi watches for any stumbles, and just go right to playing crutch for him.
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The first room they come to is, unfortunately, the one with four taxidermied elves and a collection of books. Athessa clears her throat.
"I don't think they'll be heavy," she starts, trying to go about this dispassionately, but she can't help but look at these strangers' faces and see those of her family. What if? "But I don't think I can carry one by myself."
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"Mhavos," he says, dropping his arm to step forward, "I would very much appreciate if you might keep an eye out for any traps we've missed."
He could probably carry one on his own, but if Athessa can't, it won't speed up the work. May as well split it. He crouches at the feet of the nearest body, lifting carefully once Athessa's taken him up on the silent offer of help.
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If they're going to archive this, they're going to do it right.
To Vanadi, he nods. "I shall. Is there any spare furniture?"
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A shrug, or a slight adjustment of her hold under the dead elf's arms.
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His answer is a distracted murmur, "I should say it's all spare. Do you need any help with ā " With whatever it is Mhavos has in mind there.
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And then thy can bun this fucking place.
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If only because there are some traps that aren't better when sprung.
ROLL
ROLL: MEDIUM SUCCESS.
OUTCOME: A chair spins down the hall, immediately caught in the iron teeth of a weighted trap.
It seems these traps aren't weighted with elves in mind. Mhavos hmms. "Perhaps he feared ruining the pelts." His voice is flat with disgust.
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"We definitely won't want to step on anything while carrying the dead."
Redundant, but oh well. Any one of them might be too light to trigger the traps but even the weight of a hollowed-out elf would tip that scale.
"Should we clear the paths to the other rooms before we start moving anyone?"
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"Technically," he starts, already regretting it, "This was my job. Part of my job. For a while. Long enough to say that yes, we should." So he snatches up the remaining chair, because why not, and creeps cautiously down the cleared hallway, headed for the first branch.
"Which way to the next room?"
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ROLL
ROLL: MEDIUM SUCCESS.
Mhavos rolls his eyes. "That would explain why the room I woke up in only had parts of people." He points. "The wire should reflect light, if you shine light on them directly."
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This is getting very old, and he's less inclined to be cagey about weird magic. Light springs to his cupped palm from no conceivable source, a weak white glow on top with a darkly distorted base. Don't worry about it. He finds his way to the base of each wire in the wall, working his dagger into the mechanism to release them.
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He hobbles forward to track the light reflected off the wire to the wall. "There ought to be some mechanism keeping them taunt."
ROLL
ROLL: MAJOR SUCCESS.
Mhavos whistles. "That's one way of doing it."
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"Ah, a cut to the chase, well done."
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"Sorry, sorry!"
definitely fuckin missed this notif in my own goddamn plot.
But now is hardly the time. They make their way further into the darkness, following the path of shattered mirrors. Don't Dalish have some hangup about mirrors? Now's hardly the time to ask, but it is rather poetic.
how about another ROLL
A new hallway, a new opportunity to get killed. He bowls the biggest chunk of chair from the last hallway, eyes on the floor and walls for any sign of trap, both those that might activate and those that not find the chair fragment heavy enough for them.
ROLL: MAJOR SUCCESS.
The trap door is filled with knives.
i mark this date on the calendar
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