Mhavos Dalat, a pleasure. (
murderbaby) wrote in
faderift2020-10-29 08:47 am
CLOSED | if i cut off your arms and cut off your legs,
WHO: Mhavos, Barrow, Sawbones, Ellis, Vanadi, Edgard, Athessa, Leander, Dick, & Holden.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-While in the torture room, your character is free to hear (or not hear) distant screaming. It's muffled enough that you can't identify the source (it's Edgard). The screaming has stopped.
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.
WHAT: Slasher Plot / Murderhaus / I should really have come up with a set name for this thing.
WHEN: Late Harvestmere / Early Kingsway.
WHERE: Ostwick.
NOTES: This plot is based on the idea of slasher movies, so there will be blood, violence, torture, cannibalism & NPC death.
YOU MAY REMEMBER going to Ostwick on a Riftwatch mission, closing a rift on the property of the noble Pickney house, and being accosted by the Lady Elsed Pickney. Her (adult) son is missing! Terrible things are afoot!
But that's easy to ignore; Gawen Pickney rather publicly announced his intention to elope with a Dalish elf a few weeks ago. Assurances are made, yes, we'll let you know if we see him, and what can you do but that?
It's time to move on. Traveling back to Kirkwall, a storm breaks out, and everyone decides it's better to find a place to stay for the night than push forward. The Silver Lamp is a cozy Inn on the roadside, and the proprietor, an elderly man named Medrod, is very kind. It's not tourism season in these parts, so he's happy to give everyone a discount for the night, and the meal is on the house. Everyone eats well, has a pleasant enough time, and wanders off to bed for the night.
(The food your characters ate was not people and did not taste strange in any way.)
And then Medrod will let the sleeping gas seep through the Inn, laced with Magebane just in case, and everyone will wake up a few hours later, dizzy and, in many cases, in pain.
(Look for a toplevel with your character's name below.)
HOW WILL THIS WORK? Well, I'll be NPCing Medrod the Murderer. Medrod will be showing up in each thread eventually, after a number of tags I RNG'd. It's entirely possible to escape before he shows up! And don't worry, if you guys get in a rut, I'll make him show up early to spice things up ;)
I'll also be doing dicerolls!
If you have a situation where you feel your character will need to roll (I'm going to let you decide this!) put ROLL in the subject line, and bold what you need me to roll for.
(For example, you can have a whole tag like normal, and then Bob tries to pick the lock. Then I'll roll for success or failure, as well as other factors, and reply to that thread with the results. But if you don't want to rely on dicerolls, for whatever reason, don't worry about it. The dicerolls are an opt-in feature. Use it as much or as little as you want.)
I'll also be rolling for discovery, which will work the same way: if your character is looking for something, put ROLL in the subject line and bold what they're looking for (normal tag normal tag then Alice looked for a lockpick) and I'll reply with results after rolling. But if you just want your character to find the thing without dicerolls, go for it.
IN SHORT, I'm only making this as hard as you want it to be. Your characters are already waking up to torture. If you want them to find the special key and escape in two comments, it's totally fine. (Just respect other people's difficulty levels, if they want to give their characters a harder time.)
The only thing that has to rely on rolls is killing, apprehending or injuring the Murderer, but since I'll be NPCing him, those rolls are automatic and will be baked into his reply comments.
IF YOUR CHARACTERS GET FREE, let me know what they'd want to do next oocly (options below), and I'll set that up for you!
Other potential goals to keep in mind besides escaping:
- Finding / saving others.
- Killing / apprehending Medrod the Murderer.
- Getting evidence of Gawen & his Dalish wife's murder to eventually send to Lady Elsed.
- Getting your stuff back (all obviously visible weapons / staves have been taken away).
You got questions? Lemme know!
DETAILS:
-
- The hallways between the rooms are pitch-dark, and even those who can see in the dark will find it difficult to navigate, as the walls and ceilings are mirrored, distorting the size, shape, and direction of the hallways.

illegal etc thread for richard
That is, until their stay in the inn. In the exhausted and bloody aftermath Vanadi finds that he very distinctly no longer cares about prickly interactions and childish avoidance, and his mind goes back to a mission ago: Richard had been kind enough, all things considered, and more importantly had loaned Vanadi a bit of much-needed healing magic. It's enough to have him seeking the man out on their trip back, sidling up next to him.
"How are you doing?" it's a low tone that promises this isn't just smalltalk, but an actual question.
no subject
“Pleased to be outside again,” he says, once he’s found his grip in normalcy. He is polite. He is almost always polite.
A glance over in aside will likely tell him all he needs to know, but he inquires back all the same:
“How are you?”
no subject
"Well enough," he says. "A blade to the arm and a bit of bruising is all I take home with me, and consider myself rather lucky for it."
After all, like, have you seen Barrow or Edgard. What a mess.
no subject
At some point, someone’s helped him to fix his thumb in place with clean bandaging.
“I’m glad to hear it.” His voice is mild, light, control deft under pressure, with just the slightest, finest thread of a dare pulled taut through its core in trace warning. Ask for heals at your own risk.
He is fine.
Probably.
no subject
Eventually, though, he has to ask, "Is there something I've done wrong?"
no subject
There’s a baleful glimmer to his eyes when Vanadi speaks again, that same cat cornered and coiled up out of the reach of a gloved hand, with claws sunk safely into wood but willing to make the transition to flesh. He slows, and stops, breaking pace with the rest of the party.
He is tall enough -- in this instance -- to loom, if he wanted to.
He doesn’t. He is deferential in his distance, inquiring without direct threat or encroach -- just that persistent throughline of watchful, warning tension.
“Why do you ask?”
no subject
"Because we're allies," he says evenly. "And I would love to know that I haven't overstepped some line clumsily enough to make you rethink that. There are threats enough to consider already."
no subject
“Is it really inconceivable to you that I would prefer to avoid post-torture pillow talk without considering you an adversary, Vanadi?"
He doesn't quite leave space for an answer before he continues:
"I'm glad you're well." This bears repeating. "Leave me alone."
no subject
"Please, as if this entire mission you've not been cold shouldering me like a school girl who didn't get asked to the — " Ah, shit, that's a elf thing, Dick wouldn't know it. He waves a hand jerkily to dismiss the rest of the sentence. "I'll grant you it's a poor time for it, but I'd like to know — "
What he's done wrong? Why Dick is a dick? What the fuck happened on that rooftop? He takes a quick breath to recenter himself on the real crux of the issue.
" — How to make it up to you."
no subject
“It doesn’t have anything to do with you.”
His patience is tapped, but he makes the effort, and it pays off in steadier reassurance, bordering upon apology. There’s nothing to make amends for.
“I understand the confusion,” he further allows, as he steps to retreat after the group. “You are very handsome.”
no subject
"That's much less of an explanation than you seem to think it is," he says, tone gone a little wry. "I don't know what to do with that."
But it's more sentences all in a row than he's gotten from him so far, so maybe it's some kind of progress.