Entry tags:
WAR TABLE MISSION: Mushroom for Interpretation
WHO: Edgard, Jone, Ellis, Richard & Isaac
WHAT: Riftwatch has been tasked with investigating strange phenomena in an Orlesian marsh currently scaring nearby residents off from their livelihoods.
WHEN: Firstfall
WHERE: Orlais, the Nahashin Marshes
NOTES: OOC Information; warnings: spooOOooky content. The plan is two have three headers with successive reveals as characters progress farther into the marsh.
WHAT: Riftwatch has been tasked with investigating strange phenomena in an Orlesian marsh currently scaring nearby residents off from their livelihoods.
WHEN: Firstfall
WHERE: Orlais, the Nahashin Marshes
NOTES: OOC Information; warnings: spooOOooky content. The plan is two have three headers with successive reveals as characters progress farther into the marsh.

It's possible that the cluster of villages which border the northern edge of the Nahashin Marshes would seem less grim and drab during some other season. But here, in the desaturated depths of autumn and populated by extraordinarily common people who have seen a great deal of their industry (and strapping local lads) sucked away in order to support Orlais' many war efforts, there is really no other apt description.
A few days spent collecting information from the locals regarding the strange happenings in the marshes will yield a number of accounts which vary in detail but are consistent in tone. Theories abound - there is a great rift at the marsh's center, someone argues (Has anyone actually seen this rift? No; not since the one in the hills to the north was closed a few years back). There is a horrible Fade-touched beast which roams in the dark. Witches of the Korcari Wilds have grown tired of eating Fereldan children and have come here to try their teeth on more delicate meat. Cateline's sister's husband's youngest brother, Fernand (who had always been such a brave, bright boy, and who might have been troubled since his brother died in the war but who would never be one to be lost or drown), had disappeared into the marsh and all that the search parties had found before they were driven back again was one of the boy's empty shoes.
And so on. While the accounts may not be crystal clear, what is abundantly evident is that without access to the marsh's resources it will be difficult for the villages to make enough of a living to support themselves through the approaching winter.

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Ellis laughs.
“Hello. I’m Richard.”
...will have to suffice by way of an only marginally more kind I don’t think so in the face of her demand.
“There may be others beneath the -- “ he gestures, with a look aside to his more martial compatriots, “husk.”
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"What the hell is this? Explain yourself."
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Edgard's reply a gesture so rude that it is multilingual.
"I said back," she snaps, somewhat flustered on account of being laughed at not being on her nightly docket. "I will gut you if you come near. What have you done? What mage work was that?"
The knife points perceptively in Isaac's direction for a moment, but her attention shifts between the lot of them - flashing and angry, or at least embarrassed enough to seem furious.
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"Believe me, luv, less you know about this magic, the better," she bluffs. "And believe me, you definitely know the least about using that knife right, out of every cunt here."
This, she believes, is the truth.
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"Would you like an award for that one, luv?"
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"Next one will hit it's mark. Tell us who you are and what that is."
That being the thing of many legs.
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“Aim down at the head.”
He thinks to clarify a beat later: “The creature’s head.”
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"Call off your dog. I'm not saying anything so long as she's within arm's reach of me. I mean it. You'll kill me first and then have no answers at all."
Has a ring of tough talk about it, but--
"I'll say as much as you like then."
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"If you can tell us what you're doing here, and why you're scaring off the villagers, that'll be a start."
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"Not a dog." He mutters under his breath.
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“I’m certain she’s referring to Jone,” he assures him. Speaking of, he adds for her sake:
“I’d say the slaying of this beast calls for a drink at the fire, unless you’re suddenly very interested in diplomacy.”
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"will stay, thank you. Very interested in an angry woman who comes out of a creature, yes. Aren't you?"
His hands remain on his weapon, but again facing the ground.
"Happy to drink later, though."
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Surely withstanding a wound with barely a flinch buys her some intimidation credit, here.
She goes to stand next to Edgard, elbowing him companionably.
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Not only for that brief flash of knife (okay, a little for it) — one thing in the trees doesn't rule out more. All of that theatre up front, and a man's back begins to itch. The trouble is that standing by yourself in the middle of a dark forest, well. The rest of you gets itchy too.
Tramped back:
"Dog lady," He taps Jone's shoulder. Does some mental math of how much blood is too much, comes up short. It's fine. "Where are her friends?"
There's some joke in there, of horse's mouths, of asses; but he comes up short there too. Isaac advances, staff in hand, eyeing the head for all the world like a child with something to poke —
"Don't tell me that I've missed the introductions. There is a fire," He adds, glancing between woman — Ellis — Richard — "If someone will help Mlle out of her anklet."
Thanks. He just really, really needs to poke that head.