open: mabari crawl.
WHO: Open (with a closed starter)
WHAT: A team takes dog sleds into Ferelden's snowy southern reaches to procure an antidote to poison. So: a Balto knock-off and a game-canon body heat meme.
WHEN: Haring 9:46 (pre-dream plot, so no need to take it into account)
WHERE: Southern Ferelden
NOTES: OOC post. There's a closed starter for people who signed up to talk to the herbalist, but otherwise this is open to anyone, make-your-own-adventure style.
WHAT: A team takes dog sleds into Ferelden's snowy southern reaches to procure an antidote to poison. So: a Balto knock-off and a game-canon body heat meme.
WHEN: Haring 9:46 (pre-dream plot, so no need to take it into account)
WHERE: Southern Ferelden
NOTES: OOC post. There's a closed starter for people who signed up to talk to the herbalist, but otherwise this is open to anyone, make-your-own-adventure style.

The team's journey takes them from Winter's Breath, in the southern foothills of the Frostback Mountains, to the even-more-southern foothills, just north of where the map they've been given fades into ambiguity and a few depictions of enormous, cold-hardy beasts that may or may not truly exist. There's a smaller village there—Talon Point, named for a jagged rock formation in the surrounding mountains, under the protection of the Bann of Winter's Breath—that serves as a waypoint for traders and travelers to and from Orlais during the few months a year the mountains are traversable and the rest of the year as a conduit for trade with the Avvar and Chasind.
Other than the map, their guides are the dogs themselves. The lead dog for each sled team comes from a locally-bred line of particularly fluffy mabari. They're clever and communicative—albeit a bit less affectionate and more stubborn with these strangers than with their currently-absent masters—and used to making this journey. They know the way to Talon Point; it's a cold, snowy journey that requires making camp in the woods at least once, but otherwise, it's a straightforward trip.
The local accommodations are not much to speak of. With the inn shut up for the winter, the only place anyone can offer them to sleep is a barn. But it does provide a place to come back to, between bouts of splitting up to seek out the herbalist, who lives to the west and further up the mountains, or fanning out to the east to gather eshimeric. It's a reddish lichen that can be found growing in small quantities in the cracks and crevices of rocks, if they aren't covered in snow or if the snow is knocked away. Scraping together enough to allow for one dose and one do-over will take several days of dedicated searching.
The landscape they're searching is inhospitable, to put it lightly: deep canyons with narrow paths carved into their walls just asking for someone to nearly fall off the edge, pockets of dense woods that are difficult to traverse and easy to get lost in, expanses of barren land with no shelter from the wind at all, and frozen rivers and lakes which, of course, may not fully support the weight of someone trying to cross them. The sparse wildlife is mostly typical of the region, but now and then there's something—maybe a wolf, maybe a rabbit—that's unusually aggressive and still showing lingering signs of the blight.

ellis | ota.
search
Out on the ice she slides carefully forwards yard by yard, listening with anxious attention to every groan and creak. She stretches out a booted toe and taps at a darker patch ahead. It's difficult to tell through heavy boots and layers, but something feels softer than it ought, and she draws back a pace or two to find a different route. "I think we may need to go around this area," she calls back over her shoulder, turning to make sure Ellis sees her gesture, and instead catching the moment the wolf emerges from the bushes. Whether he's already facing it or not, she still instinctively shouts, "Look out!"
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He turns to see the wolf, notes the trail of dribbling ichor in the snow along with it's tracks, and makes a snap decision.
"Run," is the first thing out of his mouth, without thinking whether or not that's a wise idea on ice of dubious quality. "Get across!"
She's a few feet ahead of him. That head start is probably helpful, if he has to thunder across after her.
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So she runs, but only right back up to that edge she'd found, and then quickly parallel, skirting the edge in search of a safe path across to the far bank. "It's too soft all through the middle!" she calls, sounding more concerned than she would have liked. What business does she have in Riftwatch if a single mangey wolf and a patch of ice get the best of her so easily? Thinking she could come on a mission, see something, do something real--
"Here!" her toe finds a firmer spot, a strip seemingly less shadowed by the dark water beneath, and she takes it, dashing across toward safety. She makes it a few strides before it gives way, cracking apart beneath her feet, and with a yelp of an unladylike curse she plunges into the water.
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The yelp and crack of breaking ice coincides with the appearance of two skinny, slinking wolves emerging from the bush behind of their bolder comrade. Ellis' main concern, keeping the scuffle well away from Maud, is slightly complicated by Maud's present situation.
"Maud!" comes instinctively, hoping for some confirmation that she's above the waterline. Surely she'll be alright for a few moments. Maud isn't a fighter, but she's clever and capable.
The first swing of the mace cracks the beast full across the face, sending it staggering. All wisdom dictates that these creatures are looking for an easy meal. Logically, all Ellis really has to do is make it clear they are not easy pickings, and hopefully that'll be enough to inspire a retreat.
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There's no immediate answer to Ellis's call, which arrives--after its journey through ice and water and over the panic-spiked heartbeat in Maud's own ears--as a blurry shout from above. But that helps, since 'above' is a concept that had briefly lost its meaning as the shock of the cold momentarily shut down brain function. But Ellis shouts, and following the sound she sees the gap she came through, a brighter grey than the rest of the ice, and she swims hard for it.
She makes it, too, her reemergence announced with a splash and a gasping breath. But getting back up onto the ice is complicated, the edge at first giving way again beneath her hold, and then layers and skirts and long jackets turning traitor as wool saturates and tangles itself around knees and elbows, drags at shoulders, billows and catches in the current. "Ellis!" she manages to call back, just before it sucks her under again.
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Thankfully, the blow has sent the wolf staggering, it's two companions warily skittering further back. Black ichor splatters across the snow, and the injured wolf drools more as it lurches woozily around. The urge to pursue them into retreat pricks at him, but Maud—
Ellis hefts his mace, darts a look back at the blackened space in the ice before tossing caution to the wind.
"Maud!"
Cracks spider-web across the ice as Ellis darts across, circling wide around the break. He wrenches off his pack as he goes, flinging it to the far side on the off chance he ends up plunging into the water.
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The rushing in her ears quiets. Her arm slips free, finally. The space between heartbeats stretches. Legs shuffle, heave into a kick. Another. She reaches for where the surface should be, and fingertips touch only ice.
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A frantic scramble, hands shoving at snow, reveals the swirling, ghostly impression of Maud beneath the ice. Ellis has a moment to regret casting his mace to the shore before he slams his fist into the ice. Once, twice, three times, blood spattering as the ice cracks and gives beneath the force of the blows. Plunging his hand into the frigid water, he is lucky to catch hold of her by the front of her jacket. The ice groans beneath his weight as he shifts, drawing her up and towards the edge of the newly broken circle of the ice with both hands.
"Here, I've got you," is the first thing he says when her head breaks the surface. "Try not to struggle just yet."
This is as far as he can pull her, for the moment, without risking the ice giving way beneath them both.
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She gets an arm up enough to grip the edge of the ice, testing if the lip will hold her at least enough to keep her head out of the water and let her float here safe from the current dragging her away again. "The wolves?" she asks.
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Bad: The possibility of wolves.
"I think I killed the first one," Ellis tells her, which is a fair assumption based on the state of the creature. "There are two more, but that might hold them off."
And he can't leave Maud in the water much longer. It'll do her harm, and they aren't so close to Talon Point and the barn that Ellis can assume they can take further risks.
"I'm going to pull you out, onto the ice," he tells her. "Then we'll get my pack and circle around, away from them, to go back the way we came."
Search called on account of tainted wildlife and the threat of hypothermia.
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Even soaking wet she's not weight enough to trouble him, especially as the sodden overcoat that's been dragging her down finally slips free of its tangle around a boot and sinks without her. The uncertainty of the ice still makes it awkward, and her skirts are liable to drench his pant legs before they're both safe on more solid footing again.
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But they'd had to have taken it off her anyway. Ellis doesn't give the thought anymore space in his mind as he helps Maud maneuver herself first flat across the ice and then, slowly towards the far shore.
Still, the wolves lurk watchfully near the scrubby treeline.
"Those are blighted," Ellis tells her, because she deserves to know even as miserable as she is in this moment. As he speaks, he's drawing the thick blanket from his pack to swath around her shoulders without waiting for permission. "I don't think they'll make a second run at us, but there's a chance, so you'll go ahead of me when we cross back over."
Hopefully without either of them going back through the ice. Maybe their odds are better now that disaster has so thoroughly struck.
"We need to get you back more than I need to clear the wolves out of this place."
It's always great when a plan hinges 75% on hypotheticals and luck, but.
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i thought it had been like 1 month which was bad enough but i see it's 2!! so feel free to ignore
gently inches towards putting a bow onto this
barn!!!
Instead, he offers,
"They'll get used to us. Then we'll be a lot less interesting."
James Holden looks more comfortable in a barn than one might expect of a spaceman. A couple of hens pass him by, pausing to cluck suspiciously in his direction before running back to their nests.
farm boys unite
"Lot of experience with goats?" he asks, straightening to address Holden. Nevermind the cow, or the chickens, or the cat Ellis marks slinking around the corner into a far, empty stall.
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He points out, wry, setting down his packs in some appropriate spot. The animals seem to leave him be, momentarily — at least until the cow lows in his direction. When he looks up, it's on some level instinctive; years of old habits suddenly coming back to the forefront. Then he shakes his head, looks back to Ellis.
"Goats? No. Father Caesar didn't like them. What about you?"
Ellis certainly seems comfortable around one, just saying.
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But there is no easy way to summon up any part of that answer. Those memories lie beyond a crater, fault lines and wreckage gouging so deep between the past and the present that Ellis cannot reach across to summon it. (It's painful. It's like tearing open a half-healed wound.) He dusts off his hands, looking from Holden to the cow's head poking over the edge of the stall.
"I've slept in more barns than I can count," is also a true answer, offered with a slight smile. "It's occupants and their habits are very familiar to me."
Ellis crosses past Holden to offer a hand for the cow to nose against.
"We might want to see about taking on some of the duties here. It'll endear our hosts to us."
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"Better than inns," he says with some dry humor. He hadn't exactly been sorry when they were shown to this building, instead of trying his luck that there aren't two murderous innkeepers in Thedas. "Think we'll get a discount for helping with the farm work?"
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"I think they'll think of us more kindly if we help with the farm work. We might need that, if it goes badly with the healer."
Such an optimist, Ellis is.
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"Do you think they might have an antidote recipe hidden up their sleeves?"
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What an understatement.
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Well, he probably wouldn't be much of a Holden if he ignored a cow for this long. So he stands, brushing off his pants, and comes to stand nearer Ellis.
As if in admission, and maybe it is, "I wouldn't mind doing a few things around here if it gets us in their good graces."
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They aren't here to do farm work. But what harm is it to split some between gathering eggs and mucking out stalls when they aren't trying to pry information from an ornery healer. Either way it goes, Ellis assumes they won't be here too long.
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Do you miss it?
"No," he says, watching the animal. Imagining endless skies, heads of wheat stretching to the horizon, dark forests thick with underbrush, red-gold leaves making mounds every autumn: "This isn't my life anymore."
And then he looks to Ellis sideways, wry.
"Which is another way of saying I'm out of practice. At least you're around to know what you're doing."
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No, this is not Holden's life anymore. It certainly isn't Ellis' life, even if there's next to no one around to frown over a Warden with a quiet farm of their own. There are things that severe a person from what came before.
It's hard to tell what that might have been for Holden. Surely it happened before he arrived here, because Ellis can't imagine Holden's the type to be deterred from a goal after one night in a house with a murderous old man.
"You're not doing such a bad job," Ellis counters after a moment. "She seems to like you well enough."
It helps that Holden isn't a fool about his approach. Ellis has known more than one person unable to grasp how to deal with any animal, even one as docile as this cow.
"Though maybe we leave the milking to someone else, rather than gamble on your muscle memory."
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