Fade Rift Mods (
faderifting) wrote in
faderift2021-01-19 10:45 pm
Entry tags:
- ! mod plot,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- edgard,
- ellis,
- isaac,
- james flint,
- john silver,
- julius,
- marcus rowntree,
- obeisance barrow,
- petrana de cedoux,
- val de foncé,
- wysteria de foncé,
- { colin },
- { dorian pavus },
- { erik stevens },
- { james holden },
- { joselyn smythe },
- { laura kint },
- { mado },
- { richard dickerson },
- { sister sara sawbones },
- { thranduil },
- { tony stark },
- { vance digiorno }
MOD PLOT ↠ The Darkest Realms of Dream, Part II
WHO: Open
WHAT: A dreamy conclusion.
WHEN: Wintermarch 20, 9:47
WHERE: The Fade, Kirkwall
NOTES: Please use content warnings in your comment subject lines as appropriate.
WHAT: A dreamy conclusion.
WHEN: Wintermarch 20, 9:47
WHERE: The Fade, Kirkwall
NOTES: Please use content warnings in your comment subject lines as appropriate.

THE JOURNEY
The pull to Skyhold becomes undeniable. Whatever justification is necessary to get people onto the road the dream makes real, whether that's planting an idea in their head or having a message arrive drawing them to the area or having them wake up and find themselves in an onion cart halfway up the mountain. The dream will do its best to smooth over the gaps between conflicting stories and the strangeness of everyone heading that way at once until they're all well underway.
At first, the journey seems normal (in the context of the dreamworld they're in), with the sort of mundane dangers faced by all travelers: wild animals, bad weather, brigands, and in the future where Corypheus has won, enemy patrols. But as they get nearer to the mountains, the trip grows more dangerous. More wild animals—and perhaps now they're infected with red lyrium or Fade-touched. More bad weather, perhaps almost supernaturally so. More enemy forces hunting them, ambushing them, barring the way up into the Frostbacks.
As they get into the mountains the opposition to their journey will become increasingly improbable. Hordes of beasts, entire enemy brigades that have no reason to be where they are, a necromancer coincidentally located atop an ancient cemetery hidden beneath the ice, a rift spontaneously opening to spew demons in their path, darkspawn clawing up out of the ground, a random Qun attack thousands of miles from their front, a dragon appearing out of nowhere. More and more, it will become obvious that things are not what they seem, and that something—some larger force—is trying to prevent them from reaching Skyhold.
HAVEN
No matter where people came from or when they left, they will all arrive on the road into the mountains at roughly the same time. Not precisely, but near enough that they'll begin to encounter others making the same journey. And whether they are attempting to reach Skyhold from the East or the West, they'll find themselves in the ruins of Haven first, converging with the entire group. In the world where the Inquisitor defeated Corypheus, the village is home to a monument to those who were lost when Corypheus' forces first attacked, with evidence of a steady stream of recent pilgrimages—though presently no pilgrims—to pay their respects. In the world where Corypheus dominates, a lifesize dragon has been constructed from bones, some of them human, to stand triumphant over the ruins.
Once they press past this point, taking much the same route once used to lead Haven's refugees to Skyhold, the dreams will begin to unravel. The two dreamworlds may begin to overlap and merge in confusing ways that fuel awareness that the dreams are dreams. People from one dream may step into the woods to forage and encounter people from the other dream there to do the same thing. A person who has experienced both dreams may find that they begin to bleed together, leaving them certain of one history in one moment and of another the next, and increasingly unsure about which of their conflicting sets of memories—if either—is real.* The gaps in memories will also become increasingly apparent, as will the strange coincidence of all of them heading to Skyhold at once for very different reasons.
As people gain awareness that they are in a dream, they may find that they gain more control over the dreamworld. Non-mages may find themselves capable of impossible feats, like willing a storm into being to push enemies back, or speaking to animals to learn the enemy's movements. Mages may find that the normal boundaries on magic have been stretched, and spells that might once have been beyond their power no longer are. Their newfound capabilities do have limits, though: their enemies grow in strength to match them and cannot simply be wished away, and the major threats that more and more clog their path are still too strong to be beaten by any one person alone.
The last leg of the journey up to Skyhold will be the most difficult yet, as difficult as it has ever been. The paths are even steeper and rockier than anyone remembers, in places appearing as if they've been deliberately heaved about and strewn with boulders in an attempt to narrow the way. Surely so much of the road wasn't treacherous goat paths along the edge of precipitous drops before? And if that wasn't enough, while the enemy forces have receded here there comes in their wake a blizzard of tremendous strength, clouds blotting out the sun, the way lit only by the occasional crack of lightning. Snow lashes the rocks and wind screams through the passes, ice slicking every stone, as if nature itself is trying to throw them from the mountain. While it might normally be wisest to hunker down, they will all somehow know that this is not a storm that can be waited out and the only course is to press onward through it to the top.
OOC | * Characters from one dreamworld won't meet the other version of themselves face to face. There's only one consciousness in the dream per person, in one 'body'. They may switch back and forth between dream versions, or lose one version entirely, or begin to muddle their memories and personalities together, or drop them both when they become fully aware of the fact that they're dreaming, but the two versions will never coexist as separate entities at the same moment.
SKYHOLD
They will know when they've reached their destination because just as suddenly as it began, the storm ceases. The tranquility is as abrupt as walking through a door: one moment they are in the howling heart of the blizzard, and in the next step they are beyond it. The air is cold but still, the sky clouded but calm, the path across the great bridge to the main gate clear of snow.
Skyhold would be a striking sight at any time, perched atop its peak against a backdrop of stark white mountaintops, but in these dreams, it's ethereal. The stones have a faint luminescence, like a smooth pond bathed in moonlight, that makes it stand out clearly against the night sky. No windows or braziers are lit, and the valley around it is still. The walls are unguarded and the portcullis open in an invitation they can't bring themselves to refuse.
As they approach, they'll find themselves able to call on memories from both dreamworlds at once—while the gaps in their memories of the years prior to the last month grow. And memories of the true world, one where it's Wintermarch 9:47, may begin to reemerge and solidify, no longer a future that will never arise nor a past that's been left far behind them. By the time they reach the Great Hall, yesterday may feel like as many as three different days, each memory as clear and vivid as the others.
Once inside the walls, the castle grows still more dreamlike. A great tree grows out of the far corner where the War Room ought to be, its massive trunk somehow coexisting with the walls around it, its canopy broad enough to stretch into the Great Hall. The building's form doesn't seem wholly fixed in time—one moment it will appear to be the Skyhold of the Inquisition, in another, one might instead see a glimpse of the ruin it was before the Inquisition arrived, or a bare mountain peak with only a few foundation stones laid, or even an ancient elven temple built around that great tree. There are remnants too of those who have lived and work here in ages past: a flicker of movement in the corner of an eye might be the ghostly shape of an ancient elf or a dwarf lord or a Fereldan mason, or even someone in Inquisition uniform. Attempts to interact with these apparitions will fail, as they continue on about their routines, incorporeal and unaware, vanishing again as soon as they're out of sight.
The only exception is a spirit in the Great Hall, waiting for them.
AFTERMATH
When they wake in the Gallows, it is Wintermarch 21, 9:47, and nothing in the world—outside their own heads—has fundamentally changed from when they went to sleep.
OOC | It will feel like a month has passed at most, similar to how rifters wake up from their canon updates. They will only remember that month-long span of the dream itself, not the years of history that led up to that point. Essentially, they may wake up from the dream and remember "so back when the Inquisition fell I turned assassin and killed a bunch of people," but they'll only be remembering that in the dream this fact was true; they won't remember a years-long period in which they became an assassin, the assassin skills they supposedly learned, or the act of killing those people.
As is the manner of dreams, memories may be fuzzy or disjointed, and some things may stick in the mind more clearly and vividly than others. Anyone who interacts with the Herald spirit (or witnesses others doing so) will find these memories particularly clear and strong.

wysteria | ota
HAVEN
AFTERMATH
WILDCARD
[[throw whatever at me; if you want a bespoke starter, ping me on plurk or disco and I can make it happen.]]
Haven
She has a steaming cup of tea in one hand and a kettle in the other. She has no idea where it came from, only that it's miserably cold and there's miserable people and the least they can have at the moment is a cup of tea. She holds it out to the laughing young woman.
"Take this," she says firmly, "And let's get you by a fire. You look a mess."
no subject
What a thoroughly charming novelty.
"My hands are full," Wysteria begs off, in high spirits despite the biting cold and the mud and everything in the entire world. The heavy bear skin does, to her credit, require both her arms to haul around. "But I'll sit by the fire for just a moment, and we may compare notes. I don't believe my skirts can be improved."
no subject
She doesn't actually get around to asking them til they've located a fire and Wysteria (the name comes to mind and she hasn't a clue where it came from) is settled with her bear skin and a cup of tea. "Now then. Tell me what's going on."
no subject
Is the trend of her thoughts, clipping along at a formidable and familiar gallop for the time it takes to find a seat near a fire and for the cup to at last find its way into her hands.
"We're bound for Skyhold, Sister. By accident at first, but there's hardly an alternative available now. We had meant to make for Orzammar after our escape." It sounds fragmented and strange even to her ear, but what doesn't?
"Have you been with the force from the Gallows this whole time?"
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aftermath
"Whoa there!"
The bags under Barrow's eyes indicate he slept about as well as any of them, but he offers a tired smile nonetheless.
"All right?"
no subject
"Oh, Mister Barrow! Yes, quite all right. Thank you. You're unharmed, yes?" He is a great sturdy wall of a person, is he not? "There are notes in the division work rooms I must consult."
Wysteria moves to twist free of him, no nonsense, so she might bend and begin to fetch her scattered papers.
no subject
He bends with no small amount stiffness to help collect some of the papers that fell nearest himself, the unpleasantness of the previous night slowly ebbing away and replaced by the humor of the situation.
"What sort of notes?"
It's all right if she doesn't answer him, but they've got a good half-minute to kill while they get her things back in order.
no subject
These evidently being in reference the papers. Indeed they all bear her impeccable handwriting, and from the half viewed or hastily viewed contents, it seems that the very first thing Wysteria had done upon waking was to write every conceivable remembered detail down. And then following that (or perhaps in the middle of the effort, given her shocking state of dress), she had recalled her other notes and seen fit to dash out in pursuit of them.
"You dreamed as well, yes? I can see it in your countenance. You should come with me and we will take a full record of the thing while you still have some bearing on it."
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haven
Val, some ways away, does not mark the laugher herself, only the sound of the laugh. He is otherwise engaged, stood toe-to-toe with a man in a green tabard, whose face, later, he will not be able to remember--a curious thing! His memory is excellent, and any face that he has forgotten, he has forgotten purposefully, or pretended to forget so that he might make a point about the relative unimportance of the owner of the falsely forgotten face.
He himself is clad in brown and blue, thick warm clothes and a heavy cloak, all made from sturdy materials, heavy wool and densely packed cotton. The mud has turned the blue browner. He still carries about himself an entitled importance, and it is with this that Val stabs a finger at the chest of Monsieur Green-Tabard.
"There are stables in Skyhold. I know there to be. And it is in these stables where Anne-Laure will stay, and--do not speak, monsieur!--anything else is to be laughed at, as the mademoiselle--"
He interrupts himself to look over with a sharp eye at the mademoiselle to whom he has referred, whose laugh has now struck him particularly. This is the moment that he forgets the face of Monsieur Green-Tabard, not that he is aware of the forgetting. Swift is the manner of recalibration, a rearrangement of priorities. He turns and strides off across the ground that separates them, pushing past equally faceless people. Behind him trails an overlarge mountain dracolisk, unfettered by any lead or chain and moving by a spirit of loyalty (or love, perhaps?) alone.
"Mademoiselle!"
no subject
In any case, the details of the circumstances rapidly become inconsequential in favor of sharpening toward the peculiarities of a familiar cadence, of a certain self importance of carriage, of a keen eye very focused on—
Wysteria, with the bear fur bundled awkwardly in both arms, for a moment simply stares at Valentine de Foncé as he elbows his way against the flow of foot traffic. Her bright humor has caught high in her throat and her face has grown suddenly very pale, drawn sharp in the way someone ill-used and then hard worn must be. Then all at once she erupts into laughter again, having noted the dracolisk dogging his heels.
"Monsieur!" is a fine stand-in for all the other things she might shout, laughing, back at him.
The bear fur is summarily cast into the arms of some unlucky 'oof'-ing bystander. Wysteria, moving in what popular opinion has deemed the correct direction, hardly has to push past anyone at all to meet Val.
no subject
And now here he is: the same height, the same proud stature--longer hair, a scar that hooks back behind one ear (carved by an encounter with a common hawk, less exciting than it might appear at first glance)--the same frown of mild dissatisfaction.
They are now close to one another. He takes her by the arms, just below the shoulders. Is he aware that she is not meant to be here? Do her arms feel thin, the result of some captivity or recent return from death itself? Is this fit of laughter some madness?
"You owe me, mademoiselle."
no subject
"Owe you!" In another place, in some other circumstance, it would be equal parts confusion and outrage. Here, under these, she almost laughs at him again. The impulse toward it is a bright, full thing. It rises in her like a knot in the throat. "My gods de Foncé, you should see your face. You look so very serious."
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haven
Who can fucking say?
The laugh is unfamiliar for how long it's been since he heard it, since there's been cause; the laugh is familiar, because of course he's heard Wysteria laugh —
and his mind catches on her name. From wherever he'd been, he's soon nearby, and if he looks like he's seen a ghost, well.
no subject
It has been a long time since she was free of the uneasy itch between her shoulder blades, and it will come back (it's already is), but for a moment the shape of this place and everything in it had caused it to—
Slip away. Her good humor goes abruptly jagged. Crumbles away. She goes stock still and across some wrinkle of the bear's fur, Wysteria stares at Holden.
no subject
It flits through his mind, the idea that Silas lied to him. But, no — he doesn't think so. At least, not knowingly.
Somehow, despite the creeping knowledge that this reality is wrong, despite improbability of so many things he's seen and experienced already, this feels impossible. At it doesn't make sense to him, immediately, why she should also be so shocked at this meeting.
Slowly, he says, "You know, you've looked worse."
no subject
"What a charmer you are, Mister Holden," is absent like a reflex, a practiced muscle doing what it does best while the rest of her lags behind. But we left you, she can't quite bring herself to say. Because here he is. Because it's been the unspoken thing that has followed her since she and Tony cut and run. Because the world is folding in on itself and logic doesn't really matter like it ought to anyway.
So "I don't understand—" is the thing she starts to say, only for it to snarl on the suddenly very stark frustration of the thing. There is nothing quite so infuriating as not understanding, and the sting of that point is more real for the instant of relief she'd allowed herself. It's a uniquely unfair thing, to be in possession of so many details and entirely unable to sort them into any reasonable order.
Viewed over the lumpy bear fur, her face crumples.
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wildcard + cw animal violence and regular violence
In close: snow bright enough to burn the eyes mires the cannonball shot of an oversized hoof and crumbles in to fill the wake of a workhorse charged well off road. It’s drifted waist-high, spattered with loops of crimson that pit the surface where they land. Astride the beast’s back, a lean figure in black has one hand buried in blood-matted fur at the neck, healing spellwork distracted by the look he twists back over his shoulder.
There are feathered shapes circling in the snow -- predatory, raptorial, and white on white, marked by the fog of their breath and the lunge of their keelbones cutting through the drifts.
The spell complete and the spurting ceased, Silas coils back to begin casting anew, only to be torn sideways from the saddle by the bus-from-out-of-frame, talons-first pounce of a Phoenix who clears the back of his horse with room to spare. One second he is surveying the scene for a target, the next his world crunches cold and wet and white beneath the weight of a creature curling its claws in through furs and leathers in search of bone to stop his twisting struggle.
He snarls like a wildcat when they find it, garbled wet, the pair of them all but buried save for the triumphant puff of the dinosaur’s tail sweeping side to side with the effort of stomping him to death.
no subject
The great head rises. The buried talons arrest their flexion. The sinuous feathered neck twists. Its bright slit eye finds the shape of the young woman standing at an unlikely height on the surface of the waist deep snow. The Phoenix stares at her. Wysteria, a second stone held in her glowing green hand, stares back
It's a very narrow window of opportunity - the instinct of an animal presuming it has a kill to defend rather than a man left to murder.
CW GORE
Presently: the painful hitch and complaint of a squashed man struggling to find air signals life from the mire of snow beneath the remaining animal’s breast.
The stink of it is stifling: freezer rot, musty old meat gone off grey in the undershot jaw, clotted in the gaps between craggy fangs. Feathers puff at the neck as it sizes up the competition, bristling along the back, a glimmer of intelligence in its tiny eyes. It chuffs at her, flexes its claws, locomotive steam curling up through the flue of the jaw. Ghostly white mist glimmers faintly blue at its end; frost crawls fuzzy over the gore in its teeth. Warning.
It draws itself up, and the maw splits open wide, black against all the white, the tunnel of its gullet sucking air in air like a billows to back the icy glow of magic charging cold in its craw.
no subject
The impact of it cracks across the face the anti-magic barrier projected from the flimsy buckler-sized disk at her forearm in a burst of magelight and a shock of ozone scented mana burn. In reply, undisturbed by the spellwork but ruffled in the way someone concerned about sharp teeth naturally should be, Wysteria lobs her second rock out from behind the barrier. It travels at a respectable but unremarkable rock throwing speed (if one had the means by which to make measurement), but does fly with alarmingly true accuracy.
The sound the stone makes as it finds its way directly to the sprawled open gullet of the ravenous beast is a disturbingly sharp POP!
CW GORE AGAiN
gore 2: the gore-ening
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gore + no pressure
aftermath
Either way Erik does manage to catch her before she, say, strikes backward onto the stone stairs. "Shit! Sorry, fuck. You okay?"
The things she was holding may have scattered into the stairwell, but he's more worried about her being bruised or having hurt her in some way.
no subject
"For Maker's sake. Twice in one day--" is not precisely 'Why thank you for catching me before I bounced all the way down the Mage Tower steps', but it certainly answers the question. Yes, she'll survive.
And then a light catches in her eye as Wysteria fixes the exact identity of her next victim.
"You. Oh, what a turn of good fortune this is Mister Stevens! You're the perfect co-sponsor for this project."
no subject
So. He gives her a little nod.
"What is the project? And what does being a co-sponsor entail, exactly?"
no subject
In passing, at the very least. He had asked a question of the Herald's spirit, she is certain, though now that she makes some effort to think on it the details of the thing seem to slip through her fingers. In what order had the questions been asked? In which order had the answers been delivered? From who and to whom?
"It seems of the utmost importance to me that we note what can be noted now, while the memories are still as fresh and they can be. And myself and my colleagues have devised of a great many surveys. So much so that to submit another to the outfit is all but asking for derision. But were you, a somewhat unlikely collaborator if you don't mind me saying, to present the survey with me then we might impress upon our fellows the severity of the thing. We might describe it as a cross-division effort even."
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