faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-01-19 10:45 pm

MOD PLOT ↠ The Darkest Realms of Dream, Part II

WHO: Open
WHAT: A dreamy conclusion.
WHEN: Wintermarch 20, 9:47
WHERE: The Fade, Kirkwall
NOTES: Please use content warnings in your comment subject lines as appropriate.




THE JOURNEY

The pull to Skyhold becomes undeniable. Whatever justification is necessary to get people onto the road the dream makes real, whether that's planting an idea in their head or having a message arrive drawing them to the area or having them wake up and find themselves in an onion cart halfway up the mountain. The dream will do its best to smooth over the gaps between conflicting stories and the strangeness of everyone heading that way at once until they're all well underway.

At first, the journey seems normal (in the context of the dreamworld they're in), with the sort of mundane dangers faced by all travelers: wild animals, bad weather, brigands, and in the future where Corypheus has won, enemy patrols. But as they get nearer to the mountains, the trip grows more dangerous. More wild animals—and perhaps now they're infected with red lyrium or Fade-touched. More bad weather, perhaps almost supernaturally so. More enemy forces hunting them, ambushing them, barring the way up into the Frostbacks.

As they get into the mountains the opposition to their journey will become increasingly improbable. Hordes of beasts, entire enemy brigades that have no reason to be where they are, a necromancer coincidentally located atop an ancient cemetery hidden beneath the ice, a rift spontaneously opening to spew demons in their path, darkspawn clawing up out of the ground, a random Qun attack thousands of miles from their front, a dragon appearing out of nowhere. More and more, it will become obvious that things are not what they seem, and that something—some larger force—is trying to prevent them from reaching Skyhold.

HAVEN

No matter where people came from or when they left, they will all arrive on the road into the mountains at roughly the same time. Not precisely, but near enough that they'll begin to encounter others making the same journey. And whether they are attempting to reach Skyhold from the East or the West, they'll find themselves in the ruins of Haven first, converging with the entire group. In the world where the Inquisitor defeated Corypheus, the village is home to a monument to those who were lost when Corypheus' forces first attacked, with evidence of a steady stream of recent pilgrimages—though presently no pilgrims—to pay their respects. In the world where Corypheus dominates, a lifesize dragon has been constructed from bones, some of them human, to stand triumphant over the ruins.

Once they press past this point, taking much the same route once used to lead Haven's refugees to Skyhold, the dreams will begin to unravel. The two dreamworlds may begin to overlap and merge in confusing ways that fuel awareness that the dreams are dreams. People from one dream may step into the woods to forage and encounter people from the other dream there to do the same thing. A person who has experienced both dreams may find that they begin to bleed together, leaving them certain of one history in one moment and of another the next, and increasingly unsure about which of their conflicting sets of memories—if either—is real.* The gaps in memories will also become increasingly apparent, as will the strange coincidence of all of them heading to Skyhold at once for very different reasons.

As people gain awareness that they are in a dream, they may find that they gain more control over the dreamworld. Non-mages may find themselves capable of impossible feats, like willing a storm into being to push enemies back, or speaking to animals to learn the enemy's movements. Mages may find that the normal boundaries on magic have been stretched, and spells that might once have been beyond their power no longer are. Their newfound capabilities do have limits, though: their enemies grow in strength to match them and cannot simply be wished away, and the major threats that more and more clog their path are still too strong to be beaten by any one person alone.

The last leg of the journey up to Skyhold will be the most difficult yet, as difficult as it has ever been. The paths are even steeper and rockier than anyone remembers, in places appearing as if they've been deliberately heaved about and strewn with boulders in an attempt to narrow the way. Surely so much of the road wasn't treacherous goat paths along the edge of precipitous drops before? And if that wasn't enough, while the enemy forces have receded here there comes in their wake a blizzard of tremendous strength, clouds blotting out the sun, the way lit only by the occasional crack of lightning. Snow lashes the rocks and wind screams through the passes, ice slicking every stone, as if nature itself is trying to throw them from the mountain. While it might normally be wisest to hunker down, they will all somehow know that this is not a storm that can be waited out and the only course is to press onward through it to the top.

OOC | * Characters from one dreamworld won't meet the other version of themselves face to face. There's only one consciousness in the dream per person, in one 'body'. They may switch back and forth between dream versions, or lose one version entirely, or begin to muddle their memories and personalities together, or drop them both when they become fully aware of the fact that they're dreaming, but the two versions will never coexist as separate entities at the same moment.

SKYHOLD

They will know when they've reached their destination because just as suddenly as it began, the storm ceases. The tranquility is as abrupt as walking through a door: one moment they are in the howling heart of the blizzard, and in the next step they are beyond it. The air is cold but still, the sky clouded but calm, the path across the great bridge to the main gate clear of snow.

Skyhold would be a striking sight at any time, perched atop its peak against a backdrop of stark white mountaintops, but in these dreams, it's ethereal. The stones have a faint luminescence, like a smooth pond bathed in moonlight, that makes it stand out clearly against the night sky. No windows or braziers are lit, and the valley around it is still. The walls are unguarded and the portcullis open in an invitation they can't bring themselves to refuse.

As they approach, they'll find themselves able to call on memories from both dreamworlds at once—while the gaps in their memories of the years prior to the last month grow. And memories of the true world, one where it's Wintermarch 9:47, may begin to reemerge and solidify, no longer a future that will never arise nor a past that's been left far behind them. By the time they reach the Great Hall, yesterday may feel like as many as three different days, each memory as clear and vivid as the others.

Once inside the walls, the castle grows still more dreamlike. A great tree grows out of the far corner where the War Room ought to be, its massive trunk somehow coexisting with the walls around it, its canopy broad enough to stretch into the Great Hall. The building's form doesn't seem wholly fixed in time—one moment it will appear to be the Skyhold of the Inquisition, in another, one might instead see a glimpse of the ruin it was before the Inquisition arrived, or a bare mountain peak with only a few foundation stones laid, or even an ancient elven temple built around that great tree. There are remnants too of those who have lived and work here in ages past: a flicker of movement in the corner of an eye might be the ghostly shape of an ancient elf or a dwarf lord or a Fereldan mason, or even someone in Inquisition uniform. Attempts to interact with these apparitions will fail, as they continue on about their routines, incorporeal and unaware, vanishing again as soon as they're out of sight.

The only exception is a spirit in the Great Hall, waiting for them.

AFTERMATH

When they wake in the Gallows, it is Wintermarch 21, 9:47, and nothing in the world—outside their own heads—has fundamentally changed from when they went to sleep.

OOC | It will feel like a month has passed at most, similar to how rifters wake up from their canon updates. They will only remember that month-long span of the dream itself, not the years of history that led up to that point. Essentially, they may wake up from the dream and remember "so back when the Inquisition fell I turned assassin and killed a bunch of people," but they'll only be remembering that in the dream this fact was true; they won't remember a years-long period in which they became an assassin, the assassin skills they supposedly learned, or the act of killing those people.

As is the manner of dreams, memories may be fuzzy or disjointed, and some things may stick in the mind more clearly and vividly than others. Anyone who interacts with the Herald spirit (or witnesses others doing so) will find these memories particularly clear and strong.
keenly: (while my heart is a shield)

[personal profile] keenly 2021-01-22 12:53 am (UTC)(link)
There's no spoken reply, just a gesture for the young man to come with him before he keeps climbing.
altusimperius: (ugh)

[personal profile] altusimperius 2021-01-22 12:58 am (UTC)(link)
Wrinkling his nose, Benedict-- if that is who he is-- remains in place and watches, rather like one does while watching an especially crazy or dirty person do something ridiculous.
keenly: (I deserve nothing more than I get)

[personal profile] keenly 2021-01-22 01:05 am (UTC)(link)
He gets to the topmast before calling down.

"At least you'd be able to say you've done it!" The tone is taunting, but without disdain. It's the last time he tries to encourage this stuck-up, prissy nob to actually do something.

Once he gets to the topgallant yard, he clings to the rigging and carefully keeps his footing, breathing in the sea air, looking all around, then glancing down.

Shit. This is higher than he remembered.
altusimperius: (lol ok)

[personal profile] altusimperius 2021-01-22 01:09 am (UTC)(link)
"Why the fuck would I care," Bene calls back, with a bewildered little smirk; oh no, he didn't go fooling around in the rigging of the world's most disgusting sailing vessel, what a loss.

"Don't slip," he adds drily, noting the expression on Colin's face.
Edited 2021-01-22 01:09 (UTC)
keenly: (from the ferns that drop their tears)

[personal profile] keenly 2021-01-22 01:19 am (UTC)(link)
Colin no longer looks down; instead, he looks toward the horizon before him, still breathing deeply, the wind tugging his hair loose from its ponytail until he just wrests it free. It's going to be a huge mess when he gets down, but he doesn't mind for now.

The temptation to let go of the rigging is real, after he relaxes. The more connected he is to the ship, the more he is aware he's going to have to go back down to the berth deck soon. Of course it's a stupid idea unless one can fly, so he keeps hold and takes what he can get for as long as he can have it.

When it gets too cold, he begins his careful descent. Feet back on the deck, he begins the process of finger-combing his hair smooth again.

"Fancy shoes have no traction?" he asks nonchalantly.
Edited 2021-01-22 08:08 (UTC)
altusimperius: (Default)

[personal profile] altusimperius 2021-01-23 11:02 pm (UTC)(link)
"Yes, that's the reason," comes the snide reply, with a roll of the man's eyes, "and not that I wasn't inclined to make a fool of myself cavorting around abovedeck."

His eyes flicker from Colin's head to his feet and back, a strange look passing over him, though he banishes it in favor of a cool stare.

"Do I know you?"
keenly: (if I could tell the world just one thing)

[personal profile] keenly 2021-01-24 12:08 am (UTC)(link)
"Yes, we seem like the sorts of people who would run in the same circles," Colin says sarcastically with a pleasant smile. He does take a bit of a look at the young man, though, trying to figure out if there is something to it. As far as he can tell, the answer is no. The man certainly wasn't at the Circle or the island or the Inquisition.
altusimperius: (wat)

[personal profile] altusimperius 2021-01-24 11:34 pm (UTC)(link)
"My thoughts exactly." He looks out over the ocean with a wrinkle of his nose, thinks on it a moment, and then glances back over the deck.

"Where's a servant when you need one? Is there anything to drink aboard this tub?"
keenly: (to and fro we leap)

[personal profile] keenly 2021-01-24 11:41 pm (UTC)(link)
"You know the things servants have that let them get things for you?"

He holds up his hands. "You have them too. And picking up a glass of water isn't as hard as it looks."
altusimperius: (fffffff)

[personal profile] altusimperius 2021-01-24 11:43 pm (UTC)(link)
Wrinkling his nose, he casts the stranger an exasperated look.

"Go away," he suggests.
keenly: (around my faith)

[personal profile] keenly 2021-01-25 01:22 am (UTC)(link)
After so much time spent on an island with no aristocracy, no nobility, no magisterium, there is something delightful about annoying one of his so-called betters.

"Why?" he asks innocently.
altusimperius: (smoke)

[personal profile] altusimperius 2021-01-25 05:16 am (UTC)(link)
"You're boring, and seem amused by the fact."

A long cigarette is drawn from a box in the pocket of his surcoat, which he lights with the snap of his fingers.
keenly: (it would be)

[personal profile] keenly 2021-01-25 05:28 am (UTC)(link)
"No--why should I go away? I'm happy here. You're not. Therefore..."

Ignoring that it stings to be called that, and he can't pinpoint why it particularly stings when it's this man calling him that.
altusimperius: (wat)

[personal profile] altusimperius 2021-01-25 05:40 am (UTC)(link)
"All right."

Smoke curls from his mouth as he exhales, watching the stranger irritably.

"Goodbye, then." A dismissive flutter of the hand over his shoulder as he turns to go, clearly having no interest in the back and forth.