katabasis: (he was going to attack)
ƬƠƬƛԼԼƳ ƇƠƊЄƤЄƝƊЄƝƬ ƑԼƖƝƬ ([personal profile] katabasis) wrote in [community profile] faderift2021-03-04 11:51 pm

[CLOSED] DON'T DUMAT OPEN INSIDE

WHO: Adrasteia, Laura, Ellis, Tony, Val & Holden
WHAT: Exploration of the Temple of Dumat
WHEN: Drakonis
WHERE: Northern Orlais, Ghislain, ...The Temple of Dumat
NOTES: Mild horror; content warn as necessary; OOC Plot Information; Original Investigation Report


Though the end of winter is hardly the most pleasant time to go trekking through old ruins, returning to the excavated Shrine of Dumat in the heart of the Ghislain region of Orlais is simple enough. Thanks to the collapse of the Venatori-Ander force's hold on the region, they face no opposition and will easily find their way there. While a small contingent of Exalter Marchers has been tasked with keeping tabs on the ruin to make sure no enemy return to it, they've been wary of digging too deep into the sanctum's lowest levels. So congrats: you all get to pick up right where the last group of Riftwatchers left off (or finish what you started in the first place, Tony).

The team has been tasked with two primary objectives:

  • Follow up on the first team's work. Explore the ritual chamber of the shrine where the rumored "gate" is located; recover any artifacts or clues therein and retrieve as much data about the rift as possible. If anything isn't safe to bring back to the Gallows (like, say, a certain blighted Venatori mage's corpse), conduct a thorough study and then destroy whatever can't be recovered lest it fall into enemy hands. If you can figure out how to close the gate, then all the better.

  • Thoroughly explore the remainder of the ruin. Verify that there are no ancillary shenanigans on site beyond those found in the ritual chamber. Collect any additional information or traces of Venatori activity on site.

How This Works:

Objective One, which features the exploration of the ritual chamber with its tainted rift and the miscellaneous clues which can be found there are a free-for-all mingle zone. The whole group can interact with that area.

Objective Two, the detailed exploration of the additional chambers, will consist of two branching paths. Look for the header with your character's name in it. These sections will consist of a series of dungeon rooms featuring good old fashioned traps, puzzles, with general exploration hi-jinks encouraged.

Each chamber will be described upon entry and have its own conditions for solving the area and allowing characters to progress through the dungeon, but don't worry if you're not big on puzzles. The ruins have seen better days and what may have once been problems with definitive solutions may now be a little less rigid.

As your characters explore and attempt to solve the puzzles they come across or wander across taps, I will interject here and there with relevant updates. If at any point you get stuck, you can attempt a Perception Check by bolding the relevant section of your tag (i.e. 'She studies the runes on the doors and [blah blah blah insert the rest of the tag here.]') and putting CHECK in the subject line of your comment. I will then roll to see how much information your character manages to glean in order to provide additional hints and clues.

These clues will be oocly visible to everyone, but icly known only to the character who made the check.

If the group as a whole at any point decides they're done playing with puzzles and want the cheat codes for the current room, have the next player put SKELETON KEY in the subject line of their comment and I'll provide you with the solution. I'd much rather we have a satisfying narrative adventure than trap anyone in rooms just because folks aren't feeling a particular puzzle.

If you have any questions, ASK ME HERE.
propulsion: (#6060377)

[personal profile] propulsion 2021-03-08 04:52 am (UTC)(link)
"Sensors," he shouts back.

And a glance at the spectral raptor claw doing the most over here, followed by a tipped look upwards. Sure, why not. From the leather satchel that house these things, Tony takes another brass prong and carefully slides it into the other, then twisting it to secure.

"Magic sensors. They'll feed back a reading on how much output this thing is giving off," a break to fill his lungs, continuing, "and what kind. Last time we were down here," breathe, "we picked up on a new signal. Usually it's just raw Fade energy. Also known as Fadeiation," with emphasis to ensure everyone's on the same page.
justashotaway: (58.)

[personal profile] justashotaway 2021-03-08 05:02 am (UTC)(link)
"Fadeiation," she repeats, dubious. His machine seems very complicated, and fadeiation doesn't sound like a real word. "That is the green light?"

It must be--this rift seems to lack it, or at least to be filled with something else that overpowers it. His "new signal."
propulsion: (#13471661)

[personal profile] propulsion 2021-03-08 05:10 am (UTC)(link)
"That's right."

The sensor is set to balance in place, and Tony stands up. He turns his left hand so she can see where his anchor shard glows through little window-crystal in his glove, that same odd green they normally associate with rifts. He isn't looking to her, but towards the rift, thoughtful. "These attract energy out from the Fade through the rifts, then directs it into strengthening the Veil. Far as we can tell anyway."

The sensors begin to glow from their little runic inscriptions, not enough to cast light around the room, but equally more visible than usual in the deep shadows around them.

"Last time we hit it, something went wrong."
justashotaway: (29.)

[personal profile] justashotaway 2021-03-08 02:16 pm (UTC)(link)
"It grew." After a glance at his hand, the thin glow of green embedded within, Laura's attention turns back to the rift as well. A jagged piece of darkness within the darkness. "What can I do?"

Besides provide light from every limb. Her foot claw has disappeared for the moment, but the four at her fists remain. They're pointed carefully away from Tony, but she isn't, standing close enough that it's probably clear she's trying to see what he sees. Whatever that might be.