Fade Rift Mods (
faderifting) wrote in
faderift2021-03-21 01:10 pm
Entry tags:
MOD EVENT ↠ Happy Campers
WHO: A lot of people
WHAT: Wilderness survival practice
WHEN: Drakonis 9:47
WHERE: The Vinmark Mountains, which we will continue to spell that way forever.
NOTES: OOC post. Teams below!
WHAT: Wilderness survival practice
WHEN: Drakonis 9:47
WHERE: The Vinmark Mountains, which we will continue to spell that way forever.
NOTES: OOC post. Teams below!

After everyone in need is given a brief overview of wilderness survival skills—how to start a fire, how to craft a basic trap, how to recognize any deadly-toxic local flora, etc.—teams will be transported to a point on a nearby mountainside and told to reach a different mountaintop within five days for pickup. They'll be provided with a knife and a hatchet to get them started but otherwise not permitted to bring anything except anything truly necessary for their health (lyrium for Templars, for example), their sending crystals, and their clothes. But if they hide extra things in those clothes to cheat with, that's between them and their team members and consciences.
The terrain between the two mountains is a woody, hilly, rocky valley, cut through with a river that branches into a few creeks and feeds a few ponds. There are caves, thickets, and a few small open fields, all populated by the expected wildlife and perhaps occasionally a hermit or little group of bandits. A road crosses through the valley, but there are no villages or permanent structures. If at any time the team is in danger they can't solve themselves, they can ask for a griffon rescue.
If they reach their pick-up point before the five-day mark, they have to hang out there and wait anyway, but they'll be able to do it in a nice spacious cave beside a spring, stocked with bedrolls, soap, playing cards, and two bottles of wine.
LOG TEAMS
These teams plan to log out portions of the adventure. Our general advice is to keep it chill and spammy, but you can do serious standard logs if that's what your heart desires. The provided prompts are optional, intended to help you get started, and you're welcome to ignore them or add to them if you want.
- TEAM 1: Gideon, Vanadi, Colin, and Sol might deal with three straight days of unrelenting rain (which may cause floods, depending on where they go and where they set up their camps) and a swarm of furious hornets.
- TEAM 2: Petrana, Loxley, Herian, Aenor, and Bastien might deal with a day and night of strong, unpredictable winds that try to topple shelters and whip away anything loose, as well as a patch of wilderness filled with traps left behind by overzealous hunters.
- TEAM 3: Benevenuta, Dirghe, Sawbones, and Adrasteia might deal with a heavy, raucous thunderstorm and a rotting rope bridge over a gorge that can only be avoided by either climbing up and down the sides of the gorge or losing half a day of walking.
- TEAM 4: Benedict, Marcus, Laura, and Vanya might deal with a rock- and mudslide, caused by previous rains, and a bear scavenging through their food that seems more lost and confused than aggressive.
- TEAM 5: Edgard, Sidony, Diana, and Valerius might deal with three straight days of unrelenting rain and a pair of raccoons that follow them for the entire journey, intent on stealing their food.
- TEAM 6: Ket, Richard, Barrow, and Erik might deal with a day and night of strong, unpredictable winds that try to topple shelters and whip away anything loose, as well as a flock of extremely loud and somewhat aggressive birds nesting above their camp.
HANDWAVE TEAMS
These teams have opted to handwave. Feel free to just discuss OOC what they would have gotten up to or learned about each other in the process. If you wind up inspired to play something out after all, you will not be arrested.
- TEAM 7: John, Vance, Cosima, and Nell.
- TEAM 8: Thais, Derrica, Maud, and Joselyn.
- TEAM 9: Ellis, Julius, Mado, and Nadka.

Team 3 OTA: no rules just right
[ The clouds cover came rolling in thick about an hour ago, innocuous at first. The off and on prattle of rain is just a nuisance until the first sizzle of lightning cracks through the canopy, close enough to smell. A bone-rattling boom of thunder cascades through the surrounding hills.
Hatchet in hand, Dirghe has paused mid-whack at a felled tree, blade buried deep in rotten wood.
Hard to say what the metal seams in his broken horn are made of. Silver? Maybe?
He furrows his brow. ]
...This feels kinda like unsafe to me.
Later:
[ The nice thing about the rain is that it’s a reason for them to delay solving the rope bridge problem. The nice thing about the rope bridge problem is that it gives them a reason to stay out of the rain and close to the fire while they think it through.
It’s just visible in the fading light through the rain, old planks flagging in the wind.
This isn’t a cave so much as it is a jumble of rock jutting out of an eroded hillside, the low shelf of basalt overhead broad and flat enough to keep the floor dry.
Mostly dry.
It’s the kind of storm where everything’s a little damp, water coursing down over the shelf around them in curtains of cold runoff -- enough to fog their breaths and numb their toes. There’s room enough for all of them to sleep eventually, but only enough for Sister Sara to stand. Currently Dirghe is hunched over a pile of wet branches like a gorilla in a doghouse, head tilted awkward to keep the one longer horn from scraping while he sorts the soaked through wood from the only kind of wet. ]
I think we got enough if one of you magely types wants to do the honors.
Wildcard?
[ Wildcard! ]
strom
[ For someone who's never adapted to things falling out of the sky, she's held up against the rain fairly well. Rain happens and is useful. So it's fine.
Storms are not fine. ]
no subject
[ He drags the hatchet out and crunches through the rest of the trunk with a heavy stomp, sending soft splinters every which way. ]
You’re low to the ground. Maybe you should carry this.
no subject
The hatchet? What's that got to do with anything?
[ She does have a rather sinking suspicion she isn't going to like it though. ]
no subject
You ain’t ever fought a mage with lightning?
[ A stoop, a grunt, he hauls the severed log up onto his shoulder. ]
It likes metal. And things that are tall.
no subject
[ Is mostly muttered to herself. She does pick up the hatchet though, pragmatism overriding a new concern. It does not fit particularly easily in her hands. ]
And I'm a field medic. If I tried to fight a mage, I'd be dead. [ Statement of fact. She frowns up at his horns. ] Would wrapping your horns help?
later;
[ Adrasteia has been sitting on the ground, a bit behind and to the left of Dirghe. She's not so short that she doesn't have to stoop a little to get to the woodpile he's made for her, but she is short enough that it's only a small amount of bending as opposed to whatever this poor, tall man is going through right now.
Once she's certain that the wet wood is arranged in neat little nearby piles where the heat from the fire can dry them out for later use, she rubs her hands together and sighs, concentrating before she turns her palms outward towards the wood. A rather large spark jumps from her palms into the pile, which she makes an 'ah-ha!' sort of sound at before it properly catches. ]
Not bad for all the rain. How are your clothes?