Fade Rift Mods (
faderifting) wrote in
faderift2021-03-21 01:10 pm
Entry tags:
MOD EVENT ↠ Happy Campers
WHO: A lot of people
WHAT: Wilderness survival practice
WHEN: Drakonis 9:47
WHERE: The Vinmark Mountains, which we will continue to spell that way forever.
NOTES: OOC post. Teams below!
WHAT: Wilderness survival practice
WHEN: Drakonis 9:47
WHERE: The Vinmark Mountains, which we will continue to spell that way forever.
NOTES: OOC post. Teams below!

After everyone in need is given a brief overview of wilderness survival skills—how to start a fire, how to craft a basic trap, how to recognize any deadly-toxic local flora, etc.—teams will be transported to a point on a nearby mountainside and told to reach a different mountaintop within five days for pickup. They'll be provided with a knife and a hatchet to get them started but otherwise not permitted to bring anything except anything truly necessary for their health (lyrium for Templars, for example), their sending crystals, and their clothes. But if they hide extra things in those clothes to cheat with, that's between them and their team members and consciences.
The terrain between the two mountains is a woody, hilly, rocky valley, cut through with a river that branches into a few creeks and feeds a few ponds. There are caves, thickets, and a few small open fields, all populated by the expected wildlife and perhaps occasionally a hermit or little group of bandits. A road crosses through the valley, but there are no villages or permanent structures. If at any time the team is in danger they can't solve themselves, they can ask for a griffon rescue.
If they reach their pick-up point before the five-day mark, they have to hang out there and wait anyway, but they'll be able to do it in a nice spacious cave beside a spring, stocked with bedrolls, soap, playing cards, and two bottles of wine.
LOG TEAMS
These teams plan to log out portions of the adventure. Our general advice is to keep it chill and spammy, but you can do serious standard logs if that's what your heart desires. The provided prompts are optional, intended to help you get started, and you're welcome to ignore them or add to them if you want.
- TEAM 1: Gideon, Vanadi, Colin, and Sol might deal with three straight days of unrelenting rain (which may cause floods, depending on where they go and where they set up their camps) and a swarm of furious hornets.
- TEAM 2: Petrana, Loxley, Herian, Aenor, and Bastien might deal with a day and night of strong, unpredictable winds that try to topple shelters and whip away anything loose, as well as a patch of wilderness filled with traps left behind by overzealous hunters.
- TEAM 3: Benevenuta, Dirghe, Sawbones, and Adrasteia might deal with a heavy, raucous thunderstorm and a rotting rope bridge over a gorge that can only be avoided by either climbing up and down the sides of the gorge or losing half a day of walking.
- TEAM 4: Benedict, Marcus, Laura, and Vanya might deal with a rock- and mudslide, caused by previous rains, and a bear scavenging through their food that seems more lost and confused than aggressive.
- TEAM 5: Edgard, Sidony, Diana, and Valerius might deal with three straight days of unrelenting rain and a pair of raccoons that follow them for the entire journey, intent on stealing their food.
- TEAM 6: Ket, Richard, Barrow, and Erik might deal with a day and night of strong, unpredictable winds that try to topple shelters and whip away anything loose, as well as a flock of extremely loud and somewhat aggressive birds nesting above their camp.
HANDWAVE TEAMS
These teams have opted to handwave. Feel free to just discuss OOC what they would have gotten up to or learned about each other in the process. If you wind up inspired to play something out after all, you will not be arrested.
- TEAM 7: John, Vance, Cosima, and Nell.
- TEAM 8: Thais, Derrica, Maud, and Joselyn.
- TEAM 9: Ellis, Julius, Mado, and Nadka.

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"I'll get your things back! Violent threats aren't going to speed negotiations any, you know." And she relays a portion of the message: "My friend is no threat, but an excellent forager. I'm sure he would be delighted to share his bounties with you-" She places her own hand over the pack, "If the agreement is abided."
There's more chittering between the two raccoons. They seem to come to some sort of agreement, because they take their paws off the rucksack. Diana picks it up and holds it out to Edgard with a sunny smile, "There, see? Now I will need you to not make any more loud noises, please. It startles them."
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"What did you promise them?"
He turns to look at the raccoons who stare him dead in the eyes. It chills him to the bone.
"Diana. What did you promise them?"
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"I think the Division heads would have a great deal to say if I sold one of my comrades into mushroom slavery," Diana says, raising a brow, "The machinations of raccoons aren't that complicated, Edgard. I don't think they have much sense of ownership to begin with."
The raccoons, meanwhile, were ignoring them and eating the fish.
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He can't see why she doesn't see what a complicated situation they are in.
"And if they don't have a sense of ownership then they're going to take everything!"
Edgard turns to see the raccoons busy eating the fish.
"We have to try to lose them."