extemely beth and incredibly greene (
littlemissfutility) wrote in
faderift2021-04-03 08:48 pm
Entry tags:
closed. // spun like the spell you spin
WHO: Beth Greene, Wysteria Poppell, Ellis
WHAT: Beth comes out of a rift, promptly freaks.
WHEN: Early Cloudreach
WHERE: Outside Kirkwall
NOTES: Violence, other notes tbd
WHAT: Beth comes out of a rift, promptly freaks.
WHEN: Early Cloudreach
WHERE: Outside Kirkwall
NOTES: Violence, other notes tbd
Here are the things Beth remembers: The hard metal of surgical shears, made warm from her skin. The fabric of Dawn's uniform against her hand. And an explosion of sound, the incomprehensible crack of a gun right beside her before everything stops.
That's it. But it's enough that she can piece together why she opens her eyes and she's not in a hospital anymore. Muddy ground, a green glow that's so acidic it doesn't look real, the smell of grass and saltwater--someplace outside, somewhere she's never seen before. There's a screeching that puts chills down her neck, and then she realizes that she's actually cold. And something else, hooded and swooping down at her like an angry crow, tattered fabric flapping around it as it comes at her.
She doesn't scream, but it's a near thing, her breath catching painfully in her throat. (You can't scream, more will come.) Fumbling for her knife--the shears are long gone, stuck in the chest of a woman she hopes to God is dead--she stabs at the creature. It gets close enough that she can see its face is hideous, worse than walkers. Its breath is freezing, its claw-like hands sharp at the tips, and all she can think (besides don't scream, don't scream) is I thought Hell would be warmer.

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Wysteria's aim has never been very reliable even within the boundary of the training yard, much less outside of it. Her disappointed hoot is loud enough that it's audible despite her dozen yards or so of remove from the nauseous green rift and all the various and sundry things spilling out of it.
"Mister Ellis, if you please—!"
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Right now, he'll take it.
Rather than respond, Ellis' reception of Wysteria's abbreviated instruction comes in the form of action. Circling around the demon's side, the first fall of his mace meets the bend of the demon's knee with a sickening crunch. The second comes in time with the settling of his body, edging between the girl and the demon. His mace has gouged a deep divot in it's chest, but hasn't felled it. Not yet.
"Wysteria!" is clearly charging her with explanations and remedies for the rift itself both. Explanations are reserved for after demons have been cleared from the field.
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(And later she'll think, it's good it wasn't him, it means he's not dead.)
Whoever they are--a girl who looks a little older than Beth, a man who looks a lot older, that's all she gets in the heat of it--they give her space to get back a few paces.
"Oh, my God," she mutters under her breath. Her hunting knife feels too short, way too close to her body. This is nothing like killing walkers; it's taking too long, impossible to aim for the head when the demons can flit up out of reach. And her right arm's aching--only now does she realize her cast's gone, something glowing painfully in her wrist. She can't leave these people alone, especially not the girl with no aim, but her heart's thumping in her throat (you're dead, you're dead, you're--) and she's staring at the sickly green scar nestled in the skin below her palm. "Oh, my God. Oh, my God."
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She threads the chaos with alacrity, and all at once is right there beside the poor young woman in the midst of her (understandably alarmed) meltdown.
"Not to worry. We have everything under control. I see you've found your anchor, so come let us put it to some use before something gets the better of us. Mister Ellis is quite capable, but I would prefer we do our part to keep him in one piece. Raise your hand like so, if you please."
All of this is said in one long, bright stream as if she is gossiping over a tea table rather than in the midst of unfettered pandemonium. Wysteria, her own anchor glinting hot in his ungloved left palm, raises her hand in demonstration. The light there pulses, crackling in instant sympathy to the tear in the sky.
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So she stays, half-hearing what the woman in her completely impractical dress says. The only thing that really penetrates is the request: Raise your hand like so. She goes through the motions, lifting up her right arm toward the hideous green glow.
Her eyes are squinched closed, but she can feel something happening. It doesn't hurt, exactly, the same way that her wrist hurt a moment ago. The power of it, flowing through her and out toward the filmy light, takes over everything else.
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A spray of ichor splatters sloppily under the rise and fall of Ellis' mace. The demon is shrieking still, long, spindly limbs grasping towards Wysteria's skirts. Ellis kicks the thing in the chest to draw it's attention back, before Wysteria or the newly arrived girl can be interrupted.
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Wysteria sensibly yoinks her knees a little higher, her feet a little closer.
And then with a great crack, a tremor like something jerking at the end of a chain and a shriek of dismay, the acid green seam in the sky stitches itself together. Wysteria's outstretched arm promptly falls, trembling a little.
"Nicely done!" Deserves a bracing pat to the shoulder. "You will have it sorted on your own in no time. Did you see, Mister Ellis? I think we've found ourselves in the company of a very quick study indeed."
This is how you comfort distressed strangers, obviously.
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The woman is talking again as soon as Beth cracks her eyes open, giving her surroundings a decent look for the first time. It's startlingly boring, countryside in a state she's never visited.
"Is this Hell?" she whispers, pulling her hand in against her body. Even without seeing herself, she can feel that her skin pulls a little different under her jaw when she talks, her hair swinging just a little wrong in its ponytail--she can't see it to be certain, but it's matted with dried blood, sticking together where normally it wouldn't. It's enough to remember the gunshot and know she's not in Georgia. Wherever she is, it's not the land of the living...and she knows enough to realize she's not getting anywhere near Heaven.
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"Are you alright?" is the first thing he asks, passing over Beth's actual question as he studies her. One hand catches Wysteria's elbow and squeezes, possibly in lieu of sighing over her aim with the bow or relief that she's visibly unharmed or to communicate a silent good work while their attention is focused elsewhere.
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"Oh no. Not at all. In fact they are hardly even acquainted with the idea here, you know. Only the Void, which is similar but not at all the same I don't think. Mister Ellis does pose a fair question, however. You have some blood on you. Here, let us go sit on that stone over there and we may take a look and see where all of it has come from and be certain you are fit to return to Kirkwall on foot. If not, I have it on good authority that Mister Ellis is a very capable mount when needs must."
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It's not Hell. Go with that for now. It's not like it'll change anything if it actually is.
Sitting down sounds good right about now. But anyone taking a look at her...she shakes her head, her mouth a tight little line, and resists the temptation to reach up and feel the top of her head. As she walks toward the offered stone, she says, "I'm okay. I just...I think I just need a second."
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However, at present, he scans the surroundings once more for the possibility of a newly-emerging problem before turning to follow Beth and Wysteria to the stone in question.
"We've no need to leave directly," Ellis tells her, which he hopes is reassuring. "Here now—"
At which point Ellis breaks off, circling the rock to open his pack and draw out his waterskin to hand off to her.
"Have this. Wysteria, I'm going to fetch that arrow."
Surely his momentary absence will make all of this less overwhelming, if Beth only has to contend with one person instead of two.
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However, with the temperament of a slightly desperate hostess at an awkward party, Wysteria takes the offered waterskin and falls briskly into step with the girl in order to escort her to the rock.
"At the very least, you might drink something. Here, it is a little cold still. I believe it was refilled only an hour or two ago at the stream we last passed. What is your name? I don't believe you've mentioned it. Mine is Wysteria Poppell, and that is Mister Ellis. Not to worry. You're not the first new Rifter we've collected. Although one once turned into a bird. I would strongly advise against that, by the way. If you happen to be similarly inclined."
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She will, however, take the waterskin once she's sat down. It's smart, like a leather canteen. Daryl would approve of it--even though the water tastes a little leathery to her, it's cool as promised. There's so much to say, so much to ask, but the only thing she can summon up, as she hands the waterskin back over to Wysteria, is, "I'm Beth Greene."
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"How very fine to meet you, Miss Greene. And welcome to Thedas. I hope you will forgive me for saying it, but I believe you have happened to find yourself greeted by two of Riftwatch's most qualified people on the subject. Of Rifts and Rifters, I mean. The latter of which you are the former being what you came through. You are only lacking welcome from Mister Stark, but he is the Provost now and has less time to be gallivanting around the countryside. And Mister Ellis will pretend to know nothing at all beyond cracking demons with his mace, but he is much sharper than he seems I assure you.
"All of which is to say that I cannot imagine there is a question you might have which he and I will be unable to answer between us."
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Most of what Wysteria's saying slides right through Beth's ears without leaving a mark: people she's never met, titles she's never heard of, her tenuous connection to any of this. Wysteria sounds like something out of the kind of books she used to be assigned in English class, just convoluted enough that--at the moment--it's hard to tell which thing it is Beth's supposed to be. But that's an offer to answer questions, there at the end. So she starts with a question. "How'd you die? If you, um, wanna talk about it."
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From a distance, he raises his hand back to them, arrow held aloft. Success.
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Wysteria's attention returns to Beth.
"I'm very much alive, thank you for asking. Are you dead?"
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Wysteria's set a flame to a hopeful little tealight in her chest, though--I'm very much alive--and maybe, maybe she's wrong. Maybe the bullet hit the ceiling. Maybe it wasn't a gun at all, just the sound of one of those green cracks opening up and swallowing her whole.
Beth reaches up, feels under her jaw, and finds puckered skin. It's already scabbed over, if not scarred over--a dream of surviving a gunshot to the head--but she knows the shape. She knows the size. When she touches the top of her head, her hair's dried and stuck together, the kind of filth she's cleaned out of it after a walker died messier than usual.
"That's blood in my hair," she says, her chest tightening up painfully around the words, "isn't it."
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"Well yes, I suppose it is blood," she tells poor Miss Greene. "But you feel well enough, yes? All things considered, I mean. I understand coming through the Rift can be disorienting. I twisted my ankle when I feel through, you know. But beyond any residual effects of that, I would say that you look remarkably fit for a dead person."
This may be an exaggeration - it is quite a lot of blood, and Beth looks like she might be well due for a general scrub all over -, but if so it is only a very slight one. She has known no corpses all at which could walk and talk. Not so well, in any case.
"Mister Ellis!" She turns to face him and finds him much closer than she'd realized, all but shouting directly at him. "There you are. Introduce yourself to Miss Greene and attest to her how very alive we all are."
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She squeezes her eyes shut, and it doesn't do a damned thing to stop tears from leaking out. One hand's made a fist, the other still on her throat--touching it, trying to hide it, she's not sure which. What does it matter? She died.
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It doesn't include asking what's happened? but it's a near thing.
"Wysteria, can you have me the water skin from my pack?" is the first thing, while Ellis draws off the scarf wound around his neck. It's mostly clean, and it will do for no, he thinks, as he bends, lowering himself by degrees before gently touching Beth's balled up hand to draw her attention.
"Miss Greene?" he attempts, voice very gentle. "Are you hurt?"
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The bow and quiver are thrown thoughtlessly down there, and she returns just a few moments later with the requested water skin.
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Mister Ellis is asking her a question, though, and Wysteria's clattering away. If he thinks she's actually hurt, not just an idiot--I thought it would just be over competes with I thought I'd make it in her mind, and both thoughts feel stupid and naive--that'll probably make things worse.
"I--" and she has to swallow and try to take a breath before she can get further than that, pushing the tears away from her eyes with one hand--"I think I was shot."
She draws an imaginary line parallel to her head, a straight line that goes from her jawline up past her ponytail. A bullet's path. It doesn't occur to her that they might not have bullets here.
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And that's all there is for a moment. Ellis uncorks the water skin with his teeth as Beth takes a gulping, unsteady breath. He douses the scarf with the contents, eyes lifting up to Beth as she speaks, following the trajectory of her hand illustrating an injury Ellis doesn't fully grasp. (Shot with what? Surely not an arrow.) He looks to Wysteria first, taking in her reaction as much as Beth's before he gives a small nod.
"Could I take a look?" is for Beth, alongside the minor lift of sodden scarf to telegraph his intention.
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So she nods, jaw clenched a little, and tries to sit still.
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"Oh, but it must be that you dreamt it. Almost everyone who arrives in Thedas comes here through a dream. And sometimes little details of it come through. That would almost certainly explain the blood, Miss Greene."
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Confusion wrinkles his brow for a split second before he redirects, turning his head to nod at Wysteria. Yes, that's helpful.
"Wysteria knows more about rifts than most anyone I know," Ellis tells Beth, glancing back to Wysteria, eyebrows raising in encouragement. "She came through one as well, but I wasn't there for it."
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"What were you doing before it?" Beth asks, her eyes shifting towards Wysteria again. She had seemed like she knew what she was doing--and she'd had the light pouring from her hand, the same as Beth's wrist. "Just...sleeping?"
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"I was traveling on a boat, and I don't recall falling asleep but must have been for the next instant I was walking through a hole in the sky. Do you know," she says, and this is as much for Ellis as it is for Beth (or for herself, for she can hear herself rambling a little in an effort to distract from the shedding of tears). "My traveling case when I arrived was full of birds. It certainly wasn't that way when I packed it, and I should have liked for it to have been as it was in reality. I came here with only the dress I was wearing!"
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The neat-punched hole doesn't make sense to him. An arrow wouldn't leave such a mark behind. But it doesn't bode well, considering the blood in her hair. Ellis can't know without looking, and he doesn't care to say as much aloud, but maybe all those fears aren't so unfounded.
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It turns out she's not really sure what to offer in return. She's quiet, looking down at her hands and Ellis' and the bracelets on one wrist. "I...wasn't asleep. It was real, I know it was."
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She at least sounds all light and easy when she says, "And yet here you are, as well as anyone. So whatever dreadful thing might have happened to you there, is seems to hardly have followed here. Why, with a bath and fresh clothes and perhaps a little attention from a healer, you will be right as rain."
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There is some conflict in his expression, a tension working through him. What comfort can he offer her? (Is there some element of tired jealousy working at the very edge of his awareness? It's farther from him now than it was before.) The tears have passed, but what's left in their wake is harder to read.
The shard in her palm glimmers beneath the fold of his scarf. Ellis looks at it before raising his eyes to Wysteria and away, back to Beth's resigned face.
"Aye, Wysteria's right. Whatever happened, it can't touch you now."
Dead or not, that's the truth. The rift is closed. Nothing can reach through after her now.
"You're alive here," he asserts, steadily. Whatever that means in the grand scheme of things, it's hopefully some kind of comfort.
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Beth presses the fingers of one hand against her other wrist, right by the thin green shard. (I'm gonna need more bracelets is the only thing she can think, looking at it.) And her blood's still moving there, her heartbeat echoing through her veins. If she should be dead right now--or worse, mindless and rotting, nothing behind her eyes anymore--it seems like God forgot.
"Where are we?" she asks, swiping one more time at her wet face and making herself stand up. If the words still come out wobbly, they at least aren't accompanied by more tears.
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"We are in Thedas, just across the border into Wildervale. And as I suspect that means nothing at all to you, you might think of it as having gone from one room—wherever you came from—down the hall, which is the Fade, and then into some adjacent parlor. That is Thedas. Where did you come from? Perhaps we know it."
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While he doesn't offer any additional clarification about their surroundings, he does silently pass the waterskin to Wysteria to re-cork while he wrings the excess dampness from his scarf. It's space left for Beth to answer, even if Ellis isn't so optimistic about recognizing any place she names.
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Never mind.
Belatedly, it occurs to her that Wysteria sounds like she's from England, so Atlanta might not help a lot. So she adds, glancing at both their faces in search of some recognition, "In America?"
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"Oh America! Yes, we are very familiar with that. It's on Earth. A great number of the Rifters in the company are from there. Why, the Provost himself is. In fact I would say it is almost common. Do you work for Shield as well?"
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But thinking on it a moment, Ellis can't be certain if that's a necessary requirement of the job. It occurs to him that Fitz had said very little of it, and Tony's initial reaction had been unfavorable.
A thoughtful frown creases his face, expression attentive even as he makes a second go of wringing water from the scarf.
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Maybe Shield is what someone calls their group, though. If you were living in a police station, it'd be a pretty good name.
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Imagine. Have to keep a job. How very poor.
"Well no matter. My meaning is that we are very familiar with Earth and that you will hardly be alone once we return to the Gallows. --Which is the name of the fortress which Riftwatch occupies. It is a very grim name for the thing, but I believe nothing can be done to change it as it is one of those very old institutions and you would never successfully convince anyone it had been renamed even if you tried to."
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Because presumably that'll be more relevant to Beth when they arrive.
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Something about the idea makes her throat ache like she might cry again, but Beth doesn't want to think about the why right now. There's other things to figure out, anyway, small things and large. Why she's here instead of nowhere, whether she should really be tagging along with the first people she meets and assuming they mean well, just what a provost is.
Instead, she says, tentative, "Hot water sounds good. Do I, um, owe you anything? For helping me."
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"Not at all. Although Mister Ellis and I need to fetch the stakes scattered about this field from where they've been planted and collect them all to return to that bag there. If you like, you may help us fetch them, and then we may be on our way back to Kirkwall. We have been measuring the Fade energy which was emitted by your Rift and they are part of the instruments we use to do it. It would hardly do to leave them and three sets of hands at the work will be much better than two."
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Normally, Ellis would gather them himself. But he thinks Beth and Wysteria both would benefit from some minor task at the moment. Wysteria's offer is a useful one.
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"Okay. Sure." She's saying it more to herself than them, even if she doesn't quite sense as much. This still doesn't feel real. Her hand moves again to the scarred skin under her jaw, knuckles brushing up against it. "Um--thanks."
Anyway, she'll go start picking up these stakes.
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And then she looses herself, trotting gamely off to fetch to the righthand stakes, calling out to the world at large, "Let us be quick about it for I should like very much to return to the Gallows and have myself a hot bath before it gets too late."
Good work, everyone.