Richard Dickerson (
nonvenomous) wrote in
faderift2021-04-27 08:07 pm
CLOSED | Nug Quest
WHO: Adrasteia, Holden, Jone, Joselyn, Sawbones, Val de Foncé, Wysteria, and Dick.
WHAT: Poachers run afoul of a Riftwatch research expedition.
WHEN: Cloudreachish. Time is a flat circle.
WHERE: Minranter River, Free Marches
NOTES: Animal cruelty, some gore.
WHAT: Poachers run afoul of a Riftwatch research expedition.
WHEN: Cloudreachish. Time is a flat circle.
WHERE: Minranter River, Free Marches
NOTES: Animal cruelty, some gore.
JOURNEY:
Their trek north across the Free Marches to the Minranter is light and mild: Jone’s mule, Loghaine, hauls the bulk of any heavy gear. The wind stays brisk beneath steady cloud cover, only rarely committing to rain, and there’s an inn to curl up in once they reach the river. Have a drink, rent a bunk with a moth-eaten blanket, splurge on the “luxury” suite upstairs.
For those that aren’t willing to cough up the coin, there’s always the stable.
Further into the wilderness, the white noise roar of the river at night makes for restful sleep and long watches, where the crack and rustle of a bear through the underbrush or the sound of approaching horses might go unheard until it’s too late. At times flashing eyes reflect the watch fire from the treeline, only to melt away without incident. Pawprints pressed into the river sand and traces of bone-littered scat hint at the nature of their nightly visitors -- more fascinating to some than others.
DESTINATION:
Vultures spiral overhead -- an ill omen, easy to mark at a distance. Far below, hoof-beaten grass is streaked with gore where a herd of nugs was pursued out onto the river flats, blood still wet despite the wind, one little body left broken underfoot on the trail. They never had a chance.
Ravens squabble and hop between flayed corpses left to stiffen on the beach. Flies zip from haunch to haunch, spoiled for choice.
There are a dozen nugs here, most of them quite young. Their skulls are crushed, the sand churned with tracks where they struggled.
A few still have their hides. The leather is mundane, for anyone who has the heart to check.
Further west across the river, campfire smoke drifts skyward over the trees where the sunset fades orange to purple. A pained squeal carries across the distance, accompanied by the sound of cruel laughter on the wind. Eventually a few of their voices rise in song.
The killers are close, and night is falling.
AFTERMATH:
An earlier drizzle keeps the fire from spreading into the surrounding wood: by the time the battle is dying down and the nugs are freed, the flames have dwindled to a forlorn lick across blackened canvas and crates of supplies. And the corpses: some burnt, some on the beach, one bobbling slowly downriver.
Something should probably be done about those.
The two fade-touched nugs they’ve rescued need tending. They are wild and distrustful, but they are also exhausted, and injured, and desperately thirsty.
Near the remains of the campfire, a spit-roasted nug still has attracted a fly or two, but still has meat on the bone. There are fade-touched nug hides to be found on the wagon that survived.
A few dazed mounts linger where they were tied off at camp or tangled in the woods nearby -- at some point, a dracolisk had plunged past Jone into the battle-darkened water. Like the armor of their previous owners, they’re rugged and diverse -- beasts captured, won and stolen. A great, shaggy white Avvar horse has taken to Adrasteia, lipping at her sleeve.
Let them roam free or round the others up for an easier ride home.

on the road again
The dawn grows, but dark lingers in the sky. The dying embers of last night's fire casts little light.
"Know any ghost stories?"
She's still disappointed she didn't get any in the Exalted Planes.
no subject
— is his immediate, instinctive answer. Hard to think otherwise after a year of Miller in his head, after a hundred thousand screaming souls, after watching the death of a civilization, after those days in the dark under the flood.
And then, of course, he recalibrates. None of those are the kind of story he's willing to tell, which is the kind of thing she's clearly asking for. He shrugs, apologetic, before going on.
"There are a lot of them out in space."
Has he mentioned the space thing to her? He's mentioning it now.
no subject
She has a recollection, however brief, of a tall and skinny woman explaining a land with no oceans, though her memory is foggy beyond that.
In the one hand, Jone has a stick, and she's been poking the fire with it. Now, she holds it up like an instructional wand. "Explain that, would you?"
no subject
"To start with, how much do you know about outer space?"
He's assuming nothing, like most Theodosians, but good to know what he's working with before he launches into an explanation.
no subject
She pokes the fire with a long, crooked stick.
"I've had folk try'n explain their lands to me. Don't matter none, I reckon. We're all here now."
no subject
"Then you're going to have to explain what you wanted an explanation for."
no subject
The sun hasn't risen yet, but it's thinking about it.
no subject
Not unlike tonight, really.
He starts, "Well, they used to bury people with coins over their eyes. The idea was so their ghosts would be able to pay the ferryman to take them to the underworld."
He manages, heroically, to restrain himself from going into any more detail about Charon, or Hades, or Cerberus. But the pages of those old books rise to mind now, dusted off by associations.
"So there was an old woman, buried in the woods; and there was a thief, who thought he had a good idea to get some quick cash."
no subject
"I've known some cunts that kind of bright," which is to say, stupid. But it's easy to see she's drawn in by the story, and waits patiently for him to continue.
no subject
After a while, he started hearing a soft, hoo, hoo. Naturally, he figured it was an owl, and kept going. The sound got louder and louder, but it stopped once he got the coffin. He opened it up, and there she was, coins and all. He pocketed both of them, and then from right behind him, he heard —
Who's stealing my money?"
no subject
no subject
"What's your favorite ghost story?"
She must know some good ones, if she's such a fan.
no subject
"This were near the Hinterlands? In the farmland, not so much the hills and dales. The peasant folk tilled the fields for his lordship and brought wheat to his door every second day of the month, but they never seen him. Their offerings disappeared over night. They heard him, though, calling out, good enough, good enough."
She makes her voice slightly deeper to intone the lord's call, a creaky, echoing thing.
"One night, a boy gets the bright idea, I'm gonna see him, I'm gonna find him, gonna know who all we work for, whose land we're tilling, right? Of course, he disappears. No one sees him again. But the next month after that, the lord's voice is younger, like. good enough, good enough."
no subject
"Okay, yeah, that's creepy. Did you ever go out there?"
no subject
"The lad's sister sneaks in the next night. Gets all the way inside his hall, she does, and what does she find? Grain. Bags and bags of wheat and barley and grain, everything the villagers have donated for hundreds of years, some of it rotting, unused. And she finds a little pipe made of human skin, like. When she blows it, the wind echoes. Good enough, good enough."
no subject
"Is this going to end with her voice getting stolen?"
Or her skIN??
no subject
no subject
Even if it is to appease a murderghost!!
no subject
"Well, that's the point, innit? Your peasant farmer works his whole day away, and most of that goes to the Chantry and his Lord. Where he gets his food... who cares, right?"
Jone knows how they just make it, but she doesn't feel like explaining peasant gardens and beer barrels, and, honestly... she wants to see if this Rifter cares. If all Rifters are as good as she keeps running into.
no subject
The concept wouldn't be unfamiliar even if he were freshly dropped out of a rift, but that doesn't mean it still isn't fucking frustrating every time he runs into these kinds of similarities. The idea that humans are about the same everywhere can be pretty depressing, if he lets himself dwell on it.
(Will be hard not to, when they come on a field of dead animals.)
He sighs.
"Yeah, because God forbid anyone treat them like people."
no subject
"Worse in the cities," she says, "no land to farm. Never be born poor, that's me advice."
no subject
The sarcasm isn't directed at her, really; it's not her fault that things are like this.
no subject
She extends a freckled hand in greeting. "Your name were Jame? Jem? Bollocks with names, I am."
no subject