heirring: ([109])
Wysteria Poppell ([personal profile] heirring) wrote in [community profile] faderift2021-05-01 01:28 pm

[OPEN] FRIGHTENING FESTIVITIES

WHO: Everyone
WHAT: Celebrating a totally 100% legit wedding.
WHEN: Summerday
WHERE: Edlingham Hall, the Vinmark Foothills
NOTES: cw: Spectral Violence and Ghostly Gore; if you don't want to deal with the spooky ghost adventure half of the evening, feel free to say your character went back to Kirkwall early rather than staying the night.





PARTY;
A few hours' journey from Kirkwall, the great old shape of the house known as Edlingham Hall rises up from out of the Vinmark foothills. In the decades (ages?) since it's abandonment, what must have once been a very imposing stone structure built in the mountain's shadow has given way to age and the elements. What remains is unequivocally a ruin, albeit a stunningly elaborate one. It's a place of columns and alcoves, gutted passages and weather worn stairs leading to the skeletal remains of old towers and chambers, with everything turned to varying shades of brown and green and as it's been grown over or into by the surrounding landscape. There's hardly a roof remaining to be found in the whole of the place.

Luckily, this particular party doesn't require one. In what might have once been the titular hall, a series of tables and benches (borrowed from the Gallows, thank you very much) have been set up around a stretch of cracked tiles which has been more or less cleared for dancing and everything has been lit amply by a collection of merrily burning braziers.

Party-goers will be treated to a host of entertainment, included but not limited to: at least one speech (thank you, Provost Stark), a half dozen toasts, a rather impressive spread of Orlesian-styled cuisine (no doubt prepared by someone devastated to be expected to do so under such rugged conditions), quite a bit of rather good wine, music, dancing, and a few more avant garde Rifter-influenced party games including a vaguely wyvern-shaped pinata and some heinous game called Snap-Dragon.

And if none of that sounds like a good time, then there are ruins to explore, discreet alcoves to investigate, and a campground pitched in the ruin's shadow where one might retire early from the party with only a stock level of scorn.

AT THE STROKE OF MIDNIGHT;
An eerie mist begins to stream from the cracked tiles of the dance floor. Riftwatch does not count a fog mage among their midst. Was one perhaps hired? Is this a trick of some science? A peculiar feature of the weather in this region? Such murmurs begin to circulate as the mist continues to thicken, and rise, and sour to a sickly pale yellow. It clashes with the decorations. Its touch seems to wither the impossibly sumptuous meal, curdling cream fillings and souring fine meats.

And then the screaming starts.

In the stone frame of an upper window, see her: a woman, in a long pale gown, with a horrible wound around her neck. Her slippers peep over the sill. Blood begins to drip down her front as her mouth opens, and opens, and opens, until her jaw rests upon her bloody chest.

Guests seated at the table will feel some creature bumping against their legs--something big, and solid, and hot, and hairy. When they pull away in horror, they will find nothing at all beneath the table. But the growling will not stop, nor will the crunching of teeth on bone.

The twisted figure of a man rises from a pile of tumble-down stone. His limbs hang at loose and unnerving angles. One arm has been crushed and droops down too low, brushing at his warped knee. His face is a mask of pain, and his left eye bulges as if ready to burst. Pressure has thrust his circlet of gold low on his brow, cinching his balding head. He shuffles toward the party, reaching with his ruined hands for human flesh. Or perhaps a cup of wine.

A headless body comes running out from the rotting main keep. It is wearing armor but is otherwise without identity. From its stump of a neck sprays a great geyser of blood, spatting party-goers and the ground and the food and whatever else is in its way. Its graying hands are reaching, but without a head, its path is random and monstrous, trampling over anything and anyone without regard. Or it would, if it weren’t spectral.

The ghosts must be stopped. Find the source of the haunting or this marriage will be ruined.

Those not interested in tracking down the source of the haunting will soon discover that the fog which has wreathed Edlingham Hall has become quite impenetrable. Attempting to escape the grounds will result in being impossibly turned around and eventually spit any would-be escapee back into the ruin. Solving the mystery may be optional, but experiencing the haunting by the aforementioned ghosts (and any other thematically appropriately specters your heart might desire for the convenience of creeping out your characters) apparently isn't.
kantikoy: (if I only could)

[personal profile] kantikoy 2021-05-02 09:04 am (UTC)(link)
"Copies," Adrasteia echoes, and frowns softly. She thinks over what she's read regarding Rifters, and what happens to them in Thedas. "Do you think that when a Rifter disappears it is because these copies are re-absorbed into their former selves? The ones that are still living their lives, unaware of Thedas or having traversed the Fade?"
kantikoy: (you wanna feel how it feels?)

[personal profile] kantikoy 2021-05-02 04:09 pm (UTC)(link)
Well. First Wysteria started laughing, which was confusing for Adrasteia; it was written all over her face, for the briefest moment, that she couldn't for the life of her figure out what might be funny.

Then she was complimented and for a brief moment, the Warden's entire expression stalled before her manners and the alcohol kicked back in. "Thank you. I'll consider that." Back to the topic at hand, however: "It could be changes in the Fade itself, as opposed to one world or the other. I mean, the Fade itself is also under attack, processing war and nightmares and dreams from all of those things." She remembers the Temple of Dumat and its tear into the darkness of the Fade and shudders. "Who is to say that the Fade isn't damaged by leaking directly into the waking world as it is? We know it's changed, it always changes, but this? This war is different."
kantikoy: ('cause I came out the other side)

[personal profile] kantikoy 2021-05-02 09:50 pm (UTC)(link)
That bolsters Adrasteia's opinion of her own theory, having Wysteria say that she can see the logic in it. But at the mention of Ellis, Adrasteia blinks a little rapidly; then again, that can be covered up as her surprise at being suddenly grasped, albeit by a friendly hand. It's not that she isn't surprised by it, or by the request, but she feels like she should have, perhaps, seen it coming.

"The Temple of Dumat," she starts and doesn't finish with her first thought which is what a Maker-forsaken place. "Has an oppressive air about it which makes speaking above a whisper almost impossible and doing that feels much alike to screaming on end for hours. The place is full of dangerous puzzles, designed to hold blood in worship to the Old God." She gives a little shake of her head. "It's horrid, quite frankly."
kantikoy: (from the government)

[personal profile] kantikoy 2021-05-02 10:21 pm (UTC)(link)
"You'll have to tell me more of this story from your childhood," Adrasteia hedges gently because she does not want to talk about the Temple of Dumat, and yet.

Here she is, talking about it. She takes a breath to collect herself and grabs another glass of wine. She can do this. She can talk around the rip in the Fade, the Calling in her blood, the feeling that the Old Gods themselves were looking into her soul to find some foothold to tear into.

The pause she takes is a little long, actually. "Everything in that place is terribly sharp, to the point of drawing blood when one touches it, which I suppose is the point when you're worshipping something so dangerous. The first puzzle I encountered involved filling several bowls that were meant to capture blood, while allowing several concentric circles in the floor to connect with one another."

A thought occurs.

"Have you not asked your husband about it? He was with us. His sketches of the puzzles should be rather illuminating."
kantikoy: (but just saying it)

[personal profile] kantikoy 2021-05-05 07:30 pm (UTC)(link)
The assessment of her newly-minted husband is not wrong by Adrasteia's experience of the man, that's for certain. She tries so hard not to make a face when Wysteria tells her a truth she knows is, unfortunately, true, and manages only to frown as though she's smelled something distasteful and shake her head just a little.

"My impression of the place as a Warden? The rip in the Fade was inherently disquieting and then that has been..." She gestures with her hand, "Exposed, and overworked, like a festering wound, until the very air is thick with the diseased smell of it. I couldn't tell you if Corypheus had ever been there. But more places like it would be detrimental to the war effort, definitely."
kantikoy: (I wake up crying)

[personal profile] kantikoy 2021-05-09 11:44 pm (UTC)(link)
In favor of not showing the surprise she feels on her face, Adrasteia takes another sip of her wine as well. They were told that closing it had been attempted, and wouldn't work; Adrasteia has only one theory, and she's not certain it's worth sharing just yet.

However.

She decides to drain the wineglass. "I suspect whoever tries to close it needs a connection not only with the Fade but with the nature of the rift itself, which has been corrupted, as we know, in order to be successful." Her glass is now empty; she sets it down on a table behind her. "But it's only theory."

So. A Warden, is her point.
kantikoy: (be running up that hill)

[personal profile] kantikoy 2021-05-10 12:06 am (UTC)(link)
Adrasteia shakes her head, quickly and firmly. "No, the risk is too great." The likelihood that whomever it is might just die as a result of the Joining is very high, in her opinion. "It would make more sense for a Warden who is already here to attempt at obtaining their own anchor."

Time for a new glass of wine? Yes.
kantikoy: (from you now)

[personal profile] kantikoy 2021-05-10 12:23 am (UTC)(link)
Adrasteia considers it mercy from on high, actually, that Wysteria doesn't ask more questions about the risks posed to one attempting to enter the Grey Wardens. She'd rather not have to attempt to lie her way around that particular secret of the order.

As it is, the second glass of wine for this conversation. A sip. A nod. "How long is eventually?" Like she hasn't already been blood poisoned, for lack of better framing. Her idea of eventually gaining an anchor of her own is becoming more solidified by the moment.
kantikoy: (what made it special)

[personal profile] kantikoy 2021-05-18 01:28 am (UTC)(link)
"That's not so bad," she says honestly, looking more at her glass than at Wysteria. "Eventually, certainly, it will become a problem, but you've been here, what... two years, you'd said? And to lose a hand is not an impossible thing when all is said and done."

So. She'll have to put herself out in the field sometime there is a tear in the Fade to seal, and see about getting an anchor shard all of her own.

Just not in the chest, apparently.
kantikoy: (c'mon angel)

[personal profile] kantikoy 2021-05-19 05:34 am (UTC)(link)
"Perhaps," Adrasteia admits, but she and Vance already discussed this, and she and Ellis to a lesser extent. She's certain of her path, Wysteria, and nothing is going to stop her once she's set herself to it. Fortunately or unfortunately as the case may be.

"We'll see how it all shakes out." Drinking wine? Drinking wine.
kantikoy: (think of all their crossings)

yes!

[personal profile] kantikoy 2021-05-20 11:22 pm (UTC)(link)
For her part, Adrasteia keeps in mind the names that Wysteria gives her, and engages in the rest of the conversation fairly easily, given the wine.

She isn't going to give up on obtaining an anchor shard of her own. Depending on the mysteries of fate to handle the problem of the rift within the Temple of Dumat is not in her at this point.