heirring: ([109])
Wysteria Poppell ([personal profile] heirring) wrote in [community profile] faderift2021-05-01 01:28 pm

[OPEN] FRIGHTENING FESTIVITIES

WHO: Everyone
WHAT: Celebrating a totally 100% legit wedding.
WHEN: Summerday
WHERE: Edlingham Hall, the Vinmark Foothills
NOTES: cw: Spectral Violence and Ghostly Gore; if you don't want to deal with the spooky ghost adventure half of the evening, feel free to say your character went back to Kirkwall early rather than staying the night.





PARTY;
A few hours' journey from Kirkwall, the great old shape of the house known as Edlingham Hall rises up from out of the Vinmark foothills. In the decades (ages?) since it's abandonment, what must have once been a very imposing stone structure built in the mountain's shadow has given way to age and the elements. What remains is unequivocally a ruin, albeit a stunningly elaborate one. It's a place of columns and alcoves, gutted passages and weather worn stairs leading to the skeletal remains of old towers and chambers, with everything turned to varying shades of brown and green and as it's been grown over or into by the surrounding landscape. There's hardly a roof remaining to be found in the whole of the place.

Luckily, this particular party doesn't require one. In what might have once been the titular hall, a series of tables and benches (borrowed from the Gallows, thank you very much) have been set up around a stretch of cracked tiles which has been more or less cleared for dancing and everything has been lit amply by a collection of merrily burning braziers.

Party-goers will be treated to a host of entertainment, included but not limited to: at least one speech (thank you, Provost Stark), a half dozen toasts, a rather impressive spread of Orlesian-styled cuisine (no doubt prepared by someone devastated to be expected to do so under such rugged conditions), quite a bit of rather good wine, music, dancing, and a few more avant garde Rifter-influenced party games including a vaguely wyvern-shaped pinata and some heinous game called Snap-Dragon.

And if none of that sounds like a good time, then there are ruins to explore, discreet alcoves to investigate, and a campground pitched in the ruin's shadow where one might retire early from the party with only a stock level of scorn.

AT THE STROKE OF MIDNIGHT;
An eerie mist begins to stream from the cracked tiles of the dance floor. Riftwatch does not count a fog mage among their midst. Was one perhaps hired? Is this a trick of some science? A peculiar feature of the weather in this region? Such murmurs begin to circulate as the mist continues to thicken, and rise, and sour to a sickly pale yellow. It clashes with the decorations. Its touch seems to wither the impossibly sumptuous meal, curdling cream fillings and souring fine meats.

And then the screaming starts.

In the stone frame of an upper window, see her: a woman, in a long pale gown, with a horrible wound around her neck. Her slippers peep over the sill. Blood begins to drip down her front as her mouth opens, and opens, and opens, until her jaw rests upon her bloody chest.

Guests seated at the table will feel some creature bumping against their legs--something big, and solid, and hot, and hairy. When they pull away in horror, they will find nothing at all beneath the table. But the growling will not stop, nor will the crunching of teeth on bone.

The twisted figure of a man rises from a pile of tumble-down stone. His limbs hang at loose and unnerving angles. One arm has been crushed and droops down too low, brushing at his warped knee. His face is a mask of pain, and his left eye bulges as if ready to burst. Pressure has thrust his circlet of gold low on his brow, cinching his balding head. He shuffles toward the party, reaching with his ruined hands for human flesh. Or perhaps a cup of wine.

A headless body comes running out from the rotting main keep. It is wearing armor but is otherwise without identity. From its stump of a neck sprays a great geyser of blood, spatting party-goers and the ground and the food and whatever else is in its way. Its graying hands are reaching, but without a head, its path is random and monstrous, trampling over anything and anyone without regard. Or it would, if it weren’t spectral.

The ghosts must be stopped. Find the source of the haunting or this marriage will be ruined.

Those not interested in tracking down the source of the haunting will soon discover that the fog which has wreathed Edlingham Hall has become quite impenetrable. Attempting to escape the grounds will result in being impossibly turned around and eventually spit any would-be escapee back into the ruin. Solving the mystery may be optional, but experiencing the haunting by the aforementioned ghosts (and any other thematically appropriately specters your heart might desire for the convenience of creeping out your characters) apparently isn't.
truthtied: (Need a hair tie)

Diana | OTA

[personal profile] truthtied 2021-05-03 11:59 pm (UTC)(link)
i. Party

In deference to Wysteria's sensibilities, Diana does not show up in her usual preference for draped gowns, rather a dark blue Orlesian gown, as understated as an Orlesian tailor could be compelled to make it. The skirts have more volume than she's accustomed to, occasionally leaving her to contemplate narrower spaces, not entierly clear on how to negotiate around them. Despite the skirts dilemma, she's intrigued by the dancing watching on the outskirts unless she's pulled in to join.

The dragon piñata is met with bemusement, she really hadn't expected the suggestion to expand beyond one questionable garden party.

ii. Ghosts

The gown does not survive the headless ghost. Which is the best that can be said for the gory scene in general, accompanied by the low growl of some irritable creature.

"Well, I suppose other than making a mess and being rather horrifying, this one isn't as bad," Diana says, busying herself with flipping the table clothes up onto the table. She doesn't expect she'll find the beast in question, but it does cover up some of the phantom gore.

iii. Wildcard
kantikoy: (trap trap trap)

i.

[personal profile] kantikoy 2021-05-06 12:20 am (UTC)(link)
"Oh, I love your dress," Adrasteia says, having stepped away from the dancing for a moment to mingle on the fringes. She doesn't recognize Diana by presence, but would by voice. "It's a lovely color."
truthtied: (Calm and clear)

[personal profile] truthtied 2021-05-13 06:49 am (UTC)(link)
The familiarity strikes Diana as well. She smiles, open and earnestly friendly. "Thank you. Your's is lovely as well." Because it is. "You're the Moral Officer, yes? Warden Adrasteia?"
kantikoy: (wallflower in the spring)

[personal profile] kantikoy 2021-05-14 06:29 am (UTC)(link)
"Yes, I am!" She smiles even wider and curtseys. "And your name is Diana, correct? I took your idea from the crystals conversations about a paper monster filled with candy, I hope you don't mind."
truthtied: (Whoops)

[personal profile] truthtied 2021-05-17 02:17 am (UTC)(link)
Oh dear.

Years of experience in delicate diplomatic situations keeps her smile in place, no less gracious and warm than she was a moment ago. "No, not at all. It's very unexpected, but I've hardly been to any weddings. They're very eye catching."
kantikoy: (that it doesn't hurt me?)

[personal profile] kantikoy 2021-05-17 03:48 am (UTC)(link)
It sounded like fun, though!

"Oh this is only my second." Adrasteia laughs a little bit. "And if not for the wine I would be very distressed about it right now."
truthtied: (Well that's that)

[personal profile] truthtied 2021-05-24 07:15 pm (UTC)(link)
"None sense, you've done a marvelous job," says Diana, which is true enough, "There's simply things one can't account for."

Like ghosts.
kantikoy: (so I bury it)

[personal profile] kantikoy 2021-05-26 03:08 am (UTC)(link)
"I know, and yet." She shakes her head a little. "I just hope no one's gotten seriously hurt by the haunting. Are ghosts common where you're from?"