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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-06-25 06:32 pm

MOD PLOT ↠ The Soldiers of the Demon Charged

WHO: Everyone!
WHAT: Striking closer to home.
WHEN: Justinian through Solace
WHERE: The Western/Central Free Marches
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines.





WEEK ONE: THE COLLAPSE OF HASMAL

Recently in Hasmal, growing outrage from native Hasmalis over the swelling number of Tevinter refugees within and outside the city has led to a series of smaller violent incidents that went largely unanswered by local authorities, leading to additional targeting of more established Tevinter communities within the city and the makeshift fortification and arming of the camps outside. In the last week or so, after a period of simmering tensions, the situation in Hasmal has boiled over into violent riots. Reports out of the city conflict about what finally caused the rapid escalation, how bad things got, and whose fault they were. But they agree that it very quickly became a dangerous situation that the city authorities utterly failed to bring under control. Fires burned in some quarters of the city and deadly clashes between factions forced uninvolved citizens to barricade themselves in their homes. Some city leaders urged calm and peace while others encouraged supporters to seize the moment and fight for the upper hand. The Grand Vizier was nowhere to be seen. Somehow, amidst the chaos, the gates were opened and in marched the Tevinter army.

The violence, and then even more Tevinter's arrival—supposedly to help restore peace to the city, though it's unclear whether that has actually happened—has caused many to flee the city, particularly the refugee community who had fled from Tevinter once already. With nothing but the Tevinter desert of the Silent Plains to the north, most either jumped ship down the Minanter or came south across the river into Tantervale territory and Wildervale, with some now arriving in Kirkwall with their tales of chaos in the western-most March.

Also, Commander Flint and Scoutmaster Yseult are missing, having gone to meet a contact coming across the Minanter from Tevinter some days ago. They ought to be returning, but neither has been in contact since. In their absence, Ambassador Rutyer and Provost Stark will be running Riftwatch, and can direct Scouting and Forces as they see fit and delegate authority for those operations as necessary.

UNKNOWNS

This is a fast-moving situation, with events clearly already running well ahead of news. With limited resources at hand, intelligence networks in the previously quiet Free Marches have been somewhat neglected by the Inquisition and Riftwatch both. Much remains unclear, subject of wild rumor and conflicting reports from the few sources in the area:

There are stories that the Grand Vizier Rekam Antoninus, ruler of Hasmal, is either complicit in the Tevinter takeover or in league with refugees to try to bring down the city's nobility. There are rumors he has fled the city, or even that he's dead by a half-dozen different hands.

There are similarly conflicting reports about other Hasmal city leaders, with some said to have been encouraging the various factions involved in the riots, trying without success to calm the situation, or using the situation to advance their own interests in one way or another. It's likely that at least a few were cooperating to some extent with Tevinter, though exact numbers and identities can't be known right now.

The size of the Tevinter force in Hasmal isn't yet clear, as the numbers reported by those who fled the city at their arrival range from "most of the Tevinter army" to "five times the size of the entire Tevinter army."

All reports at this point are coming from people who have fled Hasmal, so there's essentially no reliable information about what the situation is like inside the city since Tevinter moved in.

RIFTWATCH'S WORK

As soon as word begins trickling in, Riftwatch will begin sending parties north to investigate the situation. Anyone with a relevant skill or two might be assigned to venture out to:

  • AERIAL SURVEILLANCE: Use griffons for aerial surveillance of the region between Kirkwall and Hasmal, to watch for any further movement of the Tevinter army. Using sending crystals, they'll also be able to send back reports of the routes any large groups of refugees seem to be taking. And they'll be charged with assessing the roads and terrain between Kirkwall and Hasmal, identifying the routes an army could take to reach further South and what chokepoints—bridges, narrow passages, castles and fortresses with defenses that might hold—could be exploited to slow them down. (The distance from Kirkwall to Hasmal is too great for the griffons to be flying back and forth every day; aerial teams will be gone for several days at a time, and in the meantime staying on the property of a druffalo farmer in Wildervale or in wilderness camps of their own making.)

  • ASSIST TRAVELLERS: Intercept people fleeing Hasmal—to assist them, when necessary, but also to get as much information from them as possible to try to separate rumors from first-hand accounts or find consistencies between stories that might point toward truths. Many of these people will be refugees twice over, already having fled from Tevinter in the wake of Corypheus' takeover, so some may have relevant information about Tevinter as well. And there is always the possibility that some loyal to Tevinter and the Venatori are disguised among the refugees, so they'll need to keep an eye out for anything suspicious.

  • ASSIST TOWNSFOLK: Meet with the Countess of Wildervale and local leaders of smaller towns and villages. Those south of Wildervale may need to be alerted about the waves of travelers they're about to see, while those north of Wildervale will have been reached by refugees before Riftwatch and may be overwhelmed by the sudden swell of visitors and potential long-term residents. Some of those fleeing Hasmal may be settling into these villages for the long haul due to exhaustion or a lack of resources, while many others are terrified of Tevinter at their heels and want to go further south to put at least one major city between them and Hasmal. It's a valid fear, so in addition to discussing the refugee situation and how many more people the villages can viably feed and house, Riftwatch teams will need to help assess their defenses and escape routes if the invasion pushes further south, ideally without causing a panic.
Meanwhile, in Kirkwall, those who aren't suited to fieldwork or who are between trips out of the city will:

  • ATTEND MEETINGS: The Viscount, Kirkwall's nobility, and City Guard representatives in Viscount's Keep will be meeting for long hours to discuss whether or not Kirkwall will be able to accept refugees (and to what extent) and the city's defenses and fortifications. Riftwatch won't have any formal say in these decisions, but its representatives may be able to provide information as it becomes available and maybe sneak some opinions in there as well.

  • READY LOOKOUT TOWERS: Assist the city with transporting supplies to and chasing bandits out of rarely-used guard towers in the Vinmarks.

  • ORGANIZE RIFTWATCH'S EFFORTS: Amass, organize, and disseminate the information being relayed back from the teams in the field—for example, making sure the Riftwatch teams advising refugees on which villages and cities will be able to take them in aren't directing them all to the same place and causing it to become overwhelmed.
There are also a few specific missions that will be assigned to those with suitable skills at the end of the week. Based on the available information, teams will be sent to Hasmal and to Tantervale to accomplish the following:

  • HASMAL AERIAL SURVEILLANCE: The Hasmal team will travel by griffon to conduct fly-over surveillance of the city and the territory to the north and west, to try to gather information about the Tevinter forces. From griffonback, the team may occasionally spot Tevinter scouting parties or small clusters of soldiers that can be picked off or harassed, whether from the air or by landing to confront them.

  • HASMAL GROUND SURVEILLANCE: The griffon team will also be carrying passengers, a small team who they will have to stealthily drop into Hasmal so that they can spend two days gathering information about the situation in the city itself before they're picked up by the griffons once again.

  • TANTERVALE OUTREACH: The Tantervale team will try to meet with Tantervale's leadership to coordinate defense and relief efforts. They'll travel by horseback (griffons would only remind folks how weird Riftwatch is) and work through diplomatic channels and court backchannels to try to gain an audience with the Lady Chancellor and/or her ministers and persuade them of the benefits of working together.
These missions will be interrupted by the red lyrium dragon, which will first arrive over Hasmal just as the griffon riders are collecting their spy passengers for departure. The dragon will chase the griffons off before continuing on to Tantervale, where the team in the city will be forced to flee its attack and escape from the city.



WEEKS TWO & THREE: THE RUIN OF TANTERVALE

After the news of Tevinter's takeover of Hasmal, its closest neighbor, Tantervale, is calling a muster of whatever fighting-age men are left in its territory. Most of Tantervale's soldiers have previously joined the Exalted March, leaving the city-state only lightly defended. Whoever remains is ordered to arm themselves and meet outside the city within the week to protect against the threat of Tevinter incursion, or possibly even to threaten to join any supposed 'peacekeeping' force in Hasmal. The exact plan is unknown, but the citizens of Tantervale—known across Thedas for their religious zeal—appear eager to answer the call to defend their home and any fellow devotees of the Chantry from the dangerous northern heretics.

But in the end, how many they manage to attract to this makeshift defensive force hardly matters. The gathered host is powerless to stop the sudden, devastating attack of the corrupted high dragon. The huge, red-lyrium-infected beast—known to be under the command of Corypheus for some years now, but rarely seen since it perched triumphant atop the Archon's palace in Minrathous 3 years ago—emerges above Hasmal before flying the short distance east to Tantervale and laying waste to that city.

Simultaneously, confused reports are reaching Riftwatch from both Orlais and Ferelden, indicating an array of calamities: scattered across both countries, several small villages and their fields were recently set aflame, an important bridge over the Drakon River destroyed in Ferelden, a noble family and their entire staff found hanging evenly spaced from rafters in their estate not far from Halamshiral.

UNKNOWNS

Riftwatch agents present at Hasmal and Tantervale during the early stages of the dragon attack witness its beginning, but as they have to run for their lives, little is immediately known about its outcome. Given the destruction they did see, it's believed that Tantervale was a massacre, resulting in many, many deaths and much of the city destroyed by fire and corruption. A wave of people have now joined the stragglers from Hasmal fleeing south, but how many of them actually managed to escape the city of Tantervale itself as opposed to its surrounding countryside is unknown, and among those who survived, many begin to show signs of darkspawn corruption on the road.

Per the reports coming from the South, the leaders in both Ferelden and Orlais initially respond as if being invaded before realizing that the incidents were not the beginning of a larger military push. It will take some time for it to become clear that all of these events happened on the same day as the assault on Tantervale, mostly by individual actors.

RIFTWATCH'S WORK

Most of the work Riftwatch was doing in Week 1 will continue in Weeks 2 and 3, while pivoting or expanding to include dealing with the situation in Tantervale as well:

  • ASSIST TRAVELERS & TOWNSFOLK: The attack on Tantervale will essentially double the number of new refugees fleeing south, testing the work Riftwatch did in Week 1 and greatly increasing the strain on communities in Wildervale. Some they may be able to persuade to make do and accommodate more fellow Marchers, while others will reach the end of either their supplies or their patience or both, and Riftwatch agents will need to help calm tensions and find alternatives.

  • SHORE UP DEFENSES: Efforts to shore up defenses in the region will ratchet up, and Riftwatch agents will be called on to do things like help train emergency village militias, build makeshift defenses, and provide advice on what to do in case of dragon attack.
For those in Kirkwall:

  • ASSIST ARRIVING REFUGEES: Pressure on Kirkwall itself will increase as the first refugees arrive at the city and an even greater number look likely to do so in the near future. Kirkwall has a fairly fraught recent history with refugees from a crisis—the influx of Blight refugees from Ferelden caused a nativist backlash that went on for years. In this case, the locals will be somewhat more friendly because the refugees are their fellow Marchers, as well as slightly more frightened because this crisis isn't happening across a sea. But there will still be a fairly tepidly charitable response to the needs of incoming people, and those escaping Hasmal who are clearly of Tevinter origin will have an especially difficult time. Riftwatch's help will be needed in connecting the new arrivals with those who are willing to help them and aiding in the construction of some temporary structures and camps for those without other means of housing themselves.

  • PREPARE FOR THE WORST: Riftwatch will be called upon by the Viscount's office to work with the City Guard to review Kirkwall's defenses, work on emergency upgrades, help man observation posts further afield to provide early warning of any imminent attack. For the time being, a regular rotation of Riftwatch members will be sent to keep watch at some of the further towers, since their sending crystals will allow them to pass along more information more quickly than the warning fires. There will also be a lot of discussion about how to handle a dragon attack--with the expectation that Riftwatch will take a lead role in defending against any such attack.
Elsewhere, Riftwatch will send teams to:

  • STARKHAVEN: Believed to be the most likely next target for assault other than Kirkwall. Riftwatch will send a team to meet with current leadership to offer to provide mage support against a potential dragon attack, coordination of defensive efforts, and to learn how Starkhaven plans to handle Tantervale refugees.

  • OSTWICK, MARKHAM, HERCINIA, ANSBURG, & WYCOME: Too far to have been directly affected yet. Riftwatch will send representatives to court to try to meet with leaders to discuss coordinating efforts across the region for mutual defense against Tevinter, encouraging them to raise soldiers, shore up defenses, and take in refugees.

  • FERELDEN & ORLAIS: By the end of Week 3 it will be clear that what happened in Orlais and Ferelden is likely a diversionary tactic, meant to compel them to keep their attention at home rather than throwing too much of their weight behind assisting the Free Marches, but a few people will be sent to investigate the sites of some attacks for any evidence of how they were coordinated and to be sure further attacks aren't impending.
(OOC Note: For attacks in Ferelden and Orlais and for small villages around Hasmal and Tantervale, you're welcome to invent the names of these places and invent details of what exactly happened without checking in with us. If your character is from one of these areas, you're also welcome to say their hometowns or places they're familiar with were affected, as long as: (1) it isn't a place big enough to be on the canon map of Thedas and (2) if someone else's character is coincidentally from the same place, you check with them first.)



WEEKS FOUR & FIVE: THE MARCH ON STARKHAVEN

The situation in the Free Marches continues to deteriorate rapidly. With Tantervale now more rubble than city, nothing substantial stands between the Tevinter force in Hasmal and either Kirkwall, home of Riftwatch, or Starkhaven, the cultural and financial heart of the Marches. An advance on one or both of those cities is believed to be the next logical step, but nobody knows for sure which it's going to be or whether it's going to come in the form of an attack by dragon or just ("just") an army.

Reports from the Riftwatch teams in and over Hasmal at the end of Week 1 spotted signs of that army readying to move, and further griffon reconnaissance during Weeks 2 and 3 confirmed that with Tantervale out of the way the army is now moving quickly. Their path is clearly pointed east toward Starkhaven. Like Tantervale, Starkhaven is lightly-defended, much of its forces—along with its ruler, Prince Sebastian Vael—in Orlais with the Exalted March.

Help from elsewhere is unlikely to arrive in time. Those Marches who might have been best positioned to support Starkhaven in its time of need find themselves with problems of their own, as coastal communities in Ostwick and Hercinia suffer a rash of brutal and unusually well-organized pirate attacks. The port towns of Torbay and Ogwell near Ostwick and Noli near Hercinia take the brunt of it, sacked and burned by marauders. There are several attacks on shipping reported as well, with prizes taken from normally safe waters where the Waking Sea meets the Amaranthine. Both city-states have increased naval patrols and are now on alert, but they're looking outwards, not inland.

UNKNOWNS

How quickly reinforcements will arrive. Agents and Inquisition contacts in Orlais report that the Exalted March is now aware, and that there are urgent debates among the commanders about how to react. Prince Sebastian Vael is thought to be planning to return imminently, but precisely how long that will take—and how many men he will bring with him—remains unknown.

RIFTWATCH'S WORK

  • SLOWING THE ADVANCE: Riftwatch will do its best to slow the enemy advance and buy Starkhaven time to prepare. Without the numbers to engage the host directly, teams will instead be tasked with making the journey as difficult as possible by creating obstacles along the way: think rockslides, blown bridges, washed out roads, felled trees clogging the river, sabotaged boats and wagons, and so forth. Traps or small guerrilla-style attacks may be laid at some of these points, but with strict orders not to risk it unless conditions allow Riftwatch the advantage to attack swiftly and then escape again. The goal is to harass and pick off low-hanging fruit, not get caught up in an unwinnable battle.

  • PREPARING STARKHAVEN: Preventing an attack on Starkhaven seems impossible, but Riftwatch can at least help the city prepare for it. At this point a siege is the best option, but it will mean being (or at least looking) strong enough to withstand an initial assault. Top priorities are:
    • Reinforcing city defenses. These efforts were already underway by Week 2, but will become far more urgent, and leaders will be much more eager to hear from Riftwatch anything they know about the enemy forces.

    • Stocking the city. This includes bringing in supplies to prepare for the siege they now hope comes, whether by wagon or boat or griffon, and Riftwatch may even be asked to help negotiate with merchants and farmers to get deals done and goods delivered faster if possible.

    • Bolstering numbers. They need all the fighting manpower they can get, so Riftwatch will be helping recruit by explaining the situation, the context of the war, and encouraging anyone able to fight to help, and then transporting them from the countryside to the city walls as fast as possible. Bringing in fighting men means more mouths to feed, so Riftwatch will also be asked to help ferry vulnerable people out of the city to safety in other Marches. At first this effort will focus on the young and old with political importance, but it will be expanded (if Riftwatch pushes and also if they work fast enough to make it feasible) to include young and old of all classes.

    • Helping keep the peace and avoid a panic. Between the news of the on-coming army, the rash of high-profile assassinations (see below) and the horrific fate of Tantervale, the people of Starkhaven are understandably on edge. The mood in the city is one of barely suppressed terror, and city officials are anxious to avoid any incidents that might light a spark and distract from necessary preparations. Riftwatch will be asked to assist the guard in patrolling public areas where people tend to gather and help defuse situations, from breaking up brawls and preventing theft and hoarding of supplies to chasing off an obnoxious crier who won't stop stirring up fears with his vivid tales of how he received his scar at the hands of the vicious, unstoppable Tevinters.

  • PROTECTING THE COUNTRYSIDE: The enemy journey through the Marches isn't as orderly as it was in Orlais. Parties of enemy soldiers and mages are veering south (occasionally north, into the strip of Marches before the Antivan border, but mostly south) across the river to attack travelers, sack villages, burn farms, and generally cause chaos. This will also involve periodic dragon attacks in the regions between Hasmal, Wildervale, and Starkhaven. These attacks are sudden and brief, hitting random locations, causing death and damage, and leaving as quickly as they arrived. Riftwatch agents traveling through the region for any purpose will need to be on guard, and teams will also be tasked to help patrol the countryside and major roads to protect against enemy attacks. Some teams may be stationed in towns and villages for days at a time, ready to respond to any reports of enemy attacks nearby and coordinate via crystal.
And in the midst of this work, there will be some additional specific missions:

  • STARKHAVEN ASSASSIN: An assassin is stalking the streets of Starkhaven. Four prominent citizens have been murdered in the past two weeks, including two high-ranking guard captains, a celebrated knight who won the Grand Tourney not long ago, and Lord Kennech, a frontrunner to replace Lord Greer as regent. The murders have been brazen and bloody, not identical but each marked with the sigil of a prominent family drawn in blood, the first (over Lord Kennech) being the symbol of House Harimann, now most famous for having arranged the murders of Prince Sebastian Vael's family in a coup attempt in 9:31. The other houses referenced similarly have prominent betrayals and power-grabs in their history. No one is quite sure what any of it means, but it has certainly set the city even further on edge and has suspicions between members of the ruling class nearing a high. As a neutral party, Riftwatch will be asked to help provide security for potential targets.

  • DRAGON TRACKING: Corypheus' dragon has rarely been sighted very far from him, and its presence in the Free Marches raises the possibility that he's somewhere nearby. A few different small teams on griffon- and horseback will attempt to track it to where it's resting between its excursions to terrorize the countryside, with the hope that Corypheus is there and this may present an opportunity to confront him directly with fewer fortifications.

  • FIREBOMBING THE ARMY: As the army nears Starkhaven, another griffon-based team will make one last push to slow them down. The evening before they inevitably reach the city, the team will fly over their camp with mages, Antivan Fire grenades and breakable flasks of oil, and anything else they can come up with to rain literal fire on the Tevinter camps.




WEEK SIX: FALLING ACTION

The Tevinter force finally arrives at Starkhaven. After all the work to delay the enemy and speed preparations, the city is ready to hold fast against them at least until Prince Sebastian can return from Orlais with the army and (they hope) the Exalted March in tow. The Tevinter force, clearly still hoping to take the city before those reinforcements arrive, sets up camp as if for a siege but then launches a pre-dawn attack in hope of breaching the gates. This is repelled, but periodic assault (mostly magical) on the city walls continues—thus far with little effect.

Now that the enemy has arrived at Starkhaven, there isn't much more Riftwatch can do to help directly. The force is still too large for them to take on, and while they can get away with some limited griffon stealth missions in and out of the city, the large-scale operations of previous weeks are no longer possible. Prince Sebastian and the fastest part of his forces will arrive by the end of the week, and he will then take the lead in determining how to defend Starkhaven. He'll be happy to talk to Riftwatch about what they've seen and done in the interim and will be grateful for their efforts on behalf of his city. But there's a lot for him to figure out at present, and coordinating the type of smaller-scale work Riftwatch is best suited for isn't top of his agenda at the moment. Essentially, he'll be in touch.

RIFTWATCH'S WORK

All agents in and around Starkhaven are pulled back just ahead of the Tevinter force's arrival, along with any last group of vulnerable citizens they're able to get out. Riftwatch will continue to put more focus than it previously had on the Free Marches, with increased patrols and surveillance, and will keep an eye on the refugee situation as things develop. The enemy presence in the Marches will continue to cause trouble, with occasional parties of soldiers and mages marauding, posing new hazards closer to home than before that will periodically require Riftwatch's attention. And the situation in Starkhaven will continue to develop and may require more assistance in the future. But otherwise, it's more or less back to business as usual for now, just with a new set of issues added to the pile.
poleaxed: tired; emb (in hell.)

[personal profile] poleaxed 2021-07-10 02:22 pm (UTC)(link)
In the face of all that, she becomes selfish. Is it not enough to want every piece of him for herself, his past and his present, to claw at him constantly, to ask for his time and his rest? No, now she must scramble up to sit beside him and want to be the one to comfort a comfortless man. A hand on his pauldron, she hopes he finds no pity in her expression. She feels more horrified than anything, worried for him. Can you be sympathetic to something you'll never experience.

"Oh, Noah..." She wants to embrace him, but the armor he wears feels, in that moment, made expressly to keep such things from occurring. She finds his helm instead, hugging it close into the padded fabric of her gambeson. "I should have listened. I'm so bloody sorry."

She knows what a burden it is, to hold things back. She knows how much more steep that burden becomes, when you're ignored. She'd known that even then. She'd just been a coward.

The helm digs uncomfortably into her; it was not made for this. She holds it regardless.

"Who did that to you? Said something about... gods." She needs to know who to pray to and who to curse. Clearly the Maker has no hand in anything that matters to her.
archademode: (—I don't need no crystal ball)

[personal profile] archademode 2021-07-10 06:02 pm (UTC)(link)
She says his name— Noah— and it aches more than every other word, every other sentiment or denial given up unto this point. His expression pinches, his head turned away. It was given to her to be used. For this purpose no less. More the fool him, for buckling beneath its weight.

“Chaos, Cosmos. The war they waged against one another in the hell between worlds was one with a dire need for fodder. Much as this world steals souls— the living and the dead— to no doubt defend itself from the threat that now rises, so too did they tear mortals from their moorings, conscripting them to a game without end.”

Not divine aspects to be prayed to. Not merciful divinities. Only powerful ones with an appetite for sport at cost. A board to be wiped at their leisure, nothing beyond its scope to be considered. They do not make the endless stretches of worlds and universes better for their existence. They do not grant gifts, nor hear prayers.

“For each time a god and its aligned pawns were slain, their false world would be reset anew, and memories wiped from mortal grasp: it was far too long, the cycles of wanton slaughter that I willingly participated in, thinking my cause just. I have memory of it now. I did not then.

When he looks back at her this time, it is at her hands. Rough and pale and notched with the work she's made for herself. A promise of pain overcome— and embraced, now, where the sharp, pitch-colored edges of his helmet dig in like thorny barbs against her.

He sets his palm atop them both.

“You have nothing to be sorry for.”
poleaxed: shock; joke; hand (i'm not being used?)

[personal profile] poleaxed 2021-07-10 06:38 pm (UTC)(link)
All of that, she has no words for, except... "They tortured you."

Anger snakes behind her teeth. Coiled rage that can't be avenged. But there is sorrow, also. She can't fix this. She can only make the world softer for him, something he refuses to do for herself.

Giving into temptation, her hand finds his. Selfish creature, she takes more and more of him. "You're here now," she says, because what else can be said? Well, one thing.

"Not sorry 'cos I think I did it. Not that daft." Her words are slow, careful. "Could break every bone in my body and not care. But you- the thought of you hurt-..."

She looks at her boots instead of his face, instead of his helmet in her lap, his hand in her hands. She's said too much already.
archademode: (Leaving traces of emotion)

[personal profile] archademode 2021-07-11 01:00 am (UTC)(link)
“I am not weak, Jone. It is nothing.”

He knows this response. Because it is hers. when he’d struck her. When he’d cast her down with hatred in his own scorched heart only to find pain clinging welcome in her posture— how disconsolate he’d become, brooding over her injury and his role in it.

How it assaulted her pride, that concern. Remorse.

Now she is tensed with outrage at pain he draws his own pride from. Now he is quick to dismiss what might indeed be justified— if he could stomach the thought of weakness that it seems to promise to his shattered sense of dignity.

He forces the harder depth from his bearing, sitting idle in silence for too long, feeling the air— kissed thoroughly by sunlight— going colder for lack of movement or voice. He stares so long at the slope of her features behind a curtain of fallen red.

And then he lifts one arm, carrying with it the heavy span of his cloak. An offering for her. An opportunity to move in close.
poleaxed: gent; hand (no no no.)

[personal profile] poleaxed 2021-07-11 01:25 am (UTC)(link)
The difference, perhaps, between these mirrored actions is Jone's response. Still staring at her boots, she murmurs, "I know you're strong. Strongest man I know. Don't make it right."

And then his hand has moved over her shoulder, welcoming her in close, and she hasn't the strength to resist it. In no scenario can she imagine she would. She leans into him, her head on his metal shoulder, just as her pulse quickens. Being so close to him is always an excitement, a vulnerability, a precious, precious thing. A flickering flame on a stormy night. She holds it to her, just as she cradles his helm close, horns curving into fabric.

"All that time," she says softly, "you were fighting, was that all? Did you... sleep or eat or have a life? In this... hell place."
archademode: (love me)

[personal profile] archademode 2021-07-11 08:39 am (UTC)(link)
“Indeed. Though I would not weaken or perish for hunger, for lack of sleep, my body desired it no less.” A pale facsimile of life, rooted in imitation rather than actuality, devoid of any true proof of purpose.

Children, playing with toys. The stories thin, and useless, and sporting only to them.

“But this is no more than a shadow at my back. It does not do to dwell on it, let it slip from your grasp.”

She smells of salt sweat up close. The vigors of a job well done. Tall and hardy in her frame, there is an ease to how she rests against his armor— his shoulder. Curvature that would normally act as a barrier embracing her form with ease, as though it was meant to fit this way.

Was this what he feared for so long? Was it truly weakness, or simply—

His fingertips rest against the crook of her arm, the sky above alight now with cresting break of day, and his attention fixed upon it. Elsewhere there is strife. Terror. A parade of misshapen misdeeds, crawling from the wreckage of lost life. They are but two, and their reach falls short. Yet here, within the confines of this city, they've bought its walls a narrow band of ataraxia.
poleaxed: static; angry; hand; fight (insanely)

[personal profile] poleaxed 2021-07-11 02:27 pm (UTC)(link)
It hardly gives her the information she needs, but she supposes it's silly to expect him to answer a question she hasn't asked. And what is the question? Somehow, more poignant than Oh, do you fancy a roll in those hydrangeas?

How horrible it is, to love someone you've never kissed, barely touched, whose honor you want to uphold. She isn't noble enough for this, the manner and action of calm respect. To her, love is dirty with earnest emotion, raw and pitiless, a capricious god of incredible fortune and pain.

Love is loud enough, in this moment, to drown out her rage at his treatment. Enough to keep her from howling for impossible revenge. Enough to make her forget even her hesitation.

She hadn't planned to lean over and kiss him, a brief brush of lips over his cheek, but now she has. That can't be changed. She doesn't even regret it. "Only living for you, now."
archademode: (So many words)

[personal profile] archademode 2021-07-11 09:06 pm (UTC)(link)
And yet it defines exactly what she might expect: that he thought nothing of existence beyond his own needs and purpose. That there was nothing to be mentioned, and nothing else that blooms eager under the press of her own inquiry.

He could speak of his brother. How they had met at the end, at last— but that was a flicker, a blink of an eye after an eternity without, and cut short so quickly that it requires no mention. It would be to speak of a breath. A cough.

The amount of time it takes for her to lean across and press her lips to the rise of his cheek.

What she says, he does not hear. Indolent heat. Rabbiting pulse. The softness of it when all that he's mapped of touch for eons upon countless eons is harsh, and cold, and inhuman in its grace. He does not hear, and he does not think when he tips his head against the brush of it to catch her mouth with his own.
poleaxed: static; angry; hand; fight (keep me there.)

[personal profile] poleaxed 2021-07-11 09:18 pm (UTC)(link)
It's an entirely human thing, to kiss. No grand nobility, no higher purpose beyond the moment. You can't build something out of it. It's just a stupid need, wanting closeness and warmth. Jone leans into him, catching his lips in hers, and it's thoughtless.

The horrible march of time, the worry of war, the fear and the terror, all fade away before the heat of breath and taste of skin.

She doesn't want to deepen the kiss, not yet. Well- no, she does, she really, really does. But she doesn't want to want to. She wants to go easy and slow like a good woman would, like someone who's gone without for an eternity may need. Gabranth is a physical creature in a fight, but in matters of the heart? Who can say.

Another kiss, light, to the side of his mouth. "Wanted to do that for an age."
archademode: (—I don't need no crystal ball)

[personal profile] archademode 2021-07-11 10:23 pm (UTC)(link)
A good woman, Gabranth would argue, is made so by the virtue of her allegiances. The truth of her cause, and those she safeguards with each drop of shed blood. A good man, Gabranth has never been.

He is the one to seize on it, to shift where he sits to catch the edges of her jaw within coarse-gloves hands, unwilling to let the embers of that kiss fade in his pursuit of it. There is no finesse. No hesitation left to be exhumed. His guard— long-standing— broken clean through in a single, splitting instant, and if he is to fall, he has already fallen.

There is no return from this. No reeling away from the precipice.
poleaxed: smile; fight; angry (this is the story)

[personal profile] poleaxed 2021-07-13 11:10 pm (UTC)(link)
Most likely, he can feel her laughter more than hear it. Where she'd tried, for once, to appeal to a better nature than hers, she is drawn back in.

*

She waits until he's back in armor to pull him up, intending to get him farther into the garden, in a more secluded spot behind a wall of hedge. She still holds his helmet at her side.
Edited 2021-07-13 23:11 (UTC)
archademode: (to beat you to the punch)

[personal profile] archademode 2021-07-13 11:46 pm (UTC)(link)
He moves to take up his helm when he finishes snapping the last of the buckles into place, still flush with lingering heat from his neck down, blond hair matted as it clings to the dark span of his collar— only for her to seize upon it first— and then him. Her strength, normally a match for his own, finds no resistance when she pulls him to his feet, though the look he fixes her with is still suffused with a desire to remain. Here, there— in her grip and in her focus, an anchor point where he can fix himself for a time in something so fleeting and beautiful as the brilliance of her life.

"Where..." He murmurs as they work their way into that garden grove, voicing the start of something he does not finish: he would walk wherever she leads him, now. To question her in that decision is an old habit, and he has no stomach for it now.
poleaxed: static; anger; emb (babe.)

[personal profile] poleaxed 2021-07-14 12:17 am (UTC)(link)
He's so... gentle, now. Not with her, but in how he moves. Easily lead, impetuous momentarily lost. It's fascinating. She wants to know more, to feel more of him, until she can map every impulse. A prideful thing, to think anyone can be completely understood, but the glory is in the attempt.

Behind more shrubbery, off the walking path, they're better hidden. They'd be better off not dallying at all, but she wants the burning pleasure of his unbridled attention, without having to worry about spectators.

A kiss to his hairline. She presses his back into a tree. "I've not tired of you," she whispers, "I never shall."

How foolish, saying that aloud. Yet, it's the only thing she can imagine saying in all the world.
archademode: (to believe you would stay)

[personal profile] archademode 2021-07-14 01:20 am (UTC)(link)
“I do not doubt you.”

The words are so much more than what they seem. More than Jone herself may fully comprehend— but there is so much he has told her, a depth of knowledge, reflecting the bitter trenches of her own pathing. Archades was no balm for all that he had lost. No eternity replaced it. No trust between brothers save for something splintered, barely mended.

Were Basch Fon Ronsenburg here, Noah would call him a liar still.

But not Jone.

He catches her fingertips, attempts to focus her attention. Affection. It is one and the same.

“How long?” He asks, and it is a clumsy, impossible thing to clarify— stern gaze set hard across her own. There is fragrance in the air that speaks of sweet rose and lavender all laced with lingering dew, but Noah thinks only of iron and sweat. The stench of spread peat and straw scattered across training grounds. Pain in struck blows.

Stinging limbs.

“How long did you look at me and think of love.”
poleaxed: static; angry; hand; fight (into the black.)

[personal profile] poleaxed 2021-07-14 01:39 am (UTC)(link)
Her gaze flutters from him, catching her warped and fading reflection in his pauldron. She lets out a little stalling breath, "hehh," before her thoughts will untangle. There's an answer in there somewhere. She doesn't mind being so vulnerable to him, not really; the problem is her own emotions, and bearing their unjustifiable strangeness.

"Orzammar," she says. "When I saw you sleeping like a beaten dog... You're too dear to me; I'd do anything to see you well."
archademode: (love me)

[personal profile] archademode 2021-07-14 02:33 am (UTC)(link)
His exhale is thin, flowing slowly through his nose as his thoughts slip back towards those tiring weeks spend underground, their presence encased in stone: it had been the first time he'd truly sought out solace in the presence of others, wholly unguarded. Not simply for the removal of his helm, but for permitting old scars to show through the cracks in his armor.

The simplicity of human weakness. Exhaustion. Need.

A facade shattered, yet against all held belief, he was not made lesser for it.

He keeps his thumb across the pulse point of her wrist, stare searching in the shadow of her own. “...you did not ask after my own answer.”
poleaxed: static; angry; hand; fight (the old milestone)

[personal profile] poleaxed 2021-07-14 02:57 am (UTC)(link)
She focuses on the steadying warmth of Gabranth's hand, to keep her from saying something truly stupid. How childish it would be, to flutter her eyes and gasp. But you never said-? Do you really...? She refuses to be some fawn caught on the road.

So it takes a moment to move past those false start impulses. Finally, after what felt like far longer than it was, Jone turns back to face him. Her hands slip up to his ears, holding them-- however gently-- as though they're the horns on his helm. Like handles.

"Tell me everything."
archademode: (Leaving traces of emotion)

[personal profile] archademode 2021-07-14 04:03 am (UTC)(link)
She grips him as she would Loghain, when the beast is being particularly stubborn. Noah, in this moment, would not profess to obstinance or acidity, yet his nature— in its most general sense— is no less fitting for such treatment. His brow creases tight, his frown (he always frowns) deepening as her fingers cling.

And then he speaks as simply as if he were on bended knee, rather than butted up against a crooked tree in the shade she casts, her hands set fast and steady, and warm when his own blood still cools by passing degrees.

"You threw stones at me."
poleaxed: shock; joke; hand (i'm not being used?)

[personal profile] poleaxed 2021-07-14 02:49 pm (UTC)(link)
Her hands slide from his ears, settling behind his head, to the nape of his neck. She isn't worthy of this care, this grand compliment he has paid her. That's fine. She'll just have to work at it until she is.

"I-..." She clears her throat. Her eyes refocus on his chin. "Loved you before I noticed I did, of course. Thought I'd been in love before, but this is different. Missed it. That was nothing, compared to this."

If he is going to be so bloody earnest, she may as well pay him the kindness of her own embarrassed truth.
archademode: (You know it ate me up)

[personal profile] archademode 2021-07-14 06:58 pm (UTC)(link)
“You spoke nothing of it.”

Her love, or her prior instance of being in love— he holds no intent to clarify his own intended meaning. Beneath her hands his neck shifts, leaning back into the pads of her fingertips, thickly knitted collar scrubbing at her skin where it rests, still damp with lingering traces of sweat and drying salt.

His own hold slides down listlessly along the slope of her arm. There is no real pathing to it, his focus only found in how he watches her, and even that remains hazy. Besotted with long hidden infatuation.

Perhaps not always well hidden, but...
poleaxed: tired; gent; smile; fight (on a telephone)

[personal profile] poleaxed 2021-07-14 07:05 pm (UTC)(link)
It's amazing, seeing him so relaxed. For him, it's as good as being soused on the road. A hand slides down to his shoulder, massaging the space between his neck and his pauldron, testing how far she can push his leisure.

"Honest, mate, I didn't figure you were interested in women. Or men. Or anything."

She leans in to peck at him, a quick kiss to the corner of his mouth. "Happy to be wrong.
archademode: (is at my fingertips)

[personal profile] archademode 2021-07-14 08:51 pm (UTC)(link)
Far, it seems. Perhaps not so were eyes set upon them, but the only witnesses to this bout of impropriety are the closed irises of sleeping blooms and upturned branches. A host of spirits fast asleep, and thankfully not the fresh memory of misty flora drooling riddles under the press of insatiable curiosity.

His hard-edged features run softer at her insistent touch, at odds with the cold, obdurate metal of his armor.

“I do not believe I am. Or...” No. That is wrong. And the strain to define what he has long since held at bay draws new borders across the shadows in his expression, breath gone so tight that his next exhale is an audible thing. More so under the press of her lips. The way his fingers cinch by degrees against the cloth gathered against the small of her back.

“I did not wish to be.”

That she has changed that belief, altered it so irreparably at its root, speaks for itself.
poleaxed: sad; emb; gent; joke (i have some news.)

[personal profile] poleaxed 2021-07-14 09:07 pm (UTC)(link)
More flattery, and if it's from him, it isn't baseless. Does he know he's doing it? Paying her these unearned compliments, the features of his interest refocused entirely on her wicked heart? She'll make herself worthy of this. She has to. It's for him.

Another kiss, slow and chaste, to his mouth. Another hand on his shoulder. She'll give him every moment of peace she can pick from this howling world.

She hears that pain in his breath. He doesn't have to house it alone, anymore. But does he know that?

"I'm frightfully loyal," Jone says, and as far as she's concerned, it's true when she's properly motivated. There is no sworn duty, in her eye, only promises made freely and meant deeply. "I'm yours, as long as you wish it."

A huff of warm laughter dances across his skin. "Blimey, sound like some upjumped chevalier. Your fault, utterly."
archademode: (I feel the thunder)

[personal profile] archademode 2021-07-14 10:04 pm (UTC)(link)
"I ask for nothing you would not give of yourself freely. Do not strain your bounds to suit my needs." The words are impressed upon her lips like an inscription to wrought gold, potent in their presence. He requires no chevalier. No knight in upheld armor and oath, infallible in devotion. She is as she was; her heart is hers to keep, however fickle or abiding its future attentions may run.

There, however, he withdraws himself from the closeness she entreats with her very touch in order to fully fix her with the weight of his stare: hands braced along the edges of her shoulders, chin drawn down into the shadow of his armor— imploring, and stern.

"But do not leave me."

So long as she remains, in love, in hate, in stolid companionship or distanced solidarity, he needs nothing else.

"Whatever comes. I cannot be made as a shadow in your past."
poleaxed: static; angry; hand; fight (i wait for you)

[personal profile] poleaxed 2021-07-14 10:20 pm (UTC)(link)
There's no point in correcting him. That's what I meant, as though that means anything. He needs to hear it in his words. She can respect that. The future holds more than a handful of uncompromising moments for them both, she's sure. Better to make alliances now.

"Won't ever leave you," she says. It's easy to say, harder to prove, but she just can't ever imagine wanting to. Who would grow tired of being wanted? "Stay with me. Don't need you always at my side, but- I breathe easier to know the state of you. Days are easier to see you by. Can you stand that, d'you think?"

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