faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-06-25 06:32 pm

MOD PLOT ↠ The Soldiers of the Demon Charged

WHO: Everyone!
WHAT: Striking closer to home.
WHEN: Justinian through Solace
WHERE: The Western/Central Free Marches
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines.





WEEK ONE: THE COLLAPSE OF HASMAL

Recently in Hasmal, growing outrage from native Hasmalis over the swelling number of Tevinter refugees within and outside the city has led to a series of smaller violent incidents that went largely unanswered by local authorities, leading to additional targeting of more established Tevinter communities within the city and the makeshift fortification and arming of the camps outside. In the last week or so, after a period of simmering tensions, the situation in Hasmal has boiled over into violent riots. Reports out of the city conflict about what finally caused the rapid escalation, how bad things got, and whose fault they were. But they agree that it very quickly became a dangerous situation that the city authorities utterly failed to bring under control. Fires burned in some quarters of the city and deadly clashes between factions forced uninvolved citizens to barricade themselves in their homes. Some city leaders urged calm and peace while others encouraged supporters to seize the moment and fight for the upper hand. The Grand Vizier was nowhere to be seen. Somehow, amidst the chaos, the gates were opened and in marched the Tevinter army.

The violence, and then even more Tevinter's arrival—supposedly to help restore peace to the city, though it's unclear whether that has actually happened—has caused many to flee the city, particularly the refugee community who had fled from Tevinter once already. With nothing but the Tevinter desert of the Silent Plains to the north, most either jumped ship down the Minanter or came south across the river into Tantervale territory and Wildervale, with some now arriving in Kirkwall with their tales of chaos in the western-most March.

Also, Commander Flint and Scoutmaster Yseult are missing, having gone to meet a contact coming across the Minanter from Tevinter some days ago. They ought to be returning, but neither has been in contact since. In their absence, Ambassador Rutyer and Provost Stark will be running Riftwatch, and can direct Scouting and Forces as they see fit and delegate authority for those operations as necessary.

UNKNOWNS

This is a fast-moving situation, with events clearly already running well ahead of news. With limited resources at hand, intelligence networks in the previously quiet Free Marches have been somewhat neglected by the Inquisition and Riftwatch both. Much remains unclear, subject of wild rumor and conflicting reports from the few sources in the area:

There are stories that the Grand Vizier Rekam Antoninus, ruler of Hasmal, is either complicit in the Tevinter takeover or in league with refugees to try to bring down the city's nobility. There are rumors he has fled the city, or even that he's dead by a half-dozen different hands.

There are similarly conflicting reports about other Hasmal city leaders, with some said to have been encouraging the various factions involved in the riots, trying without success to calm the situation, or using the situation to advance their own interests in one way or another. It's likely that at least a few were cooperating to some extent with Tevinter, though exact numbers and identities can't be known right now.

The size of the Tevinter force in Hasmal isn't yet clear, as the numbers reported by those who fled the city at their arrival range from "most of the Tevinter army" to "five times the size of the entire Tevinter army."

All reports at this point are coming from people who have fled Hasmal, so there's essentially no reliable information about what the situation is like inside the city since Tevinter moved in.

RIFTWATCH'S WORK

As soon as word begins trickling in, Riftwatch will begin sending parties north to investigate the situation. Anyone with a relevant skill or two might be assigned to venture out to:

  • AERIAL SURVEILLANCE: Use griffons for aerial surveillance of the region between Kirkwall and Hasmal, to watch for any further movement of the Tevinter army. Using sending crystals, they'll also be able to send back reports of the routes any large groups of refugees seem to be taking. And they'll be charged with assessing the roads and terrain between Kirkwall and Hasmal, identifying the routes an army could take to reach further South and what chokepoints—bridges, narrow passages, castles and fortresses with defenses that might hold—could be exploited to slow them down. (The distance from Kirkwall to Hasmal is too great for the griffons to be flying back and forth every day; aerial teams will be gone for several days at a time, and in the meantime staying on the property of a druffalo farmer in Wildervale or in wilderness camps of their own making.)

  • ASSIST TRAVELLERS: Intercept people fleeing Hasmal—to assist them, when necessary, but also to get as much information from them as possible to try to separate rumors from first-hand accounts or find consistencies between stories that might point toward truths. Many of these people will be refugees twice over, already having fled from Tevinter in the wake of Corypheus' takeover, so some may have relevant information about Tevinter as well. And there is always the possibility that some loyal to Tevinter and the Venatori are disguised among the refugees, so they'll need to keep an eye out for anything suspicious.

  • ASSIST TOWNSFOLK: Meet with the Countess of Wildervale and local leaders of smaller towns and villages. Those south of Wildervale may need to be alerted about the waves of travelers they're about to see, while those north of Wildervale will have been reached by refugees before Riftwatch and may be overwhelmed by the sudden swell of visitors and potential long-term residents. Some of those fleeing Hasmal may be settling into these villages for the long haul due to exhaustion or a lack of resources, while many others are terrified of Tevinter at their heels and want to go further south to put at least one major city between them and Hasmal. It's a valid fear, so in addition to discussing the refugee situation and how many more people the villages can viably feed and house, Riftwatch teams will need to help assess their defenses and escape routes if the invasion pushes further south, ideally without causing a panic.
Meanwhile, in Kirkwall, those who aren't suited to fieldwork or who are between trips out of the city will:

  • ATTEND MEETINGS: The Viscount, Kirkwall's nobility, and City Guard representatives in Viscount's Keep will be meeting for long hours to discuss whether or not Kirkwall will be able to accept refugees (and to what extent) and the city's defenses and fortifications. Riftwatch won't have any formal say in these decisions, but its representatives may be able to provide information as it becomes available and maybe sneak some opinions in there as well.

  • READY LOOKOUT TOWERS: Assist the city with transporting supplies to and chasing bandits out of rarely-used guard towers in the Vinmarks.

  • ORGANIZE RIFTWATCH'S EFFORTS: Amass, organize, and disseminate the information being relayed back from the teams in the field—for example, making sure the Riftwatch teams advising refugees on which villages and cities will be able to take them in aren't directing them all to the same place and causing it to become overwhelmed.
There are also a few specific missions that will be assigned to those with suitable skills at the end of the week. Based on the available information, teams will be sent to Hasmal and to Tantervale to accomplish the following:

  • HASMAL AERIAL SURVEILLANCE: The Hasmal team will travel by griffon to conduct fly-over surveillance of the city and the territory to the north and west, to try to gather information about the Tevinter forces. From griffonback, the team may occasionally spot Tevinter scouting parties or small clusters of soldiers that can be picked off or harassed, whether from the air or by landing to confront them.

  • HASMAL GROUND SURVEILLANCE: The griffon team will also be carrying passengers, a small team who they will have to stealthily drop into Hasmal so that they can spend two days gathering information about the situation in the city itself before they're picked up by the griffons once again.

  • TANTERVALE OUTREACH: The Tantervale team will try to meet with Tantervale's leadership to coordinate defense and relief efforts. They'll travel by horseback (griffons would only remind folks how weird Riftwatch is) and work through diplomatic channels and court backchannels to try to gain an audience with the Lady Chancellor and/or her ministers and persuade them of the benefits of working together.
These missions will be interrupted by the red lyrium dragon, which will first arrive over Hasmal just as the griffon riders are collecting their spy passengers for departure. The dragon will chase the griffons off before continuing on to Tantervale, where the team in the city will be forced to flee its attack and escape from the city.



WEEKS TWO & THREE: THE RUIN OF TANTERVALE

After the news of Tevinter's takeover of Hasmal, its closest neighbor, Tantervale, is calling a muster of whatever fighting-age men are left in its territory. Most of Tantervale's soldiers have previously joined the Exalted March, leaving the city-state only lightly defended. Whoever remains is ordered to arm themselves and meet outside the city within the week to protect against the threat of Tevinter incursion, or possibly even to threaten to join any supposed 'peacekeeping' force in Hasmal. The exact plan is unknown, but the citizens of Tantervale—known across Thedas for their religious zeal—appear eager to answer the call to defend their home and any fellow devotees of the Chantry from the dangerous northern heretics.

But in the end, how many they manage to attract to this makeshift defensive force hardly matters. The gathered host is powerless to stop the sudden, devastating attack of the corrupted high dragon. The huge, red-lyrium-infected beast—known to be under the command of Corypheus for some years now, but rarely seen since it perched triumphant atop the Archon's palace in Minrathous 3 years ago—emerges above Hasmal before flying the short distance east to Tantervale and laying waste to that city.

Simultaneously, confused reports are reaching Riftwatch from both Orlais and Ferelden, indicating an array of calamities: scattered across both countries, several small villages and their fields were recently set aflame, an important bridge over the Drakon River destroyed in Ferelden, a noble family and their entire staff found hanging evenly spaced from rafters in their estate not far from Halamshiral.

UNKNOWNS

Riftwatch agents present at Hasmal and Tantervale during the early stages of the dragon attack witness its beginning, but as they have to run for their lives, little is immediately known about its outcome. Given the destruction they did see, it's believed that Tantervale was a massacre, resulting in many, many deaths and much of the city destroyed by fire and corruption. A wave of people have now joined the stragglers from Hasmal fleeing south, but how many of them actually managed to escape the city of Tantervale itself as opposed to its surrounding countryside is unknown, and among those who survived, many begin to show signs of darkspawn corruption on the road.

Per the reports coming from the South, the leaders in both Ferelden and Orlais initially respond as if being invaded before realizing that the incidents were not the beginning of a larger military push. It will take some time for it to become clear that all of these events happened on the same day as the assault on Tantervale, mostly by individual actors.

RIFTWATCH'S WORK

Most of the work Riftwatch was doing in Week 1 will continue in Weeks 2 and 3, while pivoting or expanding to include dealing with the situation in Tantervale as well:

  • ASSIST TRAVELERS & TOWNSFOLK: The attack on Tantervale will essentially double the number of new refugees fleeing south, testing the work Riftwatch did in Week 1 and greatly increasing the strain on communities in Wildervale. Some they may be able to persuade to make do and accommodate more fellow Marchers, while others will reach the end of either their supplies or their patience or both, and Riftwatch agents will need to help calm tensions and find alternatives.

  • SHORE UP DEFENSES: Efforts to shore up defenses in the region will ratchet up, and Riftwatch agents will be called on to do things like help train emergency village militias, build makeshift defenses, and provide advice on what to do in case of dragon attack.
For those in Kirkwall:

  • ASSIST ARRIVING REFUGEES: Pressure on Kirkwall itself will increase as the first refugees arrive at the city and an even greater number look likely to do so in the near future. Kirkwall has a fairly fraught recent history with refugees from a crisis—the influx of Blight refugees from Ferelden caused a nativist backlash that went on for years. In this case, the locals will be somewhat more friendly because the refugees are their fellow Marchers, as well as slightly more frightened because this crisis isn't happening across a sea. But there will still be a fairly tepidly charitable response to the needs of incoming people, and those escaping Hasmal who are clearly of Tevinter origin will have an especially difficult time. Riftwatch's help will be needed in connecting the new arrivals with those who are willing to help them and aiding in the construction of some temporary structures and camps for those without other means of housing themselves.

  • PREPARE FOR THE WORST: Riftwatch will be called upon by the Viscount's office to work with the City Guard to review Kirkwall's defenses, work on emergency upgrades, help man observation posts further afield to provide early warning of any imminent attack. For the time being, a regular rotation of Riftwatch members will be sent to keep watch at some of the further towers, since their sending crystals will allow them to pass along more information more quickly than the warning fires. There will also be a lot of discussion about how to handle a dragon attack--with the expectation that Riftwatch will take a lead role in defending against any such attack.
Elsewhere, Riftwatch will send teams to:

  • STARKHAVEN: Believed to be the most likely next target for assault other than Kirkwall. Riftwatch will send a team to meet with current leadership to offer to provide mage support against a potential dragon attack, coordination of defensive efforts, and to learn how Starkhaven plans to handle Tantervale refugees.

  • OSTWICK, MARKHAM, HERCINIA, ANSBURG, & WYCOME: Too far to have been directly affected yet. Riftwatch will send representatives to court to try to meet with leaders to discuss coordinating efforts across the region for mutual defense against Tevinter, encouraging them to raise soldiers, shore up defenses, and take in refugees.

  • FERELDEN & ORLAIS: By the end of Week 3 it will be clear that what happened in Orlais and Ferelden is likely a diversionary tactic, meant to compel them to keep their attention at home rather than throwing too much of their weight behind assisting the Free Marches, but a few people will be sent to investigate the sites of some attacks for any evidence of how they were coordinated and to be sure further attacks aren't impending.
(OOC Note: For attacks in Ferelden and Orlais and for small villages around Hasmal and Tantervale, you're welcome to invent the names of these places and invent details of what exactly happened without checking in with us. If your character is from one of these areas, you're also welcome to say their hometowns or places they're familiar with were affected, as long as: (1) it isn't a place big enough to be on the canon map of Thedas and (2) if someone else's character is coincidentally from the same place, you check with them first.)



WEEKS FOUR & FIVE: THE MARCH ON STARKHAVEN

The situation in the Free Marches continues to deteriorate rapidly. With Tantervale now more rubble than city, nothing substantial stands between the Tevinter force in Hasmal and either Kirkwall, home of Riftwatch, or Starkhaven, the cultural and financial heart of the Marches. An advance on one or both of those cities is believed to be the next logical step, but nobody knows for sure which it's going to be or whether it's going to come in the form of an attack by dragon or just ("just") an army.

Reports from the Riftwatch teams in and over Hasmal at the end of Week 1 spotted signs of that army readying to move, and further griffon reconnaissance during Weeks 2 and 3 confirmed that with Tantervale out of the way the army is now moving quickly. Their path is clearly pointed east toward Starkhaven. Like Tantervale, Starkhaven is lightly-defended, much of its forces—along with its ruler, Prince Sebastian Vael—in Orlais with the Exalted March.

Help from elsewhere is unlikely to arrive in time. Those Marches who might have been best positioned to support Starkhaven in its time of need find themselves with problems of their own, as coastal communities in Ostwick and Hercinia suffer a rash of brutal and unusually well-organized pirate attacks. The port towns of Torbay and Ogwell near Ostwick and Noli near Hercinia take the brunt of it, sacked and burned by marauders. There are several attacks on shipping reported as well, with prizes taken from normally safe waters where the Waking Sea meets the Amaranthine. Both city-states have increased naval patrols and are now on alert, but they're looking outwards, not inland.

UNKNOWNS

How quickly reinforcements will arrive. Agents and Inquisition contacts in Orlais report that the Exalted March is now aware, and that there are urgent debates among the commanders about how to react. Prince Sebastian Vael is thought to be planning to return imminently, but precisely how long that will take—and how many men he will bring with him—remains unknown.

RIFTWATCH'S WORK

  • SLOWING THE ADVANCE: Riftwatch will do its best to slow the enemy advance and buy Starkhaven time to prepare. Without the numbers to engage the host directly, teams will instead be tasked with making the journey as difficult as possible by creating obstacles along the way: think rockslides, blown bridges, washed out roads, felled trees clogging the river, sabotaged boats and wagons, and so forth. Traps or small guerrilla-style attacks may be laid at some of these points, but with strict orders not to risk it unless conditions allow Riftwatch the advantage to attack swiftly and then escape again. The goal is to harass and pick off low-hanging fruit, not get caught up in an unwinnable battle.

  • PREPARING STARKHAVEN: Preventing an attack on Starkhaven seems impossible, but Riftwatch can at least help the city prepare for it. At this point a siege is the best option, but it will mean being (or at least looking) strong enough to withstand an initial assault. Top priorities are:
    • Reinforcing city defenses. These efforts were already underway by Week 2, but will become far more urgent, and leaders will be much more eager to hear from Riftwatch anything they know about the enemy forces.

    • Stocking the city. This includes bringing in supplies to prepare for the siege they now hope comes, whether by wagon or boat or griffon, and Riftwatch may even be asked to help negotiate with merchants and farmers to get deals done and goods delivered faster if possible.

    • Bolstering numbers. They need all the fighting manpower they can get, so Riftwatch will be helping recruit by explaining the situation, the context of the war, and encouraging anyone able to fight to help, and then transporting them from the countryside to the city walls as fast as possible. Bringing in fighting men means more mouths to feed, so Riftwatch will also be asked to help ferry vulnerable people out of the city to safety in other Marches. At first this effort will focus on the young and old with political importance, but it will be expanded (if Riftwatch pushes and also if they work fast enough to make it feasible) to include young and old of all classes.

    • Helping keep the peace and avoid a panic. Between the news of the on-coming army, the rash of high-profile assassinations (see below) and the horrific fate of Tantervale, the people of Starkhaven are understandably on edge. The mood in the city is one of barely suppressed terror, and city officials are anxious to avoid any incidents that might light a spark and distract from necessary preparations. Riftwatch will be asked to assist the guard in patrolling public areas where people tend to gather and help defuse situations, from breaking up brawls and preventing theft and hoarding of supplies to chasing off an obnoxious crier who won't stop stirring up fears with his vivid tales of how he received his scar at the hands of the vicious, unstoppable Tevinters.

  • PROTECTING THE COUNTRYSIDE: The enemy journey through the Marches isn't as orderly as it was in Orlais. Parties of enemy soldiers and mages are veering south (occasionally north, into the strip of Marches before the Antivan border, but mostly south) across the river to attack travelers, sack villages, burn farms, and generally cause chaos. This will also involve periodic dragon attacks in the regions between Hasmal, Wildervale, and Starkhaven. These attacks are sudden and brief, hitting random locations, causing death and damage, and leaving as quickly as they arrived. Riftwatch agents traveling through the region for any purpose will need to be on guard, and teams will also be tasked to help patrol the countryside and major roads to protect against enemy attacks. Some teams may be stationed in towns and villages for days at a time, ready to respond to any reports of enemy attacks nearby and coordinate via crystal.
And in the midst of this work, there will be some additional specific missions:

  • STARKHAVEN ASSASSIN: An assassin is stalking the streets of Starkhaven. Four prominent citizens have been murdered in the past two weeks, including two high-ranking guard captains, a celebrated knight who won the Grand Tourney not long ago, and Lord Kennech, a frontrunner to replace Lord Greer as regent. The murders have been brazen and bloody, not identical but each marked with the sigil of a prominent family drawn in blood, the first (over Lord Kennech) being the symbol of House Harimann, now most famous for having arranged the murders of Prince Sebastian Vael's family in a coup attempt in 9:31. The other houses referenced similarly have prominent betrayals and power-grabs in their history. No one is quite sure what any of it means, but it has certainly set the city even further on edge and has suspicions between members of the ruling class nearing a high. As a neutral party, Riftwatch will be asked to help provide security for potential targets.

  • DRAGON TRACKING: Corypheus' dragon has rarely been sighted very far from him, and its presence in the Free Marches raises the possibility that he's somewhere nearby. A few different small teams on griffon- and horseback will attempt to track it to where it's resting between its excursions to terrorize the countryside, with the hope that Corypheus is there and this may present an opportunity to confront him directly with fewer fortifications.

  • FIREBOMBING THE ARMY: As the army nears Starkhaven, another griffon-based team will make one last push to slow them down. The evening before they inevitably reach the city, the team will fly over their camp with mages, Antivan Fire grenades and breakable flasks of oil, and anything else they can come up with to rain literal fire on the Tevinter camps.




WEEK SIX: FALLING ACTION

The Tevinter force finally arrives at Starkhaven. After all the work to delay the enemy and speed preparations, the city is ready to hold fast against them at least until Prince Sebastian can return from Orlais with the army and (they hope) the Exalted March in tow. The Tevinter force, clearly still hoping to take the city before those reinforcements arrive, sets up camp as if for a siege but then launches a pre-dawn attack in hope of breaching the gates. This is repelled, but periodic assault (mostly magical) on the city walls continues—thus far with little effect.

Now that the enemy has arrived at Starkhaven, there isn't much more Riftwatch can do to help directly. The force is still too large for them to take on, and while they can get away with some limited griffon stealth missions in and out of the city, the large-scale operations of previous weeks are no longer possible. Prince Sebastian and the fastest part of his forces will arrive by the end of the week, and he will then take the lead in determining how to defend Starkhaven. He'll be happy to talk to Riftwatch about what they've seen and done in the interim and will be grateful for their efforts on behalf of his city. But there's a lot for him to figure out at present, and coordinating the type of smaller-scale work Riftwatch is best suited for isn't top of his agenda at the moment. Essentially, he'll be in touch.

RIFTWATCH'S WORK

All agents in and around Starkhaven are pulled back just ahead of the Tevinter force's arrival, along with any last group of vulnerable citizens they're able to get out. Riftwatch will continue to put more focus than it previously had on the Free Marches, with increased patrols and surveillance, and will keep an eye on the refugee situation as things develop. The enemy presence in the Marches will continue to cause trouble, with occasional parties of soldiers and mages marauding, posing new hazards closer to home than before that will periodically require Riftwatch's attention. And the situation in Starkhaven will continue to develop and may require more assistance in the future. But otherwise, it's more or less back to business as usual for now, just with a new set of issues added to the pile.
broodypants: (i'm fresh like dougie)

[personal profile] broodypants 2021-07-22 10:16 am (UTC)(link)
Fenris dips his head lightly, a silent yes. He'd never considered the trait of any value, but as soon as the woman says it, the logic snaps into place. Of course it would be useful in a war. Of course it could be advantageous. Of course he feels strangely flattered to provide some use beyond sheer force.

"Are all languages of value?" He finds himself genuinely curious. "I also speak Qunlat."
ipseite: (149)

[personal profile] ipseite 2021-07-22 10:20 am (UTC)(link)
Qunlat, truly!”

In this locale, under these circumstances—it is hard to tell if it's for those reasons or something innate to Petrana how fleeting the moment is, but there is a brief, very genuine display of true delight in that. Her expressions have been thus far muted, not dour but measured and restrained, and for a moment her round face lights up like the sun.

Though it fades as she speaks, “Qunlat would be of immense value to me, monsieur. I had the opportunity to acquire it some time ago, only—”

And that memory draws her up short. There is a pause.

“I'll not presume. Are you at ease, with magic?”
broodypants: (cause at the boards)

[personal profile] broodypants 2021-07-22 10:25 am (UTC)(link)
Fenris can count on sharp metal fingers the amount of times he's made someone yelp with joy. It is a fine thing, made very finite by her next question. Is he comfortable with magic? His shoulders square, his expression falls into open suspicion. Why would any Tevinter elf be comfortable with magic?

"What kind?"
ipseite: (124)

[personal profile] ipseite 2021-07-22 11:39 am (UTC)(link)
It is, plainly, not a yes, but he is an elf who has spent time in Tevinter and neither is it the violent revulsion that had been demonstrated by the last Qunlat speaker to cross her path, so—with a moment of hesitation, only, she forges ahead.

“I am no uniquely great scholar to become proficient in a language effortlessly overnight,” she says, with a touch of wryness that survives the smothering of her brief good humour. “It is an enchantment that I work; a pen, held in the hand of one who reads and writes the language that I require, and my own hand held over theirs. I recite a piece of text that is familiar to me, and the one assisting me reproduces it in their language. I find I write in their hand for a time, after.”

Petrana can incredibly accurately forge several signatures. It's a useful thing to have in one's pocket, just in case.

“It's an imperfect understanding, but it provides a basis that I'm able to use to—springboard off of, I suppose. Once I can read and write in that language, I can more quickly become adept at speaking and understanding it with the aid of fluent speakers, and it allows me to read literature in that language that will deepen and better my understanding of it.” After a brief pause, “I secured permission from what was then our Inquisition authority to acquire Tevene, by this means, from a captured magister. Commander Flint has been generous enough to improve my conversational Tevene, and to help me study military and mercenary communications.”
broodypants: (when i rock)

[personal profile] broodypants 2021-07-22 02:03 pm (UTC)(link)
A few things happen then, and like most of the things that happen to Fenris, they are internal. An enchantment is not true magic, everyone knows; there is no risk of demonic possession. Still, the fact that this woman asked first... may be a good sign. She may assume he knows less of magic than most, which is a fair assumption for Tevene elves. She may just be cautious. Either are admirable motivations. Either that, or she is lying, but why bring up magic at all, then?

The last thing must be spoken aloud.

"That seems... suitable," he says, "but it will not work here. I do not know any letters."
ipseite: (097)

[personal profile] ipseite 2021-07-23 10:58 am (UTC)(link)
True disappointment, then, but such is a part of life and still— “It is useful still to have another speaker of Tevene,” and she isn't as quick in it as she is speaking trade, but it is serviceably conversational. Her accent and cadence echo the way that James Flint speaks the language of his homeland, because of course it does; he is almost the only person that she ever speaks it with.

After a moment, she volunteers, “It was unusual, where I grew, for a woman to be lettered. Even of my station. Have you an interest in it?”
broodypants: (i got the savior faire)

[personal profile] broodypants 2021-07-23 07:21 pm (UTC)(link)
It stikes Fenris as odd, almost humorous, that this woman has traces of a soporati accent. Certainly nothing to be ashamed of, but unexpected. At least he knows, whoever taught this woman was no altus slaver.

Most likely, they were a soporati slaver.

"Perhaps," Fenris murmurs, his eyes flickering away, to study the skyline through warped windows. "Do not saddle yourself with my tutelage. I don't even know your name."
ipseite: (053)

[personal profile] ipseite 2021-07-25 02:12 am (UTC)(link)
“I believe that we were introduced,” she says, mildly, “but it is Madame de Cedoux. No, I did not think to; one of my companions, Enchanter Julius—he oversees the Sashamiri project—has had some success in assisting members of Riftwatch in literacy.”

A thing that now Fenris knows, and may pursue or not at his own leisure.
broodypants: (when i rock)

[personal profile] broodypants 2021-07-25 02:26 am (UTC)(link)
Fenris hadn't, honestly, been paying that much attention; he'd registered her as some obscure brand of Orlesian, and moved on. He commits the name to memory now, as he'll surely need to recall it for later.

For now, he changes the subject by ignoring it and moving on. There's a reason he's in Forces. Multiple, actually, but utter lack of interest in social niceties is the most obvious one.

"Your writing enchantment would not work on Qunlat, anyway," he murmurs, "even if I did know letters."
ipseite: (082)

[personal profile] ipseite 2021-07-25 02:31 am (UTC)(link)
“No?” Her interest is immediate; if she cannot learn the language from him, she can certainly benefit some from his knowing it. “Has it no written component? I hadn't considered that possibility, I know little of the Qun—the spell that I work does its work upon the subject's understanding of that language, a sort of sharing between us with the dictated translation serving as a conduit. The familiarity of the words in a long-form piece of writing then serving as a framework from which I can expand my own understanding, having taken such a shortcut. It would be insufficient knowledge to attempt to work magic in that language, which requires one to be able to think in the language of enchantment, but that is hardly my purpose in this project.”
broodypants: (listen everybody)

[personal profile] broodypants 2021-07-25 02:36 am (UTC)(link)
A twinge of concern-- any magic that touches the mind is a dangerous thing. Yet she speaks nothing of blood or spirits. She is someone to keep an eye on, surely; her magic seems potent, but he's still not sure of its dangers. Some mages are trustworthy. Only time will tell.

"Then perhaps it would have," Fenris muses. "I cannot say. The aspect of Qunlat that most find difficult... every word has several unrelated meanings, and often context does not help. Its logic is... poetic, yet dogmatic."
ipseite: (087)

[personal profile] ipseite 2021-07-25 02:40 am (UTC)(link)
Ah—” is a more thoughtful sound, contemplative. “Yes, I see. It would present more of a challenge, I suspect, but not an insurmountable one. More preparation would be required, and more rigorous study to follow.”

She smiles at him, briefly. “It will be most useful to be aware of that, if Commander Flint ever does make good on his promise to find me one fluent in its writings.” She strongly suspects he only took the time to teach her to speak Tevene because of the rattling experience she'd had with Deimos, and made that commitment in the same vein, but,

well. One cannot be picky about one's victories when and how they come. Particularly not in a time of war.
broodypants: ((ohhh wheeee!))

[personal profile] broodypants 2021-07-25 02:56 am (UTC)(link)
"It helps to know of Qunari philosophy," he admits grudgingly. He doesn't want to sound as though he supports the Qun, or its teachings, or that he is bragging, or that he wants her to offer him literacy again. He's not sure why all of these possibilities are so distinctly onerous, but they still clamor to be avoided.

He lets out a sigh through his nose, thinking.

"Most Qunari are literate," he says. "Hire a Tal-Vashoth. There are still plenty in Kirkwall- though..." He cocks his head to the side, twitches his lip, an oddly canine gesture. "It is likely they will still be perturbed by your 'magic'."
ipseite: (101)

[personal profile] ipseite 2021-07-25 02:58 am (UTC)(link)
“Yes, Commander Flint decided to assist me after I was threatened with death for discussing the possibility,” she says, matter of fact. “I am quite aware.”

And so, her wariness of him, too.
broodypants: (they call mariooo)

[personal profile] broodypants 2021-07-25 03:12 am (UTC)(link)
He quirks a brow, before giving her a once over to make sure he's not missing something. "They threatened you with death?"

How silly, he'd never.
ipseite: (011)

[personal profile] ipseite 2021-07-25 03:14 am (UTC)(link)
“Specifically, with the violent removal of my hands,” she said, more precisely, “though you must forgive my conflating of the two.”

For instance: look at her, she's tiny and not allowed to wander around unfamiliar cities by herself, what do you think would happen if someone ripped her hands off. The shock alone would probably kill her.

“It was a piece of foolishness,” she says, more briskly, “in any case. And foolishly public, besides. I was in little practical danger.”

—probably. (It has the sound of a reassurance she has made to herself more than once, to varying degrees of conviction.)
broodypants: (i'm very on)

[personal profile] broodypants 2021-07-25 03:22 am (UTC)(link)
There is an urge to protect her, but it's probably vestigial.

"The Qun is deeply foolish," he agrees, attempting to bolster her. The matter is passed; what use is there in stirring up doubt? "It sounds as though they were attempting to treat you as Saarebas."
ipseite: (124)

[personal profile] ipseite 2021-07-25 08:20 am (UTC)(link)
“If nothing else, a tactical error on the part of one attempting to persuade Riftwatch of his loyalty or use.”

That's a lot of words for dumb as hell behaviour, but to be fair, the likelihood of Petrana ever terming anything 'dumb as hell behaviour' is more or less nil. She might repeat it in audible quotation marks if she were reading from a letter, at most.

(Probably one of Melys's letters.)

“But I understand he is, for whatever reason of his own, no longer among our ranks. And Riftwatch is known for its strange bedfellows. One adapts.”
broodypants: (rock the microphone)

[personal profile] broodypants 2021-07-25 02:30 pm (UTC)(link)
"A man? That would explain it." Fenris nods. "The Qun does not much prioritize the education of men."

From what he knows, anyway. From what Serehon's burning sky told him.
ipseite: (085)

[personal profile] ipseite 2021-07-26 06:25 am (UTC)(link)
“I understand it to be a very regimented society, but I'm afraid I know very little of what roles it expects its members to fill, precisely.”

But certainly Deimos had not seemed like a man who'd ever been praised for anything between his ears.
broodypants: (like i was rod carew!)

[personal profile] broodypants 2021-07-27 05:47 pm (UTC)(link)
Fenris interprets this as an invitation to continue. He shuffles a bit on the balls of his feet, sorting his thoughts before speaking.

"Qunari society is split in three. Warriors, all male, are not uneducated, but it's to my understanding it's not a priority. I was not... of the Qun, but I have spent much of my life in Seheron."