faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-06-25 06:32 pm

MOD PLOT ↠ The Soldiers of the Demon Charged

WHO: Everyone!
WHAT: Striking closer to home.
WHEN: Justinian through Solace
WHERE: The Western/Central Free Marches
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines.





WEEK ONE: THE COLLAPSE OF HASMAL

Recently in Hasmal, growing outrage from native Hasmalis over the swelling number of Tevinter refugees within and outside the city has led to a series of smaller violent incidents that went largely unanswered by local authorities, leading to additional targeting of more established Tevinter communities within the city and the makeshift fortification and arming of the camps outside. In the last week or so, after a period of simmering tensions, the situation in Hasmal has boiled over into violent riots. Reports out of the city conflict about what finally caused the rapid escalation, how bad things got, and whose fault they were. But they agree that it very quickly became a dangerous situation that the city authorities utterly failed to bring under control. Fires burned in some quarters of the city and deadly clashes between factions forced uninvolved citizens to barricade themselves in their homes. Some city leaders urged calm and peace while others encouraged supporters to seize the moment and fight for the upper hand. The Grand Vizier was nowhere to be seen. Somehow, amidst the chaos, the gates were opened and in marched the Tevinter army.

The violence, and then even more Tevinter's arrival—supposedly to help restore peace to the city, though it's unclear whether that has actually happened—has caused many to flee the city, particularly the refugee community who had fled from Tevinter once already. With nothing but the Tevinter desert of the Silent Plains to the north, most either jumped ship down the Minanter or came south across the river into Tantervale territory and Wildervale, with some now arriving in Kirkwall with their tales of chaos in the western-most March.

Also, Commander Flint and Scoutmaster Yseult are missing, having gone to meet a contact coming across the Minanter from Tevinter some days ago. They ought to be returning, but neither has been in contact since. In their absence, Ambassador Rutyer and Provost Stark will be running Riftwatch, and can direct Scouting and Forces as they see fit and delegate authority for those operations as necessary.

UNKNOWNS

This is a fast-moving situation, with events clearly already running well ahead of news. With limited resources at hand, intelligence networks in the previously quiet Free Marches have been somewhat neglected by the Inquisition and Riftwatch both. Much remains unclear, subject of wild rumor and conflicting reports from the few sources in the area:

There are stories that the Grand Vizier Rekam Antoninus, ruler of Hasmal, is either complicit in the Tevinter takeover or in league with refugees to try to bring down the city's nobility. There are rumors he has fled the city, or even that he's dead by a half-dozen different hands.

There are similarly conflicting reports about other Hasmal city leaders, with some said to have been encouraging the various factions involved in the riots, trying without success to calm the situation, or using the situation to advance their own interests in one way or another. It's likely that at least a few were cooperating to some extent with Tevinter, though exact numbers and identities can't be known right now.

The size of the Tevinter force in Hasmal isn't yet clear, as the numbers reported by those who fled the city at their arrival range from "most of the Tevinter army" to "five times the size of the entire Tevinter army."

All reports at this point are coming from people who have fled Hasmal, so there's essentially no reliable information about what the situation is like inside the city since Tevinter moved in.

RIFTWATCH'S WORK

As soon as word begins trickling in, Riftwatch will begin sending parties north to investigate the situation. Anyone with a relevant skill or two might be assigned to venture out to:

  • AERIAL SURVEILLANCE: Use griffons for aerial surveillance of the region between Kirkwall and Hasmal, to watch for any further movement of the Tevinter army. Using sending crystals, they'll also be able to send back reports of the routes any large groups of refugees seem to be taking. And they'll be charged with assessing the roads and terrain between Kirkwall and Hasmal, identifying the routes an army could take to reach further South and what chokepoints—bridges, narrow passages, castles and fortresses with defenses that might hold—could be exploited to slow them down. (The distance from Kirkwall to Hasmal is too great for the griffons to be flying back and forth every day; aerial teams will be gone for several days at a time, and in the meantime staying on the property of a druffalo farmer in Wildervale or in wilderness camps of their own making.)

  • ASSIST TRAVELLERS: Intercept people fleeing Hasmal—to assist them, when necessary, but also to get as much information from them as possible to try to separate rumors from first-hand accounts or find consistencies between stories that might point toward truths. Many of these people will be refugees twice over, already having fled from Tevinter in the wake of Corypheus' takeover, so some may have relevant information about Tevinter as well. And there is always the possibility that some loyal to Tevinter and the Venatori are disguised among the refugees, so they'll need to keep an eye out for anything suspicious.

  • ASSIST TOWNSFOLK: Meet with the Countess of Wildervale and local leaders of smaller towns and villages. Those south of Wildervale may need to be alerted about the waves of travelers they're about to see, while those north of Wildervale will have been reached by refugees before Riftwatch and may be overwhelmed by the sudden swell of visitors and potential long-term residents. Some of those fleeing Hasmal may be settling into these villages for the long haul due to exhaustion or a lack of resources, while many others are terrified of Tevinter at their heels and want to go further south to put at least one major city between them and Hasmal. It's a valid fear, so in addition to discussing the refugee situation and how many more people the villages can viably feed and house, Riftwatch teams will need to help assess their defenses and escape routes if the invasion pushes further south, ideally without causing a panic.
Meanwhile, in Kirkwall, those who aren't suited to fieldwork or who are between trips out of the city will:

  • ATTEND MEETINGS: The Viscount, Kirkwall's nobility, and City Guard representatives in Viscount's Keep will be meeting for long hours to discuss whether or not Kirkwall will be able to accept refugees (and to what extent) and the city's defenses and fortifications. Riftwatch won't have any formal say in these decisions, but its representatives may be able to provide information as it becomes available and maybe sneak some opinions in there as well.

  • READY LOOKOUT TOWERS: Assist the city with transporting supplies to and chasing bandits out of rarely-used guard towers in the Vinmarks.

  • ORGANIZE RIFTWATCH'S EFFORTS: Amass, organize, and disseminate the information being relayed back from the teams in the field—for example, making sure the Riftwatch teams advising refugees on which villages and cities will be able to take them in aren't directing them all to the same place and causing it to become overwhelmed.
There are also a few specific missions that will be assigned to those with suitable skills at the end of the week. Based on the available information, teams will be sent to Hasmal and to Tantervale to accomplish the following:

  • HASMAL AERIAL SURVEILLANCE: The Hasmal team will travel by griffon to conduct fly-over surveillance of the city and the territory to the north and west, to try to gather information about the Tevinter forces. From griffonback, the team may occasionally spot Tevinter scouting parties or small clusters of soldiers that can be picked off or harassed, whether from the air or by landing to confront them.

  • HASMAL GROUND SURVEILLANCE: The griffon team will also be carrying passengers, a small team who they will have to stealthily drop into Hasmal so that they can spend two days gathering information about the situation in the city itself before they're picked up by the griffons once again.

  • TANTERVALE OUTREACH: The Tantervale team will try to meet with Tantervale's leadership to coordinate defense and relief efforts. They'll travel by horseback (griffons would only remind folks how weird Riftwatch is) and work through diplomatic channels and court backchannels to try to gain an audience with the Lady Chancellor and/or her ministers and persuade them of the benefits of working together.
These missions will be interrupted by the red lyrium dragon, which will first arrive over Hasmal just as the griffon riders are collecting their spy passengers for departure. The dragon will chase the griffons off before continuing on to Tantervale, where the team in the city will be forced to flee its attack and escape from the city.



WEEKS TWO & THREE: THE RUIN OF TANTERVALE

After the news of Tevinter's takeover of Hasmal, its closest neighbor, Tantervale, is calling a muster of whatever fighting-age men are left in its territory. Most of Tantervale's soldiers have previously joined the Exalted March, leaving the city-state only lightly defended. Whoever remains is ordered to arm themselves and meet outside the city within the week to protect against the threat of Tevinter incursion, or possibly even to threaten to join any supposed 'peacekeeping' force in Hasmal. The exact plan is unknown, but the citizens of Tantervale—known across Thedas for their religious zeal—appear eager to answer the call to defend their home and any fellow devotees of the Chantry from the dangerous northern heretics.

But in the end, how many they manage to attract to this makeshift defensive force hardly matters. The gathered host is powerless to stop the sudden, devastating attack of the corrupted high dragon. The huge, red-lyrium-infected beast—known to be under the command of Corypheus for some years now, but rarely seen since it perched triumphant atop the Archon's palace in Minrathous 3 years ago—emerges above Hasmal before flying the short distance east to Tantervale and laying waste to that city.

Simultaneously, confused reports are reaching Riftwatch from both Orlais and Ferelden, indicating an array of calamities: scattered across both countries, several small villages and their fields were recently set aflame, an important bridge over the Drakon River destroyed in Ferelden, a noble family and their entire staff found hanging evenly spaced from rafters in their estate not far from Halamshiral.

UNKNOWNS

Riftwatch agents present at Hasmal and Tantervale during the early stages of the dragon attack witness its beginning, but as they have to run for their lives, little is immediately known about its outcome. Given the destruction they did see, it's believed that Tantervale was a massacre, resulting in many, many deaths and much of the city destroyed by fire and corruption. A wave of people have now joined the stragglers from Hasmal fleeing south, but how many of them actually managed to escape the city of Tantervale itself as opposed to its surrounding countryside is unknown, and among those who survived, many begin to show signs of darkspawn corruption on the road.

Per the reports coming from the South, the leaders in both Ferelden and Orlais initially respond as if being invaded before realizing that the incidents were not the beginning of a larger military push. It will take some time for it to become clear that all of these events happened on the same day as the assault on Tantervale, mostly by individual actors.

RIFTWATCH'S WORK

Most of the work Riftwatch was doing in Week 1 will continue in Weeks 2 and 3, while pivoting or expanding to include dealing with the situation in Tantervale as well:

  • ASSIST TRAVELERS & TOWNSFOLK: The attack on Tantervale will essentially double the number of new refugees fleeing south, testing the work Riftwatch did in Week 1 and greatly increasing the strain on communities in Wildervale. Some they may be able to persuade to make do and accommodate more fellow Marchers, while others will reach the end of either their supplies or their patience or both, and Riftwatch agents will need to help calm tensions and find alternatives.

  • SHORE UP DEFENSES: Efforts to shore up defenses in the region will ratchet up, and Riftwatch agents will be called on to do things like help train emergency village militias, build makeshift defenses, and provide advice on what to do in case of dragon attack.
For those in Kirkwall:

  • ASSIST ARRIVING REFUGEES: Pressure on Kirkwall itself will increase as the first refugees arrive at the city and an even greater number look likely to do so in the near future. Kirkwall has a fairly fraught recent history with refugees from a crisis—the influx of Blight refugees from Ferelden caused a nativist backlash that went on for years. In this case, the locals will be somewhat more friendly because the refugees are their fellow Marchers, as well as slightly more frightened because this crisis isn't happening across a sea. But there will still be a fairly tepidly charitable response to the needs of incoming people, and those escaping Hasmal who are clearly of Tevinter origin will have an especially difficult time. Riftwatch's help will be needed in connecting the new arrivals with those who are willing to help them and aiding in the construction of some temporary structures and camps for those without other means of housing themselves.

  • PREPARE FOR THE WORST: Riftwatch will be called upon by the Viscount's office to work with the City Guard to review Kirkwall's defenses, work on emergency upgrades, help man observation posts further afield to provide early warning of any imminent attack. For the time being, a regular rotation of Riftwatch members will be sent to keep watch at some of the further towers, since their sending crystals will allow them to pass along more information more quickly than the warning fires. There will also be a lot of discussion about how to handle a dragon attack--with the expectation that Riftwatch will take a lead role in defending against any such attack.
Elsewhere, Riftwatch will send teams to:

  • STARKHAVEN: Believed to be the most likely next target for assault other than Kirkwall. Riftwatch will send a team to meet with current leadership to offer to provide mage support against a potential dragon attack, coordination of defensive efforts, and to learn how Starkhaven plans to handle Tantervale refugees.

  • OSTWICK, MARKHAM, HERCINIA, ANSBURG, & WYCOME: Too far to have been directly affected yet. Riftwatch will send representatives to court to try to meet with leaders to discuss coordinating efforts across the region for mutual defense against Tevinter, encouraging them to raise soldiers, shore up defenses, and take in refugees.

  • FERELDEN & ORLAIS: By the end of Week 3 it will be clear that what happened in Orlais and Ferelden is likely a diversionary tactic, meant to compel them to keep their attention at home rather than throwing too much of their weight behind assisting the Free Marches, but a few people will be sent to investigate the sites of some attacks for any evidence of how they were coordinated and to be sure further attacks aren't impending.
(OOC Note: For attacks in Ferelden and Orlais and for small villages around Hasmal and Tantervale, you're welcome to invent the names of these places and invent details of what exactly happened without checking in with us. If your character is from one of these areas, you're also welcome to say their hometowns or places they're familiar with were affected, as long as: (1) it isn't a place big enough to be on the canon map of Thedas and (2) if someone else's character is coincidentally from the same place, you check with them first.)



WEEKS FOUR & FIVE: THE MARCH ON STARKHAVEN

The situation in the Free Marches continues to deteriorate rapidly. With Tantervale now more rubble than city, nothing substantial stands between the Tevinter force in Hasmal and either Kirkwall, home of Riftwatch, or Starkhaven, the cultural and financial heart of the Marches. An advance on one or both of those cities is believed to be the next logical step, but nobody knows for sure which it's going to be or whether it's going to come in the form of an attack by dragon or just ("just") an army.

Reports from the Riftwatch teams in and over Hasmal at the end of Week 1 spotted signs of that army readying to move, and further griffon reconnaissance during Weeks 2 and 3 confirmed that with Tantervale out of the way the army is now moving quickly. Their path is clearly pointed east toward Starkhaven. Like Tantervale, Starkhaven is lightly-defended, much of its forces—along with its ruler, Prince Sebastian Vael—in Orlais with the Exalted March.

Help from elsewhere is unlikely to arrive in time. Those Marches who might have been best positioned to support Starkhaven in its time of need find themselves with problems of their own, as coastal communities in Ostwick and Hercinia suffer a rash of brutal and unusually well-organized pirate attacks. The port towns of Torbay and Ogwell near Ostwick and Noli near Hercinia take the brunt of it, sacked and burned by marauders. There are several attacks on shipping reported as well, with prizes taken from normally safe waters where the Waking Sea meets the Amaranthine. Both city-states have increased naval patrols and are now on alert, but they're looking outwards, not inland.

UNKNOWNS

How quickly reinforcements will arrive. Agents and Inquisition contacts in Orlais report that the Exalted March is now aware, and that there are urgent debates among the commanders about how to react. Prince Sebastian Vael is thought to be planning to return imminently, but precisely how long that will take—and how many men he will bring with him—remains unknown.

RIFTWATCH'S WORK

  • SLOWING THE ADVANCE: Riftwatch will do its best to slow the enemy advance and buy Starkhaven time to prepare. Without the numbers to engage the host directly, teams will instead be tasked with making the journey as difficult as possible by creating obstacles along the way: think rockslides, blown bridges, washed out roads, felled trees clogging the river, sabotaged boats and wagons, and so forth. Traps or small guerrilla-style attacks may be laid at some of these points, but with strict orders not to risk it unless conditions allow Riftwatch the advantage to attack swiftly and then escape again. The goal is to harass and pick off low-hanging fruit, not get caught up in an unwinnable battle.

  • PREPARING STARKHAVEN: Preventing an attack on Starkhaven seems impossible, but Riftwatch can at least help the city prepare for it. At this point a siege is the best option, but it will mean being (or at least looking) strong enough to withstand an initial assault. Top priorities are:
    • Reinforcing city defenses. These efforts were already underway by Week 2, but will become far more urgent, and leaders will be much more eager to hear from Riftwatch anything they know about the enemy forces.

    • Stocking the city. This includes bringing in supplies to prepare for the siege they now hope comes, whether by wagon or boat or griffon, and Riftwatch may even be asked to help negotiate with merchants and farmers to get deals done and goods delivered faster if possible.

    • Bolstering numbers. They need all the fighting manpower they can get, so Riftwatch will be helping recruit by explaining the situation, the context of the war, and encouraging anyone able to fight to help, and then transporting them from the countryside to the city walls as fast as possible. Bringing in fighting men means more mouths to feed, so Riftwatch will also be asked to help ferry vulnerable people out of the city to safety in other Marches. At first this effort will focus on the young and old with political importance, but it will be expanded (if Riftwatch pushes and also if they work fast enough to make it feasible) to include young and old of all classes.

    • Helping keep the peace and avoid a panic. Between the news of the on-coming army, the rash of high-profile assassinations (see below) and the horrific fate of Tantervale, the people of Starkhaven are understandably on edge. The mood in the city is one of barely suppressed terror, and city officials are anxious to avoid any incidents that might light a spark and distract from necessary preparations. Riftwatch will be asked to assist the guard in patrolling public areas where people tend to gather and help defuse situations, from breaking up brawls and preventing theft and hoarding of supplies to chasing off an obnoxious crier who won't stop stirring up fears with his vivid tales of how he received his scar at the hands of the vicious, unstoppable Tevinters.

  • PROTECTING THE COUNTRYSIDE: The enemy journey through the Marches isn't as orderly as it was in Orlais. Parties of enemy soldiers and mages are veering south (occasionally north, into the strip of Marches before the Antivan border, but mostly south) across the river to attack travelers, sack villages, burn farms, and generally cause chaos. This will also involve periodic dragon attacks in the regions between Hasmal, Wildervale, and Starkhaven. These attacks are sudden and brief, hitting random locations, causing death and damage, and leaving as quickly as they arrived. Riftwatch agents traveling through the region for any purpose will need to be on guard, and teams will also be tasked to help patrol the countryside and major roads to protect against enemy attacks. Some teams may be stationed in towns and villages for days at a time, ready to respond to any reports of enemy attacks nearby and coordinate via crystal.
And in the midst of this work, there will be some additional specific missions:

  • STARKHAVEN ASSASSIN: An assassin is stalking the streets of Starkhaven. Four prominent citizens have been murdered in the past two weeks, including two high-ranking guard captains, a celebrated knight who won the Grand Tourney not long ago, and Lord Kennech, a frontrunner to replace Lord Greer as regent. The murders have been brazen and bloody, not identical but each marked with the sigil of a prominent family drawn in blood, the first (over Lord Kennech) being the symbol of House Harimann, now most famous for having arranged the murders of Prince Sebastian Vael's family in a coup attempt in 9:31. The other houses referenced similarly have prominent betrayals and power-grabs in their history. No one is quite sure what any of it means, but it has certainly set the city even further on edge and has suspicions between members of the ruling class nearing a high. As a neutral party, Riftwatch will be asked to help provide security for potential targets.

  • DRAGON TRACKING: Corypheus' dragon has rarely been sighted very far from him, and its presence in the Free Marches raises the possibility that he's somewhere nearby. A few different small teams on griffon- and horseback will attempt to track it to where it's resting between its excursions to terrorize the countryside, with the hope that Corypheus is there and this may present an opportunity to confront him directly with fewer fortifications.

  • FIREBOMBING THE ARMY: As the army nears Starkhaven, another griffon-based team will make one last push to slow them down. The evening before they inevitably reach the city, the team will fly over their camp with mages, Antivan Fire grenades and breakable flasks of oil, and anything else they can come up with to rain literal fire on the Tevinter camps.




WEEK SIX: FALLING ACTION

The Tevinter force finally arrives at Starkhaven. After all the work to delay the enemy and speed preparations, the city is ready to hold fast against them at least until Prince Sebastian can return from Orlais with the army and (they hope) the Exalted March in tow. The Tevinter force, clearly still hoping to take the city before those reinforcements arrive, sets up camp as if for a siege but then launches a pre-dawn attack in hope of breaching the gates. This is repelled, but periodic assault (mostly magical) on the city walls continues—thus far with little effect.

Now that the enemy has arrived at Starkhaven, there isn't much more Riftwatch can do to help directly. The force is still too large for them to take on, and while they can get away with some limited griffon stealth missions in and out of the city, the large-scale operations of previous weeks are no longer possible. Prince Sebastian and the fastest part of his forces will arrive by the end of the week, and he will then take the lead in determining how to defend Starkhaven. He'll be happy to talk to Riftwatch about what they've seen and done in the interim and will be grateful for their efforts on behalf of his city. But there's a lot for him to figure out at present, and coordinating the type of smaller-scale work Riftwatch is best suited for isn't top of his agenda at the moment. Essentially, he'll be in touch.

RIFTWATCH'S WORK

All agents in and around Starkhaven are pulled back just ahead of the Tevinter force's arrival, along with any last group of vulnerable citizens they're able to get out. Riftwatch will continue to put more focus than it previously had on the Free Marches, with increased patrols and surveillance, and will keep an eye on the refugee situation as things develop. The enemy presence in the Marches will continue to cause trouble, with occasional parties of soldiers and mages marauding, posing new hazards closer to home than before that will periodically require Riftwatch's attention. And the situation in Starkhaven will continue to develop and may require more assistance in the future. But otherwise, it's more or less back to business as usual for now, just with a new set of issues added to the pile.
luaithre: (45)

[personal profile] luaithre 2021-07-25 10:27 am (UTC)(link)
Agnes moves to deposit a silver tray onto the low table in the centre of the room, two full pots and strategically placed cups in their saucers. She seems at ease in doing this task herself as opposed to a woman used to servants attending her, even if help wouldn't be out of place in this setting.

"Aye, serah," she says, to Julius, pouring modest helpings of tea. "Heraldt's spouse's family owns some of the share, now, but its running is under our watch still."

She looks offers Petrana her cup and saucer more directly, light blue eyes darting down to the hand and its green glimmer nested into the palm. She opens her mouth like she might ask after it, but diverts, with, "I'm certain they'll be by any moment now," and she sits down.

Marcus did take a seat, but not very comfortably. Tipped forwards rather than back, like he favours the option of rising to his feet at any moment. He reaches and takes his tea in a customarily indelicate grasp, eyes turned down from where he can sense his sister's study fluttering over him.

Agnes fidgets with the edge of her sleeve, looking at each one individually, before zeroing in on Julius. "And did you and Marcus go to the same Circle?" is asked, brightly.

Marcus pauses over that, but then continues to take a sip of tea.

Fortunately, Julius won't have to handle that line of questioning for very long, because somewhere midway is the sound of an internal door slamming on its hinges, a fresh echo of voices.
overharrowed: (you set me up)

[personal profile] overharrowed 2021-07-26 12:50 am (UTC)(link)
He'd only gotten as far as, "No, we met..." before the door slam cuts him off, which is probably for the best. Julius hadn't seem thrown by the question, but it's maybe just as well not to dive into the particulars. They are, if nothing else, complicated.

Instead, he looks up at the sound, breaking off to register the new voices. "...as you said, any moment," he observes. He smiles, briefly but warmly, at Agnes. "I hope you'll introduce us."
ipseite: (047)

[personal profile] ipseite 2021-07-26 01:12 am (UTC)(link)
In the impulse to take Marcus's hand, Petrana contents herself with briefly touching his wrist instead, as she accepts her own teacup and settles where she's sat. (Colleagues, roommates, they have confounded numerous acquaintance with precisely what they all are to one another—for her own part, she has settled on my companions after deciding that she could not actually bring herself to casually drop the word lover in conversation.)

“I hope we shall make as warm an impression,” she says, though it's not completely clear whether she means as Agnes has on them or as they have on her; or simply as determined as Agnes has seemed, to be warm.

She doesn't rise, in anticipation, because she is a lady.

“It's our hope this will be a most productive engagement.”
luaithre: (96)

[personal profile] luaithre 2021-07-27 09:09 am (UTC)(link)
Marcus does rise, setting the cup down with a delicate-sounding click. He hadn't been tense, really, in the walk through semi-familiar streets, or up to the door, or even after he'd absorbed the surprise of Agnes' appearance. Now he is, somewhat, the way you might be when you no longer know exactly what to expect.

(He'd relaxed by some small fraction when Petrana had touched his wrist, making no further move to reciprocate. He hadn't needed to, with Agnes' focus immediately sharpening on that point of contact, just a subtle flick of a glance.)

On the other hand, Agnes seems to know what to expect, if a sigh is to be of any indication, a stern setting down of her teacup as though she'd anticipated this segment of the meeting to go longer. "Of course," she says, of introductions and warmth and productive engagements, getting to her feet as she smooths out her skirts. To Marcus, more directly, "The proposals in your letter were fairly amenable, but of course there are still some questions—"

The backdrop of voices, all men, barely begin to become articulate by the time one of them bellows out through from the foyer, "Agnes!"

And immediately, she pivots to bark back towards the entryway, just as loud, "In here!"

The tumble of footsteps redirects, and soon enough, three men appear at the door, moving through it without much of a missed beat, while Julius and Petrana and Marcus all are subject to brisk studies. Two are dark-haired as their sister and estranged brother, with substantially more silver laced through, and the third is a more striking blonde.

Everyone in this room has grown into their respective faces and dimensions, but there are easy and subtle resemblances linking all five adults under some study. Eye colour, most of all, like a pack of wolves suddenly swarming the room.

"Oh, it's tea time, is it," says one of the brunettes, to Agnes, sweeping by her to kiss her cheek, getting pushed in the shoulder.

"Doesn't seem to be enough for everyone," says the lighter haired, and seemingly older of the lot, whose focus seems to set more squarely on Marcus once the other two are clocked.

"Well, you were supposed to come later," Agnes says, with a flip of her hands.

"But we were right on time, just nearly," says one of them, does it even matter which.

"Aye, for once!" she scolds.

"Which do you reckon it is?" says A Brunette, turning a look to Julius with a smile. It's a friendly enough smile, although there's hardly enough data yet to say. "This one's got a robe on."

"August," Agnes snaps, although this flash of annoyance seems in no way unusual, as August hardly flinches as he offers Julius a hand to shake. "That's Enchanter Julius, of Riftwatch, and," getting her bearings, now, with introductions, "Madame de Cedoux, and of course," she splays her hands towards the last in her list, "Marcus, of course. Don't be ridiculous, now."

"Aye, of course it is," says the elder of the five (Heraldt, Marcus had said, the likeliest to have an interest in these proceedings), reaching out a hand to Marcus in turn. "Welcome home, I suppose."

Marcus, who'd automatically gone to clasp that hand, visibly stiffens through his posture at that. "That isn't the intention," he says, and then jolts slightly as Heraldt claps a hand thunderously against his shoulder.

"And this is Heraldt," Agnes says, persevering, directly addressing Petrana and Julius. "And August, of course, and this is Rufus," she waves a hand back to where the other dark-haired one is pushing the tea tray aside a little like he's confused about why it's even here. He looks up, nods to them.

"I don't suppose we can offer you all something real to drink?" he proposes.

A break, where someone else might choose to have dialogue too.
Edited 2021-07-27 09:27 (UTC)
overharrowed: (he'll laugh and say that he can't sleep)

[personal profile] overharrowed 2021-07-31 10:16 pm (UTC)(link)
"I'm very pleased with the tea myself, but thank you," Julius says. He isn't overwhelmed or back-footed, exactly, but the infusion of energy into the room takes some fine adjustments all the same. It will be a moment before he fully catches up.

"It's very good of you all to meet with us," however, he can add without a pause. "We hope we can answer any questions you have to your full satisfaction. And in the meantime, I've been delighted to see Starkhaven. I've personally never had the chance to visit, previously." If it sounds like an invitation to praise their hometown, that's because it absolutely is. When in doubt, give the other party an opening to wax poetic or complain; either will do.
ipseite: (046)

[personal profile] ipseite 2021-08-01 10:29 am (UTC)(link)
“Nor have I,” Petrana says, the warmth of it in support of Julius's pleasantries, even as she adds, “and I would not decline something stronger, if you think it more appropriate. You must all call me Petrana, Agnes, monsieurs.”

The mathematics of absolutely everyone else in this room being on first name terms for reasons ultimately all familial (including Julius's insistence on pretending he hasn't got a surname) would not necessarily have been enough on the face of it to invite so many boisterous strangers to do so. Riftwatch contains people she has worked alongside for years, now, who haven't the leave to use her given name and may or may not know, without thinking about it or looking it up, what it is.

But she did not dislike welcome home as an instinct, and it may yet come in useful. So: Petrana.
luaithre: (21)

[personal profile] luaithre 2021-08-01 10:59 am (UTC)(link)
Agnes' brow had pinched in annoyance for her reunion getting so soundly interrupted, at the concept of hard liquor supplanting her tea setting, but it smooths then when Petrana offers her first name.

"Well, Kirkwall has its charms," she says, to both. "But Starkhaven has just about everything you need. We've some of the best markets in the Free Marches, between Nevarra, Antiva, Rivain all sharing a direct waterway—"

"Before we've got Vints and refugees flooding the streets, of course," Rufus says, as he approaches with a few glasses pinched between his fingers, and a crystal bottle of something dark sloshing around inside. "Not that they're one and the same."

"In matters of commerce, they might be," from August, helping himself to tea as he takes a seat.

"But if you're staying in Starkhaven for a while, I'd love to show you," Agnes says, at a mild overlap with this last comment.

Three glasses are filled with modest helpings of some form of whiskey, Rufus sliding one helping to Petrana. Heraldt reaches in to take one for himself, and when Marcus doesn't make a move to do the same, Rufus takes the last, retreating to stand off near the hearth rather than find a place to sit.

"You needn't show off so much, Agnes," Heraldt says. "It's our guests here who've a sale to make, I understand."

Reseated, elbows braced on his knees, Marcus turns a ring on his finger in negligent fidget. "Not a sale, exactly," he says, with a glance down the line to Julius and Petrana.

"Sale of an idea," Heraldt supplies, with a half-smile. The crosstalk has quieted, for now, with the three sitting together all under the scrutiny of four. A quick appraisal being: Agnes' warm manner hasn't changed, but her focus is sharper when she's not speaking. There's a sort of amusement from August, entertained, his attention roaming between each three. Rufus, in his corner, seems most intent on Marcus alone. "One of them being that we're in the business of smuggling refugees, now."

"Aren't you?" Marcus asks.

"Sounds like a dangerous venture to me," Heraldt says. "Cheers," he adds, raising his glass to Petrana, in invitation, before downing his helping.
ipseite: (060)

[personal profile] ipseite 2021-08-01 11:34 am (UTC)(link)
“Show me a businessman whose ventures have succeeded without risk and I will beg of you introduce me to his father,” she says, taking a moment to swirl hers in the bottom of the glass and appraise the scent of it before she mirrors him; it is actually sort of impressive, that she can make downing half of two fingers look quite so graceful.

A good drop, she decides; the rest to be savored. The experience in its wholeness reminds her, distantly, of the elbowing and maneuvering involved in asserting her rule over that first city-state and its port—she does not relax, precisely, but the way that she sharpens into focus in turn does not seem tense so much as invigorated.

“Such ventures conducted in wartime present any number of difficulties, some exacerbated by the—relative informality of agreements. It is Lady Gerfarlane's wish,” if perhaps not her original notion, “to stand the costs of and recognize a more formal arrangement between the city, its present flooding, and yourselves.”
overharrowed: (choking on the bones)

[personal profile] overharrowed 2021-08-01 04:00 pm (UTC)(link)
Julius warms reflexively at the chance to see Petrana at work; they've only had a limited number of diplomacy missions together, for all that they've discussed many of them before and after. Still, he always enjoys seeing her do what she does well up close when the opportunity arises.

"It is an unfortunate characteristic of refugee crises that they are difficult to organize and anticipate by their nature," Julius says, taking up the topic easily. "I lived through a Blight, and while I was lucky enough not to have to flee personally, I saw what displacement does to towns and cities. Even so. The chaos also opens unexpected opportunities. We've had the good fortune to speak to several individuals inclined to recognize them."

He's approaching this as he would a mission without any personal connection to it, largely taking that cue from Marcus himself. But he's more prepared for things to shift now than he was going into the visit. The observable facts on the ground are intriguingly different than what hey came in expecting.
luaithre: (58)

[personal profile] luaithre 2021-08-02 12:26 am (UTC)(link)
There's no visible cue that indicates how Petrana and Julius picking up this line of conversation gives Marcus cause to relax, at all. But they are free to make assumptions, there, as he lapses into a listening silence, watching more the people around him than those beside him.

"Peculiar, isn't it," Heraldt says, easing back into his seat. "That word, fortune. An arbitrary assignment of luck, good or ill, impressed upon just any happy fool through unknowable machinations, or," and out of his line of sight, Rufus rolls his eyes, drinks back his helping of whiskey, "the substance of wealth, and asset, and resource, inherited or gained through labour, acuity. I doubt very much the adventitious nature of your proposal, Enchanter. I suppose we've you to thank," is a switch to Marcus.

Marcus splays his fingers, relaxes them, unmoving from his stiff slouch forwards. "Riftwatch involves itself in outreach towards those displaced by war," he says. "If you're to occupy yourself in the same, our paths will cross."

"We take passengers down the Minanter," Heraldt says, in the tone of correction, "should we find ourselves available between the movement of mercantile goods. Involving ourselves in wartime conflict is a different matter."

"One we are willing to entertain," says Agnes, a practiced kind of interjecting, done with a quick smile to Marcus before she focuses on Petrana. "So long as there is understanding as to cost of such endeavours. I've no doubt Lady Gerfarlane has the means to afford such compensation, but I would hope for an opportunity to make it very clear the cost of such service—time, labour, potential loss in broken contracts depending on the demand of the Crown."

"I don't suppose an audience with her ladyship would be out of the question?" comes from August, speaking up from his relaxed slouch off to the side.
ipseite: (105)

[personal profile] ipseite 2021-08-02 02:54 am (UTC)(link)
“In the event of a successful agreement, Lady Gerfarlane would be more than happy to meet with you all,” Petrana says, smoothly, picking up that thread, “but the practical matters of what will be necessary for you to commit to such an endeavor are our purpose here. If we might hammer out a reasonable proposal as to what such costs would be—”

She spread her hands, fingers lifting lightly from the glass still held there.

“I would not expect a handshake contract, under the circumstances.” If they were being very frank, she knows perfectly well that Lady Gerfarlane might well prefer one, but noblesse oblige is all well and good until it's time to pay the piper and leaving rope for Starkhaven's nobility to hang itself seems ill-advised.
overharrowed: (and the one who lost)

[personal profile] overharrowed 2021-08-02 03:21 am (UTC)(link)
"Just so," Julius agrees. "Part of why we're here is to try to find terms that are amenable. We'd hardly expect you to proceed without some assurances, if we reach a point where proceeding seems likely."
luaithre: (100)

[personal profile] luaithre 2021-08-23 02:17 am (UTC)(link)
Agnes opens her mouth to talk, but some invisible cue has her close it again, and pick up her tea from the table. If they were to guess, it's the subtle shift in posture from Heraldt, leaning forwards.

"Then we can speak directly," he says. "For it ought to be addressed that the court is purchasing our allegiance."

A slight laugh from August, a shared look with Rufus.

"Beyond serving as free citizens," Heraldt continues, with only the slightest glance in that direction. "Any contract, spoken or committed to parchment, should recognise the probable damages and sacrifice of a private business being seized for the war effort. Our ferrying of the refugees have been discreet affairs not only for the protection of those in transit, but our own."

"Arms," Agnes interjects. "Men at arms, I believe might be appropriate. And I think a fixed compensatory sum should our assets be," she shrugs, "destroyed, to not put too fine a point on it. A baseline, so that we've a chance to rebuild."

"And not join the rabble swimming upstream," from August.

"Not that we're bidding on the most terrible outcome," from Agnes. "We hope our sacrifices won't dig too deeply into the prince's pockets."

"Would the lady be agreeable to these measures?" asks Heraldt.
ipseite: (083)

[personal profile] ipseite 2021-08-23 08:56 am (UTC)(link)
“The lady would,” is Petrana's answer, with some grace. “I have taken the liberty—in consultation with the lady—of preparing some figures that we might further discuss. I'm not unfamiliar with the nature of such businesses of port cities, and I have done some preliminary estimates based on what information was available to me regarding how Starkhaven typically conducts itself, but of course you will have insights I will not have considered.”

This is a wise thing to say whether she thinks it's true or not, but: likely. It's been some time since Petrana was presiding over the business of a port, or haggling the details thereof, and at the time it was not (yet) in the midst of a refugee crisis.

She has the final value that Gerfarlane is prepared to sign her name to; whether or not they reach that highest figure and in what ways it is specifically committed will take some discussion, likely to be tediously detailed and probably not requiring everybody in the room presently.
overharrowed: (we are a god)

[personal profile] overharrowed 2021-08-24 10:12 pm (UTC)(link)
While Julius still has the knee-jerk instinct to cling to the center of negotiations, it's an urge he can set aside just now. Petrana has the details well in hand. He knows he'll be most helpful now by creating room for her to work.

To that end, he turns toward August, who is nearest to him. He pitches his voice quieter, an aside to the main conversation, and says, "If you'll forgive me for asking in the middle of business, I wonder if you might satisfy my curiosity. I've never been to Starkhaven before, as I mentioned to your sister." He glances, briefly and almost unconsciously, at Marcus, as if checking to ensure he hasn't gone out of bounds. But it's only a moment before he's looking back at August. "Obviously we're in town on business, but I wondered if there was anywhere I needed to be sure to see, while I'm here." He's all open interest, as if his curiosity has slightly overwhelmed his desire to sit quietly through the negotiations but he's aware he shouldn't have split the conversation.
luaithre: (124)

[personal profile] luaithre 2021-08-27 02:46 pm (UTC)(link)
As Petrana ushers them into negotiations proper, Heraldt and Agnes glance to each other, and some silent signal between them has Agnes rise to her feet and retrieve some documents from a nearby desk.

"May I?" she asks of Marcus, and it takes him a second to understand; and he complies, standing, so that Agnes can seat herself at a polite distance from Petrana but lay out some paperwork for them to both reference more easily together. He rounds around the back of the arrangement, automatically drifting to where Julius is stationed with August, shadowing.

Uncertain, really. He had told both of his companions that he couldn't comfortably predict how he'd be received, so many years on, but what he had said seems at sharp odds with the reality. As is his way, Marcus preserves thought and feeling behind silence and stillness, to be better studied later.

"Before it's all laid to waste, I imagine," August says to Julius, cheerily.

"Enough with that," is from Rufus, happy enough to break from his side of the room to enter theirs, leaning a hand against the edge of August's chairback. His tone is more complaint than sharp, August wholesale ignoring him.

"If it's a view you like, then I'd recommend the Swinging Lantern," he says.

From his posting up cattycorner to this conversation, Marcus interjects, deadpan, "That's a brothel."

"It isn't," both August and Rufus say at the same time, and Rufus adds, "Mostly."

"You really believed everything ma said, all those years ago?" says August. "It's a theatre."

"Mostly," repeats Rufus.

"What would a mage prefer to see, then?" asks August. "I suppose your lady," he says, to Julius, "might prefer something more refined."
overharrowed: (he'll laugh and say that he can't sleep)

[personal profile] overharrowed 2021-09-02 01:00 pm (UTC)(link)
"She can answer for herself when business is over, but for my part, I'd be interested to see some theatre. As you might imagine, it remains something of a novelty for me, and I find it intriguing." He glances over at Marcus, only briefly, then adds, seemingly regretfully, "Though I suppose given the nature of our trip, it is in bad taste to spend much time seeing the town. But it would be nice to know what I should be sure to see, when I return sometime calmer."