( open ) let me tell you a secret —
WHO: Tsenka Abendroth & some strangers.
WHAT: Tsenka dreamwalks through the Gallows.
WHEN: Over the course of this month.
WHERE: Asleep in your beds.
NOTES: You do not have to have commented on my OOC post to participate. Details within. Chicken horse not guaranteed.
WHAT: Tsenka dreamwalks through the Gallows.
WHEN: Over the course of this month.
WHERE: Asleep in your beds.
NOTES: You do not have to have commented on my OOC post to participate. Details within. Chicken horse not guaranteed.
HOW THIS WORKS.
Under ordinary circumstances, Tsenka is an expert in the delicate, painstaking manipulation of a dreamscape in order to extract the information that she wants—in this case, she is seeking knowledge of Riftwatch, the Inquisition, Kirkwall, the state of things and the safety of mages within the Gallows presently. Unfortunately, in this case, she is also fresh off about two and a half years in captivity during which she was often kept drugged out of her mind and exhausted from sleep deprivation; these are not ordinary circumstances, and she is not at her best. Her attempts to guide dreamers to what parts of their psyche she wants to see may not be as deft as they ordinarily would, and she'll have less patience for dreams embedded in less relevant information.
I will write Marcus's starter, but your character's dreams will begin like any other; set up your dreamscapes below, and await the chicken horse.

marcus. over the course of a week, at least.
Looked upon directly, it is unremarkable; just a door, like any number of doors through which a man might have walked in his life, or seen open, or seen closed. The sort of ordinary door that separates an office from a hallway or a rented room from the rest of a tavern. A door that a house of someone with sufficient airs to start putting doors in their house might have. Out of the corner of his eye, though, it is familiar; the door that separated Marcus from his brothers and sisters for two full years. Then, perhaps a Gallows door, behind which recalcitrant mages were locked, and others instructed to cast their eyes away. The Senior Enchanter's office door.
Behind it, the tap of fingertips. Tap, tap, tap, tap-tap. Over and over.
On the second night, the same door. The same tapping. A voice:
“Are you there? Are you listening to me?” and the gentle thud of a head resting against the door, her palm gone flat. “Is it safe? Tell me if you're safe.”
The dreams do not stop, even for his waking from them; the door and the tapping and the voice wait for him each night. The questions do not much vary (are you there, is it safe, are you listening, do you hear me, is it safe where you are) except for when, terribly, they do (am I real, Marcus, am I dead?) and when she says,
“If you're afraid, tell me. Tell me, I'll come.”
The last night, he cannot wake. The door opens.
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But the man on the other side of the door is older than the boy that lived here. Taller, heavier set around the shoulders, scarred. He wears armors of leather and fur and chain, and his eyes are as bright as a wolf's when he reaches out with a hand with the intent to forcibly grab whatever intends to greet him at the threshold of this room.
This room, austere, with its low bed, the puddle of water that gathers in the corner and ices over in the winter, and that high window, full of sunlight.
Marcus drags her inside, a rush of smoke wreathing them both, full of sparking embers. The door slams behind her, thunderously loud, the tumbling sound of locks from the outside. A trap? No, he wasn't that ready, but there's an opportunity to assert control over whatever it is that's tormenting him so, using the voice of a dead woman.
"Enough," is his demand.
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a dungeon. It is a strange mix of those he dreamed and those she was kept in, but unmistakable for that: a Tevene dungeon, a Venatori dungeon. The acrid smell of bile and stale sweat hangs in impression in the air, and she does not look (the way a spirit might look) as he remembers her, precisely. She had chopped her hair short on the road, tired of tying it out of her way, and it's grown again, pulled loosely back from her face—rawboned, pale, exhausted. Sickly.
“I don't know how much time we have,” she says, instead of acknowledging that, or apologizing, or any of a hundred things she might do. “You must listen to me. I am trying—I am trying to get to you.”
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Again, he tries to wrench himself free of the dream, reaching for wakefulness like the surface of a lake above him. Nothing happens. The nothing happening is also familiar.
His hands are still hard on her arms.
"Where are you?" he asks, in a voice barely above a whisper that, anyway, echoes.
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"Hurry up," someone says to him, which causes him to hobble even more precariously.
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“Where are we going?”
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no where is safe, no help is coming,
and she cannot quite prevent it from seeping into the landscape, leeching colour.
The man presses a hand to Byerly's shoulder, warm and heavy. “Then we will,” he agrees. “We'll get there faster, this way,” and he slows him, kneeling down to pick out rocks embedded in Byerly's soles, to gently put his shoes on.
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The dreamer is the tall man at the front of the room, who seems to be in the middle of an intricate lecture over whether there's a magical means for determining whether cats have souls. It seems to involve an unlikely number of equations. He's deeply absorbed in the lesson, and the class is mostly attentive with the exception of one young man in the front row. He is engrossed in drawing a mabari. It's quite good, so much so that at one point, the drawing moves and the mabari scratches its ear. Within the dream, this seems normal enough that no one reacts.
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More than that: paler, gaunter, worn down to the bone. More of a sense, maybe, than in real appearance; he doesn't see himself in the dream, of course. He doesn't see yet that it is one. There's only a terrible sense of familiarity, a thrum in the air, a sense of returning.
They're on a broad, grassy stretch, a rift pulsing and casting shadows nearby. or, no: they're in a fortress, a dungeon. It shifts. What's more certain is the man in front of him, a face he'd never recognize in the waking world, but one he's sure he knows now. Clad in the colors of Tevinter, carrying a mage's staff and demanding, in this moment, demanding information about what is both Rifwatch and the resistance, asking in reminder,
Why are you alive, James?
(The earlier flicker is forgotten; this must be some kind of dungeon.)
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they are on a broad, grassy stretch. The dungeon has dissolved, breathed out as if it had never been, and the sickly light of a rift casts strange shadows, Tsenka digging her nails into that flickering glimpse and dragging it back. What is this to him, she wants to know,
who is near him, what does he trust. Not that place. (Who else did they hold? Who has she lost?)
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and the wind blows, and pale wisps of cloud flee before it. The sun is bright and buttery, and all would be beautiful if not for the green, green, green.
Somewhere in the valley below them is an unremarkable town that likely resembles a hundred others in Thedas. It flickers, and there's a large house with trees on three sides, and large silver structures that turn in the breeze, and a tended field of wheat, and it flickers, and there's the stonework of the Gallows, and
flickers back, overlays.
Because the rift thunders, and dark tendrils spiderweb through it as it consumes the sky, and he is alone, here, but there
names don't materialize, exactly. Just, just, just: they are there, directly beneath the maelstrom, and he's here (he's always here) and even if he starts to run — and he does — it's too late.
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it is.
Or,
it follows the rules of a rift, the memories of how they might be closed pulled from Jim's own mind (she rifles through it gracelessly, swiftly, with a single-minded focus on what she needs) and the them below raise their hands in concert, sparking green light and nearly being brought to their knees by the force of it. Nearly, nearly, nearly, but not—he runs, but slows, the shudder and the almost gravitational pull of something so immense forced to contract back on itself, to warp and pull closed, and clear the sky.
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The window behind him is barred, and beyond it there's only blackness. His arm is wrapped around a heavy bundle of papers that he knows are important, that are too heavy, that are digging into his skin. His key turns easily in the lock, in either direction, without making any difference.
He kicks the door, which somehow—without moving or making a sound—smugly purrs. And more than he wants out of his room, he wants to not give this bullshit door the fucking satisfaction, so he doesn't do it again.
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filling it almost completely, a horse. No; a chicken. No; both, somehow? A chicken of improbable size, in the rough shape of a horse—like someone had seen a chicken, but only heard a horse described, perhaps, with four strange legs and clawed feet, a horse-shaped body, an ordinary chicken torso and bright eyes. The unsteady stillness of a chicken's head, and its tiny-eyed gaze alighting on Kostos.
It has no expressions, truly, but somehow he gets the impression that it's pleased to see him.
“Kostos,” his superior says, obviously this is his superior within the command structure that both is and somehow is also not Riftwatch, simultaneously, “are these your reports on Riftwatch? You're going to have to read some of them to me.”
He doesn't have hands.
“Let's walk and talk.”
He hunkers down, so Kostos might get on his back.
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But it's his superior. So he hoists the papers, heavy as bricks, higher against his side, and he swings his leg over the chicken-horse's back.
"Right," he says. He dreams himself good at riding, with none of the stiff-backed anxiety he would feel on a real horse, chicken or otherwise. "What should I start with?"
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He can taste the copper hot in his mouth, hear the matchstick joints tearing in his ears, feel the piss warming his thigh. No pain.
The face poised before his is human, more or less, if massive: the high-domed bell of her skull, her blind white eyes and pugged nose peeling back from wyrm fangs and a jaw that splits by thirds and not halves. Heavy jewelry weighs wherever there is flesh soft enough to pierce it through: snarled in the thick flare of her cobra hood and in the vestigial flesh of her retreating lips.
Teeth upon teeth line her throat and prickle her tongue: the fork of it slides like an eel around his throat, cold as her breath.
There’s nothing to say, nothing to plead for, courage and terror and resignation one and the same. It’s too late.
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spooning.
“Hey, man,”
it's unclear how the beak produces such a voice, low and deep and soothing,
“do you want to talk about it?”
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Keeled scales recede like breath from glass where they’d bristled at the nape of his neck; blue bleeds autumn clear into the fishbelly gold of his eyes.
Dick Dickerson, who is ass naked because why wouldn’t he be, relaxes gradually back into the flank of the great feathered beast spooned around him. His brow is creased with confusion. He feels after the scales that should be plated smooth at his belly, probes scarred ribs that expand without splintering into bone shrapnel at their joints. The only injuries there are old.
“Not particularly.”
He breathes again, questing for confirmation before he can begin to fathom the nature of the creature around him.
“I'm not sure we’ve met.”
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Beyond her, Kirkwall shifts between a city glittering in the last vestiges of the night and one that is attempting to rebuild from what is apparently a firebombing via dragon. Adrasteia takes a breath, wrapping her arms tightly around herself.
This dream is poised between unsettling and nightmarish in tone. With the rising of the sun there will either be clarity, or Blight; there are no other options.
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It comes up slowly, spilling warm gold light like so much honey over the landscape—lazy, as if the morning herself is just stretching and yawning, and rolling over. No cold light of day to be found here, no, this sunrise is as soft as a caress. Look, it murmurs, sleep-tousled, there was nothing to fear.
Beneath its glow, there are no scorch marks to be found. No bodies, no destruction. The buildings are whole and from her high vantage point Adrasteia can even hear the beginnings of bustle, the early risers preparing for the day, the slugabeds slower to rouse.
There, now. That's better.
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Now, she can get down to the everyday business.
In her dreams there's no need to deal with the many steps between the rooftops and her office; she turns a corner, opens a door, and she's there, with tea and cookies that she remembers from her childhood on the desk.
The birds are singing. The door stays open. The day begins.