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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2022-09-05 11:08 am

MOD PLOT ↠ BEFORE THE GATES | OPEN LOG

WHO: Anyone
WHAT: A race to a Gate, with detours
WHEN: Late August to mid Kingsway
WHERE: Arlathan Forest
NOTES: See also OOC post, puzzle log.




Intel out of Hasmal and the Antivan borderlands suggest the enemy has abruptly changed gears, hurriedly redeploying most of the teams that have been busy combing the southern end of the Hundred Pillars north, to the edge of the Arlathan Forest. The only plausible explanation is that they've got a hot lead on another gate, more urgent than whatever they've been (so far fruitlessly) searching for north of Starkhaven. This provides Riftwatch with an opportunity to finally beat the Venatori to a Gate and prevent them from opening it—but they're going to have to move fast.

Helpfully, previous surveys of the Crossroads located an eluvian only a few hours' walk away that leads into the Arlathan Forest, so the enemy's head start in terms of travel time can be swiftly made up. The fact that the Venatori have brought so many of their search teams up from the south suggests they don't know exactly where in the forest the Gate is, but there's no telling what clues they might be working on and they out-number Riftwatch, so it's all hands on deck to scour the ruins strewn throughout the forest and find it first.

I. HOME BASE

The eluvian Riftwatch is using is located inside an expansive chamber, so cool, dark, and quiet that it might initially be mistaken for a cave. Or not even mistaken, exactly. It is both cavernous and underground. But when torches are held near the cavern walls, they reveal a wall within the wall, smooth dolomite bricks with large, arcing windows that frame nothing but sheets of limestone, both smoothed and in some places receding in rivulets where water has been seeping through for hundreds of years. Young limestone stalactites are beginning to creep in through the windows.

In summary: a room within a cave, scattered with ancient stone benches in various states of crumbling and more recent additions made of wood, cloth, and vine, all partially rotten. One of its two expansive doorways opens on a stone corridor, perfectly straight, between three smaller rooms. The smallest looks like a shrine, walls adorned with a crumbling mosaic of the elven pantheon. Another room was not always a bathroom, but in the past century or two someone has fashioned it into one, harnessing a rivulet that's streaming and seeping from somewhere beyond the cavern walls to build a stone bath reminiscent of a fountain, overflowing into smaller pools before the water is swept out of the room altogether by the stream's disappearance through the wall. The water tastes of limestone, but it's fresh and safe to drink.

This is where Riftwatch sets up its temporary base of operations for the search of the forest. Carting supplies across the Crossroads and replenishing them from time to time is simple enough. Someone even thinks to bring hay to spread beneath the bedrolls in one of the smaller rooms. The central chamber is lit by the glow of the eluvian, torches, and lyrium glowlights, ultimately bright enough to do paperwork. Some people make a routine out of doing their normal ("normal") work here, for the time being, to be on hand if there's an emergency or to save themselves the walk back through the Crossroads between stints in the woods. A map of Arlathan Forest—a bad one, at least at first—is spread over a wooden table that's gone soft and spongy with age and moisture; it wouldn't support a man's weight anymore, but it can hold a map and the markers used to keep track of which areas have been searched, where Corypheus' people have been spotted, and which landmarks seem promising.

The second doorway in the chamber opens to stairs. Stairs down. This structure was once above, not below. But two stories deeper into the earth, the stairs give way to a natural cavern, no sign of elven construction in sight, with a draft that guides visitors through a narrow passage and out into the forest.

II. CITYWIDE GREEN INITIATIVE

Arlathan Forest is not as tropical as the Donarks that Riftwatch found themselves stranded in a few years ago, but it is far enough north to be warm, humid, dense, and deeply green, home to a constant symphony of buzzing and chirping and squeaking and the occasional (hopefully) distant snarl or growl. Of particular note are the presence of alligators, jaguars, and small elephants, along with the usual collection of smaller wildlife and the elusive halla.

Wild as it is, the forest doesn't allow anyone to forget that it was once a city. In the heart of the forest the terrain is cliffy and jagged in a way that suggests that, rather than the city only sinking into the earth, the earth might have risen to meet it halfway: there are towering, sheer-faced rock formations that evoke the image of buildings several stories tall, now encased in stone and plant life. Sometimes a vine-covered fragment of roof- or tower-top emerges from the top of one of these rock formations, or an expanse of brick wall from the sides. They're all in an ancient elven style familiar from, if nothing else, the Crossroads everyone walked through to get here. The lower, marshy land between them–in some places occupied with streams or wider rivers–have occasional patches of tiled stone where roads once ran instead.

There are signs, too, of more recent occupation since the ancient city of Arlathan was swallowed by the earth. Forest-dwellers from within the last age have built walkways and bridges among the cliffs and rock formations that occasionally still hold up. They've left behind tools, collapsing huts, signs of occupation in caves, and occasionally a more recent skeleton or three. And there are rarer signs of the Dalish who still occupy the forest: arrows embedded in tree trunks, statues of wolves or other symbols of the pantheon, a few old abandoned camps, a damaged aravel.

III. MORE MAGIC MORE PROBLEMS

Of course, this is not a normal ancient city swallowed by the earth and left to become a wild forest over the course of more than a thousand years. It's a magical one.

Alongside the bugs and birds and creatures occupying the forest are spirits, in more abundance than most people have ever seen them. There are small swarms of wisps drifting like butterflies around objects of interest to them, and more humanoid, ghostly, temperamental wraiths drifting over marshlands. A very rare wraith will have a voice, a name, and perhaps an errand to ask or a bargain to make. Shades wait in caves, and demons of any kind might be discovered waiting for victims in the nooks and crannies of the woods–but in particular the sylvans for which the forest is known, which any traveler passing nearby is warned to watch for.

Less common are the Forest Guardians. Easily missed among the rocky, viney landscape until they begin to move, they're massive constructions of wood and stone, tall as golems, with vine-covered stone bodies, walking on four wooden legs bound to stone feet covered in runes and moss. They remain immobile until attacks on the forest (or someone drawing enough magical power to disturb the Veil) rouse them. Then they wake to hunt the perpetrators with two wooden arms that end in thick metal blades imbued with lyrium. The arms swing in predictable patterns–they're enchanted, not thinking. And with sufficient force, they can be "killed."

Between all of this and the unfamiliarity of the landscape, it may take time to notice the biggest problem of all, which is: time is fucked.

At its mildest, traversing the same ground might take an hour going one way but two or three hours going the other, as if it's stretched out somehow, despite no clear changes to the landscape to justify the added time. If there is added time? They may burn through rations and tire as if a whole day has passed, while the sun hangs unmoving in the sky or it stays dark for just as long, and return to the base camp to find they've been gone only a few days instead of the weeks they thought. And even a confident navigator may march confidently north for several hours before realizing they've been going south the whole time (or have they).

The effects become more severe the closer to the center of the ancient city one goes. At some point a team might find themselves going in circles no matter what they do to avoid it. And that's not the worst of it. If someone is inventive enough to begin marking a passed landmark with tally marks, they'll find the count flickering back and forth each time they pass it, requiring them to put the marks down out of order: their second time past the stone, then their seventh, then their fourth.

Their sending crystals work—erratically. Sometimes not at all. Sometimes with long waits between answering messages. Sometimes with responses to the five questions they asked in silence arriving out of order. To those on the other end–or those waiting for them when they arrive back at Riftwatch's underground base—nothing unusual will seem to be happening, and their trips back and forth no longer than expected.

And it gets worse!

Through all of this, visitors to the forest may begin to see themselves and others in their traveling party, some distance ahead or behind them–mirroring their actions, having conversations, before or after the real ones do or did or might have done the same. While you're not oblivious to them, they are oblivious to you–the best way to tell the real from the mirage. Except they are not exactly mirages. They affect the world around them. A bridge that breaks beneath their feet ahead of you will still be broken when you reach it; should you break the bridge, the copies behind you will stop at the destruction to plan another way around.

No one is bound to the fates of these forwards- and backwards-echoes: should a double fall off a cliff ahead of you, you can choose to be more careful or avoid the area altogether to prevent the same mishap. Attacking animals, demons, and enemies will see them, as well as you, and may be convinced to go after them instead. Or they may pick them off ahead of you, giving you some forewarning of what you're about to step into.

Despite their apparent solidity in these moments, they don't last. The branches they have bent will remain bent, their footprints will remain printed, and the debris that tumbles over a cliff's edge with them will remain piled at the bottom, but they themselves inevitably disappear when no one is looking. They're only people who might have been.

IV. THE AMAZING RACE

Anyway, Riftwatch didn't come here to hang out with possessed trees and walk in endless circles for fun. Teams are sent into the woods in specific directions or in pursuit of particular landmarks, combing the forest for signs of a Gate or the Gate itself. They may travel three or four days in one direction—three or four real days, however brief or long they feel to those doing the traveling—before reaching their destinations. Along the way they'll have to make and break camp in the safest places they can find, forage and hunt to supplement their rations, and keep their eyes peeled for the forest's other intruders.

Corypheus' people are here too. Venatori, Red Templar, or corrupted Wardens and various lackeys have fanned out within the forest, searching for the same things Riftwatch is. Intelligence indicates they don't know for certain that a Gate is nearby. Riftwatch would like to keep it that way, so the rules are a little different this time. They can't know that Riftwatch is here. Everyone who ventures into the forest will be required to dress like they could be hunters, bandits, or recluses. And anyone who could report that Riftwatch is there can't leave the forest alive, and they need to look like they've been killed by something or someone other than Riftwatch.

This could mean ambushes and traps, herding them into angry wildlife or forest monsters (or vice versa), arranging for mysterious accidents, anything that maintains the Venatori's illusion that they are in a one horse race to the Gate. And in the meantime, the enemy search parties need to be tracked, misled, and thwarted whenever possible, and any information they have—clues they're following, records of areas already searched, maps—stolen or, if that's not possible, destroyed.

Sometimes these plans will be complicated by the presence of time-rippling doppelgangers. Your team might agree to sneak up on an enemy camp in silence, only for copies of you who came to some other agreement, apparently, to launch a coordinated fire-raining attack in the background. Or they might be ahead of you when you sneak in, oblivious to your presence while they beat you to slitting throats or stealing notes. During firefights it may not be possible to tell whether the person you've just watched die is your friend or only one of their echoes. And Corypheus' people are suffering the same effects: a man you ambush on the trail might only be a double of the real man, arriving on the scene a minute later to see himself already dead on the ground, suddenly very on guard.

propulsion: (#14180324)

[personal profile] propulsion 2022-10-14 03:08 am (UTC)(link)
'Sit by the fire' is a bit generous for what Tony is doing, which is lying prone on one side, up on an elbow, further explained when he says, "Ass too burned," regarding the sleep he should be having.

It's fine. He's gotten some healing in.

Which means there's probably other reasons why he hasn't succumbed to the deep exhaustion all of them have got to be feeling. The fact that sleep has never been a source of comfort is one of them, and even less, lately, alongside the fact there is simply too much to think about, too much to gnaw on, including that weird hole in his memory. He remembers the other negotiations, the other offers.

Maybe he would have given up all kinds of things to avoid this. Not a comment on the quality of the missing memory itself, but the niggling knowledge that there is something vital that he does not know.

He looks to Ellis. "It's past your bedtime too, pretty sure."
heorte: (14)

[personal profile] heorte 2022-10-14 03:38 am (UTC)(link)
"No."

Theoretically, he should try to sleep. But sleep is not a comfort for Ellis either. He is tired, so much so that the hissing whisper, sickly and familiar, has drawn close enough. It digs in at the nape of his neck, sticks as Ellis looks from Tony to the fire as he begins the slow process of choosing pieces of armor to loosen.

No, he isn't interested in considering bedtime.

There is a beat of quiet. In the light of the fire, Ellis is made transparent in his consideration. Weighing up words, serious as he always is when circling any topic of importance. Taking his time until he arrives at—

"I'm sorry I hadn't asked you before today about what you'd let behind. I should have."
propulsion: (#6060405)

[personal profile] propulsion 2022-10-14 03:55 am (UTC)(link)
The big breath out from Tony isn't quite a sigh, more like a part of the process of gathering his thoughts from the fugue state he'd been vibing in. Then, the shifting of fabric and blanket and the forest earth beneath that, a tentative repositioning into something more like a sit, if still a partial recline. There's a lot of bruises everywhere, and a general kind of bodily soreness that comes with being physically in his mid-forties and going on too many adventures.

Sleep is coming for him, most certainly, but it can wait until he doesn't have a choice or, even better, if there's a bed to do it in.

Settles.

"Not your fault. Kind of a weird subject to broach."

Getting weirder, but one thing at a time.
heorte: (143)

[personal profile] heorte 2022-10-14 04:30 am (UTC)(link)
"You asked after me."

And it had been unwelcome, certainly, but.

But this isn't about him.

"Do you want to talk about it now? Any part of it?"

Because maybe they don't speak about it, about the child Tony has left, the life that is no longer accessible to him. All these things that Ellis has some sense of after years of late night, meandering conversation, but never learned the exact shape they might take.
propulsion: (#6060419)

[personal profile] propulsion 2022-10-14 05:37 am (UTC)(link)
It's not that he doesn't want to talk about it. Any part of it.

Hell, he could go on for hours, and maybe that's the problem. He scrubs his hand over the back of his head, relieving some itch as well as some restlessness, judging whether 'part' is what he should provide, just a piece. "Rifters go home sometimes," Tony says, eventually. "In their dreams, they'll live out some amount of time before waking up again. There was a night, while you were away, that I got a whole lot."

Tony drops his hand, lacing it with the other. "So it's kind of new information for me too. Her name's Morgan, she's four, about," and a hand unlaces to gesture a distance higher than his head, barely, before returning, "yea high. Very adorable, like, honestly crazy how much. Gets it from me. Best person I know."

He hasn't tried to contain this part of himself too tightly. There are whole people walking around with this amount of information, if not very many, but those people hadn't known him very well before. Rifters are weird, what else is new.
heorte: (04)

[personal profile] heorte 2022-10-14 06:40 am (UTC)(link)
And here is the terrible thing:

There was a son.

Was he older, or younger? What did he get from Tony?

It is wrong that Ellis has this piece, this small fragment, that has been so irreversibly slicked from Tony.

"I'm sorry I wasn't here."

It couldn't be helped. Ellis doesn't regret the going. (There are moments when he considers he might have made a mistake returning to Kirkwall.) But he is not unaware of the toll his absence took. He wasn't here, and his presence might have made the remembering easier.

"Morgan is a good name," is so heavily weighted down with—

Complicated emotion. Ellis is tired. His accent is thicker in his exhaustion. His bracers clank softly as he lays them to the side.

"I would have liked to meet her."
propulsion: (#15063754)

[personal profile] propulsion 2022-10-14 07:38 am (UTC)(link)
That makes his heart kind of twang a new, painful chord. It's not the first time he's thought about it, how it would be if his Thedosian life mingled with his real one, if some people met certain other people, but a Bring Your Daughter To Work Day would be pretty swell. He gives a crooked smile at the fire at that.

Flicks a look to Ellis, and his doffing. "There's no going back for me," he says, and there's a hardness in his tone, put there for reasons of structural integrity. "I saw right up to the end. I told Poppell," isn't her name, but old habits, "for science reasons."

He turns the hand that bears his shard, letting it shine and flare in the gloom.

"Which is good to know, good information to have, 'cause I'd be making myself crazy about being here. Again. There's also a lot of cool other stuff that happened, but those are the big items."
Edited 2022-10-14 11:23 (UTC)
heorte: (rm00118)

[personal profile] heorte 2022-10-15 08:26 pm (UTC)(link)
"What does that mean?"

As this is a moment that requires precision, specificity.

Ellis has gotten very good at parsing Tony, what he says, what he doesn't say. Maybe Ellis isn't always clear on exact definitions, but he has a sense of the rhythm of the words, what they might mean, whether or not they are serious or joking. They have been friends for years now. Ellis has some sense of how to interpret, most of the time.

But now he has this: Tony's voice gone tight and rigid over the words, the lift of shard-splintered hand, and the implication—

It can mean several things, can't it? Or is Ellis seeking simply for it to mean something other than what he suspects it does?
propulsion: (#15063759)

[personal profile] propulsion 2022-10-16 01:22 am (UTC)(link)
"I died."

Like a band-aid. He tips a look back to Ellis, presses a grim little smile to him. Knowing. "So the next time we're all trapped in a bear-infested torture temple and calling dibs on self-sacrificial acts of bravery, I'd like that fact entered into consideration. Borrowed time, you know?"

He knows very well that Ellis would never, but it's worth saying. To Tony, anyway. He keeps thinking about being mad at Ellis, and he supposes he could be. He'd have to consciously jolt awake his resentment, which just kind of lies dead somewhere in his guts, ready to dissolve instead.

"It was in battle. I did what I went there to do. There's worse things."
Edited 2022-10-16 01:23 (UTC)
heorte: (56)

[personal profile] heorte 2022-10-16 05:10 am (UTC)(link)
Tony is straight-forward in his explanation. There is no room for misunderstanding. No part of it is blunted, and Ellis is grateful for it, even if hearing him say this aloud is—

Painful.

It is a very specific kind of grief. They are sitting beside each other, and Tony is already gone. If he goes from Thedas, he will cease to be.

He has a daughter. A son. A wife. Are they grieving him now?

The news roots Ellis to the earth, weighs him down so completely that he remains still and quiet for long moments after Tony has finished. It takes time to absorb this. There was a battle. How could the people with him have let this happen?

Ellis doesn't know any of them, but still. He feels blame, biting hot and aimless at the back of his mind. It settles as he lifts his eyes away from the fire, looks over to Tony.

"I'm sorry."

Any other thing he could say feels useless. There's just this, quiet and miserable.
propulsion: (#13464839)

[personal profile] propulsion 2022-10-16 10:22 pm (UTC)(link)
This was an inevitability, probably, and Tony is resigned to the distinct discomfort of it rather than given to squirming. Byerly's cynicism, Wysteria's easy acceptance, Ellie's pensive quiet. He is pretty sure he has not at any time sufficiently convinced anyone in Thedas how much of a very competent ultra cool bad ass he is on Earth and maybe that wouldn't make anything better anyway, but still. Maybe it'd make more sense.

It did it to him, one bright flash of clarity, and then the ashy softness of whatever he was left with after.

"Do you want the optimistic spin?" And Ellis is gonna get it, anyway, as Tony gestures out a loose shrug. "This is home, now. That's more than most people get after the light at the end of the tunnel."
heorte: (rm00173 (2))

[personal profile] heorte 2022-10-17 01:20 am (UTC)(link)
So much of what Tony's imparted about his world exists beyond Ellis' scope. He understands it to some extent, but fully grasping the whole of what Tony's life had involved is near impossible. There is no frame of reference for it.

But all of Tony's capabilities, too smart and too brave, it doesn't dispel any part of the grief fluttering in Ellis' chest.

What is there to grieve? Tony is here. But even so—

"Aye."

Unclear whether or not that helps. But Ellis acknowledges it, nods in acceptance of the train of thought.

"Does it feel the same? Being here?"
propulsion: (#14180328)

[personal profile] propulsion 2022-10-21 08:37 am (UTC)(link)
The problem is that you can't just tell people how they should feel about a thing. As soon as this was out of Tony's mouth, it stops belonging to him, to be internalised in the mysterious machinery that is Ellis Processing Stuff, so he just watches it happen, notes the acceptance, decides,

well, it hasn't changed anything materially. Eventually Poppell will come home. Eventually some other thing will happen. Eventually—

"No," Tony says. "I mean, after a year, two years, you get up in the morning and you forget you're in a completely different dimension and this isn't your normal, actually, but then something happens and you remember again. But after the homesickness winds down, it feels normal anyway, and you stop thinking you should be making more of an effort to get back. But now,"

and he pauses, thinking it through, says, "I guess now I don't have to feel as guilty about that part. About Jos. Or even you, Wysteria. Hey, you wanna talk about Wysteria?"
heorte: (rm00036 (2))

[personal profile] heorte 2022-10-22 06:15 am (UTC)(link)
The trouble with them both, Ellis has come to learn, is that they have a tendency to proceed through conversation at such a clip that it becomes impossible to head off either Wysteria or Tony before they arrive at topics Ellis might have preferred to divert them from.

Was Ellis finished circling the topic of Tony's mortality? Perhaps not, but apparently Tony is. The reversal of focus, swinging around to turn attention to something Ellis has kept carefully guarded. His gaze lifts away from Tony, settles on the fire in front of them while he rides out the kneejerk No until it can be stretched into something more palatable.

"About what parts of this we might soften when she asks after it?"
propulsion: (#6060393)

[personal profile] propulsion 2022-10-23 01:18 am (UTC)(link)
He feels bad, for a moment.

Just a splash of guilt, maybe for not having adequately addressed Ellis' question only to wrench around and pull up something less personally uncomfortable to him in particular, but Tony had in part expected a no. But then his eyebrows go up at that answer, incredulity slapped through his expression.

Yeah, sure, he's down for this conversation.

"You think Poppell needs anything softened for her, ever?" he queries, a little rhetorically. "Or should we see how 'Mister Ellis volunteered to go live on a farm somewhere far away' plays."
heorte: (rm00124 (2))

[personal profile] heorte 2022-10-23 02:45 am (UTC)(link)
Tension works into the line of his shoulders, the tightening of his jaw. Ellis doesn't look up, though his expression hasn't changed. There is a deep, purpling bruise rising along his arm. It twinges when Ellis works his hands along to the edges of his breastplate, working loose the straps as he lets Tony's words settle.

"I think there's no need to share every detail of a mission."

If Ellis is considering what other mission details might have been omitted, well—
propulsion: (#15063754)

[personal profile] propulsion 2022-10-23 04:38 am (UTC)(link)
"Okay."

A readjustment. Discomfort singing through muscles, no real relieving position to find and be in. He doesn't want to bully Ellis for the sake of it, so there's no real sharpness in his tone when he continues with,

"The bear was pretty scary. Anything else you want to omit?"
heorte: (rm00124 (2))

[personal profile] heorte 2022-10-23 05:06 am (UTC)(link)
This does prompt a brief, flat look in Tony's direction.

But no immediate answer. Instead, the space is filled with the creak of leather, the clink of buckles coming undone. A soft exhale of breath as the pieces are levered apart and upwards, over his head so the plate might join the bracers Ellis has discarded.

Arms lowering, Ellis slouches forward briefly. Rolls his shoulders just to feel the deep ache of tired muscle, and let it offset all other things weighing on him.

"Yes."

Obviously.
propulsion: (#14180324)

[personal profile] propulsion 2022-12-06 10:01 am (UTC)(link)
"It'll get out," Tony says, keeping focus steady. "The part where you volunteered and it could have worked. That I let that happen."

This is twice, now. Twice Ellis has looked him in the eye and asked him to throw his life at something big and spikey and twice that Tony's given it his blessing, regardless as to how necessary it was.

It isn't mean or sharp or conscious bullying, but a near-tentative prod of a half-question when he adds, "But if you're talking about something else—"

Dot dot dot.
heorte: (54)

[personal profile] heorte 2022-12-07 12:54 am (UTC)(link)
Dot, dot, dot, indeed.

"She won't ask."

An all purpose answer. There are plenty of things Wysteria isn't going to ask after. It stretches, a bulwark against Tony's not-quite-question.

Wysteria won't know to ask, which is a different thing entirely but Ellis lays it out as a solution all the same. At this point in time, Ellis isn't anticipating any developing links between Viktor and Wysteria. Understands Cosima's unhappiness but counts on it to settle, rather than seep outward.

"We can leave it here."
propulsion: (#6060412)

[personal profile] propulsion 2022-12-29 10:27 am (UTC)(link)
Tony kind of tips his head backwards as if to relieve some tension gathered in his neck. You know when sometimes when you're roped into a stressful secret and your trapezius locks up.

A small show of annoyance, but it's not surprised, either.

"Yeah," should also not be mistaken for enthusiastic consent. "Sure we can."
heorte: (63)

[personal profile] heorte 2022-12-30 09:17 am (UTC)(link)
It is not mistaken for enthusiastic consent.

"I'm sorry."

Sorry to have said anything at all. Perhaps sorry to be alive still, which has created this unforeseen complication.

"May I have the ring and chain back?"

This is something to be sorry about too. Stringing request upon request when they might simply be silent now.
propulsion: (#13471659)

[personal profile] propulsion 2023-01-24 02:02 am (UTC)(link)
Oh yeah. That.

Tony is still for a few seconds before drawing himself back out of his stretch. Locating the item in a pocket. "Don't," on a delay, at I'm sorry, giving the gold ring and chain a closer study.

He could probably play some keepaway, except instead of dangling it over anyone's head, it'd be asking some questions. Opts against it, gathering it into a palm and holding out his arm for Ellis to put his hand out.

Only once the item hits the other man's palm does he ask, "When'd she give you that?"
Edited 2023-01-24 02:22 (UTC)
heorte: (rm00257 (2))

[personal profile] heorte 2023-01-24 02:40 am (UTC)(link)
Tony wouldn't be the first to hold ring and chain hostage, require a series of questions for its return. Ellis is very still, watching him. Letting the question settle before dredging up an answer.

"Last year at the tourney. Before the joust."

The clasp of the chain is small, very delicate. Ellis thumbs over it where it lies on his palm, eyes cast down.

"She asked that I hold it for her," is a roundabout way of telegraphing: She didn't mean anything by it.
propulsion: (#6060393)

[personal profile] propulsion 2023-02-21 04:35 am (UTC)(link)
"Good job."

The trace of amusement here doesn't have a sarcastic edge to it. No acid to his tone or even the more subtle variant of being a little shitty but too tired to project it more obviously which is a frequent kind of mode he might adopt at times exactly like this one. No, there's a more genuine fond note to his tone.

A little sympathetic, too. Ah, buddy.

"How long have you felt this way about her? That long?" An adjustment to his slouch. "Longer?"

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