faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2022-11-29 07:54 pm

MOD PLOT ↠ HOME FOR RIFTMAS

WHO: Everyone (more or less)
WHAT: Rifter Show & Tell & Steal.
WHEN: Early Wintermarch 9:49 (forward-dated!)
WHERE: The Crossroads and BEYOND.
NOTES: OOC post. Please use appropriate content warnings in your subject lines.



Since Corypheus began opening the Gates, Riftwatch has been noticing pockets of instability in the Crossroads—crumbling platforms, paths newly blocked by rubble or broken bridges, sections where gravity has been shifted and altered in ways unusual even for the Crossroads, with new intrusions of green-tinged rock outcroppings or corners of temple walls. The barriers between the Crossroads, the Fade, and the world are thinning. It's a problem.

But more recently, Riftwatch has been made aware of an ancient artifact known (now; one hopes this isn't its original title) as the Sealing Stone, now in pieces scattered throughout the Crossroads, and the approximate locations of those pieces. If brought together and activated, the Stone may stabilize the barrier between the Crossroads and the other realms and may provide a model Riftwatch could use to reinforce the Veil elsewhere.

So Riftwatch ventures into the Crossroads to retrieve the pieces of the Stone. It's an intensive effort undertaken by large teams, due to the many now-familiar hazards of the Crossroads, the potential for encountering the Venatori that also use the eluvian network, and the need to cover ground as quickly as possible in hopes of finding the artifacts before the Venatori notice the increased Crossroads activity and come join the hunt.

It's not as simple as merely locating the pieces, however. Whenever a group of Riftwatchers get near enough to one of the artifacts, they're alerted first by the triggering of a sort of protection mechanism. In some cases—specifically, on teams without any rifters—spirits suddenly swarm from the metaphorical woodwork in numbers so great and with such hostility that retreat is the only viable option. The spirits chase the teams only as far as necessary to push them away from the artifact's location, then mass into a circling shoal, guarding the spot until they're left alone long enough to decide the risk has passed.

But for groups containing at least one rifter, something with the mechanism goes wrong. Or right, arguably. Rather than being overwhelmed by spirits, they instead find themselves abruptly engulfed by what appears to be a rift, opening suddenly and rapidly large enough to swallow entire masses of people before contracting again to lie in wait like a carnivorous plant for anyone else who comes too close. Those caught in its radius tumble out into what appears to be a new and unfamiliar world–for most. For one or more of the rifters in each group, it will be perfectly familiar.

The first group to encounter this effect will be one including Tony Stark and Stephen Strange, and will drop them and their compatriots straight into midtown traffic. Any groups attempting to travel to the same spot in the Crossroads to investigate the apparent vanishing—whether they have rifters with them or not—will find themselves drawn through the same "rift" almost as soon as they get within sight of the place, before anything can be discerned about their lost fellows. They will likewise emerge into Stark & Strange's United States.

Subsequent groups including other rifters will be seemingly drawn into their companions' worlds by the same effect. In each, Riftwatch will have to navigate local hazards and retrieve a distinctive lyrium-etched artifact, at which point the world will dissolve around them like a dream and they will find themselves back in the Crossroads where they began, in possession of a carved chunk of stone glowing with lyrium runes.

1 ↠ MCU Earth-199999

Alternate-universe Earth, New York and Los Angeles, 2012-2025, Tony Stark & Stephen Strange.

Earth-199999 is very much like contemporary Earth as we know it, featuring the same historic events, same nations, same conventions. For the average person, there is no difference, except that they know magic and aliens and gods and superpowers are all real and have been causing problems for a while now, with NYC as the hub for most of the shenanigans. MCU Earth has also made leaps and bounds in all science fields as compared to real Earth, although these leaps and bounds are not widely accessible, primarily exclusive to private organisations like Stark Industries, mad scientists, and the likes of SHIELD, but can range from interactive three-dimensional holograms through to biotechnology that turns people into supersoldiers.

It's commonplace to see or hear about criminals causing havoc in the streets with superpowers or gadgets, and crime-fighting vigilantes trying to stop them. The Avengers, as the world's first superheroes, became widely-known commercialised celebrities in-universe with merchandise, documentaries, book deals, and memorial murals to the deceased Iron Man.

Special Abilities: Everyone is nerfed to regular human, unless you want a sudden onset of mutant powers. 1 individual themed ability per character; like pyrokinesis, superspeed, superstrength, etc.

Arrival: One main rift opens in the middle of New York City, ejecting our rifters into midtown traffic… except thanks to Strange’s own multiversal mishaps, people in this world will seem astonishingly accustomed to this sight! Bystanders will be startled, but then the rifters will likely be dogged by strangers snapping photos and videos and tweeting about their arrival.

The Fade-constructed timeline will be a little off: the old Avengers tower and its penthouse is still standing and still accessible to Tony, and Strange will also offer up the Sanctum as a sanctuary, and these will be the main mission hubs while the team gets their bearings and tries to locate the artifact. In the meantime: relax, take in the sights, maybe check out a Broadway show, wrangle your new superpowers.

A secondary rift also opens up on Hollywood Boulevard, in case people want to do some helplessly stranded on Earth RP. Tony can very easily find out this has happened and go collect them, with various degrees of efficiency according to what people want out of that OOCly. As this universe will be available to explore for a few IC weeks, people can assume some degree of Stark-provided financial freedom for basics (i.e. clothes and food, burner phones, etc), and they can stay in the Avengers tower and/or the Sanctum.

2 ↠ Shifterverse

Original alternate-universe Earth, Midwest US, 2022, Jude Adjei.

Real-world 2022, but what if Shifters?

Special Abilities: All superpowers are unfortunately nerfed. However, everyone's a Shifter now. Your choice of animal. Enjoy.

Arrival: Everyone will arrive in Yellowstone National Park, which is wholly staffed and operated by Jude's pack, but... not in an area where tourists are routinely and happily welcomed. Welcome to the deep woods and canyons and plains, where Jude's pack has built their den for some several hundred people. Characters will immediately be found by scouts in fur and feathers, who will be guarded and curious, but not hostile. The wolves and ravens will greet the interlopers as equals, and if they aren't offered any violence, they'll be treated as guests. Hundreds of pack members live in a mixture of hand-built cabin homes and meeting places, portable tiny houses and various shared spaces. There is wifi, a greenhouse, lots of tasty food and warm clothing to wear. If they stay several days and prove themselves trustworthy, they might even start to see children out and about, and there's nothing cuter than a toddler who can become a wolf pup at will. (Mind the raven toddlers and the bear cubs. They're less cute.)

3 ↠ Tassia

D&D Original World, Loxley & Richard Dickerson

Tassia is an original Dungeons&Dragons inspired world, a single continent divided into four nations that is otherwise completely isolated from any other possible world beyond it. These nations are Lloryndell, Sylvica, Ifrin, and Promias, and at its centre lies the Cruxal, a university-city of diverse cultural influence.

While Tassia resembles Thedas in its day-to-day technology levels, including its anachronisms, it is more heavily laden with fantastical elements. Along with humans, elves, and dwarves, there are goblins, dragonborn, tritons, tieflings, sentient robots, bird people, centaurs, and more (https://www.dndbeyond.com/races) (but no qunari). There are many different kinds of magic users who wield their powers openly. There are shops full of magic items, potions, and spell scrolls. There are monsters of countless kinds that lurk just about everywhere. Most cultures in the material plane are polytheistic and worship themed gods from the default D&D (Faerun) Pantheon. Some smaller cults and individuals worship ancient fey, fiendish, and eldritch beings who dwell on the outskirts of their respective planes and may provide power to the exceptionally loyal -- for a price.

Special Abilities: You can choose to be a normal depowered person, but you are equally encouraged to take on magical abilities, whether you're a mage or not. In brief, you can be a wizard, whose magic comes from spellbooks and knowledge, a sorcerer, who have innate magical abilities, a bard, who draws their magic from music, words, and performance, a warlock, who has made a pact with a powerful entity in exchange of magical ability, a druid, who draws their magic from nature, and a cleric, whose divine abilities are gifted to them by a deity. (Other classes have magic too, but it might be easier to pick one of these major ones if you are unfamiliar!)

Rather than overthinking it, we recommend you pick whatever sounds fun to flavour your magic with, and then browse magical spells using classes as a filter. (Eighth and ninth level are off limits, and it may be easier to limit yourself further due to how many spells there are.) Given the temporariness of these powers, don't worry too much about how many spells you get or how frequently you can do them, but know that higher level spells (anything above fifth) can only be cast one or twice a day.

Your character may be Tassia-ised, in terms of their race, but in a limited capacity. All humans will stay human, but elves may adopt D&D traits like seeing in the dark.

Arrival: Rifts will open in the streets of the Cruxal. People will be startled by the sudden appearance of rifters and stand offish, but otherwise: they've seen it all before! No one will be calling the guard on you, unless you decide to start something, so please don't. Or enjoy jail.

The Cruxal is a labyrinthian melting pot built up in concentric rings around a massive central university and library. Goblins scarper among humans, elves, and dwarves in the street. There are tusked half orcs and horned, scale-clad dragonborn mixed in among more familiar silhouettes. This is a university town, but while a large portion of the population are students, academics, and staff, it is also self-sustaining, with taverns, shops, temples, brothels, residences, and marketways.

The university itself is guarded and degrees of entry closely regulated due to the school’s extensive collection of dangerous artifacts -- one of which just so happens to have gone missing last night. News of the theft has been suppressed, but every temple, tavern, and brothel on the outskirts of town is abuzz with the rumor. The entire corridor, they say, was scorched black.

Loxley and Richard won't be too concerned about herding everyone but can provide some coin as needed for inn rooms and food. They appear to have a near bottomless stash, at least as far as living costs go.

4 ↠ Sulleciel

Original fantasy world, Petrana de Cedoux.

What if magic was real and holy emperors still kissed the ring in Rome, until someone beheaded the fucking pope? Welcome to Sulleciel, and specifically to Lamor City, capitol of Lamorre and the seat of the Lamorran empire, ruled over by Empereur Marius IX and his consort, Empress Petrana Solene. A nation and empire in the throes, still, of great upheaval — think Versailles or Orlais, but lurching ungainly out of its dark ages into a theoretically more enlightened time, control of which is being actively fought in the halls of power and at grassroots levels of social influence. Power vacuums abound, thanks to the fall of the church and the rise of a conqueror who is less interested in ruling than he was conquering; women are still the often-illiterate property of their fathers and husbands, but now there are more alternatives to family and marital homes, and dedicated studies of witchcraft are being encouraged, with pilot programs across the empire primarily in those early sanctuary cities, figuring out how this is all going to work. Known for her efforts to lean on the scales in the people's favour Petrana herself is, in this era, rumored to be imprisoned; graffiti of her crowned likeness can be found in some places in the city, with the epithet ""la reine du malheur"".

Special Abilities: In Sulleciel, magic is a skill that may be pursued like any other — and there are those of more or less talent, as if someone were to attempt the violin, or swordplay. It is practised primarily through incantations and foci, with more elaborate spellwork for more ambitious results sometimes requiring particular items or a full coven to achieve. As magic is limited in Sulleciel only by the will, imagination and stamina of those practising it, no one coming here will be subject to any nerfs; all mages and otherwise magical or powered individuals will be able to use their powers as they're used to using them. In addition to this, anyone who is as magical as a chair-leg ordinarily can feel free to have a go at Sulleciel's magic — it's up to you if they have a knack for it or not. Simple spells like casting a light or telekinesis of small objects can be mastered by toddlers; a powerful enough witch or coven might be able to summon a thunderstorm and alter weather patterns, but ""can"" and ""should"" are different and it's generally advised that you try not to do a climate change.
"
Arrival: The rift will open into a spacious, luxuriously-appointed tower on the grounds of the imperial palace but not visibly connected to it above-ground. It was at one point the sole domain of the previous arciduc's personal astronomers, but is now the primary residence and working space of the Queen's Coven. The Queen's Coven is a particular group of women, so named for having been among the first witches to come beneath the new regime's protection in the first city-state to bend the knee where Petrana was first installed as Queen Regent; they are private, secretive, and increasingly cut off from the power-struggles of the imperial court, having been actively distanced from the Empress herself by a variety of other players in the game. Both relatively prepared for sudden magical happenings and inclined to keep shit in the tower on lock, they will be prepared to pass you all off as "foreign witches, seeking our enlightenment" and see both you and the sudden access to Petrana as potentially useful in their maneuverings. Which will make moving around easier, but will probably be an active hindrance to getting where and what you need. An underground tunnel connects the tower directly to the palace, though there are also pleasant, covered pathways to walk across the palace grounds; guards at the main, above-ground entrance to the tower will inquire about movements to and from, and will be skeptical but limit their interference initially ... as long as they don't see Petrana.

5 ↠ Kalvad

Original fantasy world, Wysteria Poppell.

Kalvad—specifically the city of Somerset, the magic capitol of the civilized world—is a mashup of Regency Era and Industrial-Revolution-But-Magic! Nebulously England (with the serial numbers aggressively filed off). When in doubt, default to Jane Austen vibes. But if it seems fun to do some weird magic-powered technological advancements, then go nuts.

Kalvad is an imperial island nation ostensibly ruled by three kings, though they're largely figureheads overseeing an upper and lower parliament. The country has made itself rich and powerful by doing a whole lot of war and colonization. As historically one of the most magically powerful regions in the world, magicians have long been a vital tool in the empire's efforts to do both those things.

Unfortunately for Kalvad, the strength of magic in the world has waned considerably in the last 40 years. Where once Talent was rare but reasonably powerful, magic users are both becoming more commonplace and considerably weaker. Even older magicians and hedge-witches who once might have manufactured considerable arcane feats have seen some diminishing of their powers. A popular, but unproven, theory in academic circles is that those with Talent all draw from the same "well" of magic. As more people are born with the ability to tap into that resource, the less there is to go around. Resentment for those with weaker Talents among older generations of magic users is A Thing.

That said, increased availability of minor magics has kick-started a 'minor magic' powered industrial revolution. Parlor witches who perform small arcane conveniences are growing in number; minor charms and enchantments have become more readily available to lower classes. Meanwhile, the non-magical population is slowly being shunted out of their respective cottage industry jobs and into factories powered by great enchanted machines. The empire as the world knows it is clearly teetering on the brink of major social and political upheaval, both at home and abroad. The consequences of all this change just haven't quite played themselves out yet, though you can bet there are people rushing around in an attempt to cover their asses before they do.

Special Abilities Characters will be nerfed of any abilities they had in Thedas, but can be Talented in Kalvad terms or not. Any Talented character under 40 is likely to be able to produce only minor magics (think lighting fires in fireplaces, being able to heal minor injuries, and temporarily being able to enchant objects to do one specific thing). Anyone over forty can be a little flashier (think appearance altering glamors, temporary invisibility, transfiguration and significant healing). General magic flavor is: Brothers Grimm fairy tales and Arthurian legends, except that someone somewhere made all that weirdly pliable magic adhere to a strict ruleset. Easy, thoughtless channeling of magic is a secret lost long before the arcane powers in the world began to diminish. Now, all magic must be carefully and deliberately designed and constructed. The magicians most accomplished by Kalvadan standards are methodical and patient. Think clockmakers and mathematicians, not wizards on the side of a van.

Arrival: Members of Riftwatch will arrive through a rift and find themselves on the wooded outskirts of a sprawling city. Luckily, no one will witness their initial arrival. Even more convenient: once they've gotten their bearings and made their way into the city, they'll discover they aren't the only weird strangers in town (although they may want to strongly consider indulging in petty theft to make themselves stick out less—particularly as it comes time to infiltrate places). It seems that a sprawling months-long academic conference turned party turned cover for political intrigue and cold warfare has descended upon Somerset.

In the aftermath of what everyone is claiming to be a major military victory somewhere, delegations from a number of implicated countries have converged on the city at the invitation of the Kalvadan Crowns in order to share and demonstrate their various technical and arcane achievements. The World's Fair-like atmosphere has drawn a number of non-Talented tourists, scheming politicians, and cutthroat spies along with the legitimately academically and/or magically inclined.

While Somerset is something of a city of wonders by the world's estimation, it's still first and foremost a dirty and crowded industrial hub in a world that has yet to bother with paving all its major roads. The conference has quadrupled that effect, transforming it into a riot of sights, sound, and (often to its detriment) smells. At this point, finding a room and board in the city has become less a question of where you want to stay and more one of how many other people you're willing to timeshare a bed with.

Luckily, it doesn't seem like Riftwatch will be sticking around long. Some snooping around the of pamphleting/gossip will reveal that the artifact they're after is likely to be found in the grand exhibition hall, and that there will be an opportunity to get their hands on it that evening.

6 ↠ Abeir-Toril

D&D Forgotten Realms, Astarion

The D&D continent of Faerûn is loosely based on Eurasia—if it ran entirely on magic, was roughly stuck somewhere in the 14th century forever, and was filled to the brim with elves, dragons, gnolls, faeries, gods, demi-gods, and just about any myth (or mythological creature) you’ve ever encountered in your life. For the purpose of simplicity, everyone from Riftwatch is going to get plunked down in the titular Baldur’s Gate: the city is massive, it’s known as the jewel of Faerûn, and its cultures, districts, trades and pastimes reflect that remarkable splendor. Still, think of it like Kirkwall in that there are some pretty damn rigid socioeconomic divides separating the city via districts. QUICK GUIDE.

The Upper City is the fancy part of town where nobles (known as Patriar) and their servants live, and it also houses the city’s government and key recreational buildings. There are no bars, pubs, taverns or drinking halls. Anything rowdy happens behind closed doors, and if you don't have an invitation, you'd better look for fun somewhere else. Magical enchantments and lanterns make it beyond stunning at night to stroll through. Lower City is more varied: you’ll find taverns, shops, tons of entertainment and ample trade, as well as pirates by the docks (and their ships), and the harbor waters are absolutely gorgeous for sailing on calm days. Doors are shut and locked during nighttime hours aside from taverns, inns or gambling parlors. Visibility is also lower at night when harbor fog rolls in, particularly where poorer residents can't afford oil, tallow or magic every night. The Undercity stretches deep (and hidden) beneath both the Upper and Lower Cities: it begins at its most shallow within the city as sewers and along seawall cliffs as open-mouthed caves. The deeper you go, the worse it gets: undead catacombs, cultists, temples, blood sport and bloody magic prevail alongside monsters too dangerous to clear out. Outer City sucks. There's almost next to no law or order, and is inherently dangerous to explore. Treat it like Lowtown for the most part, and you'll be pretty smack on (slavers and actual kind impoverished poor included).

CULTURE: Baldur’s Gate is primarily run by humans, and to a lesser extent, elves. Other races aren’t really considered a foothold here, but they’re more than welcome in the city and treated exceptionally well with a few exceptions here and there (ogres, trolls, more ferally inclined goblins, etc). This is not at all like Thedas: someone more familiar with discrimination against non-humans, certain pairings and particularly mages wouldn't find it here. Most of the time if you dress nicely and carry yourself well, you’ll be well respected. Or robbed. Or both!

Special Abilities: Characters will be adjusted to fit D&D, and powers are optional for all. For D&D’s magic/power/race everything, please take a look at some basic classes.

Arrival: Characters will arrive via rifts torn into the Outer City, just along its riverfront sprawl. They won’t be too far from the city gates, but witnesses to the scene will be inclined to gossip and gawk, assuming everything from a freak magical incident to believing the new arrivals are wealthy travelers from somewhere far and exotic, who simply missed their mark in teleporting to the Upper City for sightseeing. Anyone wearing Thedosian clothes will be fine to go without changing— wearing something more modern or say, nothing at all for some reason, will definitely require staging some kind of Terminator II style clothing (theft) acquisition in order to fit in.

Ideally, the team will at least want to make their way into Lowtown in order to begin snooping around, but it’s a big damn city to say the least, and information is expensive. Astarion will help within reason, but being a vampire means that he can only afford to fund so much on his own.

Might be a good idea to do some fetch quests or live your best Adventuring Party life, because you’re all going to likely be here for a (time distorted) relative while.

7 ↠ Orphan Black

Alternate-Universe Earth, 2014; Toronto, Canada; Cosima Neihaus.

Real-world mid-2010s, but secret unethical biology/biotech experiments including viable human cloning in the mid 1980s. Carrying out such technologically advanced work is a combination of international organizations including a private research company, at least one paramilitary organization and a shadowy organization that oversees both. (Orphan Black also features minor differences from our world typical of its genre, such as plot-convenient hacking and variably competent law enforcement, but the cloning project and related scientific offshoots are the most salient differences.) Relevant to this plot in particular, the Dyad Institute is a private organization, considered ""fringe"" by the mainstream scientific community, devoted to research related to human evolution and biotechnology. Some of its many employees had connections to the ""neolutionism"" community, the members of which believed human evolution should be actively shaped by scientific and technological intervention. The organization was responsible for the project that created Cosima and her sisters roughly 30 years before in-world present day. Also at the moment they're jumping to, Cosima works there, it's complicated. (If anyone is familiar with the canon, we're jumping in circa season two.)
A tiny pinboard.

Special Abilities: None, you're all just unpowered humans. Sorry/you're welcome.

Arrival: The group arrives at what turns out to be a nondenominational winter party for a local school; there are some mild shenanigans as Cosima clocks that it's a school attended by children she knows, and more pressingly, partially overseen by their mother, who has Cosima's face. Cosima press gangs one or more other people into helping her hide her own face while negotiating with Alison to borrow her minivan. She shuttles the group to Alison's large suburban Toronto home, which becomes the FR group's base of operation. (It is perhaps telling that while Alison finds this frustrating, she and her husband Donnie do sort of roll with it also.) If desired/depending on how big the group is, Cosima could also stow some Riftwatchers with Felix, the foster brother of one of her other clones, who has a big artsy loft downtown. She is not against taking anyone to her place, but she's a grad student; it's not huge. Everyone who knows how to use a phone or can be trusted to figure it out with a tutorial gets a burner phone for convenience. (Perhaps additionally telling how quickly Alison gets everyone a burner phone. She also decorates the protective cases for them. No, it's not optional.)

8 ↠ The Last of Us

Post-Apocalyptic Earth, Spring 2038, Seattle, Abby Lasterson & Ellie Williams.

This world was ours until 2013, when a worldwide pandemic broke out overnight. A fungus (cordyceps) that had originally infected mainly insects adapted to infect human beings. Anyone bitten by an infected person or who has breathed in a significant or concentrated amount of fungal spores becomes infected themselves. Over a maximum of two days, they utterly lose their humanity and deteriorate into violent monsters, eventually sprouting spores and fungal plates. There is no known cure, and the only human being ever known to be immune is Ellie Williams. 25 or so years later, humanity has crumbled into various factions in a struggle to survive. First came the Federal (FEDRA) response, resulting in Quarantine Zones and martial law. Life in the zones is highly regulated, with work assignments and rations that often aren't enough to go around. Many citizens are forced to turn to crime just to make ends meet. Orphaned children become wards of the state and are trained to become FEDRA soldiers by the time they're sixteen.

Various civilian groups rose up to rebel against FEDRA, forming factions such as the Fireflies (rebels who recruited scientists in an effort to find a cure), and the Washington Liberation Front (a militia-minded organization who overthrew FEDRA in Seattle). There are other smaller groups such as the religious zealots called the Seraphites, or the violent slavers known as the Rattlers.

Few and far between are independent human settlements like Jackson of Wyoming, where small communities have managed to gain self-sufficiency and safety with tireless group effort and highly vigilant defenders. They bolster their numbers by welcoming peaceful outsiders and engaging in trade with travelers.

Living outside of these groups, people are largely on their own, vulnerable to packs of hunters, bandits and even cannibals that prey on anyone brave enough to risk travel.

The infected are an ever-present threat everywhere, and the world is a ruin quickly being reclaimed by nature. (cw: body horror in the link) See board for world aesthetic and depictions of the Infected.

Special Abilities: Everyone is a normal human here. No supernatural powers, no magic, no non-humans.

Arrival: Welcome one of Ellie and Abby's least favorite places: Seattle. The Space Needle is visible in the distance, so despite the advanced state of decay, it's actually recognizable. Except it's been bombed, and rotting, and nature's reclaimed it for the last quarter-century. This adventure won't be for the faint of heart; there are no home bases and no safe space to be had. All clothing, supplies, weaponry and food are things you'll need to find yourself. Everyone can assume they'll get a quick lesson in gun safety and a rundown on various types of infected. Multiple rifts will open, so feel free to appear anywhere in the city (even apart from others) but expect to find no native allies. The city of Seattle is embroiled in civil war between the Seraphites (a religious cult who rejects anything "old world" and scars their faces, called "Scars") and the Washington Liberation Front (a ruthless mercenary coalition, called "Wolves") and both sides will assume you're with the other group and attack on sight. Better pick up a brick.
notathreat: (67)

[personal profile] notathreat 2022-12-07 12:26 am (UTC)(link)
"H'okay," Ellie says through a choking laugh, which given the circumstances is honestly an achievement, but it did get her to smile. Ellie holds out her arm for Clarisse to work on it, closing one eye when it stings.

"I'll take it," she assures her. They haven't managed to recover much antiseptic yet, but she'll keep an eye out for soap. Despite haphazard health care Ellie's always healed without festering, even when by all rights she shouldn't have. Some part of her wonders if the spores in her bloodstream also eat other kinds of infections.

Wouldn't that be something.

"A nice, shiny new scar."
laruetheday: only idiots recommend that. (110% is impossible.)

[personal profile] laruetheday 2022-12-07 06:36 pm (UTC)(link)
“One more for your collection.” Not that the idea of Ellie having another cool scar bothers Clarisse.

She shifts so she’s in a better spot to work on her, and blots up some of the blood and water with a clean piece of gauze. Starts threading the needle she’ll use.

“I’m actually not bad at sewing,” she admits. “But it’s kind of dorky to say that, you know?”
notathreat: (67)

[personal profile] notathreat 2022-12-08 08:32 am (UTC)(link)
Ellie shrugs as if to say it can't be helped, but there might be a ghost of a smile in her eyes. It's nice, remembering that Clarisse likes her scars.

The rest of it, though; it gives her pause, and she looks at Clarisse sideways, just slightly narrowing her eyes. She's not entirely sure, but she's sure enough to hazard a guess.

"Is that why you didn't sign my present?"
laruetheday: and i love your butt. (i love your face.)

[personal profile] laruetheday 2022-12-08 06:14 pm (UTC)(link)
“No.” Clarisse wrinkles her nose, smiling a little. “Deep breath.”

She’s gonna start stitching up her arm now, and she knows how bad it feels the first time that needle goes punching through skin, especially since Ellie’s arm must hurt like hell already.

“I didn’t sign anyone’s present,” she adds after a few seconds, head bent, concentrating on her stitching. “Yours was the only one I added anything to.”
notathreat: (101)

[personal profile] notathreat 2022-12-08 06:20 pm (UTC)(link)
Deep breath, relax arm. The muscles in her face scrunch, only because it's in a really sensitive place. The elbow is right up there with the knee for worst place to get hurt. Ugh.

Ellie's got the bag right now, it's tucked into her backpack, currently being used to carry components for what will become bombs. The thick leather makes it a good way to carry nails without it ripping things open.

She sits with that knowledge, for a second- the only one.

"Why? Did you not want me to say thank you?"

Her voice is a little softer, a little more serious this time. She wants to know.
laruetheday: ... maybe the whole suburb. (the best in the whole school...)

[personal profile] laruetheday 2022-12-08 06:54 pm (UTC)(link)
“Just… didn’t want to make a big deal out of things, I guess.”

She hadn’t wanted to seem like an eager participant in the holiday, mostly, but she’d still wanted to give out presents. Doing it the way she had was a way for her to be heartfelt without actually making anyone acknowledge that she had been.

“I wasn’t trying to hide that it was from me. But it seemed weird to bring it up, so I didn’t.”
notathreat: (123)

[personal profile] notathreat 2022-12-08 08:38 pm (UTC)(link)
"I did have a weird one trying to figure it out, 'cause I didn't know you could sew," Ellie says with a smile. Not teasing, for once.

She presses her lips together.

"But. I'm glad it turned out to be from you. 'Cause I like it a lot."
laruetheday: people think that you're busy. (when you look annoyed all the time...)

[personal profile] laruetheday 2022-12-09 05:59 pm (UTC)(link)
I like it a lot. Clarisse’s smile reappears, slow and soft. Good. She’s glad.

She doesn’t look up, concentrating on what she’s doing. Her stitches are pretty good, actually.

“This is kind of morbid,” she says after a few quiet moments. “But back at camp, whenever someone went on a quest, their cabin mates would make them a funeral shroud. And then when they got back, they’d burn it in this special ceremony. So that’s how I got good at sewing.”
notathreat: (72)

[personal profile] notathreat 2022-12-09 07:42 pm (UTC)(link)
"Morbid, but badass," Ellie murmurs, watching her work. This is going to be one of Ellie's neater scars, actually. She's good about sitting for it, doesn't twitch or flinch or whine.

Ellie watches Clarisse's face, thoughtful. She's intimately familiar with the idea of risking her life every day, but that's just how the world was. It was unfair, sure. But it was unfair for everybody.

It might be a special kind of mindfuck to be a bunch of kids in a camp, fighting monsters that hunt them because they smell like gods, in a world where most people don't even know that those monsters exist. It must be fucked up to sew the burial shrouds for your half-siblings over and over and over. Even Clarisse had been nearly killed by the quest she'd told Ellie about.

For the first time she really gets a sense of how fucked up it's got to feel for other people when she talks about where she's from. It's not great.

But she knows better than to say so.

"Did you embroider griffons on those too?" she asks instead.
laruetheday: the life of the party. (you all took a life here today.)

[personal profile] laruetheday 2022-12-10 08:35 pm (UTC)(link)
She glances up to meet Ellie's eyes. "If you're asking whether I like you more than most of my brothers, the answer is yes." She's kidding. Kind of. Ellie is more likeable than a sizable portion of Clarisse's half-siblings.

"Nah," she continues more seriously, looking down again. Her other hand is holding Ellie's arm immobile, fingertips pressed gently an inch or so below the cut. It's not that she doesn't trust her not to move, and more that it's making it easier for her to do the stitches, but getting to hold Ellie's arm isn't the worst thing ever, either. "Not many griffon fans in the Ares cabin. A couple hellhounds, though. Mostly weapons and stuff like that."
notathreat: (129)

[personal profile] notathreat 2022-12-10 09:22 pm (UTC)(link)
"I mean I hope so."

Ellie's content to sit and watch Clarisse's face while she's working on something else, and try to forget that that something else is sewing up her skin. The conversation's helping, at least. Even if it is about death.

"So you guys have like- stuff you want on your shrouds?"

Ellie's dug a lot of graves, but there are more she was never able to do any kind of proper funeral for. It's something she tries not to think about. But it occurs to her that maybe knowing would- make it easier, somehow?

What would she have put on Joel's burial shroud? Rings of antlers, maybe. Wolves running around the corners. Horses. The kinds of things he used to carve. Maybe he would've liked that.
laruetheday: fingerless gloves. (you know what's always sexy?)

[personal profile] laruetheday 2022-12-10 10:16 pm (UTC)(link)
Clarisse shrugs. "We don't make requests. It's more stuff that fits the person, or something related to their godly parent. Mine were usually red, with my spear on the front."

She finishes up the last stitch, and takes the boot knife she got for Satinalia (it's clean, swear) out to cut the thread. "There you go. How's it look?" She releases Ellie's arm.
notathreat: (65)

[personal profile] notathreat 2022-12-10 10:31 pm (UTC)(link)
The image Clarisse paints is evocative, and she has to close her eyes for half a second, banish the mental imagine of Clarisse laying still and crimson under a shroud.

"Like this scar's going to be one of my prettier ones," she answers instead.

Ellie experimentally flexes her elbow, noting that it pulls, but minimally. She's not going to tear her stitches out just be needing to move and stretch. It's great for such a rough area.

"I'm going to start coming to you when I need stitches," she threatens her cheerfully, leaning forward with a smile.
laruetheday: who's the idiot now? (ha! it was english i took twice.)

[personal profile] laruetheday 2022-12-11 03:14 am (UTC)(link)
She pulls a goofy face and says, in a very fake aw-shucks tone, "Wow, I'd be honored to do all your stitches from now on."

She's really pleased, though, especially when Ellie flexes her arm and the stitches don't start ripping out. That would've been straight up embarrassing, but... it was good work. Considering she did it on the floor of a storage room in an abandoned gas station right after they killed a couple of creepy-as-fuck zombies, maybe it was even great work.
notathreat: (107)

[personal profile] notathreat 2022-12-11 03:18 am (UTC)(link)
"Cool, it's settled then."

And this time, when Clarisse pulls that face, Ellie doesn't hold back the snort of a laugh that bubbles up. Before she can overthink it, Ellie leans in the few extra inches to give Clarisse a kiss on the cheek and then slip out of her seat.

Could have been a thank you, could have just been because she's been wanting to, but there's been a ton of people around.
Edited 2022-12-11 03:19 (UTC)
laruetheday: and that concerns me. (you seem thoughtful.)

[personal profile] laruetheday 2022-12-11 08:56 pm (UTC)(link)
The sound Clarisse makes when Ellie's lips brush her cheek is something that might have been an attempt at a human word, but when it leaves her mouth it sounds more like she's being strangled. She feels her ears go hot, and she has to take a deep breath before she can even think about getting up and following Ellie to the door.

Fucking... embarrassing. Gods.

"Okay," she manages. "Where to now?"
notathreat: (54)

[personal profile] notathreat 2022-12-12 12:00 am (UTC)(link)
Ellie tries not to obviously look back, but Clarisse's reaction is encouraging, flattering. Leaves her distracted and her cheeks hot as glances down at her stupidly full backpack.

"Well. We did find a bunch of food and supplies. I think we can start heading back."

Ellie pauses there, considering as she bites the inside of one cheek.

"Or we can, y'know. Take a minute."
laruetheday: emotion could be a weapon? (you didn't realize)

[personal profile] laruetheday 2022-12-12 12:22 am (UTC)(link)
For a second Clarisse thinks Ellie is asking her if she's okay to head back, trying to be gentle with her feelings or whatever, and she mutters "I'm fine" as she comes up beside her. Jeez.

But then she sees the look on Ellie's face and pauses, more confused now than anything.

"You want to take a minute?" Isn't that... what they just did?
notathreat: (133)

[personal profile] notathreat 2022-12-12 05:00 am (UTC)(link)
Ellie pauses, pressing her lips together, and leans into the habit that's becoming easier and easier around Clarisse, and that's saying fuck it, no second guessing.

"Y'know that thing where we sleep together sometimes?" she asks.

"You think we could add kissing to that?"
laruetheday: (i'll go if i don't have to talk.)

[personal profile] laruetheday 2022-12-12 06:24 pm (UTC)(link)
Clarisse’s eyes go wide, and the puzzled look on her face turns into an expression that’s surprised and amused and genuinely happy all at once.

“You want to make out in this gas station?” She makes it sound like it’s scandalous or something. Truth is, where else would they do it? There are like fifteen other people back at their camp. And it’s not like either of them are trying to hide the fact that they hook up (she thinks, anyway?) but it’s not like they’re trying to make it obvious, either.

“Uh, yeah, we could… we could add kissing,” she says after a momentary hesitation. She’s telling herself that this doesn’t necessarily mean anything. It’s not just hooking up anymore, sure, but they’re stressed and they’re freaked out and maybe this will just be a good thing that she should let be a good thing for once.

So. Okay then.
notathreat: (69)

[personal profile] notathreat 2022-12-12 08:32 pm (UTC)(link)
"Yeah, it's the ambiance that really does it for me," Ellie answers, a smile breaking through despite how serious she tries to sound. "All the broken glass and rust and spores."

Seattle is such a goddamn nightmare, that being alive and daring to enjoy it seems like a kind of rebellion. They're both scared and scattered and fucked up and worried about each other, about all the people back at camp.

It's nice to feel like they're just a couple of people for a second. Just running to the store real quick. Sneaking out of sight to kiss.

And yeah, maybe she asked for just kissing, but winding her bloodstained fingers into the edge of Clarisse's shirt to tug her in closer feels like comfort, too. She bumps her forehead against Clarisse's temple, lips brushing her cheek the way they did when she got up, but she stays there this time, a deep breath before she follows to her lips.
laruetheday: and i love your butt. (i love your face.)

[personal profile] laruetheday 2022-12-15 10:01 pm (UTC)(link)
"Right," Clarisse says, rolling her eyes, "the ambiance."

They've done this before, like, several times at this point, but she still hears her heartbeat in her ears when Ellie's fingers tangle in her shirt and her lips brush Clarisse's cheek and then her lips.

She slides her arms around Ellie's waist and feels a little bit of the ever-present tension start to drain out of her neck and shoulders. Her fingers link together at the small of Ellie's back, like: mine.

Ellie's lips are warm, soft, a little bit chapped. Clarisse exhales through her nose and parts her own, lets her tongue run once over Ellie's bottom lip, tasting her.
notathreat: (115)

[personal profile] notathreat 2022-12-16 12:29 am (UTC)(link)
Clarisse's curled, linked fingers have no business feeling so good pressed in at the small of her back like that, feeling like she's anchoring her there. It's more than she asked for; but Clarisse seems like she's always giving Ellie the things she wanted but didn't think she had any right to.

Hell, maybe she needs them too. Fuck, maybe she needed to held just as much as she needed to be kissed.

Ellie reaches up to wind her arms around Clarisse's shoulders and ease in close, splaying her fingers along the nape of her neck, rubbing there with the side of her thumb.

Feeling her relax is so gratifying.

The kiss is soft, and Ellie makes it softer, because the rest of the world is harsh. She opens up to let Clarisse taste her, eases in close until they're sharing their air with every breath, and the tension ebbs away bit by bit.

It's okay. They're okay.
laruetheday: (i'm not interested in caring.)

[personal profile] laruetheday 2022-12-19 04:47 am (UTC)(link)
It's soft and slow, and Clarisse feels like she's drunk on Ellie, melting into the warmth of her. Everything blurs except for Ellie's mouth on hers, and Ellie's fingers pressed to the back of her neck, her thumb rubbing gently up and down, up and down.

For the first time since they got here, she's truly upset about the lack of usable beds around.

It's not even because she's horny. (She is horny, but that isn't the point.) Really, she just wants to lie next to Ellie and press their bodies against each other and make out with her for, like, an entire day.

At some point, she presses her forehead against Ellie's and closes her eyes. Just gonna stay like that for a minute.
notathreat: (128)

[personal profile] notathreat 2022-12-19 08:41 am (UTC)(link)
It goes on long enough to wring a good bit of the tension out of Ellie's shoulders, long enough for her to lose track of time. It was like that on the roof too, like she lost track of all of her thoughts. At the time, she'd thought it was because she was high.

Shit, maybe it's just Clarisse.

Ellie's steady against her, the two of them sharing their air, and it should be- awkward, or urgent, like the heat in the baths. She should feel the need to do something, to be something. Instead it's a low, slow burn.

Eyes half open, Ellie curls her fingers into the soft strands of hair at the nape of Clarisse's neck. They both just breathe.

(no subject)

[personal profile] laruetheday - 2022-12-19 17:32 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2022-12-19 19:06 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2022-12-19 23:14 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2022-12-19 23:31 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2022-12-20 01:58 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2022-12-20 03:32 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2022-12-27 03:11 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2022-12-27 04:11 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2022-12-29 18:55 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-01 19:17 (UTC) - Expand

cw: gore, executions

[personal profile] notathreat - 2023-01-02 17:41 (UTC) - Expand

cw: more gore, executions

[personal profile] laruetheday - 2023-01-02 20:06 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-02 20:18 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-02 20:52 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-02 21:54 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-02 22:14 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-02 22:48 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-02 23:46 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-02 23:55 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-03 00:12 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-03 08:09 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-03 18:02 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-03 18:10 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-03 18:22 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-03 18:37 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-03 18:48 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-03 19:07 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-03 22:24 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-03 22:46 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-03 23:23 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-04 00:12 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-04 00:37 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-04 01:12 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-04 02:46 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-04 02:57 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-04 03:15 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-04 03:38 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-04 15:57 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-04 17:24 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-04 17:47 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-04 18:02 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-04 22:50 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-05 04:20 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-05 16:46 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-05 17:04 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-05 17:43 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-05 19:24 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-06 03:08 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-06 08:05 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-06 17:22 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-06 17:49 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-06 18:57 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-06 19:17 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-06 22:18 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-07 01:15 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-07 05:28 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-07 17:19 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-07 20:34 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-07 20:43 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-07 23:24 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-08 18:34 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-08 19:34 (UTC) - Expand

(no subject)

[personal profile] notathreat - 2023-01-08 19:58 (UTC) - Expand

(no subject)

[personal profile] laruetheday - 2023-01-08 20:15 (UTC) - Expand