luaithre: (Default)
ᴍᴀʀᴄᴜs ʀᴏᴡɴᴛʀᴇᴇ. ([personal profile] luaithre) wrote in [community profile] faderift2023-01-23 01:40 pm

player plot: the battle for starkhaven.

WHO: All
WHAT: Riftwatch and the rebel mages come to the aid of Starkhaven
WHEN: Last week of Wintermarch
WHERE: Starkhaven and outlying territories
NOTES: Open to all, with instructions/suggestions below for what your character can do, dependent on skillset and division. Violences within.



The news has been the same for seemingly endless months: the Tevinter Imperium stays encamped, entrenched, at the doorstep of Starkhaven. The Free Marches city is long besieged, strangled and dying, and its proud stone walls that keep Corypheus' forces out also entomb its own citizens as supply dwindles fast over the winter.

The Exalted March has not come. The scattered militias and militaries of the surrounding territories have not rushed to its aid. Riftwatch has done all it can with the personnel it has, sabotaging enemy movement, collecting information, supplying villages and redirecting refugees, but it seems as though all it can do for Starkhaven is stand vigil to its collapse.

That is, until some hasty conversations were had.

A trio of Riftwatch agents approached Grand Enchanter Fiona, ad hoc leader of the rebel mage forces currently under the Inquisition's banner, with a question: what would it take, for the rebel mages to lend aid to Prince Sebastian Vael?


23 Wintermarch: Stoneweale Fort

Closed: The Division Heads, Derrica, Fenris, Julius, Marcus Rowntree, Petrana de Cedoux

It rains for the entirety of the ensuing negotiations, ice wet winter striking the impassive walls of Stoneweale Fort and the tents erected within its walls. The fort stands south of Starkhaven at the edges of Tevinter's influence, and contains the entirety of Prince Sebastian's available forces and, newly, Grand Enchanter Fiona, several rain-swept griffons, and a collection of Riftwatch agents.

Not all of them take up space in the war room (for instance, the griffons don't need to be there), but those that do bear witness to a deal being struck:
Prince Sebastian speaks plainly: the situation is beyond dire. They are at the precipice of surrender, and between himself and his commanders, they've been preparing for a last-ditch effort to save as many of his subjects as he can spare. By directing his forces in a (likely suicidal) full-scale attack against the enemy, he has hope that this will distract them for long enough so that a select few of his soldiers can fell the far gate and evacuate as many citizens as they can. He welcomes any assistance the mages could offer.

Fiona, understanding the lethality of what Prince Sebastian and his men are going to attempt, first states that the rebel mages can be mustered to assist in this evacuation by destroying the wall and shepherding Starkhaven's people to safety. She also pledges to personally join the Prince and his men in their attack on the main force.

It's with gratitude that Prince Sebastian accepts her offer.
And there is little time to prepare.


23-29 Wintermarch: The Minanter River

In the coming days, Riftwatch redirects its focus towards the preparation of Starkhaven's last stand. The movement of a small army of mages from the Orlesian frontline to deep into the heart of the Free Marches is the kind of logistical effort that one would hope to have plenty of time to organise, particularly in the interest of evading the Imperium's notice for as long as possible, but time is a luxury, and there are few of those available these days.

To ensure a swift and relatively stealthy travel time, the rebel mages are broken up into still sizeable detachments – they ride on horseback, or travel on merchant vessels that have been acquisitioned for the war effort, quietly coursing down the Minanter. They camp in thatches of forest or huddle within long emptied warehouses in semi-abandoned trading settlements.

Riftwatch agents of any combat capability join them, ride with them, and stay in contact through crystals to ensure coordination.

In the sky, griffon riders are tasked with keeping close monitor of any Tevinter detachments that might push close to the small army of mages moving in from the west. The going is often lonely, long hours, solo flying with reportage over the crystal network, before gathering together in small camps to feed their mounts, themselves, and sleep in hastily erected tents that protect them from the winter-time rain.

When necessary, members of Forces and Scouting will be deployed to run interference and push back and redirect Tevene scouts or soldiers and Venatori. Sometimes, larger groups of Imperial forces threaten to intercede, in which event, Riftwatch agents may find themselves working together with rebel mages to not only prevent the enemy from interfering with their people, but killing them so as to ensure there is no reporting back of a sudden influx of mage activity.

Members of Research may find themselves based at Stoneweale Fort. After some convincing, Prince Sebastian allows his various commanders to coordinate with Riftwatch to identify locations and pressure points within Starkhaven and its defences for the purposes of sabotage in preparation for Tevinter's taking. Now is the time to plan, analyse maps, prepare explosives or enchantments, and try not to look too excited about it.

Meanwhile, those within Diplomacy, if not hovering helpfully around Stoneweale Fort, are sent to make ready for Starkhaven refugees by speaking to villages further south, negotiating for supplies and accommodations, rallying any militia that are willing to assist in their protection. It's all a little thin on the ground, but if there was ever a time to cash in some of Riftwatch's local goodwill, it's now.


30 Wintermarch: Starkhaven

The wall

A horn sounds out, long and mournful. Voices and horse hooves and sword clashing and magic casting beneath the stormy sky is reduced to a dull roar as Prince Sebastian, accompanied by Grand Enchanter Fiona, leads his forces in a frontal assault against the overwhelming Imperial presence at his gates.

As a result, the far gate has been left undefended.

Slaughtering the remaining unit of Tevinter soldiers guarding it is borderline perfunctory, but there is much still to do. The majority of the rebel mages (less those volunteers who have joined Fiona in Sebastian's host), along with any mages of Riftwatch who choose to join them, gather en masse upon the stone bridge and the shallows of the river – a small army of men and women in robes or in armor, but all holding a staff to mark them for what they are. As they begin to draw from the Fade, the air takes on the scent of bitter-storm, energy crackling and prickling across exposed skin, ruffling hair and clothing in unseen winds.

Stone cracks and wood splinters under gouts of raw magic and white-hot bolts of summoned lightning, slamming in unison against walls that have remained previously unbroken all this time. Beneath them, the ground rumbles and shivers, and debris spills where cracks form and open and widen from the base of proud walls to the ramparts.

A small group within the rebel mage forces then move together in coordination, and the stone wall before them all at once comes apart. Giant broken slabs of stone and support lift into the air as if in an explosion slowed in time, drifting away from one another as magic carries it in shimmering green-tinged telekinetic influence.

The ground shakes, again, as pieces of Starkhaven's walls land safely, if heavily, on the mud-thick river on either side, leaving a yawning opening where once were sealed closed gates of oak and iron.

On the other side, where rain beats down the rising dust, gathered citizens of Starkhaven, frightened and war-worn, stare out at an army of mages.


The sky

In the sky, over the chaos, Riftwatch uses the distraction of battle to send swift-flying griffons over the walls and into the city proper to enact acts of sabotage to Starkhaven's infrastructure. Below them, civilians flood the streets, pressing in a constant stream of bodies towards the crumbled wall. Up here, the sounds of a raging battle drift clearer from the front.

Everyone in the sky knows where they are going and what they are doing, under strict orders to avoid any harm coming to civilians. Either as a passenger or on their own, members of Scouting (and some non-Scouting mages) carry with them precise instructions from Research and the means to enact them in the form of alchemical explosives and enchanted grenade-like items that will detonate in bursts of raw Fade magic (or their own magical ability). Common targets include: the defensive weaponry and ballistae posted up on the ramparts, the chains that man the major gates of the city, certain storehouses and administrative buildings indicated on maps. Likewise, there are wealthy estates to pillage and deprive Tevinter of any coin they might find there.

But soon the city will be overrun, and those on griffonback may find themselves under assault of arrows and magic as they make their escape.


The retreat

On the ground, floods of Starkhaven citizens, soon to be refugees, flow through the crumbled wall, staggering across the bridge and through the shallows of the river that surrounds the city, helped along by mages and Riftwatch alike. It is a lengthy and exhausting process as hundreds of ordinary people, wide-eyed and terrified, are herded out of the valley and onto solid ground, streaming south for where villages have been fortified and prepared to receive them.

Then, the sound of cavalry.

Racing across the rocky plain, under Imperial banner, a horde of dracolisk and their riders come galloping at a furious pace towards civilians, mages, Riftwatch alike. Their presence does not speak well for the main battle, but they arrive all the same. Reptilian screeches and hisses pierce the rumble of thunder above, and frightened cries from the refugees begin to sound out as panic grips them, turning to run in panicked stampede at the sight of Imperial soldiers upon their poison-spitting mounts.

It was enough of a likelihood that the Forces members who have been deployed to ensure the security of the evacuation are prepared to move with the rebel mages to meet them. The battle is quick, bloody, magic crackling through the air in time with clashes of shield and flying arrows. Searing poison sprays across skin and armor and flame ripples across scaly hide as a brutal skirmish ensues.

But the battle breaks when the worth of continued harassment weighed against the potential cost. By order of Itaeus Ferra, astride his own beast, the dracolisk cavalry withdraws, tiding back towards Starkhaven, now lost to the forces of Corypheus.


31 Wintermarch: Southwards and Vallomire

Men, women, children march through the cold and into the night, but blessedly, the rain eases itself to an icy misting of constant damp instead of the driving downpour from earlier that day.

It becomes clear that among the refugees, there had been those prepared for this journey. Temporary campsites, guarded by mages and Riftwatch alike, strike up so that all may take a few hours of rest. There is some food passed around, if not very much, and as the sun rises on a new day, the procession resumes, if no less wearily.

Eventually, all arrive at the half-abandoned township of Vallomire, chosen for its largely empty barnhouses and warehouses on the shores of a distributary from the Minanter. It is not large enough or manned enough to permanently house so many of Starkhaven's people, but it will do for the next few days of recovery and rest.

There is food, gathered in from as many corners as was willing to part with it, and warm blankets, and, just as important, a reduced sense of impending doom amongst those that had lived under its shadow for so long.

Spirits are not high, but they are tired. Mournful, but alive. As the day lurches into the evening, as the rain finally withdraws and bonfires are lit, and mages and ordinary citizens of the Free Marches mingle in this moment of necessity, news finally trickles in from Starkhaven.

It is as feared: the city has been claimed by the Tevinter Imperium. Much of Starkhaven's military has been destroyed, giving their lives to buy this opportunity for escape. And, in murmurs that spread from campfire to campfire, two names in particular are spoken in low, reverent tones: Prince Sebastian Vael, and Grand Enchanter Fiona, have fallen.

Stories of prince and mage charging side-by-side into a wave of enemy soldiers, fighting back-to-back against overwhelming odds after all their fellows had fallen, rising again and again from the mud to continue the fight, to hold back the inevitable tide until the city was emptied. Toasts are raised and tears shed for the saviors of Starkhaven—its people, if not its stones.

Smoke rises in the north, a black mark in the sky, as the sun begins to set.
sprent: (drill little holes)

Vallomire hours

[personal profile] sprent 2023-01-30 01:08 am (UTC)(link)
It has been a long day. There's only so much one can do from far away; this odd little guilt of Gela's is best solved by ferrying food and water from one side of Vallomire to the other. Tsenka is no exception, fresh from the fallen wall and visibly windswept. What Gela brings her is hopefully a welcome sight: cold ale in a cup. Not much, but some. She hasn't spoken to Tsenka personally before, but has seen her about the place in that 'the Gallows are so small, and there are only so many of them' type of way. It means she's a little more inclined to drop her overbearing enthusiasm, and allow her exhaustion to creep through (that and the accent, because a woman with a name like Tsenka Abendroth will see through her attempt to sound as if she's from somewhere else, as all Nevarrans inevitably do).

"Colkirk packed a couple kegs in with the grain they brought," she explains, "Thought we'd get it out before it turns warm. And I have food, for you to eat. Are you well?"
delphian: (020)

[personal profile] delphian 2023-01-30 02:01 am (UTC)(link)
“Better for the sight of you,”

—and, instantly, Gela probably could have got away with pretending not to be Nevarran. Tsenka, accepting the cup, has heard Nevarran accents in her life, but it's been more than thirty years now since she last laid her head on her father's knee and listened to him gently gripe about kitchen politics. She remembers, dim and distant, wrinkling her nose and correcting the way her mother said a word that she had only ever heard in a Starkhaven voice; it would be hard, now, to summon the sound that Irina had made in the first place to prompt her.

It's a fifty-fifty shot whether or not she even recognises what Gela's accent is, but it's not the first time the name her parents gave her — and the longer version she's forgotten that made her stand out, once, when she was already starting to grow head and shoulders above her playmates — has garnered her the benefits of assumed familiarity. She's alive because of her name. She's free, because someone who thought he was done with sentiment had enough in him he couldn't ignore the idea of rescuing a countrywoman.

Her smile comes easy, regardless; the warden battlemage armour that she's still wearing has taken a battering, but if anything it makes it look dashing and rakish. Wardens make good armour, now that she's sewn up where its previous owner had taken a blade somewhere soft and close. It's stood her in good stead since she picked it up on the road, and one of these days she might replace it, but it's starting to take on a bit of sentimental value in itself.

(And, her arse looks great in it.)

“Worn out, more'n anything. You know somewhere I could sit to eat?”
sprent: (my darling oh be)

[personal profile] sprent 2023-02-05 12:50 am (UTC)(link)
It seems that she could have, but Gela is glad she won't have to account for an accent in the presence of a smooth talker and roguishly good-looking woman, who accepts the cup from her with a smile, and a sigh. She would be lying if she said this little exchange hasn't brightened her a little, pulled her from the serious rut she's found herself moored in since they got here (the situation calls for it, but she doesn't much like the feeling).

"We're stoking a few fires that way," she gesture with her chin, "If you don't mind a bit of company. I'll come sit with you, I- want to know, what happened, if you feel like telling."
delphian: (104)

[personal profile] delphian 2023-02-24 07:19 am (UTC)(link)
“What do you know already?” has the air of one preparing to do the telling, rather than shrug it off; just getting the context, as she falls in step beside her (a shade taller, though it's probably harder to tell because of all Gela's curls). No sense telling her the things she already knows, unless she fancies she can tell them a more interesting way,

not out of the question. Tsenka had been the most fun to ask for stories, when there'd been apprentices running around snotty-nosed and soft-boned to do the asking, what with a tendency to tell them differently every time.

“We weren't near the action, for the last of it. You know.”

Everyone's heard, by now, about what the last of this battle meant.
sprent: (oh the heart)

[personal profile] sprent 2023-02-26 09:14 am (UTC)(link)
"All sorts. Rumours are flyin'."

Mostly she's heard anecdotes from the thick of the battle, and she isn't sure what's true and what has been embellished. "I know a lot about the dracolisks." So that had to be true. Moreover it makes sense of the burns in people's clothing, the little odd spots where acid-poison was spat upon them and ate through fabric.

Gela sighs. While they walk she undoes the tie from her hair, strokes it all back from her face to secure once more at the nape of her neck, contained (for now). "Yes, I know that too.

Who called for the retreat?"
delphian: (106)

[personal profile] delphian 2023-02-26 09:34 am (UTC)(link)
Tsenka squints at her for a moment, parsing the question through the aches and chaos of the day—

“Couldn't tell you,” she says, finally. “Some cunt less interested in wasting his time and his force on a slaughter he'd have to work for when he could just take the city we emptied, I reckon. I don't know,”

thinking of Rufus Rowntree and the way he'd said So., for a moment,

“that there was much left of the Starkhaven force to retreat from that battle.”

Or that it would need calling for, when Vael and Fiona went down. That had been a suicide mission.
sprent: (my ankles i've)

[personal profile] sprent 2023-03-02 02:01 am (UTC)(link)
Gela's first mistake is in thinking of the battle as a series of events that unfold one by one: the advance, the initial clash, the fight, any eventual retreat. Tsenka's answer confuses her for a moment. She doesn't have to ask how she knew, to leave. The unspoken question is answered instantly.

She is making a face, half sad. "I'm sorry." For any, and all of it really, "Were you- well, you don't seem like you were scared, at all."

To her Tsenka is so confident, worlds away from Gela's own bearing on the situation.
delphian: (105)

[personal profile] delphian 2023-03-02 02:11 am (UTC)(link)
For a moment, Tsenka still looks puzzled - moreso, when Gela says she's sorry - and then it clears, and she reaches out to press a hand to Gela's wrist. (Her hands are strong, and warm, and a little dirty; on her wrist, scars linger and likely always will where shackles once rubbed her flesh raw.)

"Hey," she says, gentler. "This was a victory, gel." It's in danger of sounding like a nickname, but it's mostly just a bit Starkhaven of her. "The Venatori retreated from us. We pulled that wall down so the city could flee, and we saved more of the fleeing than we lost. No one's going to forget the Grand Enchanter laying her life down to buy another moment for each and every one of theirs."

It matters. It matters that they did it; it matters that they, particularly, did it. It was costly, and it was not a miracle, but it is not something she wants to hear apologies for.

"Starkhaven fell. But everyone here is a victory. And,"

nearly an afterthought,

"anyone who walked into that and wasn't scared is a fucking idiot. Probably dead."
sprent: (are you still awake?)

[personal profile] sprent 2023-03-05 08:30 pm (UTC)(link)
A bit of touch is well-appreciated, Gela looking from Tsenka's tough hands, the scar tissue on her wrist, up to her face, the expression on it. She has survived hardships that Gela couldn't begin to imagine and it makes her feel a lick of shame, knowing that her own experiences cowed her, silenced her, sent her running. Tsenka looks like she meets her problems head-on. Would that Gela be half as confident as her...

"I know." It feels... hollow. That's all. But Gela wasn't there, when the wall fell.

Looking around them, she continues, "I think– I have a hard time stoppin', if there's things that could be done. Comparatively, I haven't done much, and there's... a lot goin' on."

All of these people need a place to go, for example. In a way, her work is only just beginning.