player plot: the battle for starkhaven.
WHO: All
WHAT: Riftwatch and the rebel mages come to the aid of Starkhaven
WHEN: Last week of Wintermarch
WHERE: Starkhaven and outlying territories
NOTES: Open to all, with instructions/suggestions below for what your character can do, dependent on skillset and division. Violences within.

The news has been the same for seemingly endless months: the Tevinter Imperium stays encamped, entrenched, at the doorstep of Starkhaven. The Free Marches city is long besieged, strangled and dying, and its proud stone walls that keep Corypheus' forces out also entomb its own citizens as supply dwindles fast over the winter.
The Exalted March has not come. The scattered militias and militaries of the surrounding territories have not rushed to its aid. Riftwatch has done all it can with the personnel it has, sabotaging enemy movement, collecting information, supplying villages and redirecting refugees, but it seems as though all it can do for Starkhaven is stand vigil to its collapse.
That is, until some hasty conversations were had.
A trio of Riftwatch agents approached Grand Enchanter Fiona, ad hoc leader of the rebel mage forces currently under the Inquisition's banner, with a question: what would it take, for the rebel mages to lend aid to Prince Sebastian Vael?
Closed: The Division Heads, Derrica, Fenris, Julius, Marcus Rowntree, Petrana de Cedoux
It rains for the entirety of the ensuing negotiations, ice wet winter striking the impassive walls of Stoneweale Fort and the tents erected within its walls. The fort stands south of Starkhaven at the edges of Tevinter's influence, and contains the entirety of Prince Sebastian's available forces and, newly, Grand Enchanter Fiona, several rain-swept griffons, and a collection of Riftwatch agents.
Not all of them take up space in the war room (for instance, the griffons don't need to be there), but those that do bear witness to a deal being struck:
In the coming days, Riftwatch redirects its focus towards the preparation of Starkhaven's last stand. The movement of a small army of mages from the Orlesian frontline to deep into the heart of the Free Marches is the kind of logistical effort that one would hope to have plenty of time to organise, particularly in the interest of evading the Imperium's notice for as long as possible, but time is a luxury, and there are few of those available these days.
To ensure a swift and relatively stealthy travel time, the rebel mages are broken up into still sizeable detachments – they ride on horseback, or travel on merchant vessels that have been acquisitioned for the war effort, quietly coursing down the Minanter. They camp in thatches of forest or huddle within long emptied warehouses in semi-abandoned trading settlements.
Riftwatch agents of any combat capability join them, ride with them, and stay in contact through crystals to ensure coordination.
In the sky, griffon riders are tasked with keeping close monitor of any Tevinter detachments that might push close to the small army of mages moving in from the west. The going is often lonely, long hours, solo flying with reportage over the crystal network, before gathering together in small camps to feed their mounts, themselves, and sleep in hastily erected tents that protect them from the winter-time rain.
When necessary, members of Forces and Scouting will be deployed to run interference and push back and redirect Tevene scouts or soldiers and Venatori. Sometimes, larger groups of Imperial forces threaten to intercede, in which event, Riftwatch agents may find themselves working together with rebel mages to not only prevent the enemy from interfering with their people, but killing them so as to ensure there is no reporting back of a sudden influx of mage activity.
Members of Research may find themselves based at Stoneweale Fort. After some convincing, Prince Sebastian allows his various commanders to coordinate with Riftwatch to identify locations and pressure points within Starkhaven and its defences for the purposes of sabotage in preparation for Tevinter's taking. Now is the time to plan, analyse maps, prepare explosives or enchantments, and try not to look too excited about it.
Meanwhile, those within Diplomacy, if not hovering helpfully around Stoneweale Fort, are sent to make ready for Starkhaven refugees by speaking to villages further south, negotiating for supplies and accommodations, rallying any militia that are willing to assist in their protection. It's all a little thin on the ground, but if there was ever a time to cash in some of Riftwatch's local goodwill, it's now.
A horn sounds out, long and mournful. Voices and horse hooves and sword clashing and magic casting beneath the stormy sky is reduced to a dull roar as Prince Sebastian, accompanied by Grand Enchanter Fiona, leads his forces in a frontal assault against the overwhelming Imperial presence at his gates.
As a result, the far gate has been left undefended.
Slaughtering the remaining unit of Tevinter soldiers guarding it is borderline perfunctory, but there is much still to do. The majority of the rebel mages (less those volunteers who have joined Fiona in Sebastian's host), along with any mages of Riftwatch who choose to join them, gather en masse upon the stone bridge and the shallows of the river – a small army of men and women in robes or in armor, but all holding a staff to mark them for what they are. As they begin to draw from the Fade, the air takes on the scent of bitter-storm, energy crackling and prickling across exposed skin, ruffling hair and clothing in unseen winds.
Stone cracks and wood splinters under gouts of raw magic and white-hot bolts of summoned lightning, slamming in unison against walls that have remained previously unbroken all this time. Beneath them, the ground rumbles and shivers, and debris spills where cracks form and open and widen from the base of proud walls to the ramparts.
A small group within the rebel mage forces then move together in coordination, and the stone wall before them all at once comes apart. Giant broken slabs of stone and support lift into the air as if in an explosion slowed in time, drifting away from one another as magic carries it in shimmering green-tinged telekinetic influence.
The ground shakes, again, as pieces of Starkhaven's walls land safely, if heavily, on the mud-thick river on either side, leaving a yawning opening where once were sealed closed gates of oak and iron.
On the other side, where rain beats down the rising dust, gathered citizens of Starkhaven, frightened and war-worn, stare out at an army of mages.
In the sky, over the chaos, Riftwatch uses the distraction of battle to send swift-flying griffons over the walls and into the city proper to enact acts of sabotage to Starkhaven's infrastructure. Below them, civilians flood the streets, pressing in a constant stream of bodies towards the crumbled wall. Up here, the sounds of a raging battle drift clearer from the front.
Everyone in the sky knows where they are going and what they are doing, under strict orders to avoid any harm coming to civilians. Either as a passenger or on their own, members of Scouting (and some non-Scouting mages) carry with them precise instructions from Research and the means to enact them in the form of alchemical explosives and enchanted grenade-like items that will detonate in bursts of raw Fade magic (or their own magical ability). Common targets include: the defensive weaponry and ballistae posted up on the ramparts, the chains that man the major gates of the city, certain storehouses and administrative buildings indicated on maps. Likewise, there are wealthy estates to pillage and deprive Tevinter of any coin they might find there.
But soon the city will be overrun, and those on griffonback may find themselves under assault of arrows and magic as they make their escape.
On the ground, floods of Starkhaven citizens, soon to be refugees, flow through the crumbled wall, staggering across the bridge and through the shallows of the river that surrounds the city, helped along by mages and Riftwatch alike. It is a lengthy and exhausting process as hundreds of ordinary people, wide-eyed and terrified, are herded out of the valley and onto solid ground, streaming south for where villages have been fortified and prepared to receive them.
Then, the sound of cavalry.
Racing across the rocky plain, under Imperial banner, a horde of dracolisk and their riders come galloping at a furious pace towards civilians, mages, Riftwatch alike. Their presence does not speak well for the main battle, but they arrive all the same. Reptilian screeches and hisses pierce the rumble of thunder above, and frightened cries from the refugees begin to sound out as panic grips them, turning to run in panicked stampede at the sight of Imperial soldiers upon their poison-spitting mounts.
It was enough of a likelihood that the Forces members who have been deployed to ensure the security of the evacuation are prepared to move with the rebel mages to meet them. The battle is quick, bloody, magic crackling through the air in time with clashes of shield and flying arrows. Searing poison sprays across skin and armor and flame ripples across scaly hide as a brutal skirmish ensues.
But the battle breaks when the worth of continued harassment weighed against the potential cost. By order of Itaeus Ferra, astride his own beast, the dracolisk cavalry withdraws, tiding back towards Starkhaven, now lost to the forces of Corypheus.
Men, women, children march through the cold and into the night, but blessedly, the rain eases itself to an icy misting of constant damp instead of the driving downpour from earlier that day.
It becomes clear that among the refugees, there had been those prepared for this journey. Temporary campsites, guarded by mages and Riftwatch alike, strike up so that all may take a few hours of rest. There is some food passed around, if not very much, and as the sun rises on a new day, the procession resumes, if no less wearily.
Eventually, all arrive at the half-abandoned township of Vallomire, chosen for its largely empty barnhouses and warehouses on the shores of a distributary from the Minanter. It is not large enough or manned enough to permanently house so many of Starkhaven's people, but it will do for the next few days of recovery and rest.
There is food, gathered in from as many corners as was willing to part with it, and warm blankets, and, just as important, a reduced sense of impending doom amongst those that had lived under its shadow for so long.
Spirits are not high, but they are tired. Mournful, but alive. As the day lurches into the evening, as the rain finally withdraws and bonfires are lit, and mages and ordinary citizens of the Free Marches mingle in this moment of necessity, news finally trickles in from Starkhaven.
It is as feared: the city has been claimed by the Tevinter Imperium. Much of Starkhaven's military has been destroyed, giving their lives to buy this opportunity for escape. And, in murmurs that spread from campfire to campfire, two names in particular are spoken in low, reverent tones: Prince Sebastian Vael, and Grand Enchanter Fiona, have fallen.
Stories of prince and mage charging side-by-side into a wave of enemy soldiers, fighting back-to-back against overwhelming odds after all their fellows had fallen, rising again and again from the mud to continue the fight, to hold back the inevitable tide until the city was emptied. Toasts are raised and tears shed for the saviors of Starkhaven—its people, if not its stones.
Smoke rises in the north, a black mark in the sky, as the sun begins to set.
WHAT: Riftwatch and the rebel mages come to the aid of Starkhaven
WHEN: Last week of Wintermarch
WHERE: Starkhaven and outlying territories
NOTES: Open to all, with instructions/suggestions below for what your character can do, dependent on skillset and division. Violences within.

The news has been the same for seemingly endless months: the Tevinter Imperium stays encamped, entrenched, at the doorstep of Starkhaven. The Free Marches city is long besieged, strangled and dying, and its proud stone walls that keep Corypheus' forces out also entomb its own citizens as supply dwindles fast over the winter.
The Exalted March has not come. The scattered militias and militaries of the surrounding territories have not rushed to its aid. Riftwatch has done all it can with the personnel it has, sabotaging enemy movement, collecting information, supplying villages and redirecting refugees, but it seems as though all it can do for Starkhaven is stand vigil to its collapse.
That is, until some hasty conversations were had.
A trio of Riftwatch agents approached Grand Enchanter Fiona, ad hoc leader of the rebel mage forces currently under the Inquisition's banner, with a question: what would it take, for the rebel mages to lend aid to Prince Sebastian Vael?
23 Wintermarch: Stoneweale Fort
Closed: The Division Heads, Derrica, Fenris, Julius, Marcus Rowntree, Petrana de Cedoux
It rains for the entirety of the ensuing negotiations, ice wet winter striking the impassive walls of Stoneweale Fort and the tents erected within its walls. The fort stands south of Starkhaven at the edges of Tevinter's influence, and contains the entirety of Prince Sebastian's available forces and, newly, Grand Enchanter Fiona, several rain-swept griffons, and a collection of Riftwatch agents.
Not all of them take up space in the war room (for instance, the griffons don't need to be there), but those that do bear witness to a deal being struck:
Prince Sebastian speaks plainly: the situation is beyond dire. They are at the precipice of surrender, and between himself and his commanders, they've been preparing for a last-ditch effort to save as many of his subjects as he can spare. By directing his forces in a (likely suicidal) full-scale attack against the enemy, he has hope that this will distract them for long enough so that a select few of his soldiers can fell the far gate and evacuate as many citizens as they can. He welcomes any assistance the mages could offer.And there is little time to prepare.
Fiona, understanding the lethality of what Prince Sebastian and his men are going to attempt, first states that the rebel mages can be mustered to assist in this evacuation by destroying the wall and shepherding Starkhaven's people to safety. She also pledges to personally join the Prince and his men in their attack on the main force.
It's with gratitude that Prince Sebastian accepts her offer.
23-29 Wintermarch: The Minanter River
In the coming days, Riftwatch redirects its focus towards the preparation of Starkhaven's last stand. The movement of a small army of mages from the Orlesian frontline to deep into the heart of the Free Marches is the kind of logistical effort that one would hope to have plenty of time to organise, particularly in the interest of evading the Imperium's notice for as long as possible, but time is a luxury, and there are few of those available these days.
To ensure a swift and relatively stealthy travel time, the rebel mages are broken up into still sizeable detachments – they ride on horseback, or travel on merchant vessels that have been acquisitioned for the war effort, quietly coursing down the Minanter. They camp in thatches of forest or huddle within long emptied warehouses in semi-abandoned trading settlements.
Riftwatch agents of any combat capability join them, ride with them, and stay in contact through crystals to ensure coordination.
In the sky, griffon riders are tasked with keeping close monitor of any Tevinter detachments that might push close to the small army of mages moving in from the west. The going is often lonely, long hours, solo flying with reportage over the crystal network, before gathering together in small camps to feed their mounts, themselves, and sleep in hastily erected tents that protect them from the winter-time rain.
When necessary, members of Forces and Scouting will be deployed to run interference and push back and redirect Tevene scouts or soldiers and Venatori. Sometimes, larger groups of Imperial forces threaten to intercede, in which event, Riftwatch agents may find themselves working together with rebel mages to not only prevent the enemy from interfering with their people, but killing them so as to ensure there is no reporting back of a sudden influx of mage activity.
Members of Research may find themselves based at Stoneweale Fort. After some convincing, Prince Sebastian allows his various commanders to coordinate with Riftwatch to identify locations and pressure points within Starkhaven and its defences for the purposes of sabotage in preparation for Tevinter's taking. Now is the time to plan, analyse maps, prepare explosives or enchantments, and try not to look too excited about it.
Meanwhile, those within Diplomacy, if not hovering helpfully around Stoneweale Fort, are sent to make ready for Starkhaven refugees by speaking to villages further south, negotiating for supplies and accommodations, rallying any militia that are willing to assist in their protection. It's all a little thin on the ground, but if there was ever a time to cash in some of Riftwatch's local goodwill, it's now.
30 Wintermarch: Starkhaven
The wall
A horn sounds out, long and mournful. Voices and horse hooves and sword clashing and magic casting beneath the stormy sky is reduced to a dull roar as Prince Sebastian, accompanied by Grand Enchanter Fiona, leads his forces in a frontal assault against the overwhelming Imperial presence at his gates.
As a result, the far gate has been left undefended.
Slaughtering the remaining unit of Tevinter soldiers guarding it is borderline perfunctory, but there is much still to do. The majority of the rebel mages (less those volunteers who have joined Fiona in Sebastian's host), along with any mages of Riftwatch who choose to join them, gather en masse upon the stone bridge and the shallows of the river – a small army of men and women in robes or in armor, but all holding a staff to mark them for what they are. As they begin to draw from the Fade, the air takes on the scent of bitter-storm, energy crackling and prickling across exposed skin, ruffling hair and clothing in unseen winds.
Stone cracks and wood splinters under gouts of raw magic and white-hot bolts of summoned lightning, slamming in unison against walls that have remained previously unbroken all this time. Beneath them, the ground rumbles and shivers, and debris spills where cracks form and open and widen from the base of proud walls to the ramparts.
A small group within the rebel mage forces then move together in coordination, and the stone wall before them all at once comes apart. Giant broken slabs of stone and support lift into the air as if in an explosion slowed in time, drifting away from one another as magic carries it in shimmering green-tinged telekinetic influence.
The ground shakes, again, as pieces of Starkhaven's walls land safely, if heavily, on the mud-thick river on either side, leaving a yawning opening where once were sealed closed gates of oak and iron.
On the other side, where rain beats down the rising dust, gathered citizens of Starkhaven, frightened and war-worn, stare out at an army of mages.
The sky
In the sky, over the chaos, Riftwatch uses the distraction of battle to send swift-flying griffons over the walls and into the city proper to enact acts of sabotage to Starkhaven's infrastructure. Below them, civilians flood the streets, pressing in a constant stream of bodies towards the crumbled wall. Up here, the sounds of a raging battle drift clearer from the front.
Everyone in the sky knows where they are going and what they are doing, under strict orders to avoid any harm coming to civilians. Either as a passenger or on their own, members of Scouting (and some non-Scouting mages) carry with them precise instructions from Research and the means to enact them in the form of alchemical explosives and enchanted grenade-like items that will detonate in bursts of raw Fade magic (or their own magical ability). Common targets include: the defensive weaponry and ballistae posted up on the ramparts, the chains that man the major gates of the city, certain storehouses and administrative buildings indicated on maps. Likewise, there are wealthy estates to pillage and deprive Tevinter of any coin they might find there.
But soon the city will be overrun, and those on griffonback may find themselves under assault of arrows and magic as they make their escape.
The retreat
On the ground, floods of Starkhaven citizens, soon to be refugees, flow through the crumbled wall, staggering across the bridge and through the shallows of the river that surrounds the city, helped along by mages and Riftwatch alike. It is a lengthy and exhausting process as hundreds of ordinary people, wide-eyed and terrified, are herded out of the valley and onto solid ground, streaming south for where villages have been fortified and prepared to receive them.
Then, the sound of cavalry.
Racing across the rocky plain, under Imperial banner, a horde of dracolisk and their riders come galloping at a furious pace towards civilians, mages, Riftwatch alike. Their presence does not speak well for the main battle, but they arrive all the same. Reptilian screeches and hisses pierce the rumble of thunder above, and frightened cries from the refugees begin to sound out as panic grips them, turning to run in panicked stampede at the sight of Imperial soldiers upon their poison-spitting mounts.
It was enough of a likelihood that the Forces members who have been deployed to ensure the security of the evacuation are prepared to move with the rebel mages to meet them. The battle is quick, bloody, magic crackling through the air in time with clashes of shield and flying arrows. Searing poison sprays across skin and armor and flame ripples across scaly hide as a brutal skirmish ensues.
But the battle breaks when the worth of continued harassment weighed against the potential cost. By order of Itaeus Ferra, astride his own beast, the dracolisk cavalry withdraws, tiding back towards Starkhaven, now lost to the forces of Corypheus.
31 Wintermarch: Southwards and Vallomire
Men, women, children march through the cold and into the night, but blessedly, the rain eases itself to an icy misting of constant damp instead of the driving downpour from earlier that day.
It becomes clear that among the refugees, there had been those prepared for this journey. Temporary campsites, guarded by mages and Riftwatch alike, strike up so that all may take a few hours of rest. There is some food passed around, if not very much, and as the sun rises on a new day, the procession resumes, if no less wearily.
Eventually, all arrive at the half-abandoned township of Vallomire, chosen for its largely empty barnhouses and warehouses on the shores of a distributary from the Minanter. It is not large enough or manned enough to permanently house so many of Starkhaven's people, but it will do for the next few days of recovery and rest.
There is food, gathered in from as many corners as was willing to part with it, and warm blankets, and, just as important, a reduced sense of impending doom amongst those that had lived under its shadow for so long.
Spirits are not high, but they are tired. Mournful, but alive. As the day lurches into the evening, as the rain finally withdraws and bonfires are lit, and mages and ordinary citizens of the Free Marches mingle in this moment of necessity, news finally trickles in from Starkhaven.
It is as feared: the city has been claimed by the Tevinter Imperium. Much of Starkhaven's military has been destroyed, giving their lives to buy this opportunity for escape. And, in murmurs that spread from campfire to campfire, two names in particular are spoken in low, reverent tones: Prince Sebastian Vael, and Grand Enchanter Fiona, have fallen.
Stories of prince and mage charging side-by-side into a wave of enemy soldiers, fighting back-to-back against overwhelming odds after all their fellows had fallen, rising again and again from the mud to continue the fight, to hold back the inevitable tide until the city was emptied. Toasts are raised and tears shed for the saviors of Starkhaven—its people, if not its stones.
Smoke rises in the north, a black mark in the sky, as the sun begins to set.

no subject
"Of course," he says, a mocking note in his voice. "So to clarify once more: all I need do is show you compassion and respect. And then all will be well between us. Eh? Nothing more needed.
"I could be an ally to you and yours," Byerly adds, and there's a note of weariness in his voice, "but for the fact that you won't allow it."
no subject
"Is that true?" Marcus asks, after a few seconds spent on absorbing, assessing. "You would make yourself an ally to us. Our cause, our desire to exist among your kind, freely. For those things the Chantry doesn't want, you would be our advocate."
There's no sarcasm in his tone, or mockery, or an obvious show of doubt. An earnest outlining of the thing he is talking about, put across the table for the taking.
no subject
"My intention is to advocate for what is right. For Thedas and for its people. There is no reason that the joy of you and yours could not be a part of that." He shrugs. "But for the fact that you'd sooner cut out your tongue than work with me to accomplish that."
no subject
"Fuck you," is a very lazy swipe of a thing to say, the barest curl of a scowl, the table shuddering slightly as he puts his hand down against the surface of it to lever himself to stand.
He doesn't straighten from his lean immediately. "Either you do the right thing or you don't do the right thing," he says, while caught getting his balance back. "And we are aligned or we aren't. And that's all."
no subject
"You say that like your cause is easy. Yes or no. Freedom or captivity. Like you yourselves aren't split into half a dozen factions. And you say that like it's possible to get everything you want in the world."
Which - Perhaps that's part of what lodges so deep under his skin. That attitude that you needn't give - that all you need do is take. That thought that you can have everything. And so there's an edge of frustration that creeps into his voice when he says, "Do you think that all I do in my job is ask? Dearest Chantry, would you ease up on the mages? Oh, yes, Ambassador, of course. Of course I keep tallies, Rowntree. I must. Because all of Diplomacy is a matter of ledgers and balances. To advocate for one thing may well mean abandoning another - don't speak to me of doing the right thing or not."
no subject
Bristling, still. "I don't know what you do at your job," sounds more snide than pure admission of ignorance. "But you're talking of a people who have been starved of outside friendship for centuries. What sort of diplomat are you if you can't convince us of yours, if you really care as you claim? That your good turns come from somewhere true.
"I," fingers splaying, as if to signal against being interrupting, "don't care that you don't have magic. I care whether or not you see the wrong of it all, or don't."
His joke is definitely funnier now.
no subject
"Listen to all the reasons you come up with to mistrust me. If not this, then that. If not here, then there. At a certain point - " He places his hand, palm-down, on the table, and leans forward further still - "you need to begin to acknowledge that all of this, this hostility, isn't because you dislike anything I've done. It's because you dislike me."
no subject
And, more so than anger, and what lowered inhibitions means is read clearer than it would be, he feels foolish. Stupid, even, for being in this position, and how he must have let himself drink more than Byerly (as far as he is aware), and for being the one who feels passionately for a thing while someone speaks of reason, and how little they have invested into the topic in question, when it is so much of his being.
His hand lifts off the back of the chair, comes back down, a sort of resetting. "I will not be told," he says, "that I alone am standing in your way. That I am the one who is prejudiced."
The chair creaks, a relinquishing of weight as Marcus goes to move, but a sort of and another thing energy hooks his focus back around to Byerly—
"You know," brow furrowed, a hand up, "there are those in this world who would agree that Colin of Kinloch Hold deserved justice, and those same people would also see my people confined to towers forever. That it was an aberration, what happened, and not some natural extension of what the Circles represent. What is it you believe, then, Rutyer? Tell me plain."
no subject
Byerly could, of course, lie. That's the job of a diplomat, after all: to tell someone what they want to hear, and to do what you want to anyway. And it's the job of a spy. Maker, it's always been what kept him alive, because even before he was diplomat or spy he acted the part of the gigolo, did he not? And Rowntree - Rowntree, the brutal man, who's always inflicted damage wherever he goes, does not really deserve the truth.
But By is tired. And they've been at this for years. And, maybe in some small curling corner of his conscience, Byerly feels some remorse for the slight sway to Rowntree's movements.
So. He gives a shrug - not indifferent, far from it. Not defeated, either. Aggressive, in its own way. "Confined to towers, no. But. Any place you go, you can find some history of an abomination that brought ruin in its wake. We nearly lost the Gallows to an abomination. My concern is the preservation of lives and the safeguarding of people - and no future I have heard discussed by you or yours has ever proposed a plan for how to keep people out of harm's way."
no subject
It sounds like the truth. A lie, Marcus is sure, would be kinder, more placating, certainly simpler. There is nothing in Byerly's answer that inspires rage anew or dismissal—Marcus nods, instead. This statement isn't so far removed from the common, moderate argument out of people he'd call friends, people who might not even be Loyalists. A nod, like he's heard that before, more weary than anything else.
"Not to you," he agrees, about the proposal of plans. "Not in public. But it's not ignored, the need."
He is far from sitting back down and offloading all of its wants and hopes for mage society to this man, for that level of vulnerability—not while tension is still clawed into his shoulders, anger still bitter at the back of his tongue, but at least he could extract a true thing out of the Ambassador. Has a better sense of the gulf between them.
It is lacking the former fire when he asks, "Do you not think Abominations are tragedies for us as well?"
no subject
He runs his hand over his mustache, a gesture of frustration carefully calculated to seem genuine. Well, it is genuine, to be completely fair. But it is the sort of thing he might control, but for the fact that Rowntree seems to be responding quite positively to bluntness.
“What frightens me is that, from the way you speak, I cannot tell if you simply don’t acknowledge the dangers of magic or if you genuinely do not care about them. If you think that abominations - or the sorts of abuses they carry out up in Tevinter - are simply the inevitable cost of freedom, and nothing to be done about that.”
no subject
'We'. A liberal 'we', he knows, but if there is any good faith to be had, Byerly can assume that Marcus means those mages that share his politics. He opens a hand, an abortive gesture as if trying to order his thoughts. It's not the whiskey to blame, here, so much as how unusual it is that he find himself in a room with a person for whom certain beliefs and world truths are not apparent. Where to start?
"If I were to explain to you what we wanted for the future without it being just— fucking farcical, that conservation, then there are two things you would need to accept first. One of them is that mages are made of the same moral character as anyone else. That we care about lives and goodness too. This is, it seems, not self-evident to you, so you it would need to be. The other,"
and he pauses. 'The other' feels like a harder sell. But he's here, now.
"The other is entertaining the notion that the violences of Abominations are terrible, and so too are the violences of the Circles. That the Chantry has told you that one of them is acceptable and one of them is not, when neither are, but one is used to justify the other. That the circumstances of Abominations are nowhere near the harm caused by the Chantry for centuries. That those lives stolen by Abominations are vastly outnumbered by the lives stolen by the Circles."
There is a tone to this recitation, where articulation is reflexive, nothing he hasn't said a hundred times before. If not to someone like Rutyer, necessarily. Stops himself more deliberately, to see if all these words have been worth it.
no subject
Case in point: he raises a finger, now, indication that it's the first point under consideration.
"In my attic, growing up, were the tanned scalps of Orlesian Chevaliers," he says. "People subjected to monstrous treatment act monstrously." He lowers that finger, and lifts his chin to Marcus: "Do you deny that you yourself on the battlefield have been given to excess? Your reputation for indifference to collateral damage is rather widespread."
And as for the second - Oddly, it's actually an easier sell. "But yes. I do acknowledge that the Chantry's abuses in the Circles have been outsized indeed. And, as you say, greater than the harm done by individuals. I would be a madman if I were to advocate for Circles being restored in their past form."
no subject
"No," Marcus says, after a moment. "But so what does that mean, that those who have been ill-treated should continue to be, for fear of reprisal? Even excessive," and there's the barest hint of hostility, in the glint of teeth between syllables, "reprisal."
no subject
Not precisely an answer. It sounds, indeed, like a diplomat's answer. Yet despite the sound of it, he is being truthful: to decide that is, fundamentally, outside of his power.
no subject
All of a sudden, Byerly defers. It is a diplomat's answer, reasonable and oblique, with something in there that sounds good enough without being good enough. The rhetorical flips are difficult to track, where at one point he knows what he is speaking to and then in the next, it's implied he is asking for judgment.
"Mine was that mages understand the dangers of magic as well as and even better than anyone else. Of the morality of our freedom. Aye, we fought a war, and it was a brutal war. We didn't claw our way out of our prisons just to draw blood."
Not just to draw blood.
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And he leaves it at that - holding out his hand, palm-up, in invitation. Now that that's been agreed upon, what does Marcus wish to proceed to?
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That a great wrong was done to a people capable of moral judgment. That he has done terrible things. In a way, he can sense he's not the best person to be having this conversation, or the person at all, particularly with someone with this unique tug of influence over himself and his own, whatever capacity Rutyer has in his office.
He arrived in Riftwatch trailing stories of armored corpses found having died in an orderly row, of a still burning village, sulphur and smoke. He has always known that the likes of Derrica, of Julius, those unblemished by the rebellion for their absence, might do it all better.
But all the same.
"Do you know what happens, for an Abomination's creation?"
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“A demon possesses a mage.”
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"How does a demon come to possess a mage?"
Yes, there is common knowledge on these things that are considered facts of life. It's honest uncertainty how well the common man, beyond the Circles, is educated to its mechanics. Its mechanics, however, are vital, if one cares about their fixing.
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So the didactic tone gets a ripple of annoyance from Byerly, a little gesture that communicates cut it out. Still, he does answer.
"By making promises."
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Correct enough. A drift of a nod from Marcus, focus dipping down to the surface, the cup he'd intended to leave behind, the idle scratches on the wood from long use. "A promise, like, there's nothing else for you in this world," he says, "and there's nothing more you can do. You are powerless to stop the thing you need stopped, or do the thing that needs doing. End yourself, let me take over. Give me everything you have left and I'll see it done. That's what that man felt, you know, when he succumbed in the Gallows.
"So." Back up to Byerly. "Freedom for mages won't end suffering, I know that. But perhaps, a generation removed from the Chantry's shadows, when children are born into magic and aren't taught to fear themselves, or be torn from their families, or forced to the very edges of civilisation, it's my belief that there will be less cause for such bargains. And that it's worth every risk, trying."
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"Who, in this future generation, will control them?"
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It isn't the word Marcus would have chosen, and so it takes him a moment to respond, less to check his temper and more to ensure he is saying the thing he wants to say.
"Mages aren't above the law of the land," finally. "Those that seek out destruction seek out their own. Perhaps if the Order was not so occupied in governing every single mage that is born, until their death," a brief breath of laughter at the absurdity of this thing, "they'd have time enough to protect the people against true villains."
But that is not the point of the Order, is it. Not as seen by Marcus, and those like him. The Chantry has no desire to do anything but keep mages in their stranglehold, and use Templars to do it. It is not the case he pitches to Byerly here, where he leans.
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"The Order ensuring the safety of the people?"
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