Entry tags:
- ! open,
- ! player plot,
- bastien,
- benedict quintus artemaeus,
- derrica,
- ellie,
- fifi mariette,
- florent vascarelle,
- gela,
- james flint,
- julius,
- loxley,
- matthias,
- mobius,
- petrana de cedoux,
- redvers keen,
- stephen strange,
- tsenka abendroth,
- vanya orlov,
- viktor,
- wysteria de foncé,
- yseult,
- { peter parker },
- { tony stark }
player plot | when my time comes around, pt 2
WHO: Anyone who didn't die here.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
Those who fly out to Granitefell arrive a few hours after dawn to find a smoldering gravesite and fewer than twenty living souls, Riftwatch's five included. The survivors have done what they can in the intervening hours, but there's still work to be done to tend to wounds, move the bodies—especially the delicate ones—and help the remaining villagers, mostly children, build pyres to see to their own dead before they're relocated somewhere safer. Somewhere with roofs that aren't collapsed or still lightly burning.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.

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Nina doesn't hesitate to take Yseult's arm. She pulls away the shredded fabric, and grimaces - but it's not a flinch as much as a thoughtful frown, as she decides how to approach this wound. She's never worked on a chemical burn before. Complex wounds like that were saved for the real healers.
"And I can clear up scars if they form. Particularly if they're new."
The burn goes deep. And oh, it must hurt something awful. So the first pass of Nina's hand, she concentrates on the nerves - quieting their activity, numbing the area. And then she gets to work stitching together the the little patches of damaged muscle where the acid penetrated beneath the dermis.
"Was that one of the - dracolisks? That did this?"
no subject
She's been using her arm all day, careful not to bend or straighten it all the way and tear the delicate remnants of skin and new scab, but unwilling to avoid work that needed doing just to avoid pain. When the nerves shut off the muscles go abruptly slack, arm momentarily dead weight in Nina's hands. It's an odd new sensation, unlike the spirit healing she's experienced in the past, and she watches with mild curiosity as the rifter works.
"Yes. Some of them spit acid."
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As she gets her strength back, before she starts in again, she looks the Scoutmaster in the face. Is the redness around her eyes from exhaustion, or from crying?
"I can numb other types of pain, too," she says carefully. "It's not a solution to anything, and it won't make anything go away. But if there's anyone who doesn't want to be feeling their grief right now, I can help."
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"Florent might," she says. "I don't know the rifter well--Peter. The others likely not. But you may ask them."
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But it's coming out of her mouth anyway. Great job, Zenik. "What about you?"
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This is horrible. She doesn't know what to say. The last time she'd been in any situation nearly this bad, she'd been a kid, and kids don't need to know how to act. She wishes she could make it better. All these poor people - the poor dead, and the poor living.
"I'm just about finished here," Nina says. Her voice is a little bit more hesitant than before. "I'm going to restore feeling to your arm - let me know if anything feels strange. Burns can sometimes cause nerve damage."
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She offers a small, sorrowful smile. It seems she hasn't really learned her lesson about being excessively familiar, because she says, "I'm here for anything you need me for. And I'm so sorry."
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"You should check with the villagers if you haven't already. Some of them would likely appreciate pain relief."