Entry tags:
- ! open,
- ! player plot,
- bastien,
- benedict quintus artemaeus,
- derrica,
- ellie,
- fifi mariette,
- florent vascarelle,
- gela,
- james flint,
- julius,
- loxley,
- matthias,
- mobius,
- petrana de cedoux,
- redvers keen,
- stephen strange,
- tsenka abendroth,
- vanya orlov,
- viktor,
- wysteria de foncé,
- yseult,
- { peter parker },
- { tony stark }
player plot | when my time comes around, pt 2
WHO: Anyone who didn't die here.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
Those who fly out to Granitefell arrive a few hours after dawn to find a smoldering gravesite and fewer than twenty living souls, Riftwatch's five included. The survivors have done what they can in the intervening hours, but there's still work to be done to tend to wounds, move the bodies—especially the delicate ones—and help the remaining villagers, mostly children, build pyres to see to their own dead before they're relocated somewhere safer. Somewhere with roofs that aren't collapsed or still lightly burning.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.

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Some time later, he says, "Hard to sleep, these days." Quiet, observational. He doesn't know whether she'll pick it up or let it lie, but he doesn't seem particularly concerned.
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She smears her raw fingertips over the page, whispering a shadow underneath a chin.
"I don't think anyone here has slept more than a couple of hours at a time since we came back."
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"You want to try? I've got paints and and a dulcimer in my room, and more of these. So it's not like I'm going without."
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"I've got plenty more. Go ahead."
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The blank page feels a bit as if it's judging him, though he's certain it's just his own nerves about doing the wrong thing.
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"Try putting the charcoal down on the page, making a few random marks," she says, reaching out to demonstrate. She takes his hand, and the fact that it's imprecise adds to it. "Now squint at it. Does it look kinda like anything?"
She tilts her head. It could be pretty much anything with four legs, probably.
"Draw that."
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But the fact that Vanya manages to make something recognizable as a griffon is a strong start.
"You're doing amazing for a beginner without a reference."
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Helpful, very helpful.
"Like, you know how when you're looking down a long straight road and it looks like the sides kinda... converge? Like it's getting narrower? Even though you know it stays the same width?
"Art does that too. So if you're doing feathers-" Ellie holds out her fingers to take the charcoal, and if allowed, she'll sketch a griffon head and the ruffled mane of feathers that surrounds him. "-the ones closest to you are larger, more detailed. The others in the back are smaller, more shadowed, less distinct. Sometimes they overlap. Sometimes you can get away with the back part just being a shadowy smudge."
She demonstrates, with the edge of her finger. Charcoal's good for this. She's different when it comes to her art. Like the shadows that normally lurk in her eyes shift a bit. Make it obvious just how young she still is.
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He doesn't feel he's describing it well, but he can see what she's doing all the same. And they're both better, he feels, for having something to focus on.
When she hands the charcoal back, he sketches out a simple wooden box, but tries to do what she did, playing with the front being bigger and the back being smaller. It's still not quite there without any practice, but he can at least grasp the concept.
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Ellie nods at the example he's sketching, leaning in to show him how to blur the darkest shadows, bring the bits of focus into sharp relief.
"The simpler the drawing is the easier it is to apply. Stuff starts getting tricky when you add other textures and more places to focus. But a lot of that just comes with practice. You figure out how you like to do stuff, what looks good to you, and then you have more tools to use."