Entry tags:
- ! open,
- ! player plot,
- bastien,
- benedict quintus artemaeus,
- derrica,
- ellie,
- fifi mariette,
- florent vascarelle,
- gela,
- james flint,
- julius,
- loxley,
- matthias,
- mobius,
- petrana de cedoux,
- redvers keen,
- stephen strange,
- tsenka abendroth,
- vanya orlov,
- viktor,
- wysteria de foncé,
- yseult,
- { peter parker },
- { tony stark }
player plot | when my time comes around, pt 2
WHO: Anyone who didn't die here.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
Those who fly out to Granitefell arrive a few hours after dawn to find a smoldering gravesite and fewer than twenty living souls, Riftwatch's five included. The survivors have done what they can in the intervening hours, but there's still work to be done to tend to wounds, move the bodies—especially the delicate ones—and help the remaining villagers, mostly children, build pyres to see to their own dead before they're relocated somewhere safer. Somewhere with roofs that aren't collapsed or still lightly burning.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.

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Tears well in Ellie's eyes as Derrica holds her, and even though she doesn't hold her down, it's impossible for Ellie to pull away. The pressure of that anchor cracks her along the fault lines, and the breath all presses out of her lungs.
She wants to scream. She doesn't. Instead her voice sounds very, very far away.
"I never told her I loved her."
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Derrica leaves her grip on Ellie's hands, lifts them to cup Ellie's face. The way Ellie's face shatters is—
She can feel the echo of that breaking in her own body. Pain that hooks into the grief she's been carrying, rebounds and echoes back. Pain that she can't take away, only attempt to soothe as best she can.
"Breathe," is the softest prompt. "Ellie, she knew. She knew you loved her."
They know each other very well, she and Ellie. Well enough for Derrica to believe this to her bones: if Ellie had felt this deeply for Clarisse, it would have shown through to her.
no subject
Abby could have. If Abby were still here.
Breathe, Derrica tells her, and Ellie breaks along the fault lines.
A sob rips out of her like something erupting, something little-child helpless and beyond all reason. She gulps for air, and finally starts to cry.
Ellie cries with an absolute abandonment of control, like a storm. Fucking furious and with shattering force. She digs her blunt and broken fingernails into Derrica's clothes and muffles a rending, throat-bruising scream into her shoulder. It tears out of her like a living thing, dampened only by the barrier that Derrica makes between her and world. She goes, all in a single breath, until her voice completely gives up on her.
It relieves some of the pressure, but not enough. Nothing will be enough.
They both know that. They both know grief too well.
no subject
"I've got you," is hardly more than a breath, a murmur underlying Ellie's sobs. An extension of Derrica's hand smoothing up and down Ellie's back, running in an endless loop as Ellie cries. "I've got you."
Nothing will be changed by Ellie's tears. But this break might ease the emotions Derrica had seen Ellie locking tight within her body. Wring out her out and leave space for even the smallest shift towards healing. There is no urgency to any part of this. There is simply the two of them, knelt here in the beginnings of a garden, while Ellie howls out her grief and her tears soak into the shoulder of Derrica's tunic.
By and by, Derrica says once more, "Breathe, Ellie," in a soft whisper against her temple.
no subject
It wrings her dry in time. In minutes that feel like hours as she cries it out. It's like lancing a wound, like poison being bled from her body. A purging. It doesn't clear the source of the rot, and she is left raw and aching, her head pounding and her mouth dry, but it removes the heat and the pressure.
I've got you. How many times has she said that? Breathe. How many worlds has it crossed? Derrica's hand smooths along Ellie's back, sanding off the jagged edges of feeling left behind, until the tears go silent and then stop.
Ellie breathes, near-boneless against her, the tiniest shudder of something almost like relief.
She doesn't lift her head. In the moment, she's not entirely sure she can move at all. But Derrica holds her, keeps holding her. She allows her this moment of weakness, the shelter to break down utterly.
For once, Ellie lets herself take it.