Entry tags:
- ! open,
- ! player plot,
- bastien,
- benedict quintus artemaeus,
- derrica,
- ellie,
- fifi mariette,
- florent vascarelle,
- gela,
- james flint,
- julius,
- loxley,
- matthias,
- mobius,
- petrana de cedoux,
- redvers keen,
- stephen strange,
- tsenka abendroth,
- vanya orlov,
- viktor,
- wysteria de foncé,
- yseult,
- { peter parker },
- { tony stark }
player plot | when my time comes around, pt 2
WHO: Anyone who didn't die here.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
WHAT: A sad week.
WHEN: Approx Solas 21-30
WHERE: Granitefell, the Gallows, wherever else you want.
NOTES: A second log for this plot. Additional posts/logs will cover the time travel/fix-it components—this one is for the time period where no one knows that's a possibility.
Those who fly out to Granitefell arrive a few hours after dawn to find a smoldering gravesite and fewer than twenty living souls, Riftwatch's five included. The survivors have done what they can in the intervening hours, but there's still work to be done to tend to wounds, move the bodies—especially the delicate ones—and help the remaining villagers, mostly children, build pyres to see to their own dead before they're relocated somewhere safer. Somewhere with roofs that aren't collapsed or still lightly burning.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.
Carts to carry Riftwatch's dead won't arrive for some time afterward, and bringing them back takes just as long. It's a few days before they're returned to the Gallows, preserved from decay as best everyone could manage but nonetheless in poor shape from the battle. Pyres are an Andrastian tradition for a reason—to prevent possession—but burials and mummification aren't so unheard of that anyone will be barred from seeing to their loved ones as they see fit.
Before, during, and after any funerary rites, there are absences. Empty beds, empty offices, voices missing from the crystals, pancakes missing from Sundays. Belongings that need to be sorted and letters that need to be written. And, perhaps most pressingly, work that still needs to be done, including the work left behind by those who can no longer follow through on their own projects or tie up their own loose ends, as the world and its war keep moving steadily onward as if nothing happened at all.

no subject
"That said, Redvers or Orlov wouldn't be mad choices. The real issue is how much watch there is to captain, at this point." A bit quieter, yes, but logistics are one of the relatively easier topics. Even if they brush more painful things, Julius has always been good at compartmentalizing. His fellow Riftwatch agents have almost been able to see it in real time, the past few days. Talking about work, even when work is fairly bleak, is one of the first systems back in place.
no subject
"We don't have to stay here."
He isn't staying here. But in general.
"It is a lot of fortress for so few people. And if they come for us where we live, there will be a lot of collateral damage, here. But with the eluvians, we could go anywhere, and still be here in a few minutes if we needed to be. Set up underground, in the mountains, at sea—all three. If we positioned the mirrors correctly we could have one base spread across the four corners of Thedas and hardly notice the difference. Easier to escape if we need to, that way. If we lose a location, we do not lose everything. If the weather is awful and depressing in one place, you can go work in another for the day. But, you know—"
He shrugs a little, looks back at Julius, and manages a shruggy sort of smile.
"—it's not up to me."
no subject
Assuming Riftwatch survives this at all, which Julius still doesn't take as a given. He'll stay until there's nothing to stay for. Then he expects those with anchor shards will, as a practical matter, need to make a collective decision. He's not going to leave Petrana, so wherever they go will effectively be his destination. (He's not sure which way Stark will lean, which he imagines will hold some weight.) But all of that will hold for at least a week or two, probably.
"I've been thinking of the dream Trevelyan sent us a couple years ago. Most of it is fairly hazy, and I have to assume we've already undone at least some of it, but even so." The impression of a handful of survivors holding onto the little they have left feels less distant than it had a week prior. "Sorry. Not especially helpful. But I suppose an illustration of the idea that Riftwatch in some form could survive a displacement from Kirkwall."