Fade Rift Mods (
faderifting) wrote in
faderift2016-02-05 10:22 pm
that mighty dragon, he ceased his fearless roar
WHO: Dragon-slayers
WHAT: The three Inquisition teams face their dragony foes
WHEN: Guardian 28
WHERE: Emprise du Lion
NOTES: Violence, gore, etc. This log contains closed threads for the 12 characters who were assigned slots on the dragon-fighting quest. Each team has an info pack-type starter about its dragon below. From here it is up to you to coordinate OOCly and decide how you want things to go down, and to NPC the dragon as needed. It also has an open thread for post-dragon-slaying tavern boasting.
WHAT: The three Inquisition teams face their dragony foes
WHEN: Guardian 28
WHERE: Emprise du Lion
NOTES: Violence, gore, etc. This log contains closed threads for the 12 characters who were assigned slots on the dragon-fighting quest. Each team has an info pack-type starter about its dragon below. From here it is up to you to coordinate OOCly and decide how you want things to go down, and to NPC the dragon as needed. It also has an open thread for post-dragon-slaying tavern boasting.
By the end of Guardian Judicael's Crossing is repaired, at least enough to send Inquisition agents across on foot. But there is another obstacle preventing them from reestablishing a link between Sahrnia and the outside world: three high dragons have taken up residence across the bridge in an area called the Pools of the Sun. Here, the only road out through the mountains winds between rocky hills, ruins, and statuary. The remains of three structures dominate the landscape, arenas commissioned by Orlesian nobility in ages past.
Each of the teams has been assigned a dragon, and given as much information about it as the Inquisition has been able to gather from a few cautious scouting missions. This consists of where it sleeps and its primary method of attack. Though Inquisition resources are not great, they have had mages working overtime preparing at least basic protections against the dragons' elemental magic. While not enough to prevent injury altogether, they do significantly increase chances of escaping without dire casualties. They have also been provided with a small stock of healing and lyrium potions.
The three teams have been chosen from among the most-suited of the volunteers, and are dispatched across the river together. They split off on arrival, each making their way to the dragon's location and, at a roughly simultaneous moment, beginning the attack.

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