Fade Rift Mods (
faderifting) wrote in
faderift2015-10-21 11:34 am
Into the DANGER ZONE
WHO: All Rifters + the 7 natives who signed up
WHAT: Searching the ruins of Haven for survivors, an Inquisition crew finds something strange. And demons. It's kind of scary that the demons aren't the strange thing.
WHEN: Third week of Harvestmere, 9:41
WHERE: Haven
NOTES: We've broken rifters and rescuers (or "rescuers") into two groups. This log has an arrival comment for each group--you can start smaller subthreads beneath those rather than try to have an eight- or nine-person log, just incorporate surrounding chaos/fighting--and a third top-level set for the whole group's journey back to Skyhold
WHAT: Searching the ruins of Haven for survivors, an Inquisition crew finds something strange. And demons. It's kind of scary that the demons aren't the strange thing.
WHEN: Third week of Harvestmere, 9:41
WHERE: Haven
NOTES: We've broken rifters and rescuers (or "rescuers") into two groups. This log has an arrival comment for each group--you can start smaller subthreads beneath those rather than try to have an eight- or nine-person log, just incorporate surrounding chaos/fighting--and a third top-level set for the whole group's journey back to Skyhold
You were asleep-- deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact, barely softened by snow that lies a foot deep with an icy crust that cracks beneath the force of your landing. The wind is biting cold, the sun is bright, and you are not alone. Others thud to the ground nearby, as bewildered as you, and others run up who look no less confused for having their feet beneath them.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like that you're being attacked by monsters, some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all.
Welcome to Thedas!

no subject
Of course she noticed them, and the height (her neck will hurt if she has to keep peering up and up), but it might all be connected and really, she does wish she had a good enough imagination for all of this.
Still, she does listen quietly, nodding along and trying to make sense of it all. When the explanation ends, she falls silent to compose her thoughts, hoping she’s not about to sound like a fool because the last thing she wants is to be laughed at. “First I need to know what a Templar is. I...if mage is to do with magic then that would be like you? I mean we don’t have such things, it’s just parlour or street tricks and the old wise women, not,” she mimes an explosion and the corresponding sound effects, “so if there was to be peace then they’re on opposite sides for at least one thing.” Educated guesswork but she’s been to plenty of Leandra’s councils to pick up the threads even if her head is starting to hurt far more than the damn hand. “The Divine is, was rather, a leader? Or someone to be listened to? And the breach is like a great crack in the sea but instead of being in the sea it’s in the sky and instead of venting up boiling water, steam or lava it rains demons.”
Man does she not want to see your seagulls now.
no subject
Well, when all is calm again. At being compared to a street conjurer, Korrin snorts. "I've never heard of street conjurers who could do such things. Not unless they were apostate mages, and that would get them caught by the Templars quickly, anyway." So many questions, but if it were her, Korrin would be just as needful of them. She'll try.
"Templars are warriors trained to deal with blood mages, abominations, and apostates. Among humans and city elves, magic was highly regulated and mages were kept in Circles, places were they could learn but weren't allowed to leave or even contact the outside world. The Templars were supported by the Chantry -our dominant religion- and though some of them might have been decent, all too many abused the authority given them. I've heard horror stories, but that's for another time. Anyway, all that is past tense because the Circles fell as mages sought freedom, and Templars broke away from the Chantry to fight them. And yes, the Divine is -was- the head of the Chantry. That's past tense as well, because she died in the explosion that caused the Breach.
As for why you have it...I don't know. It could be through exiting the rift, but I hate to jump to conclusions. Entering and exiting the Fade physically has only been done once -well, twice, after the Herald- so it's not exactly a known quality."
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"It's not like you. Some of them breathe fire but anyone can do that with practice or they spin and dance with it. They make a coin disappear and reappear behind your ear, I mean I can make a coin disappear and reappear in my hands but...but that's not important. Apostates? All these words, by the waves it's like being in my lessons again!" Okay that laugh is unfortunately forced but better to laugh than to weep and there's a lot of mental juggling happening already.
Said juggling only gets worse as she tries to follow along, a frown creeping across her face all too quickly because there's an element of passion that needs to be present if there's violence, living life to the fullest. Not what she's being told now as she looks up at Korrin with sad eyes, shaking her head. "I expect I'll need to be told much of this again but this is a very violent place I've found myself in, all this hunting and...and blood. Wouldn't real magic be a source of wonder? It's in all the stories - women who can whip the seas into frenzies to the heavens, where maidens can kiss a bear made of snow to find their one true love, where the trees can wake and speak to those who learn their language - they're never locked up and hunted in those tales unless they do something wicked." Well, some of them are but they're falsely accused for one reason or another, or there's a misunderstanding and invariably there's a happy ending, at least in the stories with magic that come to the ports. "And, I must ask before you think me rude or ignorant - what is an elf? Are you..."
After all, she likes to learn about other cultures and she's from a place that gets plenty of stories and there's a royal library she's free to peruse but that's a very new one. She's just trying to add two and two and not come up with twenty-two so she can at least have some sort of a victory even if it's in her own head.
"But I came from my home to here, maybe I missed a bit in the middle but I don't remember being anywhere else, just falling and then landing."
no subject
As for magic, she shakes her head, a wry smile forming. "Some of it's a source of wonder, or at least I think so, but to people who don't have such magic it's a source of fear...and those without the gift far outnumber those with it. They also fear blood magic, which can require sacrifice and is used to control people. It's hardly fair to those of use who never used such magic and don't intend to start, but to someone paranoid enough, any mage is a potential blood mage." And a potential abomination. Korrin almost mentions that but holds back, thinking that Araceli's been scarred enough for the time being without adding that fear on top of others.
"Apostates are mages who left the Circle or were never a part of it. Technically speaking, I'm an apostate, too. Though now that the Circles have fallen, that applies to all mages. Either way, I've never heard of a Vashoth in a Circle before. I doubt that speaks well of them as much as attests to the fact that my kind aren't widely accepted in Thedas, anyway."
no subject
But she’ll remember as much as she can even if there’s a chance it’ll all get hopelessly jumbled. Vashoth though, she definitely has to remember that, at least for Korrin.
“I can understand being afraid - I wouldn’t like to face you but anyone can carry a sword or pistol or put their mind to it and do just as much damage as you did. A couple of barrels, a little alcohol and one spark then up it all goes, no magic required for something like that. And certainly no magic to go about stabbing people either.” Fear she understands because everyone fears at least one thing but she’s always thought that letting your fear master you means living less of a life than someone who at least accepts the fear and lives with it. “Blood magic is something to be feared, sacrificing blood the way I’m imagining sounds wrong, very wrong.
“And most people are just fine with this system? For an accident of birth marking you thus? And people don’t like the Vashoth either?”
What sort of hateful mess has she landed herself in?
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Not wanting to venture into self-pity, Korrin tries to elaborate at least to place her own mind at ease. "It's less that they don't like Vashoth and more that they fear the actual Qunari, those that came over here a few centuries ago and forced war after war in an attempt to dominate the continent. They'll try again, too, mark my words. So, I understand where they're coming from to some extent."
That doesn't make it easier to live with, though, and it's still not an excuse for the slurs.
"I've never seen any mermaids in Thedas, not when I crossed the Waking Sea getting here. There were jokes about sea dragons, but I've never seen those, either. Real ones, now, are a different story." That reminds her, Korrin still wants to deal with the one in the Hinterlands at some point.
no subject
Everyone came from the sea, it's what ties them all together because blood flows and gives life as the water does, here it seems about the same.
"The Waking Sea!" Delight enters her tone and it's like the clouds parting to reveal the sun, her smile wide and bright, hands clapping together. "Oh that's such a wonderful name for it but of course there are sea dragons, the sea is full of mysteries! The sea is the only place that mysteries can come from, it's so vast we can never know all there is to know of it."
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Finally, she decides to just place the staff on her back once more. If trouble surfaces, it's not as though having it there will make it impossible to retrieve. "You know I'm picturing those Zim-people with horns now, right? That sound Qunari enough to me, at least in combat. Though unless they have anything like the Qun, I'd say that's where similarities end. It's a system where individual freedom is nonexistant, where people don't have names but roles chosen for them, where mages...are treated far worse than what you find in the Circle. My parents left that long before I was born, thank the Maker."
no subject
Still, a view of the sea would set her heart at ease but mountains and the sea are opposite directions and she has that sinking feeling that her chance is going to take a while.
"Oh no, no horns but they're equally striking I think: most have dark hair now but a sign of the old blood is to have skin a bit darker than mine but with golden hair. Not blonde, I mean gold, many of them have eyes the same shade. The lion is associated with them for very obvious reasons. Zimevur was the master of strategy until it came to besieging an island nation where everyone can crew a ship." Oh but she wishes Rajani had been here to hear that remark, she'd be affronted. "Learning about Zimevur is tricky - Castileos is considered...loose? We live life to the full and our practices are frowned upon, by Zimevur most of all but they have names, they can rise as high as they might - pushing yourself to excel is one of their greatest values. You need keen minds to thrive as they have with so much hot sun but so little rain." It just pushes them to conquest though because they rely on the breadbasket nations only they wanted to own the basket and the bread in it all at once and decided to try to wrench it away. Castileos has always been about trade and cooperation and just paid a fair price from the start. "What, do they chop off hands like they do with thieves in Zimevur so they can't continue on like that?"
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"Maybe they do? But I know that they chain their mages, stitch their mouths shut and kill them if they so much as stray from their keeper. I've even heard of them removing tongues, from someone who's lived in Qunari lands. Believe me, I have a vested interest in ensuring that they don't succeed in their invasion plans."
She shudders, trying to get those horrifying thoughts and images out of her head though it's not easy. It's not as though she hasn't seen the stitch scars of former saarebas and heard their stories. "And no, I'm not worried. Sure, you could flee, but staying put is the best chance you have at learning more about what's on your hand. If it gets worse, no one else is going to know enough about it to even begin to help. Besides, I don't know how others are going to react when they find out about people entering Thedas from the Fade. Out there, it could get ugly. I doubt the Inquisition will know what to do about all this at first, but I've been with them long enough to know that you won't come to harm."
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She takes a deep breath, grimacing as she swallows the bile creeping up to scorch at her throat.
"Can it be much worse than a man sending his whole household guard after you when he catches you in bed with his daughter?" The joke falls a little flat in light of the conversation but she does try because if she lets herself languish now then she'll have a hard job when reality sets in. "But if I got there and explained things, they wouldn't force me to stay, would they?"
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"I don't think so, no. But I think they would provide you with incentive to do so, or at least travel on the Inquisition's behalf. If that mark can close rifts, if it can hurt demons...then the Herald's death won't have been for nothing. You have no idea the hope that would give to some of us."
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It makes her feel so small, without the queensguard and Leandra, without her parents, without a country that all love her and worry for her.
"Come, shall we walk a bit? I think I need to get away from this immediate place at the very least."