Fade Rift Mods (
faderifting) wrote in
faderift2015-10-21 11:34 am
Into the DANGER ZONE
WHO: All Rifters + the 7 natives who signed up
WHAT: Searching the ruins of Haven for survivors, an Inquisition crew finds something strange. And demons. It's kind of scary that the demons aren't the strange thing.
WHEN: Third week of Harvestmere, 9:41
WHERE: Haven
NOTES: We've broken rifters and rescuers (or "rescuers") into two groups. This log has an arrival comment for each group--you can start smaller subthreads beneath those rather than try to have an eight- or nine-person log, just incorporate surrounding chaos/fighting--and a third top-level set for the whole group's journey back to Skyhold
WHAT: Searching the ruins of Haven for survivors, an Inquisition crew finds something strange. And demons. It's kind of scary that the demons aren't the strange thing.
WHEN: Third week of Harvestmere, 9:41
WHERE: Haven
NOTES: We've broken rifters and rescuers (or "rescuers") into two groups. This log has an arrival comment for each group--you can start smaller subthreads beneath those rather than try to have an eight- or nine-person log, just incorporate surrounding chaos/fighting--and a third top-level set for the whole group's journey back to Skyhold
You were asleep-- deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact, barely softened by snow that lies a foot deep with an icy crust that cracks beneath the force of your landing. The wind is biting cold, the sun is bright, and you are not alone. Others thud to the ground nearby, as bewildered as you, and others run up who look no less confused for having their feet beneath them.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like that you're being attacked by monsters, some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all.
Welcome to Thedas!

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Silently he began marking out more places that have similar crates not to far away. "...Yes, weapons. It's mechanical in nature and holds small pieces of metal inside of it." It was something that he had to absolutely make certain came with him, or didn't. Lest someone pick it up and accidentally blow their head off, or someone else's.
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Fantastic.
"But if someone does find it, it has a black finish, a trigger mechanism and a removable piece that looks like a small drum. Just...spread the word and tell everyone not to do anything with it?" As odd as that might sound. But with his words spent, he goes back to the job at hand.
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If it is, they're far too fragile to be in the Inquisition, anyway.
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"As in actual dwarves? Not just small people?" Though what would be considered small for her?
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Korrin glances around, but there aren't any dwarf agents in sight at the moment anyway. Oh well. He'll see them soon enough, there are plenty of surfacers in the Inquisition.
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But in all seriousness he at least seems curious. A new place means new things to get used to and learn about. And...oh, hey another loot crate. He'll just wave her over to mark it out.
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Korrin glances over to one of the elven scouts, conferring with another agent. "As far as I'm aware, the Inquisition treats them better than just about any other group, so we've plenty. The ones in Skyhold are mostly Dalish; you can tell because they have tattoos on their faces. Nomadic folk, who live apart and don't take crap from humans. 'Never again shall we submit' and all that."
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"But thanks for the heads up all the same."