Entry tags:
III. SEMI-CLOSED.
WHO: Alistair; Gavin; Hercules Hansen; Malcolm Reynolds; Martel; Sabine
WHAT: When a small team go out to close a rift on the frozen river, Sabine catches an errantpain laser shard.
WHEN: Now's good?
WHERE: Emprise du Lion
NOTES: Demon violence, and a rude elf.
WHAT: When a small team go out to close a rift on the frozen river, Sabine catches an errant
WHEN: Now's good?
WHERE: Emprise du Lion
NOTES: Demon violence, and a rude elf.
It's the first time Sabine's seen one of these things up close without immediately running away.
The rift twists several feet in the air, an unsettling green-tinged distortion, and tongues of brighter emerald magic touches the thickly frozen surface of the river. Occasionally, these touches seem to strike the ice with the force of a lightning strike, demons erupting out of nowhere, shrieking and maddened and twisted by the overwhelming sensory input of the waking world.
In the background, a snoufleur pays no attention.
It's hard to walk, let alone fight. The three shades that remain seem to glide along the craggy ice with ease, and the heated run off from the rage demon in the midst of it all makes slush out of the ice in the paths it cuts, steaming pillowing off its molten hide like smoke. Leather scrapes ice as Sabine skids to her knees, aiming her arrow towards the rage demon, and firing. She is dressed more for battle than cold weather, her nose and the tips of her long ears pink, her fingers bare as they nimbly take another feathered end of an arrow from her quiver, lining it up again.
They're winning, slowly. Two disintegrated demons mark the spot they perished on the ice, and the shriek of another conveys imminent death.

hi guys sorry guys
Just for a moment.
A glance around confirms the demons are as dead and gone as they ought to be. Sabine needs a closer look, and he treads and slips his way across the ice until he's near enough to catch a glimpse of green light from her wrist.
"Maker's breath," he contributes usefully. He doesn't come closer than he is, which is still a few yards away, out of both courtesy and helplessness. He doesn't want to crowd her. He isn't sure what he could do other than crowd her.
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Instead-- "Non," she replies, nearly at a snarl, but then the lake is silent.
No more demon shrieks, or that strange hum and throb and whine of the tear in reality, green light gone. She looks towards where the rift used to be, eyes big, and then down at her arm, reluctantly pulling her hand away to see that flicker of green light through the slice taken out of her sleeve. Still there.
Alistair's useful contribution gets a sharp glance, remembering herself, and Sabine immediately claps a hand back over her wrist, mouth pinched tight. "Mon tabarnak j'vais te décalisser la yeule calice," is a savage, rapid-fire stream of Orlesian, and she stamps a boot heel down against the ice in a fit. She looks up at Martel, and complains; "It fucking stings."
Telling everyone not to tell anyone seems like not the way to go.
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"At least the rift is closed?" He points out, just as helpful as Alistair, because to be fair he knows nothing about the shards beyond the fact that they weren't fatal, and despite the cursed Orlesian that he didn't understand, she seems otherwise unharmed.
He thinks.
(He is not a doctor.)
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"Do you need a medic?" Herc asks as he moves towards all the rest, blood still helping stinging his eye and forcing him to keep it closed. Only a small gash, really, but it's the location that's the real pain. He's not all the way over to them, hasn't seen the shard, and people standing about not doing much but looking aghast isn't clearing much of this up for him. He's never seen someone get hit by a shard for that matter, either.
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He unhooks a flask from his belt and offers it over. "Makes it hurt less."
All good bog whiskey tends to make everything hurt less.