Fade Rift Mods (
faderifting) wrote in
faderift2016-02-23 01:43 am
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OPEN: turn off the lights and I'll glow
WHO: New rifters & characters in Emprise du Lion
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.
Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.
But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.
Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.
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She just barely realized that she was being spoken to, and she spared the briefest glance at the woman with the staff. "Not sure," she managed. She wanted to say that she'd never had to worry about anything like this before, that it was strange, and frightening, and ask if it was possible for magic to simply die away... but for the first time in a long time, this didn't seem like the moment for questions.
"It's going to fall," she announced in a strained voice. She might usually opt to re-route it, to get it to crash against another opponent and take care of two birds with one stone, but she didn't trust herself for anything more complicated than speech. And even that didn't seem like the best of ideas. "Can you-...?"
She was going to ask if she could do something to it when it came falling, but by then Hermione no longer felt the pull of magic, as though it had simply slipped through her fingers. It left her feeling empty and scared, but mostly, it left her with the feeling that she really should roll out of the way as quickly as she could before that demon ended up crashing down on her face.
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Graceful.
But it was worth it to see the terror frozen solid and hitting the earth with such force that it shattered on impact. She blew out a breath of relief and moved to pull herself up again.
"All right?" she asked.
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"I-... I think so," she murmured softly as she slowly climbed to her feet. Fighting on the ice wasn't exactly prudent, given how many pratfalls they'd taken already, but there were still others further in that clearly weren't given much of a choice insofar as being in the thick of it.
"Does this happen often? How do we stop it?"
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"The shard in your hand can pull the rift closed somehow. It will hurt you, but it is the only way we know." As a healer, Christine hated to see people hurt. She hated that she could do nothing to stop the shard from reacting to the rift as it did. But the demons wouldn't stop pouring through. The rifters were needed.
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"How does it close it? What do I do?"
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Gripping her staff tight, Christine made her way down closer to the rift. She'd never been so close to one before, and it just felt wrong. The rifters didn't feel that way to her, even with the shards in them. But as a mage who felt a connection to the Fade, this truly felt like some kind of open wound that she was powerless to heal.
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As she got closer, the tingle and ache in her hand grew stronger, and she looked down to notice the way it brightened and crackled. She didn't like that something so dangerous had somehow attached itself to her hand - she needs that hand, even if she isn't left-handed - and she looked back up at the blonde woman again, frowning. "Do I have to say an incantation or do anything in particular?"
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Then one held up their hand and a stream of green light stretched from it to the rift. They let out a cry of pain and a native nearby cut down a demon before running over and helping to hold them up.
"There, now! Do it now!" Christine shouted, pointing at what the rifter was doing.
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Unless, of course, it was a matter of life or death. This? This seemed like it fell under that category.
Seeing the one person hold up their hand and then be in so much pain that they'd need help supporting it didn't really do much to strengthen Hermione's confidence. But if that was what needed to be done, then fine. It wasn't as though she'd never been in excruciating pain before.
Keeping the torture of almost a year ago in her mind as a reference, she raised her left hand, bracing it with her right. Her hand felt oddly drawn to the light, which was weird, because her hand shouldn't have any feelings independent of her body, but she just tamped down on any panic that threatened to rise. Instead, she fought to keep her eyes open in the bright green light, the crackling of the rift growing painfully loud around her as other people with similar shards began working together to close it.
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"The rifters who have done this before said they needed to do it several times to get it to take. Can you do it?"
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So she took a breath and nodded, steeling herself before turning back to the strange mark in the sky. She was far too focused on her task to notice what anyone else was doing as she brought her own hand up again, narrowing her eyes as the light grew bright once more.
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As Hermione went for round two, Christine stayed close by, alert for more demons and anyone who might be hurt. People were shouting, instructing the rifters in their task, and some rifters were shouting back, wanting to know just what was going on. But this time a few stragglers who hadn't joined in last time were compelled or ordered to assist, and between all of them, the rift stretched, pulled and finally sealed itself shut with a sharp cracking sound echoing in the air.
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She was definitely one of the ones who wanted to shout and ask what exactly was happening and why was she being forced to play such a crucial role in something she obviously didn't understand. But she focused on her task, eyes squeezed shut as the rift grew brighter and the pain grew stronger despite the help from the young woman at her side. Before she knew what was happening, there was a sharp sound like very loud, distinct thunder in the air, and she was staggering a bit, her hand no longer connected to some giant hole in the sky. When she opened her eyes again and saw that she wasn't the only one there who seemed confused and startled, she turned to the blonde besides her and asked, "All right, what just happened, exactly?"
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"The rift is a wound in the sky. It leads directly to the Fade: a place we should only be able to access in dreams or in a trance. We are not physically capable of going here." Well, the Tevinter magisters of old had proven that was not so, and now the rifters as well. Christine needed to amend that.
"Or should not be. Some unknown force pulled you from your worlds, across the Fade, and to here, through these wounds in the sky. We do not know how to get you back through the other way. Not yet, at least." That seemed something only the Maker was capable of doing, yet wasn't it said He'd abandoned them?
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But from what she was hearing, she would have to take a make-up, and that was assuming she even managed to get back in time to qualify for such a thing. She couldn't be away from Hogwarts, not again, not when she was already behind on taking her N.E.W.T.s and joining the work force as a qualified adult witch with the proper accreditation.
"You're saying I somehow dreamed my way through a portal and have no way of getting back?" she asked, thoroughly incredulous. Feeling weary and maybe just a little delirious, she let out an almost hysterical chuckle and asked, "Well, if that's the case, why don't I just go back to sleep and see where that gets me? Maybe I'll wake up in the middle of a dragon fight in Azerbaijan!"
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"No, I am sorry if I explained poorly. The Fade is a world parallel to this one, where spirits and demons dwell. On death, our souls pass through the Fade to their final home, and at night, our consciousness travels there to dream. Mages have bodies that are open to receive the energy of the Fade. It flows into us and we use the power to fuel our spells. The Fade is many things, but to physically travel through it should be impossible. You did not dream yourself here. We do not know how you came to be here, only that you came in through the Fade. I am sorry I can provide no more answers."
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"Then who can? I'm sorry, I don't mean to be rude, but I sort of swore to my two best friends that I wouldn't get in any trouble this year, and I'd hate to have to break that promise by having been abducted through unknown magical means and plopped down in the middle of-...."
Looking around, she frowned and asked, "Sorry, but where am I?"
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"Emprise du Lion, a region in the empire of Orlais. The nearest village is called Sahrnia, just up that way." At least Christine had those answers for her.
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"Orlais? I've never heard of-... is it some sort of magical community tucked away somewhere? Near France, perhaps?" If she was somewhere near Beauxbatons, at least she could try and communicate with the Headmistress there and see about getting herself home.
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"No, it is an empire on the continent of Thedas. I have never heard of France."
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"I'm sorry, are you trying to say that I've found myself in a completely different world?"
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