Fade Rift Mods (
faderifting) wrote in
faderift2016-02-23 01:43 am
OPEN: turn off the lights and I'll glow
WHO: New rifters & characters in Emprise du Lion
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.
Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.
But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.
Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.

no subject
Tucking her crystal back, she proceeds to answer as many questions as she can recall, while checking to see if there's anything else practical she can help carry before they head off. "A Spirit Healer is a person who's bonded with a spirit in the Fade -a benevolent sort, not a demon- and that bond allows them access to incredible feats of healing that no mage can do without it. It's not for me, so I don't know the details, but we have a few of them around.
As for my kind, no, there aren't too many in the south or the Inquisition. I'm familiar with...four others, at the moment? Humans tend to be the most numerous, big surprise, then elves and dwarves. As for Tal-Vashoth, it means 'true grey ones' the Tal part meaning 'true'. I don't really know why they use that term or why there isn't one for the race as a whole, but whatever. It is what it is." Sorry her people are needlessly complicated, Hermione.
no subject
The idea of a Spirit Healer doesn't really get much easier to understand, at least not from Hermione's ultra-logical perspective "You mean... a ghost? People can use ghosts to help them with healing?" The only time she'd ever seen anyone use any kind of magic that had to do with souls, it had involved Voldemort ripping his own soul to shreds in the search for immortality; it hadn't really had much to do with healing.
She can't help smiling a little at the mention of elves (though she has no way of knowing that the elves here are much different from the ones she knows back home), but the smile goes away when she's left attempting to study the etymology of a language she'd never heard of. "Well, I assume that Qunari are called such because they follow this Qun religion, which in their minds is the right path. A Vashoth is someone who'd never had the Qun in their lives, right? Which wouldn't necessarily make them bad, but they aren't on the right path. They fall into a grey area not of their own making. A Tal-Vashoth, though, are those who make the conscious choice to break away from this path; which again, doesn't make them good nor bad, but this time, they chose to enter that grey area of their own free will, which might account for what makes them 'true grey ones'."
Realizing she's rambling to someone about a culture she's not the least bit familiar with, she remarks, "Sorry, I'm just trying to make it make sense in my own head. I don't mean to tell you what your own culture believes. That wouldn't be right of me."
no subject
And she is, sympathetic to anyone ripped from their world to land in her mess of a one. "No, not a ghost. A spirit. Spirits and demons are a completely different category; they were never human or other mortal races, but always part of the Fade. Spirits tend to embody different virtues; the Spirit Healer friend that I mentioned has Compassion working through her to provide healing. That is a subject you'll find in the library, though a lot of sources are Chantry-based and therefore biased against them. It's better to use those as a starting-off point to learning, not an end-result."
She glances around as she speaks, doing her best to remain alert but after the rift demons, the wildlife seems to want to stay well away from the area. Good enough for her. "There ought to be a pamphlet, yes, as we haven't had a lot of mistakes like the ones you describe. That's all back at camp or Skyhold, though. Is there anything else from all this that you want with you before we go?"
Now's the time, before other people, beasts, or elements claim them at some point. She'd offer to make multiple trips, but rerouting Red Templars is a slightly more pressing duty for the day.
no subject
She listens carefully as Korrin tries to explain spirits, but she’s just as happy to find that she could read up on the subject. “I might enjoy reading,” she tells her with a small smile, “but I’m perfectly capable of formulating my own opinions through extended research and experience rather than take a book for face value.” After all, she’d made the embarrassing mistake of believing in Gilderoy Lockhart’s invented adventure stories, and she doesn’t intend to be taken in by propaganda again.
Looking around at the things still littering the ground and hoping that Harry’s cloak and Gryffindor’s sword simply never made it through with her rather than risk them falling into the wrong hands, she shook her head. “Just a few changes of clothes, I suppose, since I wouldn’t want to inconvenience anyone for anything like that.” She went to pick up her dress, smiling a little ruefully. “I don’t suppose I’ll be needing this here, but I can probably find some use for it if I can’t mend it properly.”
no subject
The rest of what's said is met with a nod of approval from Korrin, who finds herself liking the young mage the more they speak. Bravery and consideration are traits she always values, and Hermione seems to have plenty of both. "And that's good to hear. Not all of that library ought to be trite propaganda, anyway. Dorian -a fellow mage who critiques the library all the time- would have a fit if they didn't include some decent tomes for his perusal." If those two don't become good friends, Korrin will be much surprised.
"Well, you're already showing better manners than a lot of people native to this world. I think we'll get along just fine." She flashes a warm smile, which fades a little as her gaze falls to the shard embedded in Hermione's hand. "That pain ought to fade in a few hours. Please let someone know if it doesn't, as that's something we definitely need to know."
no subject
Smiling a little at the mention of another "mage" who spent time in the library, Hermione mentions, "Well, at least I won't be alone there. I'll have to ask him for some recommendations."
She'd been plucking up a few articles of clothing, less discerning about the tops, given that she's not so fashion-conscious that she wouldn't wear Harry or Ron's jumpers when in a pinch. As for the rest, though, she's clearly careful to make sure she's grabbing specific clothes, since that would be a bit more awkward. The mention of her hand, though, makes her clench her fist a bit, frowning down at it. "Is it dangerous? In the long-term, I mean?"
no subject
Thinking back to that awful night, Korrin sighs and tears her gaze away. "Those with echoes of her mark don't seem to have the stability problems she had, but it'd be foolish of me to promise that it will always be that way. Believe me, I'd love nothing more than to guarantee safety."
no subject
"Is there anyone who can make any guarantees, one way or the other?" she asks, having gathered everything she intends to gather and looking back at Korrin. "A healer, perhaps? Or at least someone with a viable theory? I can lend myself to research, especially if I'm not the only one affected."
no subject
Surely Adelaide would appreciate someone with intelligence and zeal, which Hermione seems to possess in spades. "As to your earlier question, no, you won't need to worry about anything diplomatic unless you want to go in that area. My girlfriend's undergoing training as a bard, for instance, and that's their area of expertise. But I won't keep us here when you have to be getting colder by the minute. We can warm up at camp and see about sending scouts back this way to collect anything else...within reason." Anything both portable and useful stands a good chance, but that picnic table is just going to remain where it is, sorry.
no subject
Hermione doesn't really notice the cold until Korrin points it out. Because right, it's snowy and she'd just fought demons on the ice and she's under-dressed and on top of that she generally feels naked without her magic, so now that she does notice it, she shivers a bit.
"I'd appreciate that, too. The fire, I mean. And coming back to look for things, though the only things that are important are the cloak and the sword, and they don't seem to be here." She pauses, frowning at the various camping memorabilia. "And I would have preferred getting the tent back to Mr. Weasley in one piece, but it doesn't look like that's possible."
no subject
She'll take one last, lingering glance to be sure that nothing's going to pursue them, but all she spots are some snoufleurs waddling in the distance. They're hardly a threat. Taking point, she has her staff out again just in case there's trouble between here and the Inquisition area of influence.
no subject
Sighing, she forces herself not to think about them and to focus on the present, at least until she has some warmth and shelter to give herself the illusion of stability. "Thank you," she tells Korrin quietly, reasserting her grip on as much of her life as she can carry as she follows after her.