faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2016-02-23 01:43 am

OPEN: turn off the lights and I'll glow

WHO: New rifters & characters in Emprise du Lion
WHAT: More people falling on ice than usual, this time with demons, templars, and bonus nighttime
WHEN: Guardian 23
WHERE: Emprise du Lion
NOTES: This month, the arrival log is open to all.


You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.

But there's no waking here, just a flare of green-white light and a jarring impact onto freezing stone or ice that is twice as cold and just as hard. When your breath returns and the light's after-image fades from your eyes you will find yourself beneath a dark sky, a full moon straining to be seen through intermittent clouds, and a second moon low on the horizon. Its light reflects off snow to add an eerie ambient glow to the darkness, made stranger by the sickly green tint added by the fluttery menacing shape of the rift hanging in mid-air. Be careful getting up: you are at the edge of a cliff, what was once a waterfall now frozen solid in a massive curling sheet of icicles. The drop to the bottom is several stories, surely a deadly fall even without the huge humps and spikes of ice and snow that litter the ground where splash and spray were petrified.

You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Some are entirely different but perhaps more monstrous for it: men and women in heavy, gleaming armor, all of them with chunks of red crystal protruding out in a way you soon realize indicates it is actually growing out of their skin. Their eyes are a dull red, hollow and empty, and they attack with a single-minded determination.

Luckily, you are not on your own. Around you others are waking up, equally confused, with the same green lights flaring from their hands. There is stuff scattered about, like the contents of someone's life exploded through the rift with them: a picnic table and benches upended, metal camp furniture flung about, clothes and utensils, bits of wood and canvas and mattress littering the ground. Even better, you are not far from a path leading toward an Inquisition camp, and noise travels far in this terrain, echoing up canyons and off cliffsides, carried by the chill night wind. Help is on its way; just last until it arrives.
gatheringstorm: (listening)

[personal profile] gatheringstorm 2016-03-13 09:23 pm (UTC)(link)
"We're in Thedas; that's the continent, anyway. More specifically, the Empire of Orlais and then Emprise du Lion is the region. Said region is massively fucked-up at the moment, so rifts and demons are the least of our problems. It's all the Inquisition can do to keep the area from going further downhill."

Korrin glances around, but after the demons, nothing in the area seems to want to return any time soon. "And yes, I know they're demons. They stepped in from the Fade because a powerful asshole decided to punch a hole in the Veil. That rift? Was one of many spawned by a much, much larger tear. We called it the Breach."
obi_wanmanshow: (Default)

[personal profile] obi_wanmanshow 2016-03-13 09:39 pm (UTC)(link)
Now we were getting somewhere. Obi-Wan turned when Korrin did, drawn by her attention to the scars on the langscape around them. The birds were silent in the trees, no sign of life, animal, native population, or otherwise. There were burn-tracts and lichtenberg fractures, whole long furrows chunked out of the discolored ice. No matter what else came of it, the physical marks of this fight would linger until the spring thaw finally washed them away.

Obi-Wan suspected, deep in the part of him that somehow always knew it was right, that he himself would linger much longer than that.

"I'm going to need a little more explanation, I'm afraid. What is this Veil?"
gatheringstorm: (anchor)

[personal profile] gatheringstorm 2016-03-13 10:51 pm (UTC)(link)
Focusing back on him, Korrin crosses her arms and does her best to explain, though given her lack of surprise or awkwardness, this is a question that gets asked a lot. "The Veil is the metaphysical barrier between the physical world and the Fade; the realm of spirits and demons, the place where people go when they dream...and when they die. Until recently, spirits couldn't easily cross over; they had to possess someone. And mortals just can't, for the most part. The exceptions to that are a whole other can of worms.

Anyway, the creation of the Breach changed all that; spirits could cross over without possessing anyone first, and people started arriving here from those rifts, as you did. Said people all have shards of their own, and none of them heard of Thedas before arriving here. To be fair, we had no idea about other worlds until all this happened."
obi_wanmanshow: (Default)

[personal profile] obi_wanmanshow 2016-03-22 01:32 am (UTC)(link)
"There are more of us?"

His first thought was the obvious one-- that somewhere out here, a whole community of Republic citizens had fallen through. Or, worse, a small army of Clone Troopers.

That's a disaster waiting to happen.

"How many, how-- how long ago did this begin?"
gatheringstorm: (Default)

[personal profile] gatheringstorm 2016-03-22 01:54 pm (UTC)(link)
"A few months ago. It started with another rift, one by the our ruined base in Haven. As for how many, I'm not sure. Twenty or so? I really doubt it's higher than that. So far, I haven't heard of a rift spewing out more than maybe half a dozen or so people at a time. Maybe they can't, or there's some other reason at work."

Whatever the truth is, Korrin's a bit distracted with the present. Emprise du Lion is a dangerous place, after all. "Let's get out of the cold. There's an Inquisition camp just outside Sahrnia, the main village. Or rather, what's left of it."