Fade Rift Mods (
faderifting) wrote in
faderift2015-10-25 05:29 pm
Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { ariadne },
- { beleth ashara },
- { benevenuta thevenet },
- { bruce banner },
- { christine delacroix },
- { clint barton },
- { cremisius aclassi },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { isabela },
- { jamie mccrimmon },
- { korrin ataash },
- { lenneth valkyrie },
- { maria hill },
- { martel },
- { maxwell trevean },
- { nari dahlasanor },
- { pel },
- { rafael },
- { samouel gareth },
- { scipio },
- { varric tethras },
- { zevran arainai }
We come from the land of the ice and snow
WHO: Open to all
WHAT: Thedas' strange new guests are delivered to Skyhold
WHEN: 25 Harvestmere (October)
WHERE: Skyhold main gate & courtyard
NOTES: This is Part I of a two-part intro event, Part II will be posted tomorrow.
WHAT: Thedas' strange new guests are delivered to Skyhold
WHEN: 25 Harvestmere (October)
WHERE: Skyhold main gate & courtyard
NOTES: This is Part I of a two-part intro event, Part II will be posted tomorrow.

A long uphill tromp through the snowy mountains ends at Skyhold, the distant fortress finally before them in all its tumble-down glory. There is time to admire the drop into the river gorge far below as they cross the only bridge into the castle; it is briefly backed up with traffic, several carts bearing supplies and visitors stalled as the portcullis is raised. Those coming to help catalog and unload the shipment and greet the guests, or otherwise present near the front courtyard, will find themselves witness to a far more interesting arrival.
Guards at the gate carry the word quickly, and more gather, though they make no move to imprison the strange people who fell out of a rift. They just line the perimeter and keep a close watch. Perhaps this adds a level of tension to this first encounter, but it also reassures the many who are unsettled by the uncertain turn of events and keeps in check those who might attack first and ask questions later. Others will no doubt soften the Inquisition's first impression, offering food, information, and other assistance.
Medical attention is available in the tented-encircled corner of the courtyard where the wounded from Haven are still treated. The quartermaster's assistant is called upon to provide spare odds and ends of clothing to those in need, and to issue blankets for all, though they are left to fend for themselves to find places to sleep.
Any mage willing to help is called in to do so and a cluster forms in one side of the courtyard to examine the rifters. They are objects of curiosity in general, but the marks on their hands are of particular interest, resembling smaller slivers of the Herald's famous mark. Despite their best efforts, no mage will be able to provide any real insight after this initial assessment. What the rifters and their marks are is a question they cannot answer today.
But one question is answered: in the midst of all the commotion, another Inquisition agent arrives from Haven, rushing in red-faced to announce that the Herald's body has finally been found.
OOC
It will be decided (partly for OOC reasons, admittedly) that the rifters will not be imprisoned at this point, but they will be watched carefully, and the guards are on alert for any strange behavior by people with glowing hands or strange attire. And of course, their freedom can be revoked at any time if they're deemed a danger. Though there are some OOC considerations at play here, you're welcome to ICly lobby for more or less freedom for the rifters, and things may change based on IC action/consensus.
Also: Part II, aka the log for the funeral/wake/etc. event, will go up tomorrow!

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"There should be plenty of guards on duty to take care of any incidents, but I get why you'd want to be on guard," he comments as he places a mug in front of Korrin, before taking his own seat. "Probably best if we start off with happened with you all on your trip. Obviously you found something."
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It seemed dormant at first, but not long after we arrived, it started spewing a half-dozen demons, wraiths and terrors mostly. Right after that, there was another wave, only instead of demons appearing it was the rift-folk. The rift closed right after that, which I suppose was just as well since now we had several demons to fight."
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"Exactly how many are there of them? Did anyone get hurt?" He had so many questions, but he needed to give Korrin space. There was a lot to talk about.
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"There are ten, and as far as I could tell, no one was majorly injured. I defended two with repeated Barrier spells, so that helped considerably. And they didn't have magic, but could definitely defend themselves. I think most of them had some kind of combat experience, which made defending them less of an issue. I don't want to imagine what it would have been like, otherwise."
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"Yeah, magic seemed like an entirely new concept to the one I was talking to. Or at least vastly different from what she knows. She mentioned having powers."
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Sam gives a huff, pursing his lips together, trying to find the right words. "Like I said. It was rather complicated. But it sounds like we can find common ground at least."
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The other thing we should consider is if they're on our side?" Sam liked to think the best of people, but even he knew to take caution with unfamiliar people. More so when there was nothing known about them.
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Korrin mulls that over as she takes another sip, leaning back in her chair afterward. "You're right, they should hear about dangers of the Fade...from mages, though. Not fanatic Templars who might already see them as demons. I'd rather not go the hypocritical route and criminalize people before they've done anything, you know?"
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She helped defend a few of them, so at least that might have gained their trust.
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Even though they had only spoken a handful of times, Sam likes Korrin. She's easy to talk to, and isn't afraid to speak her mind. She also cared a great deal for everyone, even the newcomers who they barely knew.
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"Exactly. Ignore something major like that, and it's likely to blow up in your face sooner or later. That's not something we can afford, at a time like this.
I guess it'll be more telling should those marks come to interact with the rifts in any way. It's when they'd be activated that I would worry more about problems resulting from it."
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"Well before we start introducing them to any more rifts, probably getting them settled into our world is the first step. The rifts might be a key factor in learning how their marks work, but seeing as their from different worlds... their marks might not act the same like the Herald's, if they are in fact like hers."
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Granted, it's a strange sort of luck to tear them from their worlds, but if that mark isn't killing them the way it was with the Herald, that has to count as a bonus.
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Always willing to play the fool, find a way to get a laugh.
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"Dammit, Sam. You were just waiting for that exact moment, weren't you? Well-played, serah."
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"Waiting? Of course not. That would be way too forced then. It's just one of my many talents. Unassuming in everything I do and a quick wit."
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"It's refreshing to see someone so aware of his strengths. That'll carry you far around here, or it should."
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It's nice to see Korrin looking less down, and he'll gladly take the blame for that. "What about you? Any particular talents you would like to share?"
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The part about the elves gets him raising both his brows in surprise. "I actually know both of those two. Didn't know about the falling part. Gavin and I literally ran into each other. Beleth dropped old bird nests on my head."
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