Fade Rift Mods (
faderifting) wrote in
faderift2015-10-25 05:29 pm
Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { ariadne },
- { beleth ashara },
- { benevenuta thevenet },
- { bruce banner },
- { christine delacroix },
- { clint barton },
- { cremisius aclassi },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { isabela },
- { jamie mccrimmon },
- { korrin ataash },
- { lenneth valkyrie },
- { maria hill },
- { martel },
- { maxwell trevean },
- { nari dahlasanor },
- { pel },
- { rafael },
- { samouel gareth },
- { scipio },
- { varric tethras },
- { zevran arainai }
We come from the land of the ice and snow
WHO: Open to all
WHAT: Thedas' strange new guests are delivered to Skyhold
WHEN: 25 Harvestmere (October)
WHERE: Skyhold main gate & courtyard
NOTES: This is Part I of a two-part intro event, Part II will be posted tomorrow.
WHAT: Thedas' strange new guests are delivered to Skyhold
WHEN: 25 Harvestmere (October)
WHERE: Skyhold main gate & courtyard
NOTES: This is Part I of a two-part intro event, Part II will be posted tomorrow.

A long uphill tromp through the snowy mountains ends at Skyhold, the distant fortress finally before them in all its tumble-down glory. There is time to admire the drop into the river gorge far below as they cross the only bridge into the castle; it is briefly backed up with traffic, several carts bearing supplies and visitors stalled as the portcullis is raised. Those coming to help catalog and unload the shipment and greet the guests, or otherwise present near the front courtyard, will find themselves witness to a far more interesting arrival.
Guards at the gate carry the word quickly, and more gather, though they make no move to imprison the strange people who fell out of a rift. They just line the perimeter and keep a close watch. Perhaps this adds a level of tension to this first encounter, but it also reassures the many who are unsettled by the uncertain turn of events and keeps in check those who might attack first and ask questions later. Others will no doubt soften the Inquisition's first impression, offering food, information, and other assistance.
Medical attention is available in the tented-encircled corner of the courtyard where the wounded from Haven are still treated. The quartermaster's assistant is called upon to provide spare odds and ends of clothing to those in need, and to issue blankets for all, though they are left to fend for themselves to find places to sleep.
Any mage willing to help is called in to do so and a cluster forms in one side of the courtyard to examine the rifters. They are objects of curiosity in general, but the marks on their hands are of particular interest, resembling smaller slivers of the Herald's famous mark. Despite their best efforts, no mage will be able to provide any real insight after this initial assessment. What the rifters and their marks are is a question they cannot answer today.
But one question is answered: in the midst of all the commotion, another Inquisition agent arrives from Haven, rushing in red-faced to announce that the Herald's body has finally been found.
OOC
It will be decided (partly for OOC reasons, admittedly) that the rifters will not be imprisoned at this point, but they will be watched carefully, and the guards are on alert for any strange behavior by people with glowing hands or strange attire. And of course, their freedom can be revoked at any time if they're deemed a danger. Though there are some OOC considerations at play here, you're welcome to ICly lobby for more or less freedom for the rifters, and things may change based on IC action/consensus.
Also: Part II, aka the log for the funeral/wake/etc. event, will go up tomorrow!

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What a thing to see one, to watch something almost a shadow taking flight, so long as she's out of the firing line that is.
"My mother doesn't look old enough to have a daughter my age and the lines my father has are his scars and his laughter lines, all at his eyes, like an old map. I don't know how much call they'll have for my skills exactly, thieves are everywhere and don't usually cast a damn silhouette with their own hands, not if they want to be successful." And yet she manages to smile herself although it's strange not to have a real challenge beyond just finding somewhere to rest her head for the night without losing anything to frostbite.
"If you're in the back doesn't that mean you could hurt a comrade though? When you fight you should have awareness of everything but there are moments when it narrows down to just your blade and their eyes," her hands flutter as she speaks, unconsciously moving them like two foes circling one another, "and you can only think about not today, not my throat, not my lung, not my thigh and how to block them even when you're so tired it aches." Duels can last for hours sometimes because so much of it is in the show, in the strutting and the insults, all the flourishes that wear you down until it stops being something like art and it's just an ugly scrap with sweat in your eyes and blood and sand all over your clothes and hands. "A magic sword? Like in stories? Although usually they have to go find this magic sword and it's some humble boy or girl who lives on a farm or guts fish for a living, not someone making a magic blade." What she's picturing is something made of fire because, surprise surprise, Korrin's magic is her only real frame of reference for what it looks like.
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Maybe...but she's still betting that more likely than not, her magical studies will take her elsewhere. "And yes, every hundred years the current Divine gives the name of the next Age. This one's not even halfway done, so what the next one will be called, I can't even begin to guess. Tevinter has their own calendar, I think, but they they always seem to do every thing differently. Different Chantry, different Divine, and so on. If you want to know more about them, Maevaris or Krem will give you a better picture."
She looks Araceli over, her gaze speculative before she flashes a grin. "It doesn't have to be about that, you know. I bet your charm will take you where stealth can't, and once people get over the whole rifter business, they'll remember the Herald of Andraste once had your mark. That will get the interest of many, and that can be used. How, I don't know. I've never been one for politics, or the Grand Game of the Orlesian court."
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She wouldn't mind giving pointers either but that's just a touch too brazen even for her when they're still getting to know one another and she's clearly not going to know just what a Castilean is typically like. "The Divine is the old dead holy lady, or that much I've gathered, how bizarre, one person getting to name such a thing for all the world and the whole thing sounds so complicated. You don't just worship what's around you? Take joy in it? Thank it for whatever comes your way?" Still, she makes a mental note of the names even if religion as organised as any of this makes her head spin. "I've only ever prayed to the sea and the things in it, to the maid up in the moon but I'm the child of a Bride and a Son, we have a special sort of luck in the world, it moves us where we need to be."
What does any of this say to that luck though? Will it still reach her here? She can't imagine that this is what was wanted and needed for her and yet she was on the water, wasn't she? The sea flows through all of Castileos and she ran over the top of it and then she was pulled here. Maybe it's as dangerous to take comfort from it as it is to find none.
"The Grand Game? I confess, and I hope you don't look at me differently, that I do take some interest in politics. I know more about how it works than is perhaps good for me though I can't say I enjoy it but knowing how it works? Well, it means you know how to dismantle it, if you take my meaning." Another charming smile is offered, along with a hand being laid over Korrin's lest the Vashoth think her some lover of all that nonsense but she hasn't touched on her other life at all and the last year has been so much politics and dressing a certain way, listening and talking and whenever you're doing one you're really doing the other.
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Korrin always says just what's on her mind, so is it any wonder she can't stand those who take the complete opposite approach? She'll never understand them, nor they her.
"It depends on who you ask, about religion. Andrastianism is the major one, the only one with any real power, but the Avvar have their gods, and so do the elves. The dwarves worship the Stone. I don't claim to be an expert on any of those ways, but I know they exist." She shrugs, willing to elaborate on what little she knows about any if Araceli's interested, but it's not her forte. "I don't care for the Chantry's politics, but I'd put myself in the camp of having some sort of belief in the Maker. It just doesn't suit me to be organized and pompous about it."
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But then there were always politics and games in the brothel, always politics and games aboard ships and on the docks. The stakes are just higher when she works for Leandra.
"I can't imagine being pompous about religion, I mean it belongs to everyone, doesn't it? Our lecterns come from the figureheads of old ships, the dice in my pocket came from the tooth of a whale - I don't understand why it can't belong to everyone, it's just ridiculous." She takes a swallow of her drink, annoyed at not really understanding the why and feeling like a child for asking it in the first place. "If it offers comfort, it offers shelter for all. Ridiculous, to make it levels."
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But, whatever. People in power are always the same, even the faithful. If it doesn't fit their comfortable view, if it can't be tamed or molded, they want nothing to do with it, if they don't destroy it entirely. The Chantry's ruderless now, though, so the latter isn't happening.
"Huh, and here I didn't think anything could top the Orlesians for needless complexity. Masks and masking one's name? What the hell's the point of that? I thought nobility names were things to be flaunted; you know, Marquise Pompous of Val Royeaux or something like that. All they like to talk about is their exalted lineages."
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"It's this whole - I suppose you'd say spiritual? - thing, it's to do with souls, they like the butterfly as their symbol too. I don't think I ever got the truth of it but there was this old legend, very very old and there was a monster of some sort. It would prowl the fields of wheat, slip between all the tall flowers and it would hunt you down if it ever caught your face or your name. You would never be safe from this fiend. The story goes that there were two young women and sometimes they're true twins who came into the world one after the other, sometimes they're sisters, sometimes they're friends but they wore masks and used the same name and the monster couldn't attack them both because he didn't know the right one. So ever since it's been all masks and false names. It all gets tied together much more neatly when a native tells you it, unfortunately she's not here to explain it better. Zimevur, now they really value their names and bloodlines but Zimevur is the clenched fist, Ebeos the knife in your kidneys." Nerissa would roll her eyes at Araceli's clumsy handling of such a tale if she didn't object to the level of honesty about it in the first place but there are no names, just a story that will make as much sense to a stranger as it does to Araceli herself. At least her increasingly tipsy brain understands it better than her sober mind does.
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At any rate, she settles in to listen, quietly taking a longer sip to savor it along with the tale. The telling doesn't seem clumsy to her, but then she's more interested in the content than how it's dressed up. "It sounds like Orlais would have plenty in common with both places. As much as I find the idea of cultural exchange interesting, it's probably just as well that Orlesians don't take ideas from either. It's already headache enough dealing with their nobles, as it is. The regular folk aren't too bad, though they're incredibly snobby about wine."
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Or if you put gunpowder in a drink; it adds flavour but too much and you have a nasty mouth in the morning.
"Do your people have any particular drinks? Or others beyond the Orlesians and wine and my own folk with the good ones? Are there any people who only drink those spirits that you'd use to strip the paint and varnish off a ship?"
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Given her sigh at the bartender, they don't have any in stock for the time being. Oh, well. "You should befriend our resident magister if you want to try any Tevinter brews. She has a stock with her and they're very good, not the vinegar piss you mentioned."
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"Did she bring them with her?" Yes she's remembering that climb and how carefully bottles need to be packed even on ships so they'll last the voyage. "Oh it must have cost at least an arm and a leg to get fancy wines to a crag like this!"
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Korrin shrugs, not minding as long as there's something to make her pleasantly mellow. She can afford to be more discerning when there's opportunity for it, which in her mind is at least possible. The comfortable Vashoth takes another sip, sighing contentedly.
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Not that she knows if she’ll make a habit of theft in Skyhold outside of the usual reasons for keeping her skills sharp. She might get bored (or she probably will or she’ll say she’s bored when she’s thinking of home) and see if anyone can catch her at it but as blunt as she is about it, she’d rather at least ask first and sneak a taste later.
“Cheap brandy and cheap rum, it’s a crime.” But that doesn’t stop her from refilling the glasses and raising them in a toast, half a smirk on her face as she does.
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She pauses to take a sip, savoring this one. "I don't think anyone here is truly that rich, though I admit I could be mistaken. Most of us barely escaped with the clothes on our backs and that's it. So I'd be careful about mentioning anything in the way of theft around here. You're too pretty to languish in a cell, not that I'd give you away."
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“I agree, rich people are very bad at hiding it. They can’t help themselves, even their idea of ‘simple’ is so outlandish it makes me laugh. Simple is whatever bread you can get, not some artisan thing with little seeds shot through it and glazed in just the right way, all shaped like a shell or a sand dollar cast.” This all comes from her fellow guards too, whenever they’ve had to rough it with her for an assignment that makes her realise how far they are from one another, all girls who grew up wanting for nothing but their expectations so wildly different it’s as if they came from other worlds not merely countries. The last comment makes her smile in delight, leaning forward across the table. “Such keen eyes you have but then often we merely reflect another, don’t we? It’s why you can call me pretty but I can call you striking, statuesque, stunning.”
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"Horn decorations would get ruined whenever I fight, you know, but I could be open to a gorgeous woman adorning me thus while in Skyhold. As long as she remains close to admire her work."
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"Ah but if you were a lady where I come from you could have someone to fight for you - private companies, a cadre of elite guards such as our queen has." That...that's close. Closer than she would like because it scrapes so close to the bone, knocking against her ribs and into her heart but she can push that hurt aside for a day when she has less to think about. "Oh madam, I think I could absolutely manage that - I lived around artists, whores, sailors and pirates, I'm well-versed in showing my appreciation to the utmost." Her voice is near enough a purr by the end, leaning close enough that no one can listen in though she won't be at all ashamed if they do.
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A shame she doesn't have any to show off right now.
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Thieves know how to be very very quiet after all.
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