Fade Rift Mods (
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faderift2016-04-17 01:31 am
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Entry tags:
- ! open,
- teren von skraedder,
- { adelaide leblanc },
- { anders },
- { araceli bonaventura },
- { ariadne },
- { benevenuta thevenet },
- { bruce banner },
- { cassandra pentaghast },
- { cole },
- { dorian pavus },
- { eirlys ancarrow },
- { ellana ashara },
- { fenris },
- { galadriel },
- { gavin ashara },
- { hermione granger },
- { iron bull },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain highwind },
- { korrin ataash },
- { leliana },
- { leonard church },
- { malcolm reed },
- { maria hill },
- { martel },
- { maxwell trevean },
- { merrill },
- { mia rutherford },
- { nerva lecuyer },
- { obi-wan kenobi },
- { rachette dakal },
- { samouel gareth },
- { sera },
- { siuona dahlasanor },
- { solas },
- { velanna },
- { zevran arainai }
OPEN: Cloudreach Event
WHO: Anyone at Skyhold
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
WHAT: Cloudreach showers bring weird shit.
WHEN: Cloudreach 15 onward
WHERE: Skyhold
NOTES: For information about the illness, its effects, and its cure, please make sure to also read the OOC Post.
This high in the mountains, snowstorms are to be expected. But this one is large and lingering, hanging over the valley and the fortress for days. In Skyhold, with its eternal spring, the snow becomes rain before it hits the ground, leaving inhabitants and visitors to wade through puddles and mud in the courtyards. In the valley, snow and ice accumulate under cloud cover—and worse, when the clouds finally thin, a whole winter's accumulation of snow begins to melt in the sunlight.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
Within a day, the ground is sodden and mucky enough to give the survivors of the Fallow Mire (or Ferelden in general) unpleasant flashbacks, and those who live in tents are issued additional hastily-constructed wooden pallets to raise their floors above the mud. It is worse outside the fortress: streams and rivers have overflowed their banks, rapids run twice as fast as normal, and flash flooding has made even road travel treacherous.
On Cloudreach 17 a mudslide buries the pass into Skyhold from the west, and on the 19th a sheet of snow loosened from a mountainside collapses into the shadowed passage from the east. An Inquisition supply caravan is caught in the latter, scattering wagons and goods across the hillside and leaving a dozen people and horses in need of rescue and medical care.
Healers may find themselves stretched thin, as in addition to the usual rash of blisters and sniffles that come from days of rain and flooding, an illness begins to sweep through Skyhold's ranks from around the 16th onward. It's marked first by climbing fever, then by flashes at the edges of vision—green light and jagged formations that aren't there, beings of light and shadow gathering around people or clustering in corners—and distant voices, coherent for brief moments if you're quiet and still and not trying too hard to listen.
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"Ugh, just leave me alone to die. Shut up.
...not you." She darts an apologetic glance to Cyril when her gaze can focus again.
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The only reason he can acknowledge that he's hearing stuff too is because his family is, blissfully, nowhere to be found right now. For instance, he'd never admit to hearing things that weren't there around Merrick.
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What the hell kind of sickness is this, that turns people into damn mediums? The Veil's not thinning, is isn't the Fallow Mire...yet." Though the puddles outside give her uncomfortable flashbacks.
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"They really do need to discover how to quiet those things. It's becoming more than a little frustrating."
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Glancing around to be sure that no one's approaching or paying much attention, she then attempts to stand. There's some wobbling, but at least she doesn't faceplant.
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When he gets to the tent door he pushes aside the flap for her. "Lead..." he starts, and gets distracted for a second by the form next to him before pushing through it to finish. "Lead the way."
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It had been a while since both Korrin and Cyril had come to the healing tents, so Sam had figured that he would come and check on them, see if they needed anything. Seemed like he had come at a good time. "You two shouldn't be walking around."
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"The spirits are too noisy, so we're getting something to drown them out. That's all."
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"You can let us go, right? We'll be back." Eventually.
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"Drown them out. So you're going to go drink?" He raises a brow at that, more so when Cyril comes over and wraps an arm around him. As much as he enjoys the attention he knows what the elf is trying to do though - nice try.
"You guys are in no condition to be walking around as you are." He raises a brow at how both Korrin and Cyril seem to be struggling to stay on their feet and leaning slightly. "I can't on good judgement let you go." There's a long moment as he just looks at them, but eventually he sighs, shoulders slouching a bit.
"I'll help you where you need to go, and back if there isn't someone who can watch you in your own beds. You have to promise me you'll actually stay in bed then." Seriously it was not safe for them to be walking around, they've already found a number of people huddling in corners because they couldn't make it where ever they wanted to go.
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But they've been caught, and Sam's option is likely the only way they'll be able to proceed from this point. She relaxes slightly, able to focus enough to respond. "...alright. It's just to my place, to get my stash. You know the stuff. Even a little will knock us right out and spare you from dealing with us for a while.
Can Fortitude get the others to be quiet, though? All that chatter's not helping."
Those who are seeing things - and should probably be in bed - will notice a form standing around Sam and following him around, or other figures gathering around where he's trying to rest.
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He likely wouldn't have done that if he was in his right mind. "You're the best," he tells Sam. "Come on, lets go to your place before someone else not as great as Sam tries to stop us."
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"Sure, Korrin. I'll try-" The words fall away when he feels Cyril tug at him a bit, which has him leaning down to see what he wanted, only to have his eyes widen slightly at the kiss being planted on his cheek. Being touched was a rather normal thing when around Cyril, but at the most it was usually a hug. He can feel his cheeks growing hotter - not just from his own fever - from that, and being called the 'best'
There's a moment when he just stares down at Cyril, eventually giving a sigh and then looking back to Korrin. "I can't promise it'll be able to keep them all quiet, but Fortitude will try. Right?" The question is asked as he looks over his shoulder, finding Fortitude and watching as the spirit just gives a nod of its head.
"Do you need a hand getting there?" he asks, turning back to Korrin and raising his brows at the fact she wasn't standing quite straight.
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