MOSTLY CLOSED: Weisshaupt Fortress
WHO: Anders, Herc, Ingrid, Kaisa, Mal Reynolds, Merrick, Merrill, Nathaniel, Samwise, Sera, Teren, Varric
WHAT: A friendly visit to Weisshaupt Fortress that will go very smoothly and involve zero bloodshed.
WHEN: Bloomingtide 29-30 for the closed portion, with travel time on either side.
WHERE: Weisshaupt Fortress, the Anderfels.
NOTES: This plot is 90% closed to the above-named characters, but there are open comments for before and after the main quest that are open to any characters who might travel to the Anderfels to serve as back-up without going to Weisshaupt.
WHAT: A friendly visit to Weisshaupt Fortress that will go very smoothly and involve zero bloodshed.
WHEN: Bloomingtide 29-30 for the closed portion, with travel time on either side.
WHERE: Weisshaupt Fortress, the Anderfels.
NOTES: This plot is 90% closed to the above-named characters, but there are open comments for before and after the main quest that are open to any characters who might travel to the Anderfels to serve as back-up without going to Weisshaupt.

No one has ever claimed that 'the Anderfels' is a particularly pretty name for a place, but it is somehow still too nice for the land itself. Bone-dry and blasted by hot, dusty winds for most of the year, the steppeland of the Anderfels has been harsh and unforgiving country since long before the Blights began. It is barren in every sense of the word: all greys and browns and blood-rust reds, the monotony broken more often by black outcroppings of rock than by greenery, with settlements few and far between. Even where blight has not turned the ground dark and toxic, it feels like a place people are not meant to live. Not anymore.
↠ The Walk There (Open, Mingle)
↠ Arrival at Weisshaupt (Closed, GMed)
↠ R&R&Demons (Closed, Mingle)
↠ Everything Goes To Shit (Closed, GMed)
↠ The Sprint Back (Open)
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"Please," she adds, green eyes wide. She's nervous, but there's certainly the hope that having a young, scared woman implore the Warden will get him to tell them something of what's going on.
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Which- well. Called it. Called it back in the courtyard forever ago. Jayne finishes up his business with a muffled whuff and trots to heel at Mal's side.
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The warden in the crooked cloak reaches a decision at last, which he delivers as an ultimatum: "We talk on the way, or we talk not at all." But for all that firm conviction, he doesn't leave it there--and if it's the plainness of Merrill's please or the heft of Nathaniel's title that gets to him, who can say. "King Wilhelm's been deposed, imprisoned. The First Warden has taken temporary regency, and word's come that we're t--"
A scream from down the corridor cuts the rest of it short, followed by a distinctly inhuman roar. Now something has gotten loose that shouldn't.
"Demon," comes a warning shout from down that way, under the next roar, "DEMON," and the three wardens at the left flank tighten ranks, shields up, swords drawn. The others follow suit, filling in to form a stopper in the hall just beyond the doorway. There's room enough that the little Inquisition group could squeeze out and run off the way they were pointed, or stand and make this their fight.
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"Anders to the rear. Mal to the front. Merrill, come with me."
He's been here before. Across the hall is a joined room, and he and Merrill can use it to come around to the other side of the demon and flank it. Without waiting to see if she's following, he darts across the hall.
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"If there's a mage, please try to spare them!" he calls after Nate and Merrill as he moves, scooting through the doorway and planting himself behind the shield wall. The mages might not be at fault, and he wants to give them a chance. They could be victims of blood magic.
The oncoming distorted shape, on the other hand, is about to become the victim of ice magic as soon as it's in sight.
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"Whatever happens," she murmurs to Nathaniel as they cross into the room, ready to cast, "we need to alert the rest of the Inquisition as to what we were just told." Human problems, unfortunately, are not just human problems. They shape the whole of Thedas, and when Corypheus may be behind the shaping? It's a problem for everyone.
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THat's shit he can't stab.
This? This he can stab.
"Jayne-" The hound flicks his ears forward, ready to pounce. "Mind the pretty one."
There's a moment where Jayne looks past the group to Merrill and Nathaniel, then back to Anders, then to Mal and whines. Which pretty one?
"Oh for- feathers. Mind the feathery one." Right. Jayne knew that, falling back to act as a buffer between whatever might come and Anders as Mal brings his spear to bear, bracing just before the Wardens. Soon as he got a clear shot, he'd throw.
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The larger of the two--hulking, abominable--is slower, hindered, for now, by a more human shape. This is something happening in action, but if this was once a mage, she's lost in the demon, turned inside out.
The smaller demon tears its way forward with a roar. Anders' ice spell hits it first, a blast that staggers it; Merrill's barrier affronts it next. Wounded by the force, angered, the demon roars again, thrusts itself forward to swipe at the shields of the wardens barring the way.
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Now it's the larger demon, the mage. Caught between Nathaniel and Merril, Mal and Anders and Jeyne and the hidden away kitten, plus the wardens--the demon blazes like a brazier. Nathaniel's arrow bores into its throat; the demon staggers. Ice hisses, sizzles, melts and freezes and melts again--and the demon swells, with a bellow.
The ceiling beams crackle; the demon crackles. With a burst of savage energy, it bashes aside two of the wardens with a wide-flung clubbed arm. The blow splinters their shields, throws them into the wall--and it swings back again with that same arm, in the other direction, to do the same for that remaining first line of defense.
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The best way to deal with that? Mindblast. It's instinct when he's cornered anyway, and he casts quickly, staff slamming into the ground in front of him as if it could be some form of icy shield as well. It can't hurt, at least.
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Anders casts Mindblast and Merrill knows what comes next. They've done this a hundred times, back in Kirkwall. He blasts the demon back and Merrill casts a Misdirection (with the Shackling upgrade, of course) Hex, trying to make the demon less likely to actually hit any of them and less able to move quickly to do it. It's followed with another blast of ice magic; anything to keep the attention on them and not the downed wardens.
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Fuck.
"Jayne-" The hound whuffs, loping out to drag the Wardens out of the way- if they dead? He'll deal with it later. If not? They'll thank him. Win-win situation right there and that's the kind he likes.
It'd be better without the demon. Gives him the legroom to tuck his spear up against his side and get to work- he'd been darting and certain with the other one but this? This is a brute. Time to get bruty. Its a bastardization of several styles, not quite one, none too close to another, all darting jabs to herd the demon away from the wardens and the magefolk both. THey've only got the one meatshield now, and that's him. "Hey, ugly! Come on you pièce rembourrée de flammes fondu merde!"
He swats at the demon with the flat of his short sword. "Over here! At me, that's right-"
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Hero types. They all want to die, deep down, but it's got to be the most dramatic, epic death, and he has to heal them all afterward while they complain. Mal better not complain if he's yelling things like that.
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"Is antagonizing it a good idea? I mean, it hits very hard!"
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While anger is a good fuel, it is also a blindingly uncomplicated emotion. Narrow tunnel vision renders the demon less than able to account for all the many parts moving around it, arrows and spells and shouting, conversation that goes on at a level it cannot comprehend.
The demon answers Mal's challenge with a roar, all savagery and intent--but the jabs of the spear do drive it back, put it in easier range of Nathaniel's arrows. The sizzle of the ice confirms that strike, and as its shambling path crosses the glyphs on the floor, ice crackles up, encasing its lower form for at least a few moments. This time, its roar carries a desperate note, and it swipes wildly, at Mal, who is still closets--at whatever arrows fly at it--at the ice that binds it--at whatever it can reach. If any of those blows strike, it will be a miracle. Frozen, the demon is fading, sustained wounds draining at it. Even its furious straining only fissures the ice. No cracks show.
The wardens still standing have reformed their ranks--but they're hanging back, waiting this out. The ones knocked aside lay very still, dragged to relative safety by the brave Jeyne.
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Thrust with the spear, slice with the shortsword. It's easier when the damn thing isn't moving.
"I got this, keep magick'n him!"
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More ice magic is piled on, Merrill gritting her teeth and ignoring the fact that the wardens have just decided not to help. It's irritating, but it can be dealt with when someone more shouty than her shouts about it. Until then-
"And- Detlef, I think we've got this, if you want to try the healing thing?"
Because those other wardens are either still and dead or something else, and she's not sure which.
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"A rock fist might shatter it!" But even as he shouts back, he's turning to the nearest of the injured wardens, glad that Merrill's slip made it sound like she was just saying another word. The deception might not be that well done but he wants that flimsy shield anyway.
Anders kneels next to the first Warden and casts, seeing if he can help save the guy.
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last edit I promise
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my turn to edit
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