MOSTLY CLOSED: Weisshaupt Fortress
WHO: Anders, Herc, Ingrid, Kaisa, Mal Reynolds, Merrick, Merrill, Nathaniel, Samwise, Sera, Teren, Varric
WHAT: A friendly visit to Weisshaupt Fortress that will go very smoothly and involve zero bloodshed.
WHEN: Bloomingtide 29-30 for the closed portion, with travel time on either side.
WHERE: Weisshaupt Fortress, the Anderfels.
NOTES: This plot is 90% closed to the above-named characters, but there are open comments for before and after the main quest that are open to any characters who might travel to the Anderfels to serve as back-up without going to Weisshaupt.
WHAT: A friendly visit to Weisshaupt Fortress that will go very smoothly and involve zero bloodshed.
WHEN: Bloomingtide 29-30 for the closed portion, with travel time on either side.
WHERE: Weisshaupt Fortress, the Anderfels.
NOTES: This plot is 90% closed to the above-named characters, but there are open comments for before and after the main quest that are open to any characters who might travel to the Anderfels to serve as back-up without going to Weisshaupt.

No one has ever claimed that 'the Anderfels' is a particularly pretty name for a place, but it is somehow still too nice for the land itself. Bone-dry and blasted by hot, dusty winds for most of the year, the steppeland of the Anderfels has been harsh and unforgiving country since long before the Blights began. It is barren in every sense of the word: all greys and browns and blood-rust reds, the monotony broken more often by black outcroppings of rock than by greenery, with settlements few and far between. Even where blight has not turned the ground dark and toxic, it feels like a place people are not meant to live. Not anymore.
↠ The Walk There (Open, Mingle)
↠ Arrival at Weisshaupt (Closed, GMed)
↠ R&R&Demons (Closed, Mingle)
↠ Everything Goes To Shit (Closed, GMed)
↠ The Sprint Back (Open)

The Walk There (Open, Mingle)
A half day's ride from Weisshaupt Fortress, the village of Freisig is barely a village at all, a small cluster of five homes and a single general store/tavern tucked at the juncture of the road and a sickly stream of sort-of-fresh water. The locals are as worn down and dried out as the land, wary of strangers but devoutly respectful of the Inquisition and loyal to the Grey Wardens. Plus, this is the most business they've seen in a month. The visitors are invited to lay their bedrolls on the dirt floor of an abandoned house--Wilhelm died two years ago, someone will explain, and no one's claimed to see his corpse wandering past the windows in months.
On Bloomingtide 28, late at night, the Calling stops. That, more or less, is the signal. Those going to Weisshaupt head out in the morning.
( OOC: Make your own threads! Characters who aren't going to Weisshaupt but want to tag along to be back-up are welcome as well. )
Malcolm & Jayne
At least he's not mak'n it on foot. Sasha's wicker'n her way through a fresh bag of apples when they get where they're going. And where they're go'n seems like one of them tiny towns where everyone knows everyone else and outsiders get the stink eye if they ain't a warden or flash'n an inquisition badge.
No matter how charm'n they might be. Mal should know. He's mighty charm'n and gett'n that damn stink eye all over the place. Then again he's one to poke and these folk don't much like pok'n. Mal just can't help himself tho. He's a poker. Wants to know the lay of the land, what's go'n about. He listens in, spins a few tales, spends some coin. Tries to make nice. Jayne's better at it than he is, but Jaynes a sneaky shit that way.
no subject
Kaisa sashays over, and gives Malcolm a hearty pat on the back, the kind that made people who were a little more delicate stumble. But Mal looked good and solid to her.
"Heeey, you guys met Mal already? Excellent, he's a real pal, Mal. Maker, it even rhymes." She shot the man a smile that was far too amused with her shitty joke. "Malpal. Palmal?" And she has to take a moment to not start snickering at said shitty joke. "Either way, he's a legit kinda guy, don't you guys worry. And he's got a mabari, and you know what they say about mabari."
She pauses, realizing that they may not, in fact, know what you say about mabari. These poor, poor souls. Her own dog was looking less impressed with Jayne, sniffing at the dog suspiciously.
"...They say that mabari are smart enough not to bother with folks who're jerks. So. It's a good judge of character."
no subject
And some cheese for Jayne. Well.
They didn't know it was for Jayne but Jayne knows it's for Jayne and won't let Mal hear the end of his faint sighing as he noses the bag where he's stuffed it. Least till the sniff'n dog gets his attention and his head swings round, a lazy growl roll'n up. His cheese. His. Cheese.
"Jayne, you settle down, now." None of that.
no subject
"I suppose I should be used to this," she murmurs after a moment, glancing up at Mal. "But- you aren't, are you?"
Elves, mages -- they're often hated. But Mal is human, not a mage, and she imagines it might be... difficult.
no subject
Jayne buts his head up into her hand in lieu of leaning on her.
"You wanna ride for a li'l bit? You've been walk'n a long while."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
Anders (OTA)
A:
That doesn't mean he doesn't sometimes look at others in the party, raising an eyebrow as if inquiring as to what they're thinking.
B:
The Anderfels aren't exactly the liveliest place, but there's one thing that they do have right - spice in their food. It helps with the heat, and Anders has tucked into the spiciest of what's been fixed, leaving the mild stuff for others. Those who go for it might well get a little bit of a smirk. Those who go spicy get a slightly more impressed look.
C:
He's drifting to sleep when he hears something and sits bolt upright, but can't for the life of him figure out what he's heard. Everything's silent. ...And that's when he realizes everything is silent, and he didn't wake because he'd heard something, he'd woken because it had stopped. The song has stopped.
"Fuck me." It's breathed out. Why? Why here, why now, what does it mean, what's happened?
B
"These Southerners do not know how to eat, do they?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
C
"Nice offer, but you'll have to go a few bed rolls over for that, yeah?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Arrival at Weisshaupt (Closed, One Thread, Bloomingtide 29)
The High Constable looks up first. Fulk is a small man, kind-faced, with grey at his temples and dark circles beneath his eyes. Beside him is Warden-Commander Clarel with her shaved head still bent to examine documents laid out on the table.
"The Inquisition, is it?" Fulk says, looking beyond those in Warden uniforms to examine the others.
There's a third figure in the corner, bearded and hooded. He turns a page in his book.
( OOC: Please keep things to a single thread. No tag order, and characters are welcome to be silent in the background. )
no subject
no subject
"Most of us, ja," she answers. It is not her first time meeting Fulk, though whether he remembers her, she's not certain.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
R&R&Demons (Closed, Mingle, 29-30 Bloomingtide)
That still leaves most of the fortress to roam. Weisshaupt is a monument and a memorial, strewn with tapestries and trophies, ancient weapons and ogre bones. The library rivals a university's. There is a small chapel, for the devout, and until sunset it's half-filled with Wardens on their knees. The kitchens are well-stocked--meant to feed hundreds of preternaturally hungry warriors--but presently understaffed, with the civilian workers recently evacuated. There's an aging Warden on duty instead, with nothing to offer but today's stew, tomorrow's porridge, or access to the raw stores of imported vegetables and dried meats. And stories. He talks about every Blight as if he had been there himself.
Periodically there are demons, matched with mages and additional watchers, crossing through to help carry food or blankets below. Near nightfall, there's a small commotion near the easternmost staircase--three Wardens wrangling an unconscious varghest that woke up too early. They appreciate any help immobilizing it, but not killing it, don't kill it, please--immobilize it, and the elven woman in the group will stop looking stressed long enough to say thank you before they drag it past the guarded doors and out of sight.
There are rooms to spare, though those both habitable and unoccupied are scattered. Nathaniel, Anders, Merill, and Mal are directed to a pair of rooms on the second floor; Samwise, Teren, Ingrid, and Merrick to the third. The remainder are left on the first. All on the eastern side of the fortress, all within shouting distance if one doesn't mind shouting up the stone stairways. The neighbors, however, might object. The local Wardens keep late hours, but by the earliest hours of morning, the fortress is quiet and still.
( OOC: This is partly just for time-bridging and partly for anyone who wants to chat or explore; it will not be GMed. You're welcome to take control of the grunt-level NPCs broadly described above for conversations. If you have any specific questions about what would happen if your character presses this or that button [metaphorically], let us know! )
merrill
Toward nightfall, Merrill helps immobilize the varghest and tells the elvish woman that she's welcome. She waits until they're gone and until she's certain she's out of earshot before murmuring to any of the others from the Inquisition. "I don't think I want to know what they're doing with living varghests down there." She has a feeling it may be food- but it's still alive, and that means it's going to still be alive when the demons start in on it.
no subject
"I'd like to know a great deal, but that's one thing I'd agree I don't want to know." He exhales and reaches up to rub his temples. "Did you see anything of blood magic while you were looking around? Because that's the only explanation I can come up with for the mage's situation as of yet."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
Malcolm
Pokes around a little, quiet like. Watches the demons wander'n around. Asks a few quiet questions 'bout the people in charge since they seem so solid on hav'n this locked down. Paces the halls to make a mental map of what goes where, counts doors, checks locks (discreetly and from a distance). Cases the joint like he would for a Job cuz this? Is a job. Most of the smiling simplicity drops off of him when he gets back to his room. "Yeah. We're right humped."
no subject
"There won't be civilians getting in the middle. Just a lot of demons. That will make it a little more straightforward. And you've fought demons before, I take it?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
While things are quiet, Ingrid finds Malcolm and approaches.
"You are the one called Malcolm Reynolds, ja? My commanding officer has asked that I speak with you."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Everything Goes To Shit (Closed, GMed, 30 Bloomingtide)
Pretend to be surprised.
The sky is a deep grey-red and the sun hasn't yet risen when the clamor starts--the clank of men and women running down stone corridors in armor, muffled shouting that's more outrage than panic, a cheering roar from the courtyards that floats through the windows--and the clamor only goes on for two minutes at most before it's brought directly to the doors of the visiting Wardens and Inquisition members. The Weisshaupt Wardens knock, if the doors are shut, or meet anyone already on their way to find the source of the noise before they get too far; they come in groups of ten, armed, but some still buckling their armor or affixing their hilts.
The message, everywhere, is, "You need to come with us."
( OOC: The NPCs and GMing will be separate for each group from this point forward, so please branch off into your three groups: Anders, Mal, Merrill, & Nathaniel; Ingrid, Merrick, Samwise, & Teren; and Hercules, Kaisa, Sera, & Varric. No strict tag order, but please don't leave anyone behind without their okay. )
Anders, Mal, Merrill, Nathaniel
"On whose orders?"
Who is making you do this, lad?
no subject
Jayne, in the corner, is pee'n in a bucket Mal asked for earlier. If they'd wondered, this is why. The dog don't even quit, just swings his head about to stare at the wardens like 'really. I'm doing something here. Really? Rude.'
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Merrick, Ingrid, Samwise and Teren
He fully intends on following the Wardens in secret, to spy on what they're up to, but then someone is at the door and his blades are out immediately. Reflex.
no subject
But he wakes with a start at the knock on the door. He has no intention of disobeying, and obediently tumbles out of bed, rubbing the sleep from his eyes. Instinctively, his gaze turns to Merrick (the only elf in the group, and therefore obviously the leader) for guidance on how to proceed. When he sees Merrick's blades gripped tight in his hands, his eyes open wide, and he shuffles behind him slightly, darting a worried look at the Wardens at the door.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Hercules, Kaisa, Sera & Varric
Herc isn't some giant of a man. He doesn't feel like much of a person at all, with a song still ringing in his head and echoes of things sinking down and reverberating in the caverns of his skull and ribcage. Somehow despite that he fills up a doorway pretty well, arms crossed and shoulders squared, his shield at his back and Striker Eureka at his side, and Max on the other. For once Max doesn't look so smiley and drooly.
"Why's that? Where's the rest of our crew?"
no subject
"Is there food?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)