MOSTLY CLOSED: Weisshaupt Fortress
WHO: Anders, Herc, Ingrid, Kaisa, Mal Reynolds, Merrick, Merrill, Nathaniel, Samwise, Sera, Teren, Varric
WHAT: A friendly visit to Weisshaupt Fortress that will go very smoothly and involve zero bloodshed.
WHEN: Bloomingtide 29-30 for the closed portion, with travel time on either side.
WHERE: Weisshaupt Fortress, the Anderfels.
NOTES: This plot is 90% closed to the above-named characters, but there are open comments for before and after the main quest that are open to any characters who might travel to the Anderfels to serve as back-up without going to Weisshaupt.
WHAT: A friendly visit to Weisshaupt Fortress that will go very smoothly and involve zero bloodshed.
WHEN: Bloomingtide 29-30 for the closed portion, with travel time on either side.
WHERE: Weisshaupt Fortress, the Anderfels.
NOTES: This plot is 90% closed to the above-named characters, but there are open comments for before and after the main quest that are open to any characters who might travel to the Anderfels to serve as back-up without going to Weisshaupt.

No one has ever claimed that 'the Anderfels' is a particularly pretty name for a place, but it is somehow still too nice for the land itself. Bone-dry and blasted by hot, dusty winds for most of the year, the steppeland of the Anderfels has been harsh and unforgiving country since long before the Blights began. It is barren in every sense of the word: all greys and browns and blood-rust reds, the monotony broken more often by black outcroppings of rock than by greenery, with settlements few and far between. Even where blight has not turned the ground dark and toxic, it feels like a place people are not meant to live. Not anymore.
↠ The Walk There (Open, Mingle)
↠ Arrival at Weisshaupt (Closed, GMed)
↠ R&R&Demons (Closed, Mingle)
↠ Everything Goes To Shit (Closed, GMed)
↠ The Sprint Back (Open)
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Herc's partway to giving Varric a Look, the kind that says just how far up a creek they are if what the warden say is true, and the kind that has some certainty about what they should do when Sera steps forward.
There's always gotta be a hothead. This'd be easier if he wasn't trying to operate around a song in his head that he's gotta pretend isn't there, but Striker Eureka is in hand without hesitation.
Better get going, then. Sera's made the call, but he barks out "Sera, hold your damn fire," and he lunges to steady her hand - Maker knows if he makes it in time. "Listen, first."
Get the knowledge, act as best you can. Not that it had served him too well of late, admittedly.
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"Warden's siding with the demons now?"
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The look he throws to the approaching wardens is pointed. "You better have something real convincing to say."
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Her grip on her bow is white knuckled. There had better be answers quick, or there's going to be in fighting in the group.