Fade Rift Mods (
faderifting) wrote in
faderift2016-07-07 10:54 pm
Entry tags:
You can't concern yourself with bigger things
WHO: New rifters & their helpful rescuers
WHAT: People fall out of a rift and get attacked by stuff, it's pretty old hat by now (sorry Jefferson).
WHEN: Solace 7
WHERE: High in the Frostbacks, within a day of Skyhold.
NOTES: This log is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas. Rifters are also welcome to begin RPing at Skyhold as soon as they are ready.
WHAT: People fall out of a rift and get attacked by stuff, it's pretty old hat by now (sorry Jefferson).
WHEN: Solace 7
WHERE: High in the Frostbacks, within a day of Skyhold.
NOTES: This log is open to any characters who would have volunteered to go welcome the rifters, whose arrival sites can now be predicted, thank you Solas. Rifters are also welcome to begin RPing at Skyhold as soon as they are ready.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, something has definitely died. But not you; not yet. When the afterimage left by a flare of too-bright, greenish light fades, you will find yourself in a pile of bones, stripped by teeth and weather, bleached almost as white as the snow that covers most of the rocky, mountainous terrain around you. Beneath its threadbare blanket, it's easy to pick out heaps of earth and stone and debris arranged in a rough ring-shape on the ground around you and the rift that just spat you out. Almost like...a nest? Whatever might once have lived here, it must have been very large, because the bones scattered about are the size of large livestock, at the least. Some of the bare rocks show what look like marks from very large claws, and where snow doesn't cover, the stone looks suspiciously scorched. There are no recent tracks, but maybe that's a good thing.
Less good: the cluster of demons that is emerging from the rift to take over the job of killing you. Some are tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all, others mere wisps of greenish light. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. Hopefully you can set it aside enough to pick up a bone club and get to work in self-defense, because there is no immediate sign of road or path or settlement anywhere to be seen.
In this world, something has definitely died. But not you; not yet. When the afterimage left by a flare of too-bright, greenish light fades, you will find yourself in a pile of bones, stripped by teeth and weather, bleached almost as white as the snow that covers most of the rocky, mountainous terrain around you. Beneath its threadbare blanket, it's easy to pick out heaps of earth and stone and debris arranged in a rough ring-shape on the ground around you and the rift that just spat you out. Almost like...a nest? Whatever might once have lived here, it must have been very large, because the bones scattered about are the size of large livestock, at the least. Some of the bare rocks show what look like marks from very large claws, and where snow doesn't cover, the stone looks suspiciously scorched. There are no recent tracks, but maybe that's a good thing.
Less good: the cluster of demons that is emerging from the rift to take over the job of killing you. Some are tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all, others mere wisps of greenish light. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. Hopefully you can set it aside enough to pick up a bone club and get to work in self-defense, because there is no immediate sign of road or path or settlement anywhere to be seen.

no subject
"Ruby?" This should be impossible, because Ruby was in Storybrooke. But throw in the rest of it, the fact that she was just in Storybrooke and is now as screwed as the rest of them, and she's not gonna argue against the possibility of more of Storybrooke being here. All she can do is move toward her friend, cautiously trying to keep track of her surroundings even though Ruby's heightened senses are probably on autopilot right now. "Where did you come from?"
The idea of her being here with a group implies that someone organized this. It might not matter much in the moment, but those questions are going to come as soon as she's allowed to ask them. For now, she settles for looking the other woman over in an effort to make sure she's kept herself safe in all the commotion. Ruby can handle herself, but Emma knows as well as anyone that it's just as important to know someone has your back. "More importantly, where are we going?"
no subject
It's the first thing that comes to her mind, two syllables bluntly spoken because part of her thinks that's obvious, right? You know and another part of her just feels numb, like when you've been holding your hand in ice water so long that you can't tell that there's warm water running over it instead.
She shakes her head. More certainly, "Back to the Inquisition."
There's a shade drifting closer, and she jerks her head towards it, reaching for another arrow. "I'll fill you in later."
For now she might just have to content herself with making sure Emma gets out of this all in once peace, rather than the touching reunion. This seemed so impossible, and Emma seemed so much more--
Vibrant wasn't the right word, and yet part of her thinks that maybe it is. Less darkness, more vibrance, and both of those factors are matters for future Ruby to deal with.
no subject
"What do you need me to do?" If Ruby knows what they're doing here and where they're going, she's the person to ask. There's confusion in her gaze when she glances back to her friend, anxious but as trusting as ever. There's no trace of darkness in her; it's all fear and frustration, and maybe some disappointment that this is what their lives have become. Disasters are normal, it's the downtime that surprises her.
Everyone said she broke the curse, but when things like this are still possible, sometimes Emma isn't so sure.
no subject
Hopefully, but she's not going to chance leaving Emma without a weapon. "This group won't take long to deal with." And then she musters up a grin, and she hopes like hell that it's reassuring. "I'll watch your back if you watch mine?" As if this isn't potentially dangerous, though the slightly reassuring edge to her smile sign posts her tone for what it is, rather than being flippant.
no subject
"Deal." She's guessing the blade works just about every time, so she finds her grip on it scans the area, well-aware of one demon around her who's going to regret getting close. "Let's get this over with." The sooner they fight through this, the sooner she'll get some answers.