Fade Rift Mods (
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faderift2017-04-02 10:59 pm
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Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!

The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning
Re: Attack of the Statues
"Well, here we are again, Inessa!" He shouts over the din and screams, then yells to his men, "Templars, on me!"
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As Interceptor joins them, Garahel places himself where they can cover more ground together. When one of the statues thuds towards Inessa, as he immediately begins harassment from one end, snarling and charging. Pay attention to him, not the small squishy mage.
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James yelled back, but now his focus was entirely on the statues in front of him. He called along the line for all the Templars to focus on dimming the magical influence on the creatures, to allow the mages and the long distance fighters an attack, before they moved in on themselves. James's sword flashed frozen and bright, as he slammed his weapon down into the already frozen one. Hoping to make it explode, to burst into shrapnel to take down the others.
Interceptor does his part by literally charging the statue and slamming his body into the joint of the leg, like a mini-battery ram, then snarling and slamming it again. Together they should be able to keep this statue away from Inessa, if not simply through pure annoyance.
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There are too many statues to hex individually, though, and Inessa instead casts Pull of the Abyss, creating a small rift to draw them forcefully together, damaging them in the process. That will keep them away from the workers and give the Templars a chance to focus their efforts in one specific place.
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Interceptor slams their statue back towards the rest, barking and snapping. He gets clipped and lets out a pained whine, but he's up again in a moment, slamming into the statue's knee.
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While that happens, Inessa observes the commotion ahead, carefully timing the moment to prevent any Templars from being caught in range, then quickly casts Veilstrike. A fist, formed from the essence of the Fade, brutally knocks down some of those statues. The ground trembles as they fall, though that's still only a portion of the whole. Those remaining standing are putting up quite the fight, and anything that gets close enough will be flung violently away.
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James is shouting to the others to keep moving - strike and move - and inspired by the mabari - was going for the weaker joint points at their legs. His frozen sword flashed hacking free another piece of metal, then kicked the statue as hard as he could to send it over again.
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Wincing, she focuses long enough to cast Stonefist at that pest of a statue. The soaring boulder smashes into it and sends it stumbling back, a fitting payment for the trouble it just caused. After that, she gestures for her mabari to close in again, wanting to keep them on the defensive.
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James, however, is built like a steel battering ram, which is what he does with his shield to send the statue down again after the Stone Fist slams into it, and starts cutting at it with his ice-hard sword.
Might as well take advantage while it was down, after all.
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James is a full grown Templar, and it is that Death Hex that allows him to crack the statue into pieces, shattering under his shield, and the swing of his blade. He doesn't stop swinging, however, until the damned thing stops moving.
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Interceptor did his part, barking at Garahel to follow him as he ran at one of the smaller statues to slam into it and send it into the ground to shatter as well.
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"...sweet Maker. Does anyone need healing?"
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"You did well." He stroked Interceptor's ears, then smiled crookedly at Garahel. "You both did. Bigger bowls tonight, boys." He eyed the other Templars. "A few of them could probably use a spell or two, Inessa, if you would oblige?"
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"Of course. And you're right, they deserve a little extra. Good work, both of you." Bravery and skill in battle should always be rewarded, and she has plenty of mabari crunch treats to pass around. But first, healing those on two legs, not just four.
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"How many wounded?" He asked, as she finished up with the healing, "Anyone seriously hurt and just hiding it?"
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He paused, as he rose, "Excellent work, by the by."