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Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!

The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning
CLOUDREACH 14-21: Spring Cleaning
Talking to the Natives - Discovering Caches
The dead followed them both, right on their heels...
So he would go through, trying to use his shard to help. There were gifts with shards - and he had yet to manage them - but if there were Rifts here then he and Sansa could work together on closing them. He also had no problems dragging things from here to there, just took him a bit longer. All his reading in Kirkwall made him perfect for the point person on going to squeeze more supplies out of the merchants, so he'd take a few hours of his day to to go charm the locals.
The Qunari homes helped with that - there were a few things he kept. Scrolls on the Qun, weapons, gold, that sort of thing, but most of it he sold to curious passer-bys to buy more supplies. Use and re-use. He thought Lady Montilyet would appreciate that. It wouldn't be hard to find him going through, cleaning up, and parsing through what he had found. Then following him as he went off to make trades.
Which was why, of course, when the crowd got to a reasonably disturbing size, he was one of the first out there. He had gotten to know quite a few people in his time here, bought them all a few drinks, smiled and charmed and now -- he talked.
"Good morning, everyone! Little early to be gathered about. If you're looking for work - I'll glad you pay you in trade for goods we find here." Is his cheery and pleasant answer, as he puts himself smack dab in front of the crowd.
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"You wouldn't happen to have a crossbow to sell, would you?"
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So he did it on every third or fourth day in the morning, picking different spots where other members of the group might be in order to avoid situations that could get dicey quickly.
Watching Tyrion was particularly interesting. The man had the kind of charisma that others would kill for. Waver kept to himself until it looked like there was a break in the crowd, feeling compelled to pay the compliment.
"I'm envious of your ability to manage such a crowd."
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finding a house
Such thoughts shouldn't be in her head now, though, not when Tyrion is busy bartering trade goods for work. "Tell them I can sew, Tyrion," she reminds him gently. "People always need clothes."
Re: finding a house
Re: finding a house
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The Docks
Well. Except with the crowd at the compound gates. Sensing that this is not the best time to play the part of the 'scary qunari', Korrin will sensibly keep her distance. Someone without horns can smooth things over much more easily.
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"I certainly can't drag you back to the ships if you collapse," he said, trying for levity with a little crook of a smile.
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Dealing with Rifts and Cleaning
Prompto is out of his element here, but when he hears about the Rifts, he knows he's found something to really occupy himself with. It's not like every person has a shard on their hand to open and close these things, and with so much to do, he has no idea if the other Rifters will get to these.
So, despite his own reservations, he volunteers. This time he's armed with a dagger he found laying around. It's... not much, but it's something. Iggy used them well enough!
...Gods he is so screwed. He needs to make some money and get a damn crossbow.
But that's for later. He gestures to the Rift before looking behind him. At least he isn't doing this alone.
"You ready?"
B. Cleaning
Once he's had his share of killing demons, Prompto takes to cleaning. He used to take care of his family's home pretty much by himself for years. This is nothing new to him.
Well, besides the sheer amount of effort that's going to be involved to get this place even remotely livable.
Prompto's been assigned to help clean out what look like dormitories. There are bunk beds stacked up, though many look like they had been pushed or knocked over. Clearly there had been fighting here, though the dust that settled over everything indicated that it had been years since blood was spilled. He tries not to think about it too hard as he sweeps and wipes down the furniture, coughing as plumes of dust kick up in his wake.
But as he cleans, he comes across a journal, hastily discarded under pooled blankets. He sits down on the bed and opens it, feeling a little guilty about going through someone's private thoughts. But the more he reads, the guilt gives way to horror, and sadness.
He's a little paler when he finally sets it aside, and he's left with his head in his hands as he comes to one conclusion: this place is fucking awful.
B~
A sudden, pale face at the door; eyes unblinking. It’s a moment before Alan steps within, casts a glance first to the toppled furniture, then back to Prompto. His voice isn’t gentle, isn't wary — isn’t really much of anything but quiet.
"It’s all a lot, isn’t it."
He might call it surreal, if he had the word to call upon.
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A
The shard in Jamie's hand spits and sparks even as he says it, but that - and the faint pain that comes along with it - is an old and familiar sensation, something he's gotten used to in the year and a half he's been here. But he's also used to fighting the demons that come out of the rifts, and when he sees how Prompto's armed, a faint frown winds up crossing his face.
"Sure you are, though? A dirk'll not do much against some of those beasties that'll be coming through." His eyes flick down to the sword in his hand, considering the weapon for a moment before turning it around hilt first and offering it to the other man. "How are you with one of these?"
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rl is not cooperating rn, sorry for the delay
no worries!
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rifts;
Kirkwall had been set ablaze once and then again, it hardly needs demons to prowl through it once again when they can show that those present can successfully put a stop to it.
Swearing under her breath, she gets a rapier in one hand, silkdart in the other. "¿De veras?" That's more about the rift than anything but she raises an eyebrow at him then her other weapons. "Rapier or throwing knives?"
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Bones, Battles, and Bad Beer - oh my!
There was a slippery crunch underfoot as the Medicine Seller stepped into the dusty room. There were several rat carcasses in varying stages of decay littered across the floor. The room was higher up and thus had been spared the red lyrium growths that had taken over the lower levels. He suspected the rats must have fled here to take refuge from the growths below and starved to death. The room had gotten little more than a perfunctory check for glowing red clusters before being left in largely the state it was, which was frankly an unsanitary mess.
But despite the scattered dead vermin, the mess of moldering books and scrolls and the overpowering stench of death and decay, the room had its advantages. It was spacious as these rooms went, probably an office once as there was a desk and several shelves and cabinets. The desk was beyond repair - something had smashed it. But the shelves were intact and had some useful looking bits and bobs that he could salvage.
"It is a wonder a Gashadokuro has not appeared," he said softly, sparing the crunched carcass a pitying glance, before continuing his exploration.
He found the bodies behind a bookcase - a templar and a mage if the rusted armour and tattered robes were anything to go by. They were slumped down, huddled together under the safety of the book cases, and their bodies picked clean of flesh by hungry rats. The Medicine Seller knelt down, inspecting the skeletons - both women judging by the jawline - and one of them still held an open vial. Picking it up, he gave it a sniff.
Hemlock and wolfsbane. Or something similar. It would seem they'd poisoned themselves, opting to die together rather than on opposing sides.
"A lovers' suicide," he mused, perhaps to himself, perhaps to the sword tucked neatly in the sash around his middle.
b. rift them a new one
The Medicine Seller was not given to hard labour. The best that could be said about him was that he'd cleaned out the room he'd picked for himself and didn't protest too greatly if he got roped into helping others with their own cleaning.
But the rifts - he made himself more than a little useful there. The scales that seemed to measure distance rather than weight were particularly handy in pointing the way to nearby, active rifts. And his own abilities seemed tailor made for dealing with demons. He was incredibly skilled at blocking their way with his paper talismans or hindering their movements with some unseen yet powerful force - leaving them ripe for the picking to more offensive-minded combatants.
It probably seem strange that he carried a sword then. He certainly never unsheathed it, though he'd used it once or twice to block a blow from a particularly obstinate terror demon. It was a odd thing, short and thin, almost more a dagger than a sword. It seemed more decorative than functional but then again, so did the Medicine Seller, and he was quite at home in a supernatural scuffle. The sheath and handle were polished wood, stained red and inlaid with gold and gems. There was a strange, goblin-like head with eyes of amber on the handle. To the keen observer, the face seemed to subtly change expressions and sometimes its mouth was open, other times closed. Or perhaps it was a trick of the light.
One could not really say for certain
c. city living
Kirkwall was a mess. It was a tangle of poverty, prejudice, and dark secrets and forbidden things. Of course, that just so happened to be the kind of mess the Medicine Seller liked.
When he wasn't helping with the effort at the Gallows or volunteering for rift closings, he took to wandering. While the shard in his hand kept him on the same short leash as before, there was now so much more to explore.
There was a good number of merchants around the docks, and the Medicine Seller found he could make quite a pretty penny selling 'Old Dalish Remedies' and 'Mysterious Elven Artifacts' (their words, not his. He just wasn't above rolling with other's assumptions if it made his life little easier. And richer.)
He spent an obscenely large amount of time shopping for fish - one would think that in a port city it wouldn't be so much a feat to acquire them fresh, but apparently that just wasn't the case. Still, he managed, even if his keen nose had been thrown off a number of times by the overwhelming fish smell. He may have to invest in a pole and bait and simply catch his own - it seemed less effort.
Each day was a new adventure though. New sights, new sounds, new smells. He'd even ventured into the Hanged Man. He didn't buy a drink, however, because he was fairly certain that the beer being served, while whatever it was made of had certainly been fermented and distilled, it wasn't any grain he could tell.
a
Little bones splinter underfoot to announce her; she doesn’t bother to look to the rats below. She’s had word there’s a Rifter on this level — a strange one, but aren’t they all — making his way through the halls. Some sort of foreign mage, an elf.
That’s well enough. They need what help they can get. Still, she can’t shake the impression that it’ll help a bit more if they all know what to look for. Wren tugs down the cloth tied around her face. Comments, softly:
"A waste."
Perhaps that’s callous. She stoops to run a hand over the armor; a desiccated twin to her own. Rust's bitten deep, they might be able to grind down enough to salvage a piece or two. The rest is a loss.
(There's nothing here that isn't.)
"The wheelcart is broken again. They will be up here a while."
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Cleaning and gardening
Going room by room meant that there were items left over to sort through and make decisions about. What furniture could be reused with just a little elbow grease versus what could be broken down for kindling. Waver liked to do it for each and every room he cleaned out - move everything into the corridor, and divide things into piles. There were usually three. Throw out, keep, and unsure.
The unsure pile was always the hardest to deal with. Scraps of paper that belonged to old residents, books that were falling apart but still might have some use, furniture that needed more work but wasn't something to throw away. A chest that could be used for clothing storage, but had a rusted lock, or a missing lid. He was always careful with those, and in the end, the unsure pile ended up mostly going into the trash. Then the kept items would be moved back into the now clean room, to be used or moved around as needed. Each room had a list too that let everyone know what was in there and that the room had been cleaned.
Today, Waver was sitting down in front of a locked chest, a few metal tools to his right. It didn't take a genius to figure out he was trying to pick the lock.
It also didn't take a genius to figure out that it wasn't going as planned.
"Goddamn piece of rusted shit! Would you just open?!"
II - Gardening
Waver was not good at heavy lifting. It meant he was assigned other duties instead, which included fighting with the overgrown gardens. He was perfectly comfortable using a sharp blade to hack away at the greenery that had long since gotten out of control.
Getting down into the roots of it all though, Waver was elbows deep in old dirt, and his attempt to remove the deeper roots had only one result: the dirt went flying everywhere. There was precious little trying to warn anyone about the incoming bomb of dirt, only the apology that came with it.
"Sorry! I thought it was a smaller root cluster."
It was never, ever a smaller root cluster.
III - Wildcard
[Missing something? Go for it.]
I
If she hasn’t quite expected the head behind it to be quite so eloquent. Maker knows he's not the only one to shed a curse or two today, though. Wren stoops to a crouch, offers out a mailed hand.
"May I?"
She doesn't think it's enchanted. Probably no harm in just bashing the damn thing open; a lock they can't open isn't much use to anyone.
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II
Seriously, Korrin takes any reason whatsoever to spend as much time as she can away from the Gallows. It's not laziness, when she'll be just as busy over there, but some things need only a mage's touch, so she counts the minutes until time in Circle mage hell is over. "Wait and leave the larger roots to Sina? Keeper magic involves plants, so maybe she might have better luck removing it."
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the docks + cooking
Papers tucked under her arm and in her coat pockets or somewhere on her bodice if it's one of the days she's wearing a dress (best foot forward and look, she had a very fine line of credit left for her, it wasn't going to go to waste now was it?) she's out and about. Somewhere. Smiling politely even when it feels like her jaw is going to crack from the strain of it sometimes or when the urge to sink her nails into her palm after she's explained things for the hundredth fucking time start to wear.
At least her work gets to involve gambling. Honest. So if you need to come find her for whatever reason she's around. She's one of the first to volunteer to cook in absence of doing the heavy lifting, ready to enlist someone else to help her out or to stop and chat while she works and they eat if it's not mobbed.
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During one of her construction/cleaning breaks, Korrin heads over to see how Araceli's doing in whatever passes for a kitchen at the moment. Yes, she made sure to wash her hands before entering, and the dampness of her hair at least attests to tossing a bucket's worth of water over her head before throwing on fresh clothes. "Need any help, kadan? I'm yours for the next hour or so, while they're giving mages a break."
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Cooking
There were, now, a few plants that had no space available to them in the beds. Culinary herbs rather than ones used for potions, which had given him an idea on where a new home for them might be found. Carefully putting the four stragglers into a small crate to make it easier to carry them about, he headed towards where most of the cooking was happening for the group.
"I have a stupid question that requires an answer."
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Until these demons are dead and he uses his pain lasers to close up the rift. Great. Awesome. Cool. At least he's had a lot of practice fighting these demons by now, but it's an enclosed space with not a lot of room to maneuver, and while cells at first seem like a good place to hide, it's easy to get trapped in one. Church has his sword and the shield he can form from his anchor (pain shield) to help, and he's getting not-awful at fighting, but someone a lot better at this please come shank some demons thanks.
After it's said and done, he sits on a dusty box to rest, shaking out his sharded hand. "Fucking every time," he mutters to himself. Now it's time to clear out the awful shit in the dungeon. Awesome...
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Party at the Docks
She hates the stone under her feet, the constant smell of smoke and metal and sulfur, the salty air, the sounds of rending and building and hammering: but she's never been one to sit by while others get the work done, so Sina has been doing what she can to offer comfort to the laborers, mending minor wounds and ailments through herbs and trace amounts of magic.
She can generally be found scurrying between workers, carrying water, cleaning a scrape, or just sitting collapsed and exhausted against an open wall, her little chest heaving with the effort of parsing all this extra stimulation. Her lungs aren't happy for it, that's for sure.
The Docks... Cleaning and Healing
Kattrin had basically let herself settle in to work at the docks since arriving. It had been a hard journey but she was Avvar and hard was something she was actually rather used to. It didn't bother her in the slightest to be helping to clean various locations. Particularly places that people of the Inquisition could live in. Since she'd heard more would be arriving she wanted to be sure that there would be space for them. Of course there were times when she got strange looks for being the Avvar woman to have suddenly arrived among the Inquisition so she didn't bother to speak with the natives. She doubted they would approve of anything she had to say anyway.
And as she worked a little fennec was following her around. He seemed to be curious about everything she did but would dodge out of the way before he could be stepped on. Or perhaps caught if someone thought he was going to be food. He wasn't, thank you very much.
She did notice when someone joined her in her work though and looked up with a tilt of her head to see if she was getting help or being told to move away.
Healing
Whether it was from the statues not that long ago or some incident while cleaning, there were probably some people who had been injured. She was there to offer some healing. For those not comfortable with her Avvar healing magic, she had plenty of herbs and potions that she'd created to help tend to injuries. It possibly helped that she didn't really ask questions about where an injury came from as well. She was there to help rather than to judge someone for how they ended up getting hurt.
And so it was easy enough to find her since it wasn't like people could help themselves about talking about the Avvar woman healing at the docks. Rumors spread fast, especially with how busy things were currently. Of course what also helped was the fact that plenty were sure to mention her pet fennec as well.
Though should anyone call the fennec with her a pet then she had words for them...
Healing
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Docks
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{ healing }
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Cleaning
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healing;
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Anders | OTA
Despite the location feeling that it's pressing in on him, working in the herb gardens is peaceful enough. Here he can pick and plant, and he almost looks calm. Almost. From time to time he sits up on his heels and looks around with a rather bleak expression, but thankfully Hero of Purrelden is nearby pouncing on things.
...and going after the bootlaces of unsuspecting passers-by. People joining him get a greeting, and anyone who looks lost get an offer to help figure out which plants need to be pulled out and which simply pruned.
2. Belongings
He's reverent here, as he goes through the rooms where mages were held. Anders has a notebook in hand as he searches for identifying info on the things, writing it down as he finds it. For a couple, he seems a little relieved and pleased. Others, far more, stressed. And once, just once, he freezes, grip tight around what he's found before he's tucked it into the pouch that Purrelden doesn't stay in.
3. Docks, manual labor
"If you could not stand there, I'm about to bring up a wall of earth."
He's on the edge of the dock, looking at gaps which need to be strengthened.
"The ground could tip a little and you really don't want to go into the water here. There's a few different bitey things."
For Teren:
After getting the letter, Anders had taken his time figuring out what he thinks and feels. She clearly doesn't expect him to want to continue their friendship, and after her last words to him, he'd had a few doubts. What she'd done... But she'd done something brave in writing the letter, and he can give her another chance.
Anders sets out to find her and after a bit of searching (no one seemed to know where she'd been hanging out,) takes a seat next to her.
"I've your letter," he says, "and I've a little patience left, I find. I also find a great many don't think me a decent person so you've company there. But there is one thing I need to be clear. If you ever use Nate to hurt me again, that is the final straw. If you can avoid that, we've still a shot at friendship, if you want it."
For Nate
Their assigned section of the dock warehouse is... workable. More or less. There's a bed, a chest for belongings, a chair, and a small box for sand for the cat. Anders really isn't enjoying communal living again, but at least there aren't ghosts, literal or figurative.
He's grabbed two plates and brought them to their corner, waiting for Nate to get back from a meeting with some city official. It probably hasn't been fun. Politics rarely are.
5. Wildcard
[Feel free to toss something up! If you want to run it by me first, I'm in Discord at Nadat#4647, or I'm on plurk at Nadat.]
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we've all watched our share of poodles anders, don't be ashamed
As long as there's no poodle drool, he's okay.
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that's rough, buddy
His boyfriend, the moon.
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Gardening and Cleaning
Ugh, Felandris. Demon weed, the elves named it, and for good reason. It's overabundance is just another reminder of the problems that surround the Gallows, and getting rid of them will be another sign that this place is slowly being healed. With that in mind, and thick leather gloves, Beleth begins the slow, careful process of pulling up the whole lot of it. A small spade is utilized to break up the soil around the plants--it makes sure that she can get the roots, and replanting other herbs will be easier.
Some of the felandris is set aside for her personal stock, another portion for the Inquisition supplies--after all, while it's not a particularly pleasant plant, it's an ingredient in plenty of poisons. And it's always good to be prepared.The rest are chopped up and put into a crate. Next to the crates are bags of soil, and occasionally Beleth will cover the chopped up felandris with a layer of the soil, before starting yet another layer of the herb. Composting the felandris is a great way to get rid of it all, and provide fertilizer for the new plants. Highly symbolic as well, in its own way.
Off to the side is Kolgrim Jr, who does not appreciate symbolic gardening, but does appreciate the hot stones of the courtyard, and is currently splayed out across them, napping peacefully. Beleth is careful not to disturb him, casually ducking around any small blasts of fire from him as he snores. It's tempting to just sic him on the garden, but--she's not sure what felandris does when burned. And she doesn't want to find out.
Cleaning
It's better than Skyhold in some ways, worse in others. Beleth once again makes use of her limberness and climbing abilities to scramble around the nooks and crannies of the Gallows, scooting up into hard-to-reach places to retrieve old birds nests, and whatever else has collected up there.
But not all of it is simple, or fun. At one point, Beleth wrenches open a particularly difficult to open door, only to discover several skeletons scattered across the room, settled over with a thick layer of dust.
It should probably be expected, and Beleth isn't exactly surprised by the skeletons, but she's still take off guard. For a while, she hovers at the entrance of the door, peeking in, then stepping back out, looking around the hallway. How is she supposed to move them? They're going to be burnt, right? Should she just shove them in a bag or something?? Is that respectful to the dead???
cleaning.
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bellamy || demon fighting, room cleaning || OTA
Bellamy is no mage. He is good at cooperating with mages, and giving backup support when it's needed. That's exactly what got him this far in life, and will probably keep him around a little longer.
When the veil strengthening efforts get underway, Bellamy is naturally on hand to lend support. He's especially essential when demons break through. Anyone beset upon by numbers too great to handle might get his assistance as he moves from fight to fight, not attached enough to anyone to stick with them. There's only a few people in the Inquisition he cares about, but he can't just run past people in real need.
That's why when two particular hefty rage demon tears their way out into some lonely dead-end courtyard space, Bellamy is there to deal a crosscut to the front of one of the freaks. His worn shield and scrappy armor don't give him away as a Templar, and his fighting style is a little too loose for that designation too. Encouraging, he calls out to whoever he's found to fight with:
"Not as bad as they look!"
It's kind of a lie. Case and point: the rage demon he's just struck roars and rears back to whap at him.
CLEANING.
Set to the task of clearing out abandoned belongings from the living quarters, Bellamy is having some serious flashbacks to Kaiten after his demotion. This is grimmer work, and gives him a feeling somewhere between grave-robbing and looting, but he goes about it with focus and determination and as little emotion as possible. He didn't know any of these mages. It doesn't really matter.
The Gallows are large enough that he's given a whole hallway to work on, pretty much alone. Armorless, weaponless save for his dagger, Bellamy works as quickly as he can, opening cupboards and wardrobes, and throwing whatever he finds out into the hallway. Soon there's a long pile of miscellaneous belongings stretched down the corridor. From the end of the corridor, the sight is a little comical. Anyone approaching will have to dodge mateless socks and worn books. There are a few coins winking in amid the junk. Bellamy treats them just the same as the rest of it: not his, and meaningless.
When he's worked about halfway down the hallway, he steps out of the room he's just cleaned out to survey the pile, a frown on his face. After a beat, he crouches, and starts sifting through the stuff before he comes up with a dusty book. He scratches his thumbnail against the cover but he doesn't open it--or stand back up again to keep working.
WHATEVER.
(You write me something.)
WHATEVER. } backdated some
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