Fade Rift Mods (
faderifting) wrote in
faderift2017-04-02 10:59 pm
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Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!

The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning
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Prompto barely skirts out of the way before a statue tries to stomp on him. Luckily, before the statue can get much further, it's suddenly sucked into Inessa's Pull. He hears her call for help and runs over, though admittedly:
"What do you need? I... only have a dagger. I don't know how you'd even fight one of those things. They're solid rock!"
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"We need distractions! The workers must finish the red lyrium removal, or this will never end!" And Garahel can't protect her all by himself, much as he's trying. She yells at her mabari to get back before casting Veilstrike, twisting and pulling at the essence of the Fade, causing them to slam back down. But they'll recover, and they outnumber the trio.
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"I can do that, keep their attention on me while you do your thing. Will you be able to keep this up awhile?"
Prompto's not the greatest fighter ever, but he is a quick runner, if nothing else.
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And not everything takes the direct approach, either. As Inessa still works on casting those hexes, a statue begins pummeling the ground beneath it, causing it to tremble even more. Garahel yelps, skidding off-balance and the elven mage stumbles, losing her chance to finish what she started.
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Time to play chicken.
Prompto whistles loudly, waving his arms and causing enough of a ruckus that he's got their eyes on him. Ten to one, this will end with him getting drop kicked across the place by a walking statue, but hey.
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Garahel enthusiastically joins in the game of chicken, aiding Prompto by playing it from the other end once he's on his feet again. He charges, becoming a mabari-shaped battering ram only in time for that statue to become distracted by the noise from Prompto. If only there were fewer statues to content with...and not all of them were hit by the hexes.
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They have to bring these things down. Surely there's a weak spot on them somewhere.
He looks up at their faces. They have eyes. And those are usually weak.
"The heads!" he shouts before he grabs onto one of the statues and begins to try and climb up. This might not be the brightest idea he's ever come up with...
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"Lead them here, then give me room!" She'll do the rest, hopefully negating some property damage by being out in the open instead of closer to the walls.
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"Oh crap oh crap!"
He's running for his life, leading them towards where Inessa needs them and just generally trying to GTFO of the area.
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