Fade Rift Mods (
faderifting) wrote in
faderift2017-04-02 10:59 pm
Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
Kirkwall once lived on the edge of the Tevinter Imperium and was home to nearly a million slaves. Stolen from elven lands or shipped from across the sea, all slaves fed the Imperium's unquenchable thirst for expansion. They worked in massive quarries and sweltering foundries that produced stone and steel for the Empire.The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning

no subject
"Alan."
Or whoever you are.
Christine’s purpose seems clear, but it hasn’t escaped his attention that they’ve too sent the Wardens, the Rifters, most of their more vocal apostates. Why they’ve dragged him out of the place he knows best, the one written in his blood — well. His use is one interpretation. He's aware his liability is another.
"I teach." The thinnest shred of a smile at that, an unvoiced bitterness. "And help in the tents."
no subject
"Oh? What things do you teach?"
no subject
And there, perhaps, she can understand a touch of his confusion. Kirkwall's about as far from the Frostbacks as it gets. His hands shift into the pockets of a shabby coat that must have been nearly smart not so long ago — before the the singes, the rips, the fur, the grime.
"Dragons."
Perfect city-dwelling material.
no subject
"Perhaps there will be missions to the forest or the mountains in the future, and your expertise will be needed for those going?" It's all she can think of off the top of her head.
no subject
But naming those wouldn't soothe an injured sense of independence. He'd given up a piece of it, to join with the Inquisition. He's done so readily enough. It's just that until now, no one's really asked him to do anything he wouldn't have anyway.
Hence this bit of wallowing.
"Perhaps," He agrees, because at least he knows he's not being forthright — and he knows that's not her problem. "Why aren't you over at the Gallows?"
There's no accusation in the tone of it. His head tips to regard her, owlish with curiousity. It seems a red lyrium expert ought to be near the red lyrium.
no subject
"It is not good to stay in the presence of red lyrium for too long."
no subject
His hand flexes, an unconscious gesture. It's nothing he needs to tell someone familiar with the substance. Anyone within sight of the Gallows can feel how wrong it is.
But,
"— It has to hurt the city, being here, doesn't it?"
The ruins have been sitting here for years. How far away is far enough?