Fade Rift Mods (
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faderift2017-04-02 10:59 pm
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Entry tags:
- ! open,
- { alan fane },
- { alistair },
- { anders },
- { araceli bonaventura },
- { bellamy blake },
- { christine delacroix },
- { clarke griffin },
- { freddie durfort-lacapalette },
- { inessa serra },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { korrin ataash },
- { leonard church },
- { luwenna coupe },
- { malcolm reed },
- { merrill },
- { prompto argentum },
- { rachette dakal },
- { samouel gareth },
- { the medicine seller },
- { twelfth doctor },
- { tyrion lannister },
- { yngvi }
OPEN LOG: Establishing a Base in Kirkwall
WHO: Many People
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!
WHAT: Cleaning up Kirkwall
WHEN: Cloudreach 1-21
WHERE: Kirkwall
NOTES: This log post is for characters who go early to Kirkwall to assist in preparing it for the rest of those assigned there. We strongly encourage IC discussion of things left to character discretion—someone should definitely do a crystal post to discuss what to do with the personal belongings left behind in the Gallows or what new form the statues should take!

The city's complicated past is not easy to forget, history having earmarked many corners of the stone city. A ship approaching the harbor spots the city's namesake: an imposing black wall. It is visible for miles, and carved into the cliff side are a pantheon of vile guardians representing the Old Gods. Over the years, the Chantry has effaced many of these profane sentinels, but it will take many more years to erase them all.
Also carved into the cliff is a channel that permits ships into the city's interior. Flanking the channel are two massive bronze statues—the Twins of Kirkwall. The statues have a practical use. Kirkwall sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse, closing off the only narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city as the net trolls taxes, tolls, and extortions in from the sea.
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
Establishing a presence in Kirkwall is a delicate matter. First, there's Provisional Viscount Bran Cavin—a man so used to batting back friendly offers of entirely harmless occupation of the battered city-state that his first three responses to the Inquisition's leadership appeared to be slightly personalized form letters. Proving that the Inquisition is here to work and not to conquer will be a process. The first step in that process is the second reason the move is delicate: the only building the Provisional Viscount is willing to part with is the Gallows, left quarantined and unoccupied since Knight-Commander Meredith Stannard's famous crystallization into red lyrium in the courtyard. The Gallows have since overgrown with red lyrium. If anyone is going to live and work there, there's a lot of work to do.
↠ Cloudreach 1-3: The Journey There
↠ Cloudreach 3-4: Arrival
↠ Cloudreach 4-14: Haunted
↠ Cloudreach 14-21: Spring Cleaning
no subject
If anything, this was probably going to be one of those dreadful television programs of grown men screaming at the dark for an hour with commercial advertisements. The fact that he found that appealing spoke volumes right now.
"If nothing else, we might be able to bring back some rather useful information that can help speed the rest of this process along."
no subject
He gathered up his belongings - well, he opened the middle-most drawer of his medicine pack and his scales gathered themselves up and levitated their bejeweled selves back into the box they sprung from. Save for one, which had perched atop Waver's head.
That would serve as their invisible ghost detector.
"Shall we then?"
no subject
Waver did take a moment to glance upwards though, catching sight of the scales perched atop his head. He shot the Medicine Seller a sidelong glance, clearly a request for an explanation, but in the meantime he flipped to another page of his notebook.
On the page itself was a map of the area, with Xs and squares denoting certain spots.
"The squares are active areas that haven't been addressed yet. Pick one."
no subject
He tapped a purple nail lightly on a spot on the map; the First Enchanter's old study.
"...Here."
Hefting the pack onto his shoulders, he set off for the door.
no subject
"Okay."
Waver doesn't put the map away though. It remains at his side to be consulted every so often, especially as they get deeper into the area. There are objects being moved in the distance, and every so often Waver catches one moving out of the corner of his eye. His body tenses every time as well, but reminding himself that this is all an experiment soothes him.
"Ah. Turn right and it is the first door on the left," he says, when they're nearly at their destination. There's a sudden chill in the air as well, which is greeted with a frown. "Hm. Interesting."
no subject
The scales that had perched itself so neatly atop Waver's head had begun to sway a bit as the stepped into the dusty gloom.
The Medicine Seller had his head tilted upwards, like a dog that had caught a scent - the dip in temperature certainly hadn't escaped his notice.
"Something is here," he affirmed. Though what? There were many kinds of spirits that could cause things to become cold. But why hadn't it acted yet? They were sufficiently separated from the others after all.
"Such sluggish behaviour is ...unusual."
no subject
Silence was settled around them, and Waver strained his ears for something. Anything.
"I think it's waiting," he said suddenly. "Which means this is an above average intelligence spirit.
no subject
"Most spirits are," said the Medicine Seller as he picked through the scattered pages of torn up books.
"Not being able to decipher something's reason, and that reason not existing are two very different things."
It was, for him, the first rule of his work. Just because something thought differently didn't mean it was stupid. It just had different circumstances.
no subject
"Fair point," he said, once the Medicine Seller brought up reason. Waver was inclined to elaborate as well, when a few pages went flying out of the books and were suddenly plastered to the wall.
Rather than tense, Waver walked over towards the wall to examine the pages. If they had meaning was something he wanted to determine immediately.
"I'll bow to your expertise in how to proceed."
no subject
After his rummaging had procured naught but a bent sextant and a tin of moldy, sickly sweet smelling goo that had once been candies, he finally looked up at Waver's question.
"It is possible they are important."
He he moved from the desk to go peel on of the papers off the wall.
"A letter." His eyes scanned the contents before he offered it over to Waver. It was a rejection to a prior letter that had called for an investigation into one Otto Alrik.
no subject
"I found a stash," Waver announced when he got to the final drawer. There was a stack tied together with twine, rain spots and mold growing on the paper itself. He wastes no time in undoing the knot, and divides the pile in two.
"These look like case files."
There were numbers in the upper right corner. It was a logical guess.
no subject
His eyes narrowed as he came across something he was not familiar with.
"What is the 'Rite of Tranquility'?" He asked, peering up from over the edge of the moldy document. Going by context he was fairly certain meditation wasn't involved.
no subject
"The ability for a native mage to tap into the Fade to perform magic is removed. Their emotions are also a casualty. It's like--"
Fuck, it isn't a good comparison but it is the only one Waver has.
"Popular culture depictions of a lobotomy."